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I DON'T want to see other players in instanced dungeons, caves, houses or rooms while questing!

  • Sarenia
    Sarenia
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    Play a single player game.
    [beta_group_85b_9]
  • beriiel
    beriiel
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    To the OP. OK. You asked for people's opinions so here it goes. I think it's creepy that now-a-days people want to play an MMO as a single player or lan multiplayer game.

    If you're looking to roleplay and pretend you and/or you and your friends are really heroes in a real breathing world, why not wait until the rush is over and then play?

    What you are asking for is DDO with a TES setting and the amount of time it would take to code that is impossible at this point. It's not easy to do.

    I feel your pain, but on line games aren't MMORPGS anymore, they're MMOs. I've played tons of MMOs in which groups of people have found a way to roleplay with millions of players, and I'm sure you can figure that out as well.

    I enjoy playing with other people, and seeing other people playing, Obviously millions of people agree, or on line games would have morphed to this years ago.

    As far as looking for a counter argument, there doesn't need to be one. You're not a dev and your opinion counts as less as the rest of ours do.
  • diomedhollandub17_ESO
    diomedhollandub17_ESO
    Soul Shriven
    Yeah, nothing more heroic and epic than to enter an ancient lost Dwemer ruin and find all the mobs dead and the boss at the end camped by a dozen other players. (Yes, I am holding a sarcasm sign)
  • Thete
    Thete
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    Hagon94 wrote: »
    [I don't want to just play another TES game though. I do like the social and MMO aspect of ESO very much. Like trading, grouping up and chatting with new people is interesting and fun and very welcome. I'd just like that little addition for us who are more invested in the questing and storyline than others ;)

    But what you're effectively asking for is an instanced world where you only come across other people in the main cities. That isn't very massively multiplayer in most people's eyes.
  • Hagon94
    Hagon94
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    beriiel wrote: »
    To the OP. OK. You asked for people's opinions so here it goes. I think it's creepy that now-a-days people want to play an MMO as a single player or lan multiplayer game.

    If you're looking to roleplay and pretend you and/or you and your friends are really heroes in a real breathing world, why not wait until the rush is over and then play?

    What you are asking for is DDO with a TES setting and the amount of time it would take to code that is impossible at this point. It's not easy to do.

    I feel your pain, but on line games aren't MMORPGS anymore, they're MMOs. I've played tons of MMOs in which groups of people have found a way to roleplay with millions of players, and I'm sure you can figure that out as well.

    I enjoy playing with other people, and seeing other people playing, Obviously millions of people agree, or on line games would have morphed to this years ago.

    As far as looking for a counter argument, there doesn't need to be one. You're not a dev and your opinion counts as less as the rest of ours do.

    Thanks for your opinion :D Atleast you managed to voice yourself rather than tell me to go back to Skyrim. I guess I'll simply have to realise that my opinion is not a popular one.
  • Hagon94
    Hagon94
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    Thete wrote: »
    Hagon94 wrote: »
    [I don't want to just play another TES game though. I do like the social and MMO aspect of ESO very much. Like trading, grouping up and chatting with new people is interesting and fun and very welcome. I'd just like that little addition for us who are more invested in the questing and storyline than others ;)

    But what you're effectively asking for is an instanced world where you only come across other people in the main cities. That isn't very massively multiplayer in most people's eyes.

    Well that and the entire game world wilderness. ( Except for maybe small encampents but this doesn't really have to be). I wouldn't mind seeing others out in a swamp or a field or a forest.
  • Lalai
    Lalai
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    Hagon94 wrote: »

    Fair enough. I'd like to hear more about why they like it / are content with it though instead of being told that It's an MMO and that I should deal with it.

    I dunno that there is a why most the time though. Asking me why I like seeing other players in my world most the time would be the same as asking me why I like apples. It's just a preference and I don't know that I really have a reason for it beyond just knowing that it makes me happier.

    If they had a way to give you what you want, without changing what I have come to know and love of MMOs by making the large majority of my content instanced, then have at it. Phasing certainly has come a long way, but everything I've seen so far seems to be everyone or no one.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • claudekennilol
    claudekennilol
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    Nope, this is an MMO. If you wanna play a ghost-town look up SWTOR

    I have no idea how it is now, but at launch there could only be like 16 people in one zone or some ridiculously small number like that before it popped a new instance so you never ever saw anyone while questing. It was quite depressing.
  • Hagon94
    Hagon94
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    Lalai wrote: »
    Hagon94 wrote: »

    Fair enough. I'd like to hear more about why they like it / are content with it though instead of being told that It's an MMO and that I should deal with it.

    I dunno that there is a why most the time though. Asking me why I like seeing other players in my world most the time would be the same as asking me why I like apples. It's just a preference and I don't know that I really have a reason for it beyond just knowing that it makes me happier.

    If they had a way to give you what you want, without changing what I have come to know and love of MMOs by making the large majority of my content instanced, then have at it. Phasing certainly has come a long way, but everything I've seen so far seems to be everyone or no one.

    I just wanted to know what peoples preferences are. You say that you like it, good. It's good that you said so and you don't have to say a why if you don't have any special reason for liking it. But you have to agree that it makes for a much better discussion in a forum than " GO PLAY SKYRIM", right?
  • angelspit.darknesseb17_ESO
    Yeah, nothing more heroic and epic than to enter an ancient lost Dwemer ruin and find all the mobs dead and the boss at the end camped by a dozen other players. (Yes, I am holding a sarcasm sign)

    This! That's why we need a damn option for soloing. Stop forcing MMO aspects when it's not necessary.

  • Lalai
    Lalai
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    Hagon94 wrote: »

    I just wanted to know what peoples preferences are. You say that you like it, good. It's good that you said so and you don't have to say a why if you don't have any special reason for liking it. But you have to agree that it makes for a much better discussion in a forum than " GO PLAY SKYRIM", right?

    I suppose, but your posts don't really come off as just wanting opinions for the most part. It more comes off as wanting someone to convince you why their way is better, and if they can't offer that then obviously your way is better. Maybe I'm just sleepy, I have been up all night and am sort of getting to a loopy stage.

    (edited for typos.. fingers don't listen when I get sleepy)
    Edited by Lalai on April 2, 2014 2:40PM
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • FlintNo1
    FlintNo1
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    I like that you can see other people on the same quest as you as it doesn't feel like you've been left behind also it makes the game feel more alive rather than a almost empty server save for a gathering of people randomly running around the centre of the map, If your a newbie it makes it possible for you to tag along and if your struggling someone might even help you out.
  • Battlemancer
    Battlemancer
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    Also be careful for what you wish for the continuing solofication of lotro is driving customers away.

    As a LONG time player of LotRO, I would politely disagree. It is the continual STUPIDIFICATION and P2W of LotRO that has driven its customer base away. People that spent hundreds or more of player hours getting gear now watch yahoos come in, buy all the stuff at the store and become the same as them in a few days but totally unable to play their character in group settings. Plus, the new updates are just rehashes of the same tired stuff. That being said, it is still a beautiful place to roam, and I do.

    But I digress. Back to the OP. This game was designed from day 1 to have an enormous number of non-instanced zones. Only certain specific instances/dungeons are instanced. All I can say is, you are experiencing the crush now (and it'll be FAR worse come tomorrow with the full launch.

    But as you level, whether solo or in group (and you really can do either), you'll start moving away from the noob infested areas into less populated zones. At least, that has been my experience, especially in the later, heavily populated Betas.

    I am largely a solo player. I honestly don't mind the many folks, unless they ninja my iron ore or chest as I am fighting to get to it. I will not, however, be sorry to get away from the zone chat in starter zones. :(


  • angelspit.darknesseb17_ESO
    I just don't see a reason arguing about it. If there was an option, it would satisfy everyone. You can have your hundreds of people in house if you want, or you can choose to be alone in it. Simple.
  • Trouvo
    Trouvo
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    Lalai wrote: »
    Hagon94 wrote: »

    I just wanted to know what peoples preferences are. You say that you like it, good. It's good that you said so and you don't have to say a why if you don't have any special reason for liking it. But you have to agree that it makes for a much better discussion in a forum than " GO PLAY SKYRIM", right?

    I suppose, but your posts don't really come off as just wanting opinions for the most part. It more comes off as wanting someone to convince you why there way is better, and if they can't offer that then obviously your way is better. Maybe I'm just sleepy, I have been up all night and am sort of getting to a loopy stage.

    No he did have one post that specifically asked to be convinced otherwise
    Bloodline|RP Guild|Ebonheart Pact
  • Severia
    Severia
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    I agree with the OP, but I think it depends on the circumstances of the quest. If it is a quest where you are, for example, delving into a tomb for the first time an hundreds of years, it is a bit jarring to find it full of other players. But if I am just adventuring in the open world it is quite nice to see the other odd soul.

    I think this is probably a problem of the quest writing rather than anything else. If you have set up the game so that other players are always there you need to write your quests around that.

    A second point is that it is not unreasonable to have solo (or one group) instances in an MMO. It is still an MMO because when you leave the instance you are back with the entire population and can adventure with whomever you want. There is no rule to say that the entire MMO population has to adventure with you at once (which of course would be technically rather difficult anyway).
  • ZurinArctus
    ZurinArctus
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    Yeah, nothing more heroic and epic than to enter an ancient lost Dwemer ruin and find all the mobs dead and the boss at the end camped by a dozen other players. (Yes, I am holding a sarcasm sign)

    Win. I got so many Skyshards that way. Total immersion.

    It's what I expected so I wasn't let down. Just completed my goal that much faster. :p
  • steerpike1979
    To the OP: I respectfully disagree with you. This is an MMO and anyone that plays such a game should expect to find others playing alongside them. There are plenty of single-player fantasy RPGs out there if you wish to play alone. My favorite MMO, Lotro, is being killed, IMO, by its solo fixation. I would hate to see that happen to ESO.
  • avenstar
    avenstar
    Soul Shriven
    I agree that it kills immersion to see 20 people at various stages of a quest running around, what should be a deserted cave or ruin, chain slaughtering everything in there. These places are supposed to give the impression of being left undisturbed for many years, however if the game could update these places to their current state we'd see worn trails, discarded trash and in ransacked states completely void of whatever inhabitants were there.
  • liquid_wolf
    liquid_wolf
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    Yep... a recommendation is to just wait.

    IF ESO progresses like other MMORPGS, then the currently flooded zones should quiet down as people move to other stuff.

    Now... because this game has only the single server we could also see all the zones constantly populated.

    Personally, I'd really like to see reasons/activities/events for people to come back through the low level content.
  • JS83
    JS83
    I'm not reading through all the posts so I don't know if it's already been said, but if you want you could wait till the game's been out for a while, the rush of people will fade.
  • omimace
    omimace
    I loving the immersive crowds, i always disliked empty solemn phases/zones in other mmo's. Even when grouped. This should stay as is.
  • jircris11
    jircris11
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    I enjoy seeing people around the world though i DO understand what you mean by all the mobs are dead...though here is a tip, exit to char select then log back in it will usually put you in a different instance. Doing this i have never had to compete for kills. and when I'm feeling lazy i just go to one that's packed full of people and wait for boss to spawn, i just need a few hits.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Daverios
    Daverios
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    I find it hard NOT to agree with OP after seeing literal piles of 'cave end mob' corpse is many many of the 'instanced' caves and such.

    Completely immersion breaking and well kind of downright lame. Find it hard to believe I am saying this but I think I liked waiting on a re spawn better. I do not know why but at least it was not rooms full of people.
  • Visinji
    Visinji
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    It would be nice to have the option, when entering an instance, for it to be 'public' or 'private.' That being said, it is not an option at this time. I for one don't mind the interaction the public provides. It's part of MY mmorpg experience. But I do like to immerse myself in the story lines, from time to time. You really have to put on blinders and try to ignore others; sort of like reading a novel in a public place.
  • Arodtwelve
    Arodtwelve
    Soul Shriven
    Game hasn't officially launched yet and we have this thread...
  • Tripp3r
    Tripp3r
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    Hagon94 wrote: »
    I personally hate seeing people inside instanced areas while questing. I'll be exploring some long lost ruin or an abandoned house and there is rush hour traffic in there with many people killing all the mobs you are on a quest to kill and they are doing the exact same things you are. I think the game has great potential for roleplay and for me It kills any immersion or investment into the character and the story of the quests. It also makes things forced to be lot easier for those who like giving themselves a challenge by soloing. I suppose I would be okay with the odd adventurer or two very rarely, but I would prefer to be alone. For those saying that the player count will diminish over time and that this problem will solve itself, I don't really buy into it. I still think it would be too much.

    Give me my own seperate instance of whatever house or cave I might be in to complete my quest. Maybe this could even be extended outside to small encampents. They could do some good things with their phasing systems here.

    If you want help from someone to enter the same instanced dungeon or cave / room as you, simply seek them out and invite them to the group! this makes for much more engaging cooperative play aswell rather than hitting quest mobs with random passerbys.

    As someone said in the comments that this should be a player option whether or not they wish to see people in closed areas/quest areas, I completely agree. One way or another should not be forced, it should be optional.


    I'd like peoples opinion on this. Does this matter to you? Can you think of anything positive to this? Do you agree with my post? Also, does anyone know whether or not Zenimax plans to change any of this? Thanks for reading.

    EDIT: I've decided to edit and rephrase my post to seem less forcing and absolute. I don't want to force my opinion or any playstyle upon others. It's merely a suggestion to improving an already good game to the best that it can be.

    People also seem to love to say to " Go back to Skyrim" , " ESO is mainly an MMO" and " It's an MMO, what do you expect? " To those people I say that is no reason for NOT implementing this suggestion. It doesn't have to be that way.

    Another good point that was raised is " MMO's are meant to be about meeting other players and interacting socially" To which I agree with. But I already think ESO has plenty of this with public dungeons, PvP, Crafting & trading, and guilds. Nothing stops players from talking to eachother to form and group and questing together, either.

    Look man, straight up, don't play an MMO, they're social games...
    this isn't TES VI it's an MMO set in TES universe, sorry you don't like it.

  • eirimuilb14_ESO
    I get the op's point, but instancing inhibits immersion for me to a much higher degree.
  • Hagon94
    Hagon94
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    Lalai wrote: »
    Hagon94 wrote: »

    I just wanted to know what peoples preferences are. You say that you like it, good. It's good that you said so and you don't have to say a why if you don't have any special reason for liking it. But you have to agree that it makes for a much better discussion in a forum than " GO PLAY SKYRIM", right?

    I suppose, but your posts don't really come off as just wanting opinions for the most part. It more comes off as wanting someone to convince you why their way is better, and if they can't offer that then obviously your way is better. Maybe I'm just sleepy, I have been up all night and am sort of getting to a loopy stage.

    (edited for typos.. fingers don't listen when I get sleepy)

    You're right, maybe I was too eager to make someone see it the way I do. I've rephrased my OP a little bit as well. I do appreciate many well made posts here though even though they do not share my opinion.
  • Melian
    Melian
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    I like it the way it is: some dungeons are instanced (for either solo or a 4 person group) and some are public. I enjoy the experience of casually teaming up with people in the public dungeons: it's something unique to this game.

    I do agree that some of the public dungeons have stories surrounding them that make the presence of other players incongruous; perhaps those should be solo instances or have the dialogue changed a bit. However, I think that that "rush hour" feeling you're experiencing now probably doesn't represent how these low-level dungeons will look in two weeks and forever after, when only new players and alts will be doing them.


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