AcadianPaladin wrote: »AcadianPaladin wrote: »Yes, all 64 attribute points into magicka for templar healer. As you level up, build up all three armor skills - eventually you will want 5 light, 1 medium and 1 heavy piece. As said above, work on Fighters Guild and Mages Guild. Also work on Undaunted. Doing a simple daily delve for them will eventually get you the undaunted passives you want to make your 5/1/1 armor optimize.
Develop both resto and destruction staff (lightning).
Experiment with the templar, destro and resto skills. Here are some very good ones:
Templar: Extended Ritual, Channel Focus, Shards, Reflective Light, Purifying Light, Breath of Life, Puncturing Sweep, Radiant Glory/Oppresion.
Destro staff: Elemental Drain, Blockade.
Resto staff: Mutagen/Rapid Regen, Healing Springs, Combat Prayer.
As you can see, there are more than 10 good skills so work with them and see which best suit your style.
To practice your healing, seek out world bosses with other players and try to keep them buffed and alive. Also, hang out at dolmens when others are around for the same thing. Once you build up some confidence and comfort keeping others alive when fighting big foes, consider some normal group dungeons - I recommend you start with ones in the Alliances (not DLC) and the 'I' versions (not II versions).
Good luck and enjoy! The templar makes a fine healer.