bloodthirstyvampire wrote: »Like just the skills essentially morph after each stage but we need drawbacks all powerful yet Vampirism is a gift and curse
The bat one I would die for AGAIN! git it
Malacthulhu wrote: »
Nope. This isn't a World of Darkness MMO, this is an Elder Scrolls MMO...Malacthulhu wrote: »Vampires should have a skill line per stage and werewolfs should also be staged with the same deal.
I agree with that one.Malacthulhu wrote: »One thing that I do not like about the two, is that the game play does not make me feel like I am in the role.
Nah. Werewolves are fine at their transformation as it is...Malacthulhu wrote: »Werewolf should have stages with the ultimate being a full blown wolfman and intermidiate stages inbetween. There are alot of options for skills and passives to flesh these out.
Smell could be implemented as simply an increased stealth detection chance, and it -would- make a lot of sense.Malacthulhu wrote: »A werewolf should get a radar being able to see enemies, unlocked with a smell passive or ability. They should be able to jump high and not be restricted by the movement speed cap.
Gap closer, definitely. The same one bloodfiends use! I mean, how come that hasn't been part of the vampire skill line from the start?Malacthulhu wrote: »Vampires should have gap closer and some bat and wolf transformations or something.
I for one would want to see the game start treating those as -monsters- instead of as people with just an extra skill line.Malacthulhu wrote: »To balance it I would say each passive and ability should have a cost additional weakness to poison or fire etc. For the abilities after using them it would be an immediate % weakness debuff to fire or posion for x seconds.
...you mean... a horse that drains the riders -health- instead of their own stamina while gallopping?bloodthirstyvampire wrote: »Undead horse AAAAAAAAAAAAND ZOS I HAVE AN IDEA, OK GIT DIS, VAMPIRE HORSES!!!
...except that is impossible in an MMO, where all player options need to be more or less balanced to within spitting distance to each other.To me, both Vampire and Werewolf lines need significant buffs. They should be terrifying opponents to fight...
Hey, it is not -my- idea...bloodthirstyvampire wrote: »VAMPIRE RABBITS!!! YOU SIR ARE A GENIUS LIKE Albert FREAKIN Einstein Genius

My matron Is in rags zos c'mon fix itHow about a vampire noble outfit as a reward for mastering vampirism where you have to go back to lamae who gives it to you along with advance skills like mind control option in conversation same thing for werewolves but instead of mind control a inspire fear option?( and a werewolf master look not the same as the polymorph but along the same lines)