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root immunity is too short

DRAGON_KILLER_HUNTER
DRAGON_KILLER_HUNTER
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2 seconds is too short, make it equal to cc immunity = 6 seconds.

builds without shuffle/forward momentum (many, many magbuilds) cant do anything against a dedicated root spammer.
  • Gilvoth
    Gilvoth
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    i feel the same way about invisibility being extended to 6 seconds instead of 2 seconds.

    if you allow us to be able to have 6 seconds per cast of cloak then i will agree to your 6 seconds of Root immunity.


    Edited by Gilvoth on May 20, 2018 9:56PM
  • ak_pvp
    ak_pvp
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    I agree root's are strong. However nuking from orbit is hardly the right approach, 6s is way too long and as you mentioned, nearly every Stam build, and a good portion of mag builds are running FM.

    Obviously I come from a MagDK standpoint, and roots are the last truly strong thing left, and that has taken nerfs.
    i feel the same way about invisibility being extended to 6 seconds instead of 2 seconds.

    if you allow us to be able to have 6 seconds per cast of cloak then i will agree to your 6 seconds of Root immunity.


    Go away pls
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • MaxwellC
    MaxwellC
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    I don't have a issue with roots but more so soft CCs since those can be spammed until their resources are tapped.
    不動の Steadfast - Unwavering
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  • Namarkas
    Namarkas
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    The difference is that root does not prevent you from fighting, it merely disrupts it. As mentioned, stam has shuffle and FM,+ more stam for rolling. If you are mag you are a) ranged: you can continue fighting to an extend, b) magplar: you can purge the snare c) magDK: you will be able to remove it at least with wings with summerset d) running FM anyway.
    No need for longer immunity imo.
    Edited by Namarkas on May 20, 2018 11:19PM
  • DanteYoda
    DanteYoda
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    Namarkas wrote: »
    The difference is that root does not prevent you from fighting, it merely disrupts it. As mentioned, stam has shuffle and FM,+ more stam for rolling. If you are mag you are a) ranged: you can continue fighting to an extend, b) magplar: you can purge the snare c) magDK: you will be able to remove it at least with wings with summerset d) running FM anyway.
    No need for longer immunity imo.

    Depends on where you are rooted.. if they are ranged you cant fight back..
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