Everyone should know that this same guild would purposefully log on post-prime time when they played in Sotha Sil, cap the map and emp (trading emp among their members in the process), generate huge scoring while other factions slept and spend off hours farming opponents at or inside their gates. No wonder Sotha is the emp-trading shambles it is now.Most competitive DCs play in Shor, because 'that' guild's monopolization of Vivec has made everyone either leave the campaign to have a swing at emp or leave DC altogether. It's not more complicated than that. Looks like they're on a hiatus though, so who knows what's next.
Also pro-tip from Sotha thread veterans, don’t mention the guild or any members by name or they’ll report your post and the ZOS forum mods/bots will remove your post without a second thought. Possibly not a first thought.
Zos just need to put in some decent rewards for winning campaigns give us something to truly fight for.
For those in EP, I do often wonder what your queues look like during NA primetime. I mean, it must be pretty aweful. You can guest on Shor I suppose, but at some point don't you get tired of having to wait?
Highest queue I've seen on DC since I came back was like..72? That was on a Friday night as the gold vendor was going to spawn. Any other day, it "might" get close to 30. Which really isn't bad at all.
Agrippa_Invisus wrote: »
As it is, there are two guilds that do give me hope on the DC side. That's GoD and IL. I've not seen a teabag or a snide comment out of them. They seem like they want to improve and constantly help their faction in the field when they're running.
Encourage them, DC. Give them your support, tell them you want to see more of them around. We want them to get better, to learn, improve, and be a competitive force on the field. That's the best thing I can suggest going forward.
PainfulFAFA wrote: »EP queue Mon-Thurs is anywhere between 20-60.... fridays its 100+
AD queue Mon-Thurs is around 5 - 20...
This campaign definitely feels like EP is over populated and DC is the underdog.... again.
I was reminded of the EP gate camping mess that went on for MONTHS back in Trueflame.... after seeing yesterday's map....
Im thinking making an alliance switch again, maybe main my DC this time... but i love my mageblade and DK too much
For those in EP, I do often wonder what your queues look like during NA primetime. I mean, it must be pretty aweful. You can guest on Shor I suppose, but at some point don't you get tired of having to wait?
Highest queue I've seen on DC since I came back was like..72? That was on a Friday night as the gold vendor was going to spawn. Any other day, it "might" get close to 30. Which really isn't bad at all.
Agrippa_Invisus wrote: »
As it is, there are two guilds that do give me hope on the DC side. That's GoD and IL. I've not seen a teabag or a snide comment out of them. They seem like they want to improve and constantly help their faction in the field when they're running.
Encourage them, DC. Give them your support, tell them you want to see more of them around. We want them to get better, to learn, improve, and be a competitive force on the field. That's the best thing I can suggest going forward.
I want to call attention to this. The GM of Guardians of Daggerfall (previously GM of Pugs of Daggerfall) is a great leader and real class act. Each faction owes much to the raid leaders willing to take on the randoms and help them grow into better players, and he is that guy for DC.
I’ve gotten too used to the flexibility of playing solo, but every time I do feel like grouping it is with Nick. No negativity or drama in his groups or in zone, patient and generous with inexperienced players, and dedicated to benefitting DC (and having fun) when he leads.
Small, exclusive groups and guilds have value, but pug wranglers and GMs who recruit from zone lift the morale of the faction, and are worth supporting.
Agrippa_Invisus wrote: »
As it is, there are two guilds that do give me hope on the DC side. That's GoD and IL. I've not seen a teabag or a snide comment out of them. They seem like they want to improve and constantly help their faction in the field when they're running.
Encourage them, DC. Give them your support, tell them you want to see more of them around. We want them to get better, to learn, improve, and be a competitive force on the field. That's the best thing I can suggest going forward.
I want to call attention to this. The GM of Guardians of Daggerfall (previously GM of Pugs of Daggerfall) is a great leader and real class act. Each faction owes much to the raid leaders willing to take on the randoms and help them grow into better players, and he is that guy for DC.
I’ve gotten too used to the flexibility of playing solo, but every time I do feel like grouping it is with Nick. No negativity or drama in his groups or in zone, patient and generous with inexperienced players, and dedicated to benefitting DC (and having fun) when he leads.
Small, exclusive groups and guilds have value, but pug wranglers and GMs who recruit from zone lift the morale of the faction, and are worth supporting.
MaximillianDiE wrote: »DC is desperately needing an oceanic guild as well. The one I knew of,switched to AD. I get that some guild leaders have this need to try and make things "Even" between the factions, but this time too many made that decision all at once.
There are currently 2 Oceanic guilds per faction that I see. I play with TKG, so this is just my observations on the guilds we often fight against. But the times they begin and end are different. And group size can vary from night to night. I suspect that some have planned guild nights, but it's definitely not every night.
AD - TKG and Queen's RAM.
DC - Vivace and Lost Samurai
EP - Wormhole and ZDM
DC has an Oceanic force. EP has an Oceanic force. AD has an Oceanic force. But just to put the time zone in perspective, this will often happen. I'm in Japan, by the way, so...
TKG (AD) logs in at 7:30 and plays till 10:30
Vavace (DC) logs in at 9:00 and plays till 11:00 or 12:00.
Wormhole (EP) logs in at 10:00 and plays till 12:00 or 1:00.
The times just don't match up perfectly. So there are periods when one faction has a more dominating presence. But more often that not, the numbers of players on every side are fairly even.
Neither of those two DC guilds you list are up to TKG or ZDM by a long stretch. I'm not sure I have even seen Lost Samurai on during my relatively new 7-12ish pm AEST playtime. DC is simply dominated in Oceanic playtime as I beg to differ with your two guild conclusion as you've left Ni and Nocturnal off that list too for AD who are exponentially more organised and have the numbers and EP who's whole faction runs around in one huge blob (other than ZDM and Wormhole) mindlessly pushing to Ales and then turtling there. I don't blame you for needing a change of scenery in a game which has stayed static for way too long, but both TKG and Ni defecting to AD at the same time gutted Oceanic DC and left no real organised opposition in DC for those of you that still enjoy the larger scale stack on crown play style so what those two guilds did actually did shift the balance in Oceanic regardless of rights or wrongs.
Honestly though - this late in the life cycle of the dying pvp in this game I couldn't care less how you want to play your game, except that Its annoying getting all our keeps taken and getting pushed back to our inner 3 keeps as it makes for a much longer run to the bridge so makes me have to take part in the map game to try to cut down on the amount of horse simulator I have to play!
I left off Ni (AD) because they play in a time period well before TKG gets on. They are more in the West Coast / NZ timezone. But regardless, they log off at least and hour or so before TKG starts up. And while I have heard reasons for why they switched to AD, they also changed to a time period where AD had absolutely zero guilds and organization. A time when AD was at one bar pop and getting mopped up by both DC and EP.
I think well of Nocturnal (AD). But for a while now, they haven't had very many on. They are recruiting. And I'm very supportive of them.
I think you underestimate Vivace (DC), Lost Samurai (DC), and Wormhole (EP). While I think we can defeat them, we definitely don't underestimate them. They are always getting better, and Wormhole gave us quite a fight last week on Saturday. Perhaps other DC and EP players don't know much about them. But as someone who fights against them night after night, I respect them.
You also cannot say that TKG (AD) and NI (AD) defected at the same time. TKG went to AD well before Ni came over. It's been a long time since TKG made the move. So long that I can't remember. But Ni only came over last campaign. And remember that Ni logs off well before TKG logs on. We do not fight at the same time. But when TKG went over, we had to. We would log onto a blue map and have nothing to do. Blue would be 3 bars pop and AD would have nothing. As a guild that looks to fight, there were no fights. It was boring as #$&%.
Most competitive DCs play in Shor, because 'that' guild's monopolization of Vivec has made everyone either leave the campaign to have a swing at emp or leave DC altogether. It's not more complicated than that. Looks like they're on a hiatus though, so who knows what's next.
For those in EP, I do often wonder what your queues look like during NA primetime. I mean, it must be pretty aweful. You can guest on Shor I suppose, but at some point don't you get tired of having to wait?
Highest queue I've seen on DC since I came back was like..72? That was on a Friday night as the gold vendor was going to spawn. Any other day, it "might" get close to 30. Which really isn't bad at all.
Except of course he's one of the biggest advocates of not getting emp if "someone" is on top of the leader board.
The past week someone else has been on top and DC has been more competitive. Quit sweating the head that wears the crown and seat your faction on the throne. Pushing emp gets pugs fired up.
It took years, but it looks like DC finally recognizes the cancer for what it is. I would have enjoyed my stay on DC much more had this been the attitude when we first rolled there.