Hide All Pets option?

krachall
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I'd love to see a feature that hides all pets. Specifically non-combat pets but combat pets out of dungeons as well.

I personally don't see the value in or attraction of non-combat pets but I get that some people love them. I just don't want them on my screen and I would really love the ability to hide all pets in cities. Navigating around the sea of flying pets to get to a banker is a very minor inconvenience but since those pets add zero value to some people, why not have an option to hide them.

I'm guessing there would also be a slight performance improvement by having one fewer heavily animated mobile to render.
  • Taleof2Cities
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    How do you propose dueling to work, then, if you can’t see your opponent pet sorc’s pets?
  • KingofAnnwn
    KingofAnnwn
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    Maybe just the ability to toggle whilst inside buildings such as banks, crafting areas etc. If and when dueling happens. It returns to default display and pets are shown if the duelers have them.
    Edited by KingofAnnwn on May 10, 2018 8:10PM
    Xbox One (Very Rare)
    DC - Gwenhwyfar Gwraig - Redguard Vamp Stamplar
    DC - Kiarina Florcht - Redguard Stamden
    PC
    AD - Lilwen Haf - Altmer Mag Sorc
    EP - Tarmena Diloren - Dunmer Magblade
    DC - Eletti Ghellon - Redguard Stamblade
    PS5
    DC - Arianwen Adahl - Breton Magcro
  • Muttsmutt
    Muttsmutt
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    if this gets implemented i'll play again
    PC-EU // UNDEAD
  • Taleof2Cities
    Taleof2Cities
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    Maybe just the ability to toggle whilst inside buildings such as banks, crafting areas etc. If and when dueling happens. It returns to default display and pets are shown if the duelers have them.

    You still have the issue of quests that are inside buildings.

    We’ve had these threads come up before ... no one seems to have a good counter-argument yet since combat pets are needed inside city walls.
  • KingofAnnwn
    KingofAnnwn
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    Maybe just the ability to toggle whilst inside buildings such as banks, crafting areas etc. If and when dueling happens. It returns to default display and pets are shown if the duelers have them.

    You still have the issue of quests that are inside buildings.

    We’ve had these threads come up before ... no one seems to have a good counter-argument yet since combat pets are needed inside city walls.

    I understand that. When people are on a quest, that should default to them being present too. How hard it would be for zos to implement a system that incorporates a toggle is beyond me. :)
    Xbox One (Very Rare)
    DC - Gwenhwyfar Gwraig - Redguard Vamp Stamplar
    DC - Kiarina Florcht - Redguard Stamden
    PC
    AD - Lilwen Haf - Altmer Mag Sorc
    EP - Tarmena Diloren - Dunmer Magblade
    DC - Eletti Ghellon - Redguard Stamblade
    PS5
    DC - Arianwen Adahl - Breton Magcro
  • Sekero
    Sekero
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    Pets only appear when the owner is in combat? That would cover cities and duels.
  • Nestor
    Nestor
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    Used to be, it was easy to toggle the Combat Pets on and off, now it is a convoluted process involving the character sheet. Well, not super convoluted, just not as easy as before. That being said if I never had to go to a Banker or a Crafting station with those flapping wings in my face, I would be happy. Thing is, it annoys me when my pet is flapping her wings, how can it not annoy the other player's and their pets. Must be like those people who have dogs that bark all night, they ignore it while the neighborhood suffers.

    As for non combat pets, I think the only decent solution would be to disable them in Group Dungeons as that is really the only time they impact other players performance. Most Trial Leaders tell people to disable their pets, so that takes care of those instances.

    Of course, we should not disable Assistants as I have had to use them more than a few times in a Group Dungeon if Inventory is full.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nestor
    Nestor
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    Allanm wrote: »
    Pets only appear when the owner is in combat? That would cover cities and duels.

    They would have to tweak the Necroptence Set for that. That would be easy. The big issue is, I frequently send my Combat Pet into battle before battle is engaged, so that would not allow that to happen if they only showed up during combat conditions
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Diabolus1989
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    I would at least like the option to hide your own pet/summon when in your inventory/collection/outfit menu. So annoying when I'm trying to see which weapon or armour looks the best and my winged twilight or dovahfly is fluttering in front of the screen!
  • Sekero
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    Nestor wrote: »
    Allanm wrote: »
    Pets only appear when the owner is in combat? That would cover cities and duels.

    They would have to tweak the Necroptence Set for that. That would be easy. The big issue is, I frequently send my Combat Pet into battle before battle is engaged, so that would not allow that to happen if they only showed up during combat conditions

    Not sure I understand why you would do that. Could you explain, please? (No criticizing, just like to know why)
  • Prof_Bawbag
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    Maybe just the ability to toggle whilst inside buildings such as banks, crafting areas etc. If and when dueling happens. It returns to default display and pets are shown if the duelers have them.

    You still have the issue of quests that are inside buildings.

    We’ve had these threads come up before ... no one seems to have a good counter-argument yet since combat pets are needed inside city walls.

    Having them disappear outside of combat after X amount of time is an idea, and have them reactivate/reappear when combat is instigated. Most quests done inside buildings that require combat are either an instanced event/designated combat cell or in a separate area far away from the likes of Mournhold bank.

    I can't recall a single quest that requires me to be in combat in Morunhold bank or even in Mournhold itself. Same holds true for most other non dlc areas in large cities. If there are any, they're located in out of the way alleys. Even the likes of Shadowfen do it near the outskirts of the map, away from the traders etc. Get caught picking pocket, causing the npc to become hostile, then yeah, pets reappear.


    Edited by Prof_Bawbag on May 10, 2018 10:21PM
  • Nestor
    Nestor
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    Allanm wrote: »

    Not sure I understand why you would do that. Could you explain, please? (No criticizing, just like to know why)

    Necropetence's final bonus procs only if pets are out. This bonus gives a big boost to magic. Higher Magic Stat, higher Spell Damage done, look at the tool tips for the skill with pets and without to see the difference.

    If you call a pet only during combat, like with the NIght Blade Shades, you only get the bonus but not any magic to fill it. Currently Sorcs can go into battle with the bonus magic and full pool. So can Wardens. NB's used to, but now Shades can only be summoned in combat. Maybe the single one still can, hmmm. DK's and Templars have nothing to proc this set bonus.

    As for the Pet thing. I send my pet in early to aggro a mob or the boss for crowd control. And if you get an attack from the back it can be bonus damage, so send the pet in, use burst damage, pet follows up and draws aggro if needed. There are some other tactics. I don't know if you have the ability to Control your pet on the console, we do on the PC with a Y and L-Click on Target.

    It would be a considerable change to some Pet builds


    Edited by Nestor on May 10, 2018 10:57PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nestor
    Nestor
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    I can't recall a single quest that requires me to be in combat in Morunhold bank or even in Mournhold itself. Same holds true for most other non dlc areas in large cities. If there are any, they're located in out of the way alleys. Even the likes of Shadowfen do it near the outskirts of the map, away from the traders etc. Get caught picking pocket, causing the npc to become hostile, then yeah, pets reappear.


    Even the few quests that require combat in the city limits but outside are easy enough you don't need pets. Having them appear during combat for those would be fine.

    An Elegant change would be to just disable them in cities and towns, and auto enable them, if slotted, once you leave town or enter combat. If combat ends and your still in town, they go away. Put a cool down on it so the trolls don't pace at the city limits popping their pets.

    Yes, Pet Sorcerers won't be able to duel in the city limits. Do Pet Sorcerers Duel? I don't remember seeing one but I don't watch a lot of duels.

    Edited by Nestor on May 10, 2018 11:07PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Greevir
    Greevir
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    The have the option to suppress other players spell effects? Why not treat the pets the same way with a similar option? If you happen to go into combat with a person using a pet, it then shows up. It's quite annoying trying to turn in writs with matriarchs and bears constantly in the way.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Sekero
    Sekero
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    Nestor wrote: »
    Allanm wrote: »

    Not sure I understand why you would do that. Could you explain, please? (No criticizing, just like to know why)

    Necropetence's final bonus procs only if pets are out. This bonus gives a big boost to magic. Higher Magic Stat, higher Spell Damage done, look at the tool tips for the skill with pets and without to see the difference.

    If you call a pet only during combat, like with the NIght Blade Shades, you only get the bonus but not any magic to fill it. Currently Sorcs can go into battle with the bonus magic and full pool. So can Wardens. NB's used to, but now Shades can only be summoned in combat. Maybe the single one still can, hmmm. DK's and Templars have nothing to proc this set bonus.

    As for the Pet thing. I send my pet in early to aggro a mob or the boss for crowd control. And if you get an attack from the back it can be bonus damage, so send the pet in, use burst damage, pet follows up and draws aggro if needed. There are some other tactics. I don't know if you have the ability to Control your pet on the console, we do on the PC with a Y and L-Click on Target.

    It would be a considerable change to some Pet builds


    I'm on PC (EU) and still not convinced of the necessity of having combat pets available out of combat. This is not an attack on sorcs; bears can be just as much a nuisance.
  • krachall
    krachall
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    How do you propose dueling to work, then, if you can’t see your opponent pet sorc’s pets?

    Uh...you'd toggle pets back on before you duel?
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    Would this also include Argonians?
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
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  • Phelaen
    Phelaen
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    yes PLEASE

    a button to not see all the non aggressive pets.
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