@Katahdin, changed my mind on this one, actually.If you want perma death, you can do that all by yourself. Every time you die, no matter where you are, immediately log out to the character select screen, delete the character and make a new one. Let us know how many times that remains interesting to you
Same reason some become vampires and others become bloodfiends. It's all about willpower and fortitude.If they have the stones to do it. (! don't)platonicidealgirlfriend wrote: »anyone who wants to suggest that gear be lost on death should first have to grind out a full set of trial gear, undaunted helm+shoulder, vma or asylum gear, and all the stones to transmute 'em.Ah ok good to know. BUT why didn't the other sacrifices become Vestiges too?mannimarco was running a meat grinder to feed souls to bal, it was literally nothing personnel, kid.
Merlin13KAGL wrote: »Same reason some become vampires and others become bloodfiends. It's all about willpower and fortitude.If they have the stones to do it. (! don't)platonicidealgirlfriend wrote: »anyone who wants to suggest that gear be lost on death should first have to grind out a full set of trial gear, undaunted helm+shoulder, vma or asylum gear, and all the stones to transmute 'em.Ah ok good to know. BUT why didn't the other sacrifices become Vestiges too?mannimarco was running a meat grinder to feed souls to bal, it was literally nothing personnel, kid.
If you want perma death, you can do that all by yourself. Every time you die, no matter where you are, immediately log out to the character select screen, delete the character and make a new one. Let us know how many times that remains interesting to you
Pink_Violinz wrote: »You went back... from two years ago... to restate your point. I don't even know what game I was playing two years ago, let alone a specific post I made about it.
Hippie4927 wrote: »I find it interesting that nobody responded to the OP's original post but everyone is responding to the necro!
I don't mind reading long posts, but I agree that this one would benefit from being shorter and more concise. It seemed to be a lot of vaguely connected nostalgic ramblings about other games, inter spaced with occasional speculation on ESO lore and game mechanics and even having read the whole thing it was hard to understand what the point actually is.
IMO starting a forum topic, especially if you know it's going to be a long post, should be approached like writing an article for a magazine or scientific journal (I realise many people will have no experience with either, but it is basically taught in school).
- Start with a clear title to let the reader know what it's about.
- Summarise your point in the very first paragraph - if you want something changed state that clearly and immediately. If you want other people's opinions give the question first. If you just want to share an idea then summarise what it is.
- Then go over any background needed to explain or justify your point.
- When you're done re-read it, or it's really important get someone else to read it, and look for anything you can remove, anything which isn't really relevant or is likely to provoke undesirable reactions in readers (and mistakes of course).
So in this case start with the last paragraph - you'd like the game to make it clearer that the Vestige, having been killed and resurrected once, now cannot die permanently so if you're killed again you will always come back. And maybe explain how that works for characters who start in Morrowind (or Summerset) and don't start the main story.
Then add that you enjoyed the older games where dying meant you lose everything you have with you (if you don't have a friend to keep it safe) and you'd like that brought back. Although in that case I think you'd need to bear in mind that games like that have become much rarer for good reason - it's not popular with a lot of people, and with MMOs today trying to target older audiences with less time to commit to grinding up from nothing it's going to be a hard sell.
Long lists of games you played which featured those mechanics and your memories of them can come later, if you think it helps reinforce the point.
WOW was pretty much the same as EOS in dungeons, overland you had to take your ghost to the body or pay an heavy equipment damage if you died some place you could not recover it.OP, I kind of feel sorry that most of the responses here are necros, people that have trouble reading and people that scream "but it's just a game!!"
Of course, it's hard to expect a decent permadeath system in an mmo aimed at mostly casual gamers, but ESO still has a pretty bad death system in place even for a casual mmo. The soul gems are as easy to get as lockpicks and the only real consequence of dying is your equipment losing some durability. Which is not a problem for new players, since repairing is cheap for them and not a problem for older players because they have the money.
I'm not saying that we should leave corpses with our loot behind, or that we should restart completely. But there are mmos with more immersive (see GW2 with their being defeated not killed, WoW, etc) or at least more punishing systems in place (loss of exp in most korean mmos).
MY only question about the shadowy figure and the cinematic is: OK Now I know how I became the Vestige, but WHY did I become the Vestige? I imagine I somehow annoyed Mannimarco at some point, but it would be nice to know.
platonicidealgirlfriend wrote: »anyone who wants to suggest that gear be lost on death should first have to grind out a full set of trial gear, undaunted helm+shoulder, vma or asylum gear, and all the stones to transmute 'em.MY only question about the shadowy figure and the cinematic is: OK Now I know how I became the Vestige, but WHY did I become the Vestige? I imagine I somehow annoyed Mannimarco at some point, but it would be nice to know.
mannimarco was running a meat grinder to feed souls to bal, it was literally nothing personnel, kid.
Hippie4927 wrote: »I find it interesting that nobody responded to the OP's original post but everyone is responding to the necro!
platonicidealgirlfriend wrote: »anyone who wants to suggest that gear be lost on death should first have to grind out a full set of trial gear, undaunted helm+shoulder, vma or asylum gear, and all the stones to transmute 'em.MY only question about the shadowy figure and the cinematic is: OK Now I know how I became the Vestige, but WHY did I become the Vestige? I imagine I somehow annoyed Mannimarco at some point, but it would be nice to know.
mannimarco was running a meat grinder to feed souls to bal, it was literally nothing personnel, kid.
Well, the point is different - because people won't wear these sets then as a meta - simply because it is hard work to get it and they do not want to loose it - so there would be less bling in the meta and overall less complains about the difficulty of the game and pvp would stop being pointless as well - it would require real bravery and skill with just decent sets, not the bling stuff - because their is risk involved. As it is now where is the risk?- and where is the reward?- It is totally pointless pvp, because it has no lasting consequences whatsoever - neither in gains nor in losses - their is nothing to loose other then a bit of an ego.
I have an explanation for being able to resurrect... it's called VIDEO GAME and is for ENTERTAINMENT, not meant to mimic reality.