-10% to crit heals was huge nerf. Plenty of crap skills with huge cast time, just poor or basically too expensive. Now i can retire my magplar completely to crafting
Yeah I hear you OP but I also think it was necessary (Templar main here). In theory the spec that will feel it most is high weapon damage stamplar, and I think it's better balance when huge offense means sacrificing a little defense.
Semi-fake news.-10% to crit heals was huge nerf. Plenty of crap skills with huge cast time, just poor or basically too expensive. Now i can retire my magplar completely to crafting
You can thank the Nightblades for this one. They got so salty only their passive was being changed they successfully guided the conversation to make that change include templar passive, shadow mundas, and other forms of crit dmg stats.
Honestly, it is a good change. But it required a more balanced discussion that it deserved.
-10% to crit heals was huge nerf. Plenty of crap skills with huge cast time, just poor or basically too expensive. Now i can retire my magplar completely to crafting
Semi-fake news.-10% to crit heals was huge nerf. Plenty of crap skills with huge cast time, just poor or basically too expensive. Now i can retire my magplar completely to crafting
You can thank the Nightblades for this one. They got so salty only their passive was being changed they successfully guided the conversation to make that change include templar passive, shadow mundas, and other forms of crit dmg stats.
Honestly, it is a good change. But it required a more balanced discussion that it deserved.
It was reported after Dragon Bones patch that Hemorrhage passive didn't apply to healing i.e. was bugged so once dev responded that is intended and not bugged...
https://forums.elderscrollsonline.com/en/discussion/395286/nightblade-passive-hemorrhage-bugged-and-not-working/p1
Everything else is history.
Lightspeedflashb14_ESO wrote: »so i have finally had some time to sit down and test, here are the results.
here is my magblade-
funnel health-
assassins will
sap essance damage-
and sap essence heal, sap will
here is my stamblade, ignore the low stats, had to take off TFS for easier results
endless hail, ignore all but the last few, had to build up hawk eye
blood craze, major butaily dropped halfway through.
light attacks
Poision injection
surprize attack, major fracture was on after the first hit.
and finally vigor and leeching strikes heal.
so it appears that i may have been a chicken little, the CHD is working with damaging skills but not for heals and most interestingly is the leeching strikes heal only has a CHD of 50%, meaning it is using the spell CHD modifier and not stam like the skill ought to.
and to those people that think that this is intended, explain why the Piercing spear passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted." vs "WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage done by 10%" for hemorrhage.
i tested on my stamplar here-
blood craze damage
blood craze heals and vigor using the Piercing spear passive
Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Agreed. The rest of class passives like this should be changed quickly as well as shadow.
@ZOS_JessicaFolsom
Lightspeedflashb14_ESO wrote: »Its working just fine on both Magblade and Stamblade from my testing.
you do get the extra 10% from hemorrhage for damage. the problem is heals. @ZOS_GinaBruno say this is intentional but what i don't understand what about the Piercing spear passive makes it special over hemorrhage, as that passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted."
same with the shadow mundus, it says "increases your critical damage done by x"
to take this further, both minor and major force also apply to heals, even though the skill that provide them dont say it, ie trap beast with "Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 2048 Physical Damage, an additional 5391 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage done by 10%."
with Stalwart Guard, "Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.", granded this skill says "strike" but it still says "damage as well.
lastly Aggressive Horn, "Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by 10% and granting Minor Toughness, increasing your Max Health by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage done by 15% for 9.5 seconds. You and your allies gain Major Force for a brief period after activation.
all these this say damage in them, yet still apply to heals, i ask again, what about hemorrhage was broken and needed to be fixed but the rest of these don't?
Lightspeedflashb14_ESO wrote: »Its working just fine on both Magblade and Stamblade from my testing.
you do get the extra 10% from hemorrhage for damage. the problem is heals. @ZOS_GinaBruno say this is intentional but what i don't understand what about the Piercing spear passive makes it special over hemorrhage, as that passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted."
same with the shadow mundus, it says "increases your critical damage done by x"
to take this further, both minor and major force also apply to heals, even though the skill that provide them dont say it, ie trap beast with "Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 2048 Physical Damage, an additional 5391 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage done by 10%."
with Stalwart Guard, "Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.", granded this skill says "strike" but it still says "damage as well.
lastly Aggressive Horn, "Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by 10% and granting Minor Toughness, increasing your Max Health by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage done by 15% for 9.5 seconds. You and your allies gain Major Force for a brief period after activation.
all these this say damage in them, yet still apply to heals, i ask again, what about hemorrhage was broken and needed to be fixed but the rest of these don't?
ZOS_GinaBruno wrote: »Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.
Thanks @ZOS_GinaBruno!. Sad to see though, because of the fact Templar lost major mending because our heals were overperforming. Will the team be looking at compensating by giving back healing buffs to both Templar+NB?
Gilliamtherogue wrote: »Lightspeedflashb14_ESO wrote: »@Gilliamtherogue thoughts on the class passives of NB and temps not providing the extra 10% for heals, only damage?
On one hand it helps lower the total amount of healing amps in the game, which will help balance PvP a lot (although that means Befouled CP needs to be adjusted as well).
On the other hand it totally sucks that strengths of some classes are being taken away for no real reason, other than to seemingly match the tooltip more coherently. Odd that they chose to change this when other tooltips flat out lie or give complete misinformation.
exeeter702 wrote: »A significant nerf to nb healing. But there actual hps was higher than every other healer when properly set up to heal, so no a big deal.
Priyasekarssk wrote: »
exeeter702 wrote: »Blame NBs? Lol... you cant be that naive to think this passive modifier wasnt going to be addressed accross the board. It has absolutely nothing to do with NBs being vocal.
Or do you honesty think it was NBs fault that it came to light to begin with and would have been better kept from the developers.
Both stances are comical. Deal with it amd blame no one but the devs for poor coding.
Priyasekarssk wrote: »
Joy_Division wrote: »exeeter702 wrote: »Blame NBs? Lol... you cant be that naive to think this passive modifier wasnt going to be addressed accross the board. It has absolutely nothing to do with NBs being vocal.
Or do you honesty think it was NBs fault that it came to light to begin with and would have been better kept from the developers.
Both stances are comical. Deal with it amd blame no one but the devs for poor coding.
Maybe, but NBs didn't have to be the annoying little narky kid who screams "But what about HER! She still gets to keep the heal"
Semi-fake news.-10% to crit heals was huge nerf. Plenty of crap skills with huge cast time, just poor or basically too expensive. Now i can retire my magplar completely to crafting
You can thank the Nightblades for this one. They got so salty only their passive was being changed they successfully guided the conversation to make that change include templar passive, shadow mundas, and other forms of crit dmg stats.
Honestly, it is a good change. But it required a more balanced discussion that it deserved.
It was reported after Dragon Bones patch that Hemorrhage passive didn't apply to healing i.e. was bugged so once dev responded that is intended and not bugged...
https://forums.elderscrollsonline.com/en/discussion/395286/nightblade-passive-hemorrhage-bugged-and-not-working/p1
Everything else is history.
Except many of the beginning statements in that thread were "WHY YOU INTRODUCE BUG to NB? WHY NO CHANGE TO OTHER PEOPLE, UG UG":Lightspeedflashb14_ESO wrote: »so i have finally had some time to sit down and test, here are the results.
here is my magblade-
funnel health-
assassins will
sap essance damage-
and sap essence heal, sap will
here is my stamblade, ignore the low stats, had to take off TFS for easier results
endless hail, ignore all but the last few, had to build up hawk eye
blood craze, major butaily dropped halfway through.
light attacks
Poision injection
surprize attack, major fracture was on after the first hit.
and finally vigor and leeching strikes heal.
so it appears that i may have been a chicken little, the CHD is working with damaging skills but not for heals and most interestingly is the leeching strikes heal only has a CHD of 50%, meaning it is using the spell CHD modifier and not stam like the skill ought to.
and to those people that think that this is intended, explain why the Piercing spear passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted." vs "WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage done by 10%" for hemorrhage.
i tested on my stamplar here-
blood craze damage
blood craze heals and vigor using the Piercing spear passive
Then when Gina confirmed it was originally a bug that they fixed, they got even more salty:Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Agreed. The rest of class passives like this should be changed quickly as well as shadow.
@ZOS_JessicaFolsomLightspeedflashb14_ESO wrote: »Its working just fine on both Magblade and Stamblade from my testing.
you do get the extra 10% from hemorrhage for damage. the problem is heals. @ZOS_GinaBruno say this is intentional but what i don't understand what about the Piercing spear passive makes it special over hemorrhage, as that passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted."
same with the shadow mundus, it says "increases your critical damage done by x"
to take this further, both minor and major force also apply to heals, even though the skill that provide them dont say it, ie trap beast with "Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 2048 Physical Damage, an additional 5391 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage done by 10%."
with Stalwart Guard, "Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.", granded this skill says "strike" but it still says "damage as well.
lastly Aggressive Horn, "Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by 10% and granting Minor Toughness, increasing your Max Health by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage done by 15% for 9.5 seconds. You and your allies gain Major Force for a brief period after activation.
all these this say damage in them, yet still apply to heals, i ask again, what about hemorrhage was broken and needed to be fixed but the rest of these don't?
And then when the discussion turned to Templar/NB healers who would have seen the worse from this blind change, I believe the rest of the thread went radio silent, except to make sure Gina followed through with the team to make sure NB crit dmg wasnt the only change:Lightspeedflashb14_ESO wrote: »Its working just fine on both Magblade and Stamblade from my testing.
you do get the extra 10% from hemorrhage for damage. the problem is heals. @ZOS_GinaBruno say this is intentional but what i don't understand what about the Piercing spear passive makes it special over hemorrhage, as that passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted."
same with the shadow mundus, it says "increases your critical damage done by x"
to take this further, both minor and major force also apply to heals, even though the skill that provide them dont say it, ie trap beast with "Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 2048 Physical Damage, an additional 5391 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage done by 10%."
with Stalwart Guard, "Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.", granded this skill says "strike" but it still says "damage as well.
lastly Aggressive Horn, "Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by 10% and granting Minor Toughness, increasing your Max Health by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage done by 15% for 9.5 seconds. You and your allies gain Major Force for a brief period after activation.
all these this say damage in them, yet still apply to heals, i ask again, what about hemorrhage was broken and needed to be fixed but the rest of these don't?ZOS_GinaBruno wrote: »Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.
Thanks @ZOS_GinaBruno!. Sad to see though, because of the fact Templar lost major mending because our heals were overperforming. Will the team be looking at compensating by giving back healing buffs to both Templar+NB?Gilliamtherogue wrote: »Lightspeedflashb14_ESO wrote: »@Gilliamtherogue thoughts on the class passives of NB and temps not providing the extra 10% for heals, only damage?
On one hand it helps lower the total amount of healing amps in the game, which will help balance PvP a lot (although that means Befouled CP needs to be adjusted as well).
On the other hand it totally sucks that strengths of some classes are being taken away for no real reason, other than to seemingly match the tooltip more coherently. Odd that they chose to change this when other tooltips flat out lie or give complete misinformation.exeeter702 wrote: »A significant nerf to nb healing. But there actual hps was higher than every other healer when properly set up to heal, so no a big deal.
And it didn't heavily phase NB healers according to some NB healer mains in that thread so claim NB healers boast the strongest heals when built right. SOOOOOOOOOOOOOO.
Wheres the compensation for classes that had defense/healing stripped with the crit healing dmg also removed?
Joy_Division wrote: »exeeter702 wrote: »Blame NBs? Lol... you cant be that naive to think this passive modifier wasnt going to be addressed accross the board. It has absolutely nothing to do with NBs being vocal.
Or do you honesty think it was NBs fault that it came to light to begin with and would have been better kept from the developers.
Both stances are comical. Deal with it amd blame no one but the devs for poor coding.
Maybe, but NBs didn't have to be the annoying little narky kid who screams "But what about HER! She still gets to keep the heal"
exeeter702 wrote: »Blame NBs? Lol... you cant be that naive to think this passive modifier wasnt going to be addressed accross the board. It has absolutely nothing to do with NBs being vocal.
Or do you honesty think it was NBs fault that it came to light to begin with and would have been better kept from the developers.
Both stances are comical. Deal with it amd blame no one but the devs for poor coding.
Lightspeedflashb14_ESO wrote: »Semi-fake news.-10% to crit heals was huge nerf. Plenty of crap skills with huge cast time, just poor or basically too expensive. Now i can retire my magplar completely to crafting
You can thank the Nightblades for this one. They got so salty only their passive was being changed they successfully guided the conversation to make that change include templar passive, shadow mundas, and other forms of crit dmg stats.
Honestly, it is a good change. But it required a more balanced discussion that it deserved.
It was reported after Dragon Bones patch that Hemorrhage passive didn't apply to healing i.e. was bugged so once dev responded that is intended and not bugged...
https://forums.elderscrollsonline.com/en/discussion/395286/nightblade-passive-hemorrhage-bugged-and-not-working/p1
Everything else is history.
Except many of the beginning statements in that thread were "WHY YOU INTRODUCE BUG to NB? WHY NO CHANGE TO OTHER PEOPLE, UG UG":Lightspeedflashb14_ESO wrote: »so i have finally had some time to sit down and test, here are the results.
here is my magblade-
funnel health-
assassins will
sap essance damage-
and sap essence heal, sap will
here is my stamblade, ignore the low stats, had to take off TFS for easier results
endless hail, ignore all but the last few, had to build up hawk eye
blood craze, major butaily dropped halfway through.
light attacks
Poision injection
surprize attack, major fracture was on after the first hit.
and finally vigor and leeching strikes heal.
so it appears that i may have been a chicken little, the CHD is working with damaging skills but not for heals and most interestingly is the leeching strikes heal only has a CHD of 50%, meaning it is using the spell CHD modifier and not stam like the skill ought to.
and to those people that think that this is intended, explain why the Piercing spear passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted." vs "WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage done by 10%" for hemorrhage.
i tested on my stamplar here-
blood craze damage
blood craze heals and vigor using the Piercing spear passive
Then when Gina confirmed it was originally a bug that they fixed, they got even more salty:Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Agreed. The rest of class passives like this should be changed quickly as well as shadow.
@ZOS_JessicaFolsomLightspeedflashb14_ESO wrote: »Its working just fine on both Magblade and Stamblade from my testing.
you do get the extra 10% from hemorrhage for damage. the problem is heals. @ZOS_GinaBruno say this is intentional but what i don't understand what about the Piercing spear passive makes it special over hemorrhage, as that passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted."
same with the shadow mundus, it says "increases your critical damage done by x"
to take this further, both minor and major force also apply to heals, even though the skill that provide them dont say it, ie trap beast with "Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 2048 Physical Damage, an additional 5391 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage done by 10%."
with Stalwart Guard, "Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.", granded this skill says "strike" but it still says "damage as well.
lastly Aggressive Horn, "Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by 10% and granting Minor Toughness, increasing your Max Health by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage done by 15% for 9.5 seconds. You and your allies gain Major Force for a brief period after activation.
all these this say damage in them, yet still apply to heals, i ask again, what about hemorrhage was broken and needed to be fixed but the rest of these don't?
And then when the discussion turned to Templar/NB healers who would have seen the worse from this blind change, I believe the rest of the thread went radio silent, except to make sure Gina followed through with the team to make sure NB crit dmg wasnt the only change:Lightspeedflashb14_ESO wrote: »Its working just fine on both Magblade and Stamblade from my testing.
you do get the extra 10% from hemorrhage for damage. the problem is heals. @ZOS_GinaBruno say this is intentional but what i don't understand what about the Piercing spear passive makes it special over hemorrhage, as that passive works on heals when that passive says the same, "Increases your Critical Damage done and your damage against blocking targets by 10% while you have an Aedric Spear ability slotted."
same with the shadow mundus, it says "increases your critical damage done by x"
to take this further, both minor and major force also apply to heals, even though the skill that provide them dont say it, ie trap beast with "Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 2048 Physical Damage, an additional 5391 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage done by 10%."
with Stalwart Guard, "Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.", granded this skill says "strike" but it still says "damage as well.
lastly Aggressive Horn, "Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by 10% and granting Minor Toughness, increasing your Max Health by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage done by 15% for 9.5 seconds. You and your allies gain Major Force for a brief period after activation.
all these this say damage in them, yet still apply to heals, i ask again, what about hemorrhage was broken and needed to be fixed but the rest of these don't?ZOS_GinaBruno wrote: »Lightspeedflashb14_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion here. We actually had a fix for Hemorrhage in Update 17 (with Dragon Bones) so it now only procs off Critical Damage.
Then why does the templar passive, piercing spear, that does the same thing, add 10% crit hit damage, apply to heals? And the shadow mundas, it reads "increases your critical damage done by x" and it still applies to heals. What about the hemorrhage passive needed fixing but these did not?
And thanks for the clarification.
Piercing Spear shouldn't actually affect healing either; that will be adjusted in the next update.
Thanks @ZOS_GinaBruno!. Sad to see though, because of the fact Templar lost major mending because our heals were overperforming. Will the team be looking at compensating by giving back healing buffs to both Templar+NB?Gilliamtherogue wrote: »Lightspeedflashb14_ESO wrote: »@Gilliamtherogue thoughts on the class passives of NB and temps not providing the extra 10% for heals, only damage?
On one hand it helps lower the total amount of healing amps in the game, which will help balance PvP a lot (although that means Befouled CP needs to be adjusted as well).
On the other hand it totally sucks that strengths of some classes are being taken away for no real reason, other than to seemingly match the tooltip more coherently. Odd that they chose to change this when other tooltips flat out lie or give complete misinformation.exeeter702 wrote: »A significant nerf to nb healing. But there actual hps was higher than every other healer when properly set up to heal, so no a big deal.
And it didn't heavily phase NB healers according to some NB healer mains in that thread so claim NB healers boast the strongest heals when built right. SOOOOOOOOOOOOOO.
Wheres the compensation for classes that had defense/healing stripped with the crit healing dmg also removed?
Hey, that's me, for the record, my favorite class and one I have the most time on is a Templar healer in pve but I have one of each class, stam/mag and I made that thread because I want all classes to perform like they ought to. I hate the changes and think it is 100% because of PvP, people thinking the person they are killing are not dieing fast enough, so they nerfed healing, again. I think all crit damage modifiers ought to apply to healing as well, if nothing else to keep it consistent with the way healing scales with Max stats and spell damage just like damage does in the game.
Priyasekarssk wrote: »
Nope, actually have to thank everyone complaining about NBs. Turnabout and all that jazz.
In the context of a revamped templar toolkit, this change would be fine. This patch we got 5% more healing per tick of Sweeps, which in my book would be preferable to 10% higher spike heals -- if we had a reliable way to land Sweeps. Right now Time Stop is looking like it could fill that gap, but it remains to be seen if that's just a matter of players being unused to the skill. But one way or another I think this change is a step in the right direction, since taken together the changes make our passive, offensive healing more reliable. But a core problem with magplar remains: the only way to get our passive, offensive healing in the first place is either to give up the ability to CC a target or to use something outside the class toolkit (Time Stop, Frost Reach, etc.) to root/stun the target long enough that they stand in one place for 1.5 seconds. We need a root somewhere in our toolkit.
So a nightblades can pull a 40k parse that's cool but they're glass cannons making more work for the healer ... A Templar should be able to hit say 30k but have the advantage of being less of resource on the healer.
Instead we are seeing ZoS trying to shoehorn us into all being the same for balance ... That's dull and results in no fun