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Why is Sload's still not nerfed?

  • Biro123
    Biro123
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    Gnozo wrote: »
    Berenhir wrote: »
    BohnT wrote: »
    This set has to go.
    A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.

    It pulls NBs out of cloak, kills sorcs through all shields especially when it's used by multiple targets, 3 people using the set are enough to completely out damage the HPS for almost any class just by applying one set.

    What you get just by slotting sloads:
    Free kills on NBs (no the good ones won't survive if they can't cloak they will also get rekt unless Random Zergling No. 431 thinks he can kill them alone just by spamming light attacks, a good player with sloads will just shred the NB)

    Free Kills on sorcs, it's ridiculous how easy you can kill sorcs with sloads.

    Free Kills on any stamina build if you use defiles as well.
    (Most stambuilds have ~3k hps if they focus on healing, with 70% defile they are at 900 hps, how much damage does Sloads deal again? Ah right 853 meaning you have to fulfil the impossible task to deal more than 47 dps to set the life of your enemy on a timer that will end at one point)
    This task can be done by a 75k health trolltank that couldn't touch you without such overperfoming game mechanics.

    -You punish your enemy if he's playing offensively and even more if he tries to play defensively because you simply ignore any defence in the game.



    For the people saying "it's just 853 damage, how can you die to that" you don't have any idea how combat in PvP works, your average pressure in a duel is about 3-4k depending on which class and build you are playing and fighting. Sloads adds ~20-30% extra pressure.
    Imagine someone came to your workplace and offered you 30% more money and making your task more easy in the process? You wouldn't decline right?


    What's even more frustrating is how the effectiveness of sloads is distributed throughout different encounters:
    Xv1 ~ completely op
    1v1 vs bad players ~ useless they'll be dead in 3 seconds other sets are way better
    1v1 vs equally good players ~ very strong will probably win you the battle
    1v1 vs better player ~ still compensates for lots of skill
    1vX ~ useless again as you are just fighting more than one pleb and 1vX is mainly focused around bursting one enemy as fast as you can which makes the ST dot even worse
    XvX ~ average set nothing special


    To sum it all up Sloads is completely unbalanced and needs to go, special hardcounters for one defence are stupid, a set that hardcounters every defence in this game is just ridiculous and should be removed with the next incremental patch along with a *** slap for the people who used it.

    You are right, but I think the ideal of skillful gameplay can be put into the same coffin where alliance loyality and chivalry already rot and be buried for good.

    I always refrained from playing broken procs or abusing stupid mechanics like poison+defile stacking but I think first thing I'm gonna transmute today is my shieldbreaker jewellery to arcane and do a magNB combo with sloads, infused oblivion staves and skoria.

    [Snip].

    Time to go back to me 'Run away from everything' build.. :-(

    [Edited for quote]
    Edited by ZOS_KatP on May 23, 2018 12:35PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Feanor
    Feanor
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    Nomen wrote: »
    Why dont u complain about sorcs surviving 10+ people opposing and kill em 1 by1.This set is a step to end these weird unhealthy situations. hope lot of people will use it and it will not be nerfed.Shield stack ve been too op till now.

    If a Sorc kills 10+ players in 2018 it’s a guarantee these players are so bad they would have died to any other class as well.

    It’s so hilarious really. Why does everyone just see his own favorite class and declares the biggest cheese smells fine - as long as the own class isn’t (equally) affected.

    The set should have been named „Potatoes‘ Revenge“.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Azurya
    Azurya
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    and best about it, it is craftable, no long grind to have it!
    think I give it a try on my stamsorc ;)
  • Emma_Overload
    Emma_Overload
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    Horker wrote: »
    * high pitched hysterically demonic screeching *

    1 set that prob is as good as this, but no-one uses really, is Dual wield master axes: (2 Items) Increases the bleed damage Twin Slashes deals by 1500 each tick. now if you do double axes you have another 16% bleed change on top...
    Iknow, it gets reduced by battle spirit, but it ignores all resistances aswell (exept shields thats the only non-common thing).

    I dont really see a thicc problem with this sload set, zos finally listened to #nerfsorcs!

    I definitely DO run into players using Master's axes, one of them even linked it in chat when I asked him how he was able to apply so much pressure.
    #CAREBEARMASTERRACE
  • BohnT
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    Nomen wrote: »
    Why dont u complain about sorcs surviving 10+ people opposing and kill em 1 by1.This set is a step to end these weird unhealthy situations. hope lot of people will use it and it will not be nerfed.Shield stack ve been too op till now.

    If one can kill 10 players with the current meta he's op (that's fine if players are exceptionally good) and then dies because one slots one single set the set is op (that is *** because you don't have to do anything for it)
  • DuskMarine
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    Blobsky wrote: »
    I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.

    I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.

    How exactly are you meant to fight a recap like this on any class with shields xD

    https://imgur.com/a/AfSheT9

    Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.

    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 1096 Maximum Stamina
    (4 items) Adds 129 Spell Damage
    (4 items) Adds 129 Weapon Damage
    (5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    it doesnt need nerfed dude.........its...........fricken.......trash already leave it be where it is in the trashcan. that damage does nothing to me...........one vigor and that damage is diffused easily. so if anything the set needs a buff cause its litterally weak XD.
  • Horker
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    Can't wait to finish my dual wield DoT-tard stam DK with 8K buffed passive health regen (☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • BohnT
    BohnT
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    Horker wrote: »
    Can't wait to finish my dual wield DoT-tard stam DK with 8K buffed passive health regen (☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)

    Do it on stamsorc , much better than stamdk
  • Feanor
    Feanor
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    BohnT wrote: »
    Horker wrote: »
    Can't wait to finish my dual wield DoT-tard stam DK with 8K buffed passive health regen (☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)

    Do it on stamsorc , much better than stamdk

    I guess Hurricane is all you need to have a high uptime on the proc.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Horker
    Horker
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    BohnT wrote: »
    Horker wrote: »
    Can't wait to finish my dual wield DoT-tard stam DK with 8K buffed passive health regen (☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)

    Do it on stamsorc , much better than stamdk

    Nah, stamsorc has to suffer a skillslot more to get the insane healt hrecovery, also DK has way better passives for my backbar wich will be the permablock bar
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • BohnT
    BohnT
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    Horker wrote: »
    BohnT wrote: »
    Horker wrote: »
    Can't wait to finish my dual wield DoT-tard stam DK with 8K buffed passive health regen (☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)

    Do it on stamsorc , much better than stamdk

    Nah, stamsorc has to suffer a skillslot more to get the insane healt hrecovery, also DK has way better passives for my backbar wich will be the permablock bar

    DK needs 4 slots to compensate for the single slot for sorcs
  • Enslaved
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    OH MY MOLAG BAL, CRAB DIDNT DIE
    DuskMarine wrote: »
    Blobsky wrote: »
    I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.

    I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.

    How exactly are you meant to fight a recap like this on any class with shields xD

    https://imgur.com/a/AfSheT9

    Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.

    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 1096 Maximum Stamina
    (4 items) Adds 129 Spell Damage
    (4 items) Adds 129 Weapon Damage
    (5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    it doesnt need nerfed dude.........its...........fricken.......trash already leave it be where it is in the trashcan. that damage does nothing to me...........one vigor and that damage is diffused easily. so if anything the set needs a buff cause its litterally weak XD.

    Vigor will save you, if you were not
    • defiled
    • under double dot health poison
    • under bleeds
    • poison dot from poison injection
    • executes
    • new bane of our existance, 10k light attacks
    • snared
    • stunned
    • t bagged
  • Biro123
    Biro123
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    Nomen wrote: »
    Why dont u complain about sorcs surviving 10+ people opposing and kill em 1 by1.This set is a step to end these weird unhealthy situations. hope lot of people will use it and it will not be nerfed.Shield stack ve been too op till now.

    Love these misconceptions...

    The sorc builds that can do this do it primarily with mobility/los/dodging - running a ton of stam recov and well-fitted (and obviously outplaying you all)

    Shields can not facetank 10+ people.

    All this is going to do is force every other half-decent sorc player to ditch their brawly builds and play kitey/avoidance builds instead.. You will only get 1vX'd by them more.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Horker
    Horker
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    BohnT wrote: »
    Horker wrote: »
    BohnT wrote: »
    Horker wrote: »
    Can't wait to finish my dual wield DoT-tard stam DK with 8K buffed passive health regen (☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)(☭ ͜ʖ ☭)

    Do it on stamsorc , much better than stamdk

    Nah, stamsorc has to suffer a skillslot more to get the insane healt hrecovery, also DK has way better passives for my backbar wich will be the permablock bar

    DK needs 4 slots to compensate for the single slot for sorcs

    since i'm gonna use GDB and the snare remove wings, thats 10% already, well the thing with this is, stamsorc has better options then bound armanents, and sorc needs to suffer a better ability to get the passive health regen. Don't forget the eXtReMe TaNkiNeS of a dragonknight.

    BUt the main reason to run DK: i WaNt To BuRn yOuR bAlLs OfF oh and for the set permafrost, DK has ignious + fieryleap shield
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • GreenSoup2HoT
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    Feel like sloads is trying to push the new Dark Cloak on all the nightblades out there...


    mass crafts invis pots
    Edited by GreenSoup2HoT on May 23, 2018 11:14AM
    PS4 NA DC
  • technohic
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    Syncronaut wrote: »
    Finaly us nightblades can kill those pesky tanks. B)

    But then cannot cloak when it’s used on them.


    I’m really trying to figure out why I see some sorcs and NBs liking this set. Not getting instant burst a NB wants to kill quickly and not getting the resources for shields. And this set is pretty devastating against you. Prevents cloaking and damages through shields. DK, Templar, and Warden are the classes more likely to heal through the damage.

    I just don’t get it.
  • BohnT
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    technohic wrote: »
    Syncronaut wrote: »
    Finaly us nightblades can kill those pesky tanks. B)

    But then cannot cloak when it’s used on them.


    I’m really trying to figure out why I see some sorcs and NBs liking this set. Not getting instant burst a NB wants to kill quickly and not getting the resources for shields. And this set is pretty devastating against you. Prevents cloaking and damages through shields. DK, Templar, and Warden are the classes more likely to heal through the damage.

    I just don’t get it.

    Because they are used to utilise mechanics with no counterplay :lol:
  • rafaelcsmaia
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    For those who think 10% is low, just remember multi hit stuff like flurry and jabs will have 5 and 4 chances to proc for each time you use them (around 50% and 40% chance for each cast) respectively. Pair this with any dot like hurricane, rending slashes, axes bleed and you get almost 100% uptime.

    This alone negates a lot of your heals, anyone thinking defile + befoul + sload? well guess what, even stam players will have a hard time countering this BS.

    "Oh but its bad on Xv1", guess what, when you're outnumbered by players of the same skill level as you, you lose nonetheless, sorry to burst your bubble.
    Edited by rafaelcsmaia on May 23, 2018 11:04AM
  • Hymzir
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    "Shield using classes" - let's not beat around the bush here... When ever someone utters that notion, they are speaking about sorcs and just trying to obfuscate the fact.

    Sure, mag builds for all classes benefit from using shields, but only sorcs tend to rely on them beyond and above everything else. More specifically, those sorc builds that stack mag and nothing but mag, since stacking mag gives you everything - damage, mobility, survivability. You name it, stacking mag gives it.

    This is possible due to the badly conceived and shoddily implemented mechanics of this game. And ever since people wised up to the fact, ZOS has been trying to fix it with a wad of band-aids. Sload is just one more such band-aid.

    As such, it aggravates those who have grown used to shields being one step solution to all defense needs. If Sload, or any of the other Oblivion damage sources, is crimping your style, all you need to do is to stop relying solely on shields. Slot resto on back bar and use regeneration or other heals and add some extra health into your build as a buffer. And if you refuse to adapt, well... it's not like shields is the only defense you got as sorc. You also have mobility, so just streak away and don't engage the the player running a build that counters yours.

    The way things work in this game is, that for every build you might go for, there's another build out there that will counter the one you picked. Learn to recognize those situations and avoid them, or accept that you will go in to the fight with a disadvantage.

    As for everyone else, Sload is just another bleed and not a particularly powerful one either. For most builds, there are better options to choose from, but if you want to go for the steady pressure Oblivion damage offers, Sload gives you a perfectly valid, and in no way OP, choice to fiddle with.

    And all complaints about getting multiple players use it on you at the same time are pointelss - multiple anything is bad news. Somewhere in my archives is a good old screencap of a death recap that had only steel tornado attacks, and every one on the list was from a different player. Then there was that one funny time I popped my head above the battlements, to look at the approaching enemy horde, and 4 people decided to open up with a meteor on my head. Yeah that was fun.

    If you get hit by 6 sloads at the same time, ask what happens if you get hit by 6 snipes at the same time? At least with sload, if you have a proper health buffer, you can run away and try to heal yourself. With those 6 snipes though... Even a shield stackign sorc is gonna have problems with that one.
  • Anne_Firehawk
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    The set is absolutely fine, just make it so that the same dot from 2 different sources doesn't stack and you solved the Xv1 issue, done. It's not even as cancerous as Viper, Velidreth and all the other crap used to be, so I don't get the outcry.
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Feanor
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    Just two or three things:

    1. We can talk about Rapid Regen being a counter if the heal actually targets the casting player first and not somebody else within 28m.
    2. Stacking max mag isn’t that great in noCP at least. Try running with 9k stam and see how far you get.
    3. Streak has a range of 15m and a stacking cost. Your average gap closer has 22m and no stacking cost. Pray for LoS.
    Slot resto on back bar and use regeneration or other heals and add some extra health into your build as a buffer. And if you refuse to adapt, well... it's not like shields is the only defense you got as sorc. You also have mobility, so just streak away and don't engage the the player running a build that counters yours.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • BohnT
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    The set is absolutely fine, just make it so that the same dot from 2 different sources doesn't stack and you solved the Xv1 issue, done. It's not even as cancerous as Viper, Velidreth and all the other crap used to be, so I don't get the outcry.

    It is because there is simply no counterplay. Viper and everything was pure *** and shouldn't have made it into the game.
    But sloads gives you so many free kills it's ridiculous.
    Defile build + sloads or infused torugs + oblivion damage and sloads and you can wreck any NB any sorc and any stamspec that's running around without any issues.
    That set is completely unbalanced and has to go.
  • Vaoh
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    Rocki wrote: »
    Maryal wrote: »
    While on PTS, I wore sloads. I went to the beach area where the crabs are. I hit a crab for minimal damage and Sloads proc'ed. Did the crab die? Nope. So, I did it again (same crab) and Sloads proc'ed again. Did the crab die now? Nope.

    So, if your build is squishier than a crab, that could be a problem. Maybe you could find out what armor crabs wear and use that.

    You sound like you work for ZoS' testing department. :D

    At least now we know the truth lol. You joke but tbh this may very well be how they test these things and refuse to look back xD
    Edited by Vaoh on May 23, 2018 11:58AM
  • Yolokin_Swagonborn
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    Gnozo wrote: »
    What i find as is that we dont get any statement from the devs. Every decent Player who had some basic understanding on game balance and mechanics is complaining about sets like sloads, shieldbreaker, zaan and much more.

    People said shieldbreaker would destroy the game and it turned out to be a niche set that annoys some sorcs. It might be crappy design but certainly not that huge of a deal considering the poor state of gear in general.
    Edited by Yolokin_Swagonborn on May 23, 2018 12:05PM
  • Gnozo
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    Hymzir wrote: »
    bla bla bla

    Proof it to me. Show me ur magicka sorc Build who can outheal sloads + normal pressure from ur Opponent.

    Lets meet on pts i am gonna use sloads on stamdk and u come with ur magicka sorc.
  • Anne_Firehawk
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    BohnT wrote: »
    The set is absolutely fine, just make it so that the same dot from 2 different sources doesn't stack and you solved the Xv1 issue, done. It's not even as cancerous as Viper, Velidreth and all the other crap used to be, so I don't get the outcry.

    It is because there is simply no counterplay. Viper and everything was pure *** and shouldn't have made it into the game.
    But sloads gives you so many free kills it's ridiculous.
    Defile build + sloads or infused torugs + oblivion damage and sloads and you can wreck any NB any sorc and any stamspec that's running around without any issues.
    That set is completely unbalanced and has to go.

    I like it on my mag DK, i can finally kill stuff without having to fight for 5min+ since it adds a lot of pressure, it's fine imo. But you can't nerf it for some classes because it's too broken or whatever without making it absolutely useless on other classes.

    Edit: Haha seems like the problem is once again on stamina characters + sloads.
    Edited by Anne_Firehawk on May 23, 2018 12:14PM
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Feanor
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    Gnozo wrote: »
    What i find as is that we dont get any statement from the devs. Every decent Player who had some basic understanding on game balance and mechanics is complaining about sets like sloads, shieldbreaker, zaan and much more.

    People said shieldbreaker would destroy the game and it turned out to be a niche set that annoys some sorcs. It might be crappy design but certainly not that huge of a deal considering the poor state of gear in general.

    The difference is that set was originally only sold for TelVar and couldn’t be crafted. It has way worse 2-4 bonuses and a situational 5pc. It’s still the perfect zerg choice. Sload is just universally better in every aspect.

    I agree though that set itemization generally lacks creativity and a perception of the game as a whole.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vaoh
    Vaoh
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    Gnozo wrote: »
    What i find as is that we dont get any statement from the devs. Every decent Player who had some basic understanding on game balance and mechanics is complaining about sets like sloads, shieldbreaker, zaan and much more.

    People said shieldbreaker would destroy the game and it turned out to be a niche set that annoys some sorcs. It might be crappy design but certainly not that huge of a deal considering the poor state of gear in general.

    No one said Shiedbreaker would destroy the game back when it first launched with IC, but it certainly followed through with what everyone *did* say it would do - provide a stupid, horribly-designed hardcounter toward a specific class/playstyle. It was a hardcounter back then and it still is rn. It’s just that Mag Sorcs are so little of a threat compared to before (mainly in terms of their defense) that there is no need to go overkill and slot Shieldbreaker against even the very best players.

    Slot Shieldbreaker, Sload’s, Torug’s, and Infused Oblivion Dmg enchants (don’t need Torugs but why not lol). Use Poison Injection, then spam bow light attacks. Goodbye to any Mag class without tons of healing...... especially Mag Sorc). It won’t even matter how good the Sorc is. Either they kill you ASAP with an Ult assuming you are too bad at the game to know how to survive, or they run immediately. Oh and if they are fighting a different player and can’t focus on you? Free kill.

    That, imo, is horrible design.
  • Enslaved
    Enslaved
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    Hymzir wrote: »
    "Shield using classes" - let's not beat around the bush here... When ever someone utters that notion, they are speaking about sorcs and just trying to obfuscate the fact.

    Sure, mag builds for all classes benefit from using shields, but only sorcs tend to rely on them beyond and above everything else. More specifically, those sorc builds that stack mag and nothing but mag, since stacking mag gives you everything - damage, mobility, survivability. You name it, stacking mag gives it.

    This is possible due to the badly conceived and shoddily implemented mechanics of this game. And ever since people wised up to the fact, ZOS has been trying to fix it with a wad of band-aids. Sload is just one more such band-aid.

    As such, it aggravates those who have grown used to shields being one step solution to all defense needs. If Sload, or any of the other Oblivion damage sources, is crimping your style, all you need to do is to stop relying solely on shields. Slot resto on back bar and use regeneration or other heals and add some extra health into your build as a buffer. And if you refuse to adapt, well... it's not like shields is the only defense you got as sorc. You also have mobility, so just streak away and don't engage the the player running a build that counters yours.

    The way things work in this game is, that for every build you might go for, there's another build out there that will counter the one you picked. Learn to recognize those situations and avoid them, or accept that you will go in to the fight with a disadvantage.

    As for everyone else, Sload is just another bleed and not a particularly powerful one either. For most builds, there are better options to choose from, but if you want to go for the steady pressure Oblivion damage offers, Sload gives you a perfectly valid, and in no way OP, choice to fiddle with.

    And all complaints about getting multiple players use it on you at the same time are pointelss - multiple anything is bad news. Somewhere in my archives is a good old screencap of a death recap that had only steel tornado attacks, and every one on the list was from a different player. Then there was that one funny time I popped my head above the battlements, to look at the approaching enemy horde, and 4 people decided to open up with a meteor on my head. Yeah that was fun.

    If you get hit by 6 sloads at the same time, ask what happens if you get hit by 6 snipes at the same time? At least with sload, if you have a proper health buffer, you can run away and try to heal yourself. With those 6 snipes though... Even a shield stackign sorc is gonna have problems with that one.
    Hymzir wrote: »
    "Shield using classes" - let's not beat around the bush here... When ever someone utters that notion, they are speaking about sorcs and just trying to obfuscate the fact.

    Sure, mag builds for all classes benefit from using shields, but only sorcs tend to rely on them beyond and above everything else. More specifically, those sorc builds that stack mag and nothing but mag, since stacking mag gives you everything - damage, mobility, survivability. You name it, stacking mag gives it.

    This is possible due to the badly conceived and shoddily implemented mechanics of this game. And ever since people wised up to the fact, ZOS has been trying to fix it with a wad of band-aids. Sload is just one more such band-aid.

    As such, it aggravates those who have grown used to shields being one step solution to all defense needs. If Sload, or any of the other Oblivion damage sources, is crimping your style, all you need to do is to stop relying solely on shields. Slot resto on back bar and use regeneration or other heals and add some extra health into your build as a buffer. And if you refuse to adapt, well... it's not like shields is the only defense you got as sorc. You also have mobility, so just streak away and don't engage the the player running a build that counters yours.

    The way things work in this game is, that for every build you might go for, there's another build out there that will counter the one you picked. Learn to recognize those situations and avoid them, or accept that you will go in to the fight with a disadvantage.

    As for everyone else, Sload is just another bleed and not a particularly powerful one either. For most builds, there are better options to choose from, but if you want to go for the steady pressure Oblivion damage offers, Sload gives you a perfectly valid, and in no way OP, choice to fiddle with.

    And all complaints about getting multiple players use it on you at the same time are pointelss - multiple anything is bad news. Somewhere in my archives is a good old screencap of a death recap that had only steel tornado attacks, and every one on the list was from a different player. Then there was that one funny time I popped my head above the battlements, to look at the approaching enemy horde, and 4 people decided to open up with a meteor on my head. Yeah that was fun.

    If you get hit by 6 sloads at the same time, ask what happens if you get hit by 6 snipes at the same time? At least with sload, if you have a proper health buffer, you can run away and try to heal yourself. With those 6 snipes though... Even a shield stackign sorc is gonna have problems with that one.

    If you get hit by 6 sloads at once, you know its big boss group on you.
    If you get hit by 6 snipes, you better uninstall ESO and remove PC/console from your room, flat/house, and your life.
  • Eduard_Rodric
    Eduard_Rodric
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    Viper´s get nerf when come out? I remember when vipers release nightblades and stam builds was kings. Today viper is = sload with damage overtime. No need nerf, just same power to magicka builds.
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