How is that a problem nor different from other abilities...?
Their active components are literally an ability slapped on an entity, only exception is the Tormentor's active and Storm Atronach synergy where they are simply modifiers.
A player will heal in AoE (like the Matriarch), healing players in valid range (like the Matriarch), and heal if only slightly down (like the Matriarch). If someone is further down in health and is not getting healed, it's because they aren't qualified in range (like any other ability). Your statement is implying that lower health targets aren't prioritized which is false, the "smart heal" system corrects this issue, I cannot produce this "problem", because it doesn't exist.
Start activating the ability when there are multiple enemies near him them then...
For great single target damage, cast daedric prey and the scamp's pulse.
My sorc tank uses both pets (all 3 if you count the ultimate, on one bar if needed), and I use the restraining prison (encase) to root enemies, daedric prey to increase pet damage, etc. The way I play, I tank for my "group" of pets, which includes a healer that I control, and an AoE DPS that I control...
Oh no, a learning curve!
How dare people get better with their class skills.
Pets originally had little to no scaling with anything in the game, no heavy attack commanding, and has absolutely no actives.
To say they are making them "autonomous" or "watered down" completely contradicts the direction ZoS has gone with improving combat pets over the years, thus, you do not know what you are talking about. Not saying pets are perfect, they along with many other abilities in the game could use some adjustments (obviously).
That's fine as that is how you want to play...
Then don't lose control of them.
Now excuse me, I am going to go celebrate my pet Sorc's 3rd birthday.
Luigi_Vampa wrote: »@Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?
starkerealm wrote: »Luigi_Vampa wrote: »@Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?
Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.
RavenSworn wrote: »starkerealm wrote: »Luigi_Vampa wrote: »@Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?
Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.
Erm... Was this in the pts? I dont remember the matriarch healing on her own... Even the basic one. I do know that I need to activate the basic heal when she is active.
starkerealm wrote: »RavenSworn wrote: »starkerealm wrote: »Luigi_Vampa wrote: »@Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?
Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.
Erm... Was this in the pts? I dont remember the matriarch healing on her own... Even the basic one. I do know that I need to activate the basic heal when she is active.
It's in the 4.0.5 notes. I'm not sure if it was in the earlier PTS builds, though.
starkerealm wrote: »RavenSworn wrote: »starkerealm wrote: »Luigi_Vampa wrote: »@Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?
Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.
Erm... Was this in the pts? I dont remember the matriarch healing on her own... Even the basic one. I do know that I need to activate the basic heal when she is active.
It's in the 4.0.5 notes. I'm not sure if it was in the earlier PTS builds, though.
Yeah... I’m not saying it “is” that way, just that the wording makes me a bit concerned, and was waiting until release to see how pets are playing, whether my worries are founded or not. So, how are they different? Are the activated abilities still there, and are they just as strong?