Anne_Firehawk wrote: »Anne_Firehawk wrote: »The set is absolutely fine, just make it so that the same dot from 2 different sources doesn't stack and you solved the Xv1 issue, done. It's not even as cancerous as Viper, Velidreth and all the other crap used to be, so I don't get the outcry.
It is because there is simply no counterplay. Viper and everything was pure *** and shouldn't have made it into the game.
But sloads gives you so many free kills it's ridiculous.
Defile build + sloads or infused torugs + oblivion damage and sloads and you can wreck any NB any sorc and any stamspec that's running around without any issues.
That set is completely unbalanced and has to go.
I like it on my mag DK, i can finally kill stuff without having to fight for 5min+ since it adds a lot of pressure, it's fine imo. But you can't nerf it for some classes because it's too broken or whatever without making it absolutely useless on other classes.
Edit: Haha seems like the problem is once again on stamina characters + sloads.
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
Would you complain if it was 100 damage / tick ?
Of course no.
This shows there is a reasonable number, somewhere below 853 (or at, or above but i don't think so).
Personally i think the discussion is interesting, but that it's a bit too soon to draw a conclusion.
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
Would you complain if it was 100 damage / tick ?
Of course no.
This shows there is a reasonable number, somewhere below 853 (or at, or above but i don't think so).
Personally i think the discussion is interesting, but that it's a bit too soon to draw a conclusion.
Even at 100 damage it breaks cloak on each tick making it a hardcounter for nightblades.
That alone is enough for me to hate it, i want to see every single hardcounter, Xv1 tool and imbalance removed from this game and it's possible to do this in less than 2 weeks if someone actually cared for balance.
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
Would you complain if it was 100 damage / tick ?
Of course no.
This shows there is a reasonable number, somewhere below 853 (or at, or above but i don't think so).
Personally i think the discussion is interesting, but that it's a bit too soon to draw a conclusion.
Even at 100 damage it breaks cloak on each tick making it a hardcounter for nightblades.
That alone is enough for me to hate it, i want to see every single hardcounter, Xv1 tool and imbalance removed from this game and it's possible to do this in less than 2 weeks if someone actually cared for balance.
.....aaaaaaaaaanndddd stop right there. that’s just never gonna happen lol.
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
Would you complain if it was 100 damage / tick ?
Of course no.
This shows there is a reasonable number, somewhere below 853 (or at, or above but i don't think so).
Personally i think the discussion is interesting, but that it's a bit too soon to draw a conclusion.
Even at 100 damage it breaks cloak on each tick making it a hardcounter for nightblades.
That alone is enough for me to hate it, i want to see every single hardcounter, Xv1 tool and imbalance removed from this game and it's possible to do this in less than 2 weeks if someone actually cared for balance.
Isn't it 10% chance? That's not even close to a guaranteed hit...Do you play with a 10% crit (as an example)?
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
Would you complain if it was 100 damage / tick ?
Of course no.
This shows there is a reasonable number, somewhere below 853 (or at, or above but i don't think so).
Personally i think the discussion is interesting, but that it's a bit too soon to draw a conclusion.
Even at 100 damage it breaks cloak on each tick making it a hardcounter for nightblades.
That alone is enough for me to hate it, i want to see every single hardcounter, Xv1 tool and imbalance removed from this game and it's possible to do this in less than 2 weeks if someone actually cared for balance.
You care for balance and i do too.
I agree that, in a perfect world, hardcounters shouldn't exist.
But we aren't in a perfect world, and i think hardcounters allow us players to maintain some balance from within the game when the devs are asleep :
- 60% of the playerbase is shield stacking ? Slot shieldbreaker.
- 40% of your opponents in BG use cloak ? Slot sloads
I agree though that these sets should only be seen commonly when the meta needs to rebalance itself, and their usage should naturally disappear after some time. Hardcounters should exist as some limits/safeguards to the effectiveness of specific mechanics.
I do agree that if Sload ends up being a hardcounter to both cloack and shield stack WHILE ALSO being viable against everything else, then the number needs to be lowered.
Also, tanks don't have a ton of options when it comes to dps.
purple-magicb16_ESO wrote: »Isn't it 10% chance? That's not even close to a guaranteed hit...Do you play with a 10% crit (as an example)?
Right. I have a set with a 50% proc that sometimes never goes off at all during a battle. This is 10% for 6 secs. Just to put this in perspective. Also, tanks don't have a ton of options when it comes to dps. We need to try and make other roles viable in pvp not just dd. And no, I do not have proc envy...
@Blobsky
If you're gonna make an argument about why it should be nerfed at-least show an example that doesn't put one extreme i.e shieldbreaker & sloads to justify your reasoning(s).
Not everyone nor a large amount of players will be utilizing shield breaker & sloads in BG, Cyrodill, & Dueling. It seems as though you got a mate or a random person to put that on & went to duel them to skew the narrative in your favor.
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
Would you complain if it was 100 damage / tick ?
Of course no.
This shows there is a reasonable number, somewhere below 853 (or at, or above but i don't think so).
Personally i think the discussion is interesting, but that it's a bit too soon to draw a conclusion.
Even at 100 damage it breaks cloak on each tick making it a hardcounter for nightblades.
That alone is enough for me to hate it, i want to see every single hardcounter, Xv1 tool and imbalance removed from this game and it's possible to do this in less than 2 weeks if someone actually cared for balance.
You care for balance and i do too.
I agree that, in a perfect world, hardcounters shouldn't exist.
But we aren't in a perfect world, and i think hardcounters allow us players to maintain some balance from within the game when the devs are asleep :
- 60% of the playerbase is shield stacking ? Slot shieldbreaker.
- 40% of your opponents in BG use cloak ? Slot sloads
I agree though that these sets should only be seen commonly when the meta needs to rebalance itself, and their usage should naturally disappear after some time. Hardcounters should exist as some limits/safeguards to the effectiveness of specific mechanics.
I do agree that if Sload ends up being a hardcounter to both cloack and shield stack WHILE ALSO being viable against everything else, then the number needs to be lowered.
But that doesn't fix anything.
An issue with specs or certain things being overperfoming can't be fixed by implementing sets that hardcounter them.
It's still unbalanced against anyone not running the hardcounter while the once running hardcounters laugh at them and can wreck players of much higher skill with ease.
Sloads is exactly what you describe to be an issue it's completely op vs shields and cloak while still being one of the best pressure sets in the entire game that's just way too much.
Why dont u complain about sorcs surviving 10+ people opposing and kill em 1 by1.This set is a step to end these weird unhealthy situations. hope lot of people will use it and it will not be nerfed.Shield stack ve been too op till now.
WhipSmartMcoy wrote: »Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etc
Sheer Venom
WhipSmartMcoy wrote: »Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etc
Sheer Venom
Bonuses
2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Weapon Damage
4 items: Adds 1-129 Weapon Damage
5 items: When you deal damage with an Execute ability you infect the enemy, dealing 98-8428 Poison Damage over 6 seconds. This effect can occur once every 6 seconds.
WhipSmartMcoy wrote: »Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etc
Sheer Venom
SpiderCultist wrote: »As soon as the server came live I crafted 4 differents sets of Sload...
xxthir13enxx wrote: »
Takes-No-Prisoner wrote: »xxthir13enxx wrote: »
Until then, lets pass the popcorn around.
Though if it doesn't get changed for console, I'll have to put purge in my flex skill slot!