This is what it was originally sold as and what it started as, but more CP, more front load means more spread into some of everything.The CP system would be much more palatable if it weren’t a „you can have everything at the same time“ buff menu. If you’d have to make choices that would add a layer to building your character and actually make it interesting. But right now you just can have everything with no downsides.
Scorpiodisc wrote: »To everyone complaining about CP. Just don't allocate CP points on your character if you feel CP ruins your gaming experience. But that is not good enough, right?
Everyone should be forced to play the game the way you want them to play the game because you know what everyone else should want, right?
The goal of becoming stronger is to make content easy.
If you do not want easy walking - do not be strong.
Do not allocate CP, do not use min-max builds, etc.
Dungeons are mindlessly easy now- they already were- but now even the latest dungeons, scale and fang , hard modes- well designed bosses, can be burned ,skipping the actually well designed mechanics.
RoyalPink06 wrote: »What happens when we hit absolute max cp and there’s nothing left to put points into because everything is full? How will we advance our characters then?
Without the CPsystem no one would play the game anymore, because there would be literally no way to advance your character. And no mmo works without an infinite horizontal progression.
It's almost impossible to make the PvE work for rising players who need challenge to develop, but don't need to be so discouraged that they quit, and also satisfy the veterans who want it hard for them, too.
I would bet vast amounts of people haven't completed HM Vet content. I know im in a guild that easily 90% hasn't done HM DLC dungeons. Just ran a very good player <Regularly does VMA etc> through Vet Fang Lair *NON* HM even. Because every single time he tried to PuG it the group failed.
MaleAmazon wrote: »That has to do with the fact that it is exactly 4529925000% harder to get a good 4-man group going than to be a good player yourself, though.
I couldn't agree more.First thing to stop endless power creep is by removing broken system called Champion Points.
For me personally I've not seen much good come from the CP system and it's only caused more issues than it solved. They should have just made Veteran levels account wide (like CP) and stuck with that system.
CP is neat and I like the idea behind it, but it should never have become a system where it increased power, or if it does remove the double dip (attribute bonus) to start with. I remember when this was announced and talked about as the whole parts of a whole, slices of pie thing at the guild summit and it sounded great.
It didn't work that way though, it just become more of the same buff everything on your character with no meaningful choice required.
Yolokin_Swagonborn wrote: »Scorpiodisc wrote: »To everyone complaining about CP. Just don't allocate CP points on your character if you feel CP ruins your gaming experience. But that is not good enough, right?
Everyone should be forced to play the game the way you want them to play the game because you know what everyone else should want, right?
Will that also prevent my favorite class abilities from getting nerf after nerf because other people are able to solo vet dungeons with their 'gaming experience'? Can I also have my 5K magicka and stamina back that was stolen from my character and locked behind the CP system for me to grind back?
Or are we still pretending the power creep doesn't affect you if you simply don't allocate CP?
Agree, you want an low level power creep in pve, CP works very well for this.Oreyn_Bearclaw wrote: »Power Creep is inevitable in an MMO if you want new content with new gear, skills, etc. Certainly, CP contributes to this in ESO, but acting like power creep would be removed if CP were removed is short sighted and frankly incorrect.
I go back and forth on CP. I like the fact that I feel a little more powerful each patch, and I like the fact that we have some sort of measuring stick to reflect time and experience in the game, but I hate that it acts as a barrier for a lot of players. My brother who is a phenomenal gamer (nationally competitive in counter strike) got a character to level 50 and was like, you want me to do what now? Yeah, I am gonna go play something else. Now maybe MMOs werent for him, but he will never really know.
If it were up to me, I would greatly ramp up the CP acquisition pre-cap and restrict it even further post-cap, but probably starting to get off topic. Haha.
If everything was super ez you wouldn't "need a good 4 man group". You would need an ok Healer or tank + 1 DPS and just clear the entire dungeon duo. Which you *can* do in classic vet sure, but its a hell of a lot harder in newer dungeons <Those scaled to higher CP>.
MaleAmazon wrote: »Thing is there is almost no difficulty curve in the game. You have stuff you can SMASH through on vet, and then stuff where you just run into a brick wall. And vet Fang Lair is one of the latter.