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threadNecromancer(Devs:Please turb on character collision in pvp!)
I’ve often wondered why it is character closure not a thing in PVP? I can understand having the sheer volume of 30 to 40 players in the Rawl bank would cause a jam, but thats PvE. (Also a plausible solution is to limit the number of characters allowed in the single instance. This would result in many new instances it one time and maybe a need for some different server configurations)...
dataOutput ={ }
function: ConvertMagica (dataOutput, magicaInput, skill,fn)
>>> if skill then do
>>>>>> magicaInput = fn(skill)
>>>>>>table.insert(dataOutput, magicaInput)
>>>end
end
Since this thread is rather old we have decided to close it down. Please keep in mind that creating a new thread is typically a better practice than bumping a very old one. Thank you for your understanding.