This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
It pulls NBs out of cloak, kills sorcs through all shields especially when it's used by multiple targets, 3 people using the set are enough to completely out damage the HPS for almost any class just by applying one set.
What you get just by slotting sloads:
Free kills on NBs (no the good ones won't survive if they can't cloak they will also get rekt unless Random Zergling No. 431 thinks he can kill them alone just by spamming light attacks, a good player with sloads will just shred the NB)
Free Kills on sorcs, it's ridiculous how easy you can kill sorcs with sloads.
Free Kills on any stamina build if you use defiles as well.
(Most stambuilds have ~3k hps if they focus on healing, with 70% defile they are at 900 hps, how much damage does Sloads deal again? Ah right 853 meaning you have to fulfil the impossible task to deal more than 47 dps to set the life of your enemy on a timer that will end at one point)
This task can be done by a 75k health trolltank that couldn't touch you without such overperfoming game mechanics.
-You punish your enemy if he's playing offensively and even more if he tries to play defensively because you simply ignore any defence in the game.
For the people saying "it's just 853 damage, how can you die to that" you don't have any idea how combat in PvP works, your average pressure in a duel is about 3-4k depending on which class and build you are playing and fighting. Sloads adds ~20-30% extra pressure.
Imagine someone came to your workplace and offered you 30% more money and making your task more easy in the process? You wouldn't decline right?
What's even more frustrating is how the effectiveness of sloads is distributed throughout different encounters:
Xv1 ~ completely op
1v1 vs bad players ~ useless they'll be dead in 3 seconds other sets are way better
1v1 vs equally good players ~ very strong will probably win you the battle
1v1 vs better player ~ still compensates for lots of skill
1vX ~ useless again as you are just fighting more than one pleb and 1vX is mainly focused around bursting one enemy as fast as you can which makes the ST dot even worse
XvX ~ average set nothing special
To sum it all up Sloads is completely unbalanced and needs to go, special hardcounters for one defence are stupid, a set that hardcounters every defence in this game is just ridiculous and should be removed with the next incremental patch along with a *** slap for the people who used it.
You are right, but I think the ideal of skillful gameplay can be put into the same coffin where alliance loyality and chivalry already rot and be buried for good.
I always refrained from playing broken procs or abusing stupid mechanics like poison+defile stacking but I think first thing I'm gonna transmute today is my shieldbreaker jewellery to arcane and do a magNB combo with sloads, infused oblivion staves and skoria.
[Snip].
Why dont u complain about sorcs surviving 10+ people opposing and kill em 1 by1.This set is a step to end these weird unhealthy situations. hope lot of people will use it and it will not be nerfed.Shield stack ve been too op till now.
* high pitched hysterically demonic screeching *
1 set that prob is as good as this, but no-one uses really, is Dual wield master axes: (2 Items) Increases the bleed damage Twin Slashes deals by 1500 each tick. now if you do double axes you have another 16% bleed change on top...
Iknow, it gets reduced by battle spirit, but it ignores all resistances aswell (exept shields thats the only non-common thing).
I dont really see a thicc problem with this sload set, zos finally listened to #nerfsorcs!
Why dont u complain about sorcs surviving 10+ people opposing and kill em 1 by1.This set is a step to end these weird unhealthy situations. hope lot of people will use it and it will not be nerfed.Shield stack ve been too op till now.
I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.
I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.
How exactly are you meant to fight a recap like this on any class with shields xD
https://imgur.com/a/AfSheT9
Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
Nah, stamsorc has to suffer a skillslot more to get the insane healt hrecovery, also DK has way better passives for my backbar wich will be the permablock bar
DuskMarine wrote: »I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.
I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.
How exactly are you meant to fight a recap like this on any class with shields xD
https://imgur.com/a/AfSheT9
Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
it doesnt need nerfed dude.........its...........fricken.......trash already leave it be where it is in the trashcan. that damage does nothing to me...........one vigor and that damage is diffused easily. so if anything the set needs a buff cause its litterally weak XD.
Why dont u complain about sorcs surviving 10+ people opposing and kill em 1 by1.This set is a step to end these weird unhealthy situations. hope lot of people will use it and it will not be nerfed.Shield stack ve been too op till now.
Nah, stamsorc has to suffer a skillslot more to get the insane healt hrecovery, also DK has way better passives for my backbar wich will be the permablock bar
DK needs 4 slots to compensate for the single slot for sorcs
Syncronaut wrote: »Finaly us nightblades can kill those pesky tanks.
Syncronaut wrote: »Finaly us nightblades can kill those pesky tanks.
But then cannot cloak when it’s used on them.
I’m really trying to figure out why I see some sorcs and NBs liking this set. Not getting instant burst a NB wants to kill quickly and not getting the resources for shields. And this set is pretty devastating against you. Prevents cloaking and damages through shields. DK, Templar, and Warden are the classes more likely to heal through the damage.
I just don’t get it.
Slot resto on back bar and use regeneration or other heals and add some extra health into your build as a buffer. And if you refuse to adapt, well... it's not like shields is the only defense you got as sorc. You also have mobility, so just streak away and don't engage the the player running a build that counters yours.
Anne_Firehawk wrote: »The set is absolutely fine, just make it so that the same dot from 2 different sources doesn't stack and you solved the Xv1 issue, done. It's not even as cancerous as Viper, Velidreth and all the other crap used to be, so I don't get the outcry.
While on PTS, I wore sloads. I went to the beach area where the crabs are. I hit a crab for minimal damage and Sloads proc'ed. Did the crab die? Nope. So, I did it again (same crab) and Sloads proc'ed again. Did the crab die now? Nope.
So, if your build is squishier than a crab, that could be a problem. Maybe you could find out what armor crabs wear and use that.
You sound like you work for ZoS' testing department.
What i find as is that we dont get any statement from the devs. Every decent Player who had some basic understanding on game balance and mechanics is complaining about sets like sloads, shieldbreaker, zaan and much more.
Anne_Firehawk wrote: »The set is absolutely fine, just make it so that the same dot from 2 different sources doesn't stack and you solved the Xv1 issue, done. It's not even as cancerous as Viper, Velidreth and all the other crap used to be, so I don't get the outcry.
It is because there is simply no counterplay. Viper and everything was pure *** and shouldn't have made it into the game.
But sloads gives you so many free kills it's ridiculous.
Defile build + sloads or infused torugs + oblivion damage and sloads and you can wreck any NB any sorc and any stamspec that's running around without any issues.
That set is completely unbalanced and has to go.
Yolokin_Swagonborn wrote: »What i find as is that we dont get any statement from the devs. Every decent Player who had some basic understanding on game balance and mechanics is complaining about sets like sloads, shieldbreaker, zaan and much more.
People said shieldbreaker would destroy the game and it turned out to be a niche set that annoys some sorcs. It might be crappy design but certainly not that huge of a deal considering the poor state of gear in general.
Yolokin_Swagonborn wrote: »What i find as is that we dont get any statement from the devs. Every decent Player who had some basic understanding on game balance and mechanics is complaining about sets like sloads, shieldbreaker, zaan and much more.
People said shieldbreaker would destroy the game and it turned out to be a niche set that annoys some sorcs. It might be crappy design but certainly not that huge of a deal considering the poor state of gear in general.
"Shield using classes" - let's not beat around the bush here... When ever someone utters that notion, they are speaking about sorcs and just trying to obfuscate the fact.
Sure, mag builds for all classes benefit from using shields, but only sorcs tend to rely on them beyond and above everything else. More specifically, those sorc builds that stack mag and nothing but mag, since stacking mag gives you everything - damage, mobility, survivability. You name it, stacking mag gives it.
This is possible due to the badly conceived and shoddily implemented mechanics of this game. And ever since people wised up to the fact, ZOS has been trying to fix it with a wad of band-aids. Sload is just one more such band-aid.
As such, it aggravates those who have grown used to shields being one step solution to all defense needs. If Sload, or any of the other Oblivion damage sources, is crimping your style, all you need to do is to stop relying solely on shields. Slot resto on back bar and use regeneration or other heals and add some extra health into your build as a buffer. And if you refuse to adapt, well... it's not like shields is the only defense you got as sorc. You also have mobility, so just streak away and don't engage the the player running a build that counters yours.
The way things work in this game is, that for every build you might go for, there's another build out there that will counter the one you picked. Learn to recognize those situations and avoid them, or accept that you will go in to the fight with a disadvantage.
As for everyone else, Sload is just another bleed and not a particularly powerful one either. For most builds, there are better options to choose from, but if you want to go for the steady pressure Oblivion damage offers, Sload gives you a perfectly valid, and in no way OP, choice to fiddle with.
And all complaints about getting multiple players use it on you at the same time are pointelss - multiple anything is bad news. Somewhere in my archives is a good old screencap of a death recap that had only steel tornado attacks, and every one on the list was from a different player. Then there was that one funny time I popped my head above the battlements, to look at the approaching enemy horde, and 4 people decided to open up with a meteor on my head. Yeah that was fun.
If you get hit by 6 sloads at the same time, ask what happens if you get hit by 6 snipes at the same time? At least with sload, if you have a proper health buffer, you can run away and try to heal yourself. With those 6 snipes though... Even a shield stackign sorc is gonna have problems with that one.
"Shield using classes" - let's not beat around the bush here... When ever someone utters that notion, they are speaking about sorcs and just trying to obfuscate the fact.
Sure, mag builds for all classes benefit from using shields, but only sorcs tend to rely on them beyond and above everything else. More specifically, those sorc builds that stack mag and nothing but mag, since stacking mag gives you everything - damage, mobility, survivability. You name it, stacking mag gives it.
This is possible due to the badly conceived and shoddily implemented mechanics of this game. And ever since people wised up to the fact, ZOS has been trying to fix it with a wad of band-aids. Sload is just one more such band-aid.
As such, it aggravates those who have grown used to shields being one step solution to all defense needs. If Sload, or any of the other Oblivion damage sources, is crimping your style, all you need to do is to stop relying solely on shields. Slot resto on back bar and use regeneration or other heals and add some extra health into your build as a buffer. And if you refuse to adapt, well... it's not like shields is the only defense you got as sorc. You also have mobility, so just streak away and don't engage the the player running a build that counters yours.
The way things work in this game is, that for every build you might go for, there's another build out there that will counter the one you picked. Learn to recognize those situations and avoid them, or accept that you will go in to the fight with a disadvantage.
As for everyone else, Sload is just another bleed and not a particularly powerful one either. For most builds, there are better options to choose from, but if you want to go for the steady pressure Oblivion damage offers, Sload gives you a perfectly valid, and in no way OP, choice to fiddle with.
And all complaints about getting multiple players use it on you at the same time are pointelss - multiple anything is bad news. Somewhere in my archives is a good old screencap of a death recap that had only steel tornado attacks, and every one on the list was from a different player. Then there was that one funny time I popped my head above the battlements, to look at the approaching enemy horde, and 4 people decided to open up with a meteor on my head. Yeah that was fun.
If you get hit by 6 sloads at the same time, ask what happens if you get hit by 6 snipes at the same time? At least with sload, if you have a proper health buffer, you can run away and try to heal yourself. With those 6 snipes though... Even a shield stackign sorc is gonna have problems with that one.