Yes. There is absolutely no reason to dual wield. 2 piece bonus, la weave from range, and 3% more damage if using a fire staff with s slotted skill. Zos killed it.
Zaan
Grothdaar
Skoria
Sload set
Overwhelming set
Cuulrions legacy
Bsw set
Rattlecage set
Spinners
Necropetence
Shacklebreaker
Warmaiden
Julianos pve
twiceborn pve
Kragernacs pve
Various others are all viable for mageblade.
teiselaise wrote: »
Of course ^^ I would play stamblade if it synergized better with argonians and was a little more flashy
ShadowMonarch wrote: »Well you can get the 2 piece bonus from a staff now(soon as summerset drops), and if you still want to play melee magblade you can use a 2hand and get snare removal.
elfantasmo wrote: »ShadowMonarch wrote: »Well you can get the 2 piece bonus from a staff now(soon as summerset drops), and if you still want to play melee magblade you can use a 2hand and get snare removal.
This.
It is a huge buff to Melee mageblade imo! Plus the passives from 2h;
Follow Up - When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within 7 seconds deals an additional 10% damage. HA, Incap = kapow!
Battle Rush - Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
Heavy Weapons - Swords increase your damage done by 5%. Yea a 3% loss from flame staff but so what, follow up makes up for that. Melee mageblade is all about kite and cloak. So with FM it makes you very strong.
I might even try melee magplar for some increase in kiteability!
teiselaise wrote: »
Of course ^^ I would play stamblade if it synergized better with argonians and was a little more flashy
elfantasmo wrote: »ShadowMonarch wrote: »Well you can get the 2 piece bonus from a staff now(soon as summerset drops), and if you still want to play melee magblade you can use a 2hand and get snare removal.
This.
It is a huge buff to Melee mageblade imo! Plus the passives from 2h;
Follow Up - When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within 7 seconds deals an additional 10% damage. HA, Incap = kapow!
Battle Rush - Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
Heavy Weapons - Swords increase your damage done by 5%. Yea a 3% loss from flame staff but so what, follow up makes up for that. Melee mageblade is all about kite and cloak. So with FM it makes you very strong.
I might even try melee magplar for some increase in kiteability!
A nirn 2h have around 300 more spell damage than a nirn fire staff, making 2h dealing more damage than fire staff.
ALL Magicka DW incentive is gone. There is truly no reason to use DW if you are a Magicka character anymore. Destro is better for damage in all ways.
So yes, DW Magblade died. My DW Mag Sorc also died
2H is a completely superior option due to better passives and Forward Momemtum btw. The only thing DW has over 2H is duel enchants - not worth it in the slightest.
ALL Magicka DW incentive is gone. There is truly no reason to use DW if you are a Magicka character anymore. Destro is better for damage in all ways.
So yes, DW Magblade died. My DW Mag Sorc also died
2H is a completely superior option due to better passives and Forward Momemtum btw. The only thing DW has over 2H is duel enchants - not worth it in the slightest.
2h > all for melee magblade.
You can easely have very good stats with it + Zaan and be a true nightmare with big sustain and big damage.Don't tell it to mum : http://en.uesp.net/wiki/Special:EsoBuildData?id=47866
Personally I value Forward Momentum so much, I already consider it the better option for melee magblade.teiselaise wrote: »I read trough the patchnotes for summerset yesterday and noticed they said that two handed weapons will count as 2 gear items now, wich almost makes dual wield pointless, dual wield have an extra enchant slot and can mix traits thats something i suppose, but two handed got forward momentum.
Been like that for a long time.I also believe they made it so that dual wield and two handed gets the same amount of damage from twin blade and blunt/ heavy weapons.
Well, a mix of, for example, Nirn (main hand) and Sharpened (off hand) would give you more damage, I think, but you would have to test that. Also two different enchants don't share the same cooldown and could yield more damage, if you weave light attacks. Furthermore there is/was a bug/feature that reduced the enchantment cooldown of both hands by having an Infused off-hand weapon. Again, you'd have to test whether this is still the case.So what i wanted to know is am i correct in that dual wield is pointless compared to two handed now?
For melee magblade: Caluurion's Legacy, front bar only. Run a Willpower resto to get more mag for shields on the back bar.I'd also love to know what sets are popular in summerset for my class
Err ... who cares ... if they worked ... which they mostly did not.and im interested in hearing if hybrids are still frowned upon
Yes. Watch Kristofer ESO on YouTube.or if they have gotten pretty good
ALL Magicka DW incentive is gone. There is truly no reason to use DW if you are a Magicka character anymore. Destro is better for damage in all ways.
So yes, DW Magblade died. My DW Mag Sorc also died
2H is a completely superior option due to better passives and Forward Momemtum btw. The only thing DW has over 2H is duel enchants - not worth it in the slightest.
2h > all for melee magblade.
You can easely have very good stats with it + Zaan and be a true nightmare with big sustain and big damage.Don't tell it to mum : http://en.uesp.net/wiki/Special:EsoBuildData?id=47866
While dot builds will be more popular, I'm doing a burst build as it's what I like to play.
I hope they never nerf incap, as incap+will or incap+merciless is 90% of our burst dmg.
I've never really considered a magicka toon with enough stam to break free or roll dodge, or a stamina toon with enough magic to cloak/shade, a hybrid.
But the ability to use a mix of mag+stam offensive skills & sustain, this will be interesting
While dot builds will be more popular, I'm doing a burst build as it's what I like to play.
I hope they never nerf incap, as incap+will or incap+merciless is 90% of our burst dmg.
I've never really considered a magicka toon with enough stam to break free or roll dodge, or a stamina toon with enough magic to cloak/shade, a hybrid.
But the ability to use a mix of mag+stam offensive skills & sustain, this will be interesting
You can try a burst hybrid build but IMO it will (should) never be viable (maybe by using broken sets or mechanics). The mantra for hybrids defense wise is to achieve a high survivability by dodge roll and hots so you don't waist many GCD for your defense. Offensive wise you have a bigger pool of usable skills but for burst you only need 2 or 3. Means the real advantage is using magic, physical and Oblivion damage based DoTs strengths by bypassing many defensive mechanics like shields, blocking and high migrations.