Narvuntien wrote: »So my PVP Nightblade Stealth sniper lost Empower... So I have to have a long think about what I am going to do with them.
My Templar tank gets sweet Pijic skills and stam chains, but I was thinking of switching to a more meta build, but then I got the sweet idea of using Vestments of orolmere and being able to be that tank healer I always wanted to be (before morrowind killed the dream). I have resisted using frost staff because my character has always been so mag regen based. So I have to have a long through about weather I want to be Mag/frost staff based or Stam + Mag Regen based (I wish there are a food buff I could use for that).
Well Sorc Healer is pretty much the same, my magdk got a big buff.
I have a stamden Bow/Bow "healer" which I haven't decided if I was actually going to go through with yet since they are still < 50. Sunderflame nerf
RaddlemanNumber7 wrote: »Due to the power creep (more like a leap) in this update I'll be changing my Altmer MagSorc. At the moment he's a pet build that is already so powerful that I can use him to solo group dungeons playing with only one hand (literally). After the update I'm going to be using him for questing in Summerset and I'd like his fights to last more than a couple of seconds. So, I'm going to change him into a theme build - he's going to become The Electric Mer - all his damage will be Lighting damage, and his new 5/5/2 equipment is going to be Thunderbugs, Mad Tinkerer and Ilambris. I'll try and make an electric blue outfit for him as well.
I've tried the build on PTS. There's lots of noise and flashing lightning FX, which I love. If I round up a bunch of mobs I can get him through one spell rotation and a couple of heavy attacks before everyone is dead. That'll do for me
RaddlemanNumber7 wrote: »Due to the power creep (more like a leap) in this update I'll be changing my Altmer MagSorc. At the moment he's a pet build that is already so powerful that I can use him to solo group dungeons playing with only one hand (literally). After the update I'm going to be using him for questing in Summerset and I'd like his fights to last more than a couple of seconds. So, I'm going to change him into a theme build - he's going to become The Electric Mer - all his damage will be Lighting damage, and his new 5/5/2 equipment is going to be Thunderbugs, Mad Tinkerer and Ilambris. I'll try and make an electric blue outfit for him as well.
I've tried the build on PTS. There's lots of noise and flashing lightning FX, which I love. If I round up a bunch of mobs I can get him through one spell rotation and a couple of heavy attacks before everyone is dead. That'll do for menice, what title will they be using? Also why not tempest sets if you really want to shock the the crowd. Last question..will attack NPCs be on or off. Just imagining you in town...it will be shocking.
RaddlemanNumber7 wrote: »RaddlemanNumber7 wrote: »Due to the power creep (more like a leap) in this update I'll be changing my Altmer MagSorc. At the moment he's a pet build that is already so powerful that I can use him to solo group dungeons playing with only one hand (literally). After the update I'm going to be using him for questing in Summerset and I'd like his fights to last more than a couple of seconds. So, I'm going to change him into a theme build - he's going to become The Electric Mer - all his damage will be Lighting damage, and his new 5/5/2 equipment is going to be Thunderbugs, Mad Tinkerer and Ilambris. I'll try and make an electric blue outfit for him as well.
I've tried the build on PTS. There's lots of noise and flashing lightning FX, which I love. If I round up a bunch of mobs I can get him through one spell rotation and a couple of heavy attacks before everyone is dead. That'll do for menice, what title will they be using? Also why not tempest sets if you really want to shock the the crowd. Last question..will attack NPCs be on or off. Just imagining you in town...it will be shocking.
I'll stick with "Explorer" for his title. His equipment is stuff I already have in the bag, and I think the FX are better than the Tempest stuff anyway. It's fun when the mad tinkerer's beastie knocks everyone up in the air, and this is meant to be a fun build. This character's a good guy, so prevent attacking innocents will stay on - I think I'm going to have enough trouble aggroing all those crabs on the beach!