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Bound aegis change.

  • Invincible
    Invincible
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    They buffed it.... no longer have to toggle it after every res, doesn't randomly fall off all the time and now you get +20% to damage you can block. What more could you possibly ask for.
  • Darkmage1337
    Darkmage1337
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    TL;DR: I want my purple-eyes and purple smoky glow back!
    KTHX. Bye. <3

    No, but seriously. Can we have it back?
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • LadyLethalla
    LadyLethalla
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    I like that this skill is no longer toggleable, since I would always inadvertently turn it off...

    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Avalon
    Avalon
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    SirMewser wrote: »
    How is that a problem nor different from other abilities...?
    Their active components are literally an ability slapped on an entity, only exception is the Tormentor's active and Storm Atronach synergy where they are simply modifiers.

    A player will heal in AoE (like the Matriarch), healing players in valid range (like the Matriarch), and heal if only slightly down (like the Matriarch). If someone is further down in health and is not getting healed, it's because they aren't qualified in range (like any other ability). Your statement is implying that lower health targets aren't prioritized which is false, the "smart heal" system corrects this issue, I cannot produce this "problem", because it doesn't exist. :p

    Are you deliberately misunderstanding or just not reading? I don't know... the pets currently have activated abilities, I press button, they do stuff. If they get full control over their abilities, this means I no longer have control. Your comments are insulting in that you obviously think I am a moron, or something, I'm not sure, but they are sarcastic instead of thinking I might already know these things.

    Instead, try and use your brain. If my matriarch has an internal cooldown of 3 seconds (not sure what they made her internal to be with this patch), and she sees someone in range missing 1% of their life, she uses her ability (out of my control thanks to the new way). then a second later, the boss goes ape on someone and hits them for half their life, the next second the other half, they die, her ability is off cooldown, she heals another person missing minor amounts of health. Instead, with it under MY control (like it is right now on console, pre-expansion), I wait until I see the boss wind up, and react, which takes a half second, she uses her ability, it heals that player, they live through the next hit, where I regain my aggro.

    SirMewser wrote: »
    Start activating the ability when there are multiple enemies near him them then... :*
    For great single target damage, cast daedric prey and the scamp's pulse. ;)

    Yet again, insulting, and I am getting to the point where I think you are going out of your way to not use your brain and just be an a**. Duh, I know how to use daedric prey (I even pointed that out I think...
    Avalon wrote: »
    My sorc tank uses both pets (all 3 if you count the ultimate, on one bar if needed), and I use the restraining prison (encase) to root enemies, daedric prey to increase pet damage, etc. The way I play, I tank for my "group" of pets, which includes a healer that I control, and an AoE DPS that I control...

    OH YEAH! There it is! Like I said, you're going out of your way to be an a**. I even pointed out that with me having complete control, I can maneuver enemies to be around my pet, THEN use their abilities. Maybe you are missing the entire point, and should stop trying to act so smart, because your comments show far less than that, like you are not even reading and comprehending. If the pet has complete control, then you don't get to pick when they activate their abilities, they use them when THEY think they should. If that concept is difficult, then please be quiet and move along, rather than try and get into a flame war, which the mods REALLY don't approve of, so, be a good lad and hush up if you cannot at least be good enough to read and comprehend what a person says.
    SirMewser wrote: »
    Oh no, a learning curve! :D
    How dare people get better with their class skills. :trollface:

    Yet again, just being an a** instead of having constructive things to say. Really considering reporting you at this point.
    SirMewser wrote: »
    Pets originally had little to no scaling with anything in the game, no heavy attack commanding, and has absolutely no actives.
    To say they are making them "autonomous" or "watered down" completely contradicts the direction ZoS has gone with improving combat pets over the years, thus, you do not know what you are talking about. Not saying pets are perfect, they along with many other abilities in the game could use some adjustments (obviously).

    YAY! Something decent to respond to! I agree, they HAVE made a lot of improvements. However, according to the patch notes, which is all I can go off of since I am on console, and cannot actually play around with this stuff to see, pets no longer have active abilities, or if they do, they aren't as strong. If that is incorrect, I apologize, but, like I said, I can only go off what they SAY has changed, not how it actually IS. If I am correct, that means pets are now back to being in complete control of themselves, not the player having control.
    SirMewser wrote: »
    That's fine as that is how you want to play...

    Thanks?
    SirMewser wrote: »
    Then don't lose control of them.

    Now excuse me, I am going to go celebrate my pet Sorc's 3rd birthday. :smiley:

    Yes, go celebrate! I really do not believe you read a bit of anything I posted before this post, because if you did, then you aren't putting 1 and 1 together and getting 2, you're replying "A!"... so, please, read my comments, don't get snarky, be polite and try to discuss. Being an a** does not get anyone anywhere, it only breaks down discussions and makes them worthless. Instead of coming out as "This guy must be a moron!" as your initial thought, perhaps consider that they aren't, and have some other perspective that YOU are not seeing yet, then try to figure that out, THEN reply. I've played a sorcerer for about 3 years now, I'm not a moron... I may not be an expert, but I am far from a moron. I don't get to try out the new stuff on PC, I can only READ the notes, and the way they read, it sounds like either pets are back to being autonomous, or their power is watered down. I cannot verify this, I can only read and wonder, which is why I asked, point blank, to get pictures of the new pet ability skill cards, so I can read what is ACTUALLY in the game, to answer my worries and questions.

    But, instead, you decided to be rude, insulting, and more.
  • Ajaxduo
    Ajaxduo
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    First RIP magelight now RIP bound armor :D
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    GM of Verum Aeternus, PC EU
    - - -
  • Luigi_Vampa
    Luigi_Vampa
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    @Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?
    PC/EU DC
  • method__01
    method__01
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    cant test it on pc (still dwnld patch) console 2 weeks away but if i want to have it slotted,must activate it every 3 sec?
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • starkerealm
    starkerealm
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    @Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?

    Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.
  • RavenSworn
    RavenSworn
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    @Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?

    Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.

    Erm... Was this in the pts? I dont remember the matriarch healing on her own... Even the basic one. I do know that I need to activate the basic heal when she is active.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • starkerealm
    starkerealm
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    RavenSworn wrote: »
    @Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?

    Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.

    Erm... Was this in the pts? I dont remember the matriarch healing on her own... Even the basic one. I do know that I need to activate the basic heal when she is active.

    It's in the 4.0.5 notes. I'm not sure if it was in the earlier PTS builds, though.
  • Avalon
    Avalon
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    RavenSworn wrote: »
    @Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?

    Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.

    Erm... Was this in the pts? I dont remember the matriarch healing on her own... Even the basic one. I do know that I need to activate the basic heal when she is active.

    It's in the 4.0.5 notes. I'm not sure if it was in the earlier PTS builds, though.

    Yeah... I’m not saying it “is” that way, just that the wording makes me a bit concerned, and was waiting until release to see how pets are playing, whether my worries are founded or not. So, how are they different? Are the activated abilities still there, and are they just as strong?
  • starkerealm
    starkerealm
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    Avalon wrote: »
    RavenSworn wrote: »
    @Avalon, where in the patch notes do you see any changes to pets? The only thing I see has changed is the unmorphed versions of the pets now have active abilities like their morphed versions. What patch notes are you reading that make you think pets are going to run around doing their abilities with out you activating them?

    Matriarch now has a basic heal she'll use on her own. It's not the same as her active ability you control. I think the clanfear does as well. Not a heal, obviously, but a native ability it'll fire off whenever it feels like it.

    Erm... Was this in the pts? I dont remember the matriarch healing on her own... Even the basic one. I do know that I need to activate the basic heal when she is active.

    It's in the 4.0.5 notes. I'm not sure if it was in the earlier PTS builds, though.

    Yeah... I’m not saying it “is” that way, just that the wording makes me a bit concerned, and was waiting until release to see how pets are playing, whether my worries are founded or not. So, how are they different? Are the activated abilities still there, and are they just as strong?

    Yeah, as far as I know. I just logged off a sorc, though I don't use pets on her, so I couldn't check.
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