BaneOfBattler wrote: »You sure are thin skinned.
I'm no expert at pvp but sometimes i like to hop there. Also the part of where you could be in danger while getting skyshards and delving or questing is ok.
TelvanniWizard wrote: »ALL alliance war skills? Does that include emperor passives?
generalmyrick wrote: »pvp is fun...
i don't understand the folks that don't like it...just learn the pvp like you do pve!
as soon as i used a damage shield and respected the impen trait, pvp becomes 4500% more fun.
generalmyrick wrote: »pvp is fun...
i don't understand the folks that don't like it...just learn the pvp like you do pve!
as soon as i used a damage shield and respected the impen trait, pvp becomes 4500% more fun.
I tried it once with my crafter (around lv 450 by then), because a master writ required Noble's Conquest. After the initial quests I made my way to the sewers, only to get killed by one or two hits from behind while opening the door. Well, I tried again, this time successfully, and in that "base area" of my faction there were two or three guys, doing nothing. The first players I actually saw in Cyrodiil, besides the starting area. I then proceeded and made my first few whatever-they-are-called (the pvp currency), fighting against the enemy NPCs. On my way back I was just one or two rooms away from my "base", way in friendly territory, when someone from behind killed me with one or two hits.
So tell me, how is that "fun"? I voted "other" because I don't want to pay to get rid of some cowards and lose a lot of content in the process. Also I like to work for achievements, not to pay for them. For me, a game mechanic would suffice where the attacked char gets more or less immune for one or two seconds, so that we inexperienced pve "snowflakes" at least have a chance at getting our defense up. My crafter would probably get killed anyway, but at least he wouldn't go down without a fight.
Taleof2Cities wrote: »When there’s an opt-out for Undaunted Skill Line (in crowns) for PvP players then I might reconsider.
There are numerous Guilds with all set stations located in GuildHouse. Simply join any of them to get unlimited access.I tried it once with my crafter (around lv 450 by then), because a master writ required Noble's Conquest. After the initial quests I made my way to the sewers, only to get killed by one or two hits from behind while opening the door.
HaruyukiHana wrote: »Similar to gearing properly for PVE content like trials and vet dungeons; if you’re going to a pvp zone, you have to be built for it.
No, absolutely not. Paying $ for skill points and skill lines (without having to do anything to obtain the skill points or skill lines) is 100% unambiguously pay-to-win and a horrible idea. Just... no. If you want to get everything in the game, work for it.
Even then, some things you can never get -- like the Mages Guild skill points if you make a certain choice or the Morrowind/Summerset tutorial skill points if you started the game before then. Compared to that, Cyrodiil skyshards and skill lines are trivially easy to obtain.
There are numerous Guilds with all set stations located in GuildHouse. Simply join any of them to get unlimited access.I tried it once with my crafter (around lv 450 by then), because a master writ required Noble's Conquest. After the initial quests I made my way to the sewers, only to get killed by one or two hits from behind while opening the door.
Sure. Let's also add Trial and Dungeon opt-out tokens that will grant all dungeon and trial weapons and armors full undaunted.
And while they implement that, we can also add opt-out tokens for:
- lorebooks
- skyshards
- crafting
- style motifs
- recipes
- harvesting
I've saved the best for last:
A Crown Store opt-out token that grants all Crown store items.
I really think you're on to something here.