I wrote this because I wanted to detail what I would like too see, most of it is small and most of it I doubt anyone will read but it will be here and perhaps someone will

Or they will flame me into oblivion for even suggesting some of these but whatever its my opinion and I hope others add their own ^^
with that said: PREPARE FOR A WALL
My wish list for ESO:PvE - Rework older dungeons (i.e Tempest Island, Darkshade 1 & 2, Fungal Grotto 1 & 2), They've become boring and tedious compared to other content most of the mechanics you can straight up nuke through if not all and you dont need to care about what you're doing, making the content meaningful again.
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Make medium weaving have a purpose - some of us actually enjoyed medium weaving and now heavy attacks and light attacks have their "defined" purpose but medium weaves are left in the dirt, I know originally they werent even meant to be a thing as far as I know but some of us would still love to use this in PvE buti t would have to have a point, light attacks and heavy attacks feel tedious and boring and not very fluid with the gameplay for some of us.
- Rebuff VMA weaponry to bring them more in line with the other weapons - bassically there is virtually no point or not very much of one to do VMA anymore for new or old players beyond bragging rights for boards now which sucks, some of the weapons are still good but if you had too choose, most would end up picking AS staffs and such (exception being the VMA bow as I recall as its still the best for stam as far as I know). This is mostly because of things like Imbue showing up with summerset so people dont see much point in getting a little bit more on their blockade damage when AS inferno or Lightning will end up getting more output (around 2-4k on normal AS staffs where as VMA will only grant 1.3k more damage).
- Add damage based Werewolf Sets(real ones) - Now I know some will hate this idea as it will effect PvP as well probably but if they can some how limit it with set peice stipulations i.e when dealing damage to boss monsters etc or While in werewolf form in dungeons and trials.
Werewolf hasn't been viable for good DPS in PvE since forever really yeah it'll deal damage but you realistically in the current state of the game would not run Werewolf trans in a trial or anything like that because other ultimates and various other builds and such will do so much better and while im a vampire "main" I would say I have many werewolf characters. I would love too see it be useful in PvE beyond almost meme status.
And for gods sake, let werewolves actually heal. battlespirit destroys any kind of healing in pvp and you're almost nuked immediately in most situations unless the people you're against are terrible or at least reduce the cost of the heal it costs almost as much as purge which is rediculous.
- No More "mini" trials. - I shouldn't have to explain why, or at the very least do not add mini trials with chapters do them with DLCs at the very least, chapters are fully deserving of full on trials.PvP
Ok so as this side of things will annoy alot of people, we're all very "commited" to our points of view in PvP and these are just mine, please respect that even if you think they are wrong.
- Allow for Chaining of AP gains (Capped and Limited to 2-4 man groups or those not in a group) - Yes I am aware of the negative effect this could have on people playing PvP, it has the potential to discourage grouping and further solo play which will possibly reak havoc on defences of keeps and such and lack of organisation can lose you the entire map. With that said and the changing of how AP is gained from Keep ticks and such combat should be more rewarding especially those who manage to get kill after kill without dying, let their strength in pvp mean something (to a degree). This would be capped as we shouldnt let it be farmed etc and this would be out of reach of zergs, for reasons that should be obvious. Just an Idea though nothing to rage about lol.
- PvP rank gains are better than they were but it needs more - This will infuriate some as many who are GO believe they've "worked hard" for it and everyone else should have to. However with ZoS locking content behind PvP rank walls and Skill points being there also people should have a slightly better chance to rank up in alliance war beyond Rank 35. Its tedious and boring and only there for people who ONLY PvP and People who generally have too much free time, which while I get its still content.
- Add a guild leaderboard for keeps taken, kills and resources captured along with scrolls and such - This will allow for guilds to compete with eachother and have a showing of whos doing the most for their alliance and who isn't, also a nice way of thinning out all the "big talk" from some players, whats the phrase? All bark no bite?
- Allow immunity for those who wish to toggle it on to do quests in towns and such across cyrodil (MUST BE TOGGLED BEFORE ENTERING CYRODIL AND CANNOT BE UNTOGGLED/TOGGLED AT WILL CAN ONLY BE DONE OUTSIDE OF CYRODIL) - Im not going to say much on this, its explanatory and I am aware it might put a strain on the servers even more so the campaigns but its the only way PvErs and PvPers wont be at eachothers throat about questing in cyrodil.
The following are a short list of individual things that require no explanation as they've been talked to death and if ZoS doesnt get the hint already... well....anything more said would be unpleasent;
Fix the damned servers by reverting back to how information was originally calculated to reduce lag.
The frame rate (hopefully fixed in summerset)
Sacrifice Wrobel and Wheeler to the PvP community as tribute for their "crimes against classes and PvP" 
Find a way to deny nightcaps (Midnight to 9 am) Or at least make it less appealing (Lock the emperorship during that time perhaps?)
Classes
I expect hate for these, so go ahead. Warden and Templar:
Both classes have far too much damage in one ability, templar being Sweep and Jabs - Warden Being Subterranian assault and the mag morph which I cannot remember the name of. I am not by any means suggesting removing that damage from the class but rather spreading that damage out. There is nothing more mindnumbing in pve or pvp than mindlessly using the same ability all the time non-stop or being against it for that matter.
Sorcerer:
You know Ive been playing sorc now for well since the game started Ive always had a sorc at one point or another deleted my first one ages ago and about a year and a half ago I made a new one, one thing too me is abundantly clear though and that is that mage wrath and Implosion need too either be completely reworked or nerfed though id prefer a complete rework as a nerf would handicap the class somewhat mage wrath more than implosion.
Implosion is random damage. yes Random. its a chance proc but its brutal and in PvP its utterly broken - Nothing like being randomly hit with 5.5k from an implosion on top of a frag all at once....while cyrodil is lagging hard and you have no time too react hell even when it isnt there is no time to react... Yes yes I know that PvErs would be upset with this being changed because it provides a nice source of quick burst against trash and bosses but honestly, sorc was on top PvE for a long long long time they arent anymore and that gives ZoS the perfect oppertunity too add something far more fair and stable too both sorc players and those playing against sorcs. Random chance damage that isn't always predictable is not fun, its mindless.
Dragonknights - as I am not a DK generally I have a stam and mag dk as well as a tank im no DK main so I wont pressume to know what it really does need, however The passive change coming with morrowind is a nice start buff that a little bit (not too much of course DKs are hard to balance) then I think people will be somewhat "content" depending on who you ask a lack of good sustain options resource pool wise is one thing I know DK needs rather than even more healing lol.
Nightblade -
My main, My baby, My curse. I love nightblades they are fun they are quick they are fluid and they're chill you dont need to care you just are and most of the time it rarely gets boring. However with that said I feel like cloak is an issue that should be addressed. Much like Dodge (you'll understand in the final section) cloak provides something of a "mitigation" which honestly shouldnt work th way it does, you can entirely miss a perfectly good hit just because they missed one button then its just spammed uncontrollably for eternity its tedious and boring and theres virtually no risk and I want that to change. I should also note that I am not saying going invisible is the problem but the lack of any incoming single target damage mattering is just as you enter cloak.
With all that though if this were too change, what can bring us out of cloak must subsequently be reduced as it would drastically change how a nb would have to play with cloak.
General/MechanicsDodge: well yep, we're here. Dodge. The most rediculous passive/active mechanic that ever graced this game. Shields will tank but not fully mitigate as they absorb. Healing mitigates only in the sense that it you restore the health lost, but dodge? it mitigates 99.9% of damage prospects in the game beyond probably oil and other things.
Dodge should only mitigate 50% of the incoming damage NOT ALL OF IT top this with cloak and you now see why I want cloak to be changed as well, stamblades and even magblades....its too easy...sure theres skill levels too consider when its stam vs stam, mag vs mag or just nb vs nb but frankly we are too some extent not balanced at all in this regard.
FEEDING MOUNTS 
- As much as I admit that this one will probably never happen because of corporate greed, I am allowed to dream aren't I? We should be allowed to feed our mounts whenever we want as many times as we want daily WITHOUT paying through the teeth in the crown store. This will allow much of the newer player base to enjoy the game much more as tamerial is pretty big and the wayshrines are good but spread out. Mounting is the only option apart from running but who does that?, then theres cyrodil which has no way shrines beyond "keeps that are yours" which if you dont own that keep getting there is really a mount option only, running takes far too much time to enjoy PvP. If you have the gold or the AP you should be allowed to pay for this with in-game currency that is not purchased with actual money.
If this wont happen then AT LEAST reduce the packs of 10 from 1000 crowns to 500. I would happily buy those at 500 a pack but 1k is really steep for something that is honestly a quality of life thing that should be within the players control not a 1% per day cap with 3 options maxing out at 60 each and if you buy from the crown store you pay a ton which roughly totals to £116.88 (6000 crowns including the additional 750 crowns pack purchase) Per Character which ultimately is £935 for default 8 characters in total, assuming you buy for each category and ensure that you buy all 6 packs for speed, stamina and capacity. That is an insane amount of money to pay for this.
As a note The math was done like this;
1500 Crown purchase is £10.99 (British Pounds) and 750 Crown Purchase is £5.99
3 Catergories so £10.99 x 3 = £32.97 (5500 Crowns) + £5.99 (750 Crowns purchase needed to reach over 6000 for one catergory)
£38.96 x 3 = £116.88 (equation was used to calculate how much it would cost per catergory per character).
£116.88 x 8 = £935 (This equation is to determine how much it would cost in total for all 8 characters - Default character slot amount).
I am aware that the math is not 100% accurate as there is extra crowns coming from the £5.99 purchase and such however it was done to give a general idea and a as close as possible to the true figure as I could to illustrate just how absurd the price is and thats default, not including if you have extra slots.
WITH ALL THAT SAID
This is my wish list, what is yours
?
Ah, e-communities - the "pinnacle" of the internet............yeah, right.