Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

It's Time to Buff the Clannfear!! (Sad Clannfear Included for Emotional Blackmailing)

WuffyCerulei
WuffyCerulei
✭✭✭✭✭
✭✭✭✭
Alright, so I feel it's time to ask ZOS to buff a skill that actually sees use, but only by newer players. I'm talking about the sorcerer's Clannfear pet, a morph of the Unstable Familiar Pet. You see a lot of these with newer players, most likely due to its appearance and it being a self heal available early on. I admit, when I started playing my sorc a few years ago, I chose the Clannfear cuz he's a cool purple lil dino-thing. Before he could even heal! But due to gaining experience in the pvp and pve parts of the game, the cool little guy isn't as great as it seems. Now to guilt trip ZOS to buff the little guy...

sad_clannfear_by_wuffy_cerulei-dcb4o8j.png

Now, I'm not asking this without some suggestions and ideas for the Clannfear. Before I say them, let me show what the dino does:

Unstable Clannfear: Command the powers of Oblivion to send a daedric clannfear to fight at your side. The clannfear's attacks deal X Physical Damage plus an additional 15%. The clanfear can also tail swipe nearby enemies. Once summoned, you can activate the clanfear's special ability, healing you and the clanfear for 35% of your Max Health. (From Fextralife)

I wanna point out a couple issues with this guy's damage and whatnot. One is that this pet is a magicka-based pet, but he deals physical damage. Like the other sorc pets, his damage scales with max magicka. This is an issue with the physical damage, though. The familiar, twilight, and atronach pets all deal shock damage, which benefits from magicka-based Champion Point branches and other buffs to magicka. The other issue is that heal... A lot of players average 15-20k health. A heal based off a percentage of health doesn't benefit most players who would use the clannfear. The heal is also extremely costly. Without any cost reduction passives or enchants, it costs a whopping 7290 magicka. That's a lot!! On the other hand, the Wing Twilight heal is about half that. I'm pretty sure you all can see that there's some big design issues with this pet.

So!! I wanna propose a couple changes:
  1. This guy needs to either deal shock damage or magic damage. This way his damage benefits from magicka-base damage modifiers like Champion Points and is more conducive with magicka.
  2. Get rid of the heal!! And replace it with a special kind of damage.
  3. The Clannfear morph could retain the pulse damage but now has more health.
  4. Another possible damage ability is that leap ability wild Clannfears were given awhile ago. Perhaps the leap can target a random enemy and damage them for x-amount of magic/shock damage, giving the Clannfear burst damage.

I personally like the last option. So, I'll type it out like the Fextralife description.

Unstable Clannfear (proposed): Command the powers of Oblivion to send a daedric clannfear to fight at your side. The clannfear's attacks deal X Magic Damage plus an additional 15%. The clannfear can also tail swipe nearby enemies. Once summoned, you can activate the clannfear's special ability, where the clannfear targets the enemy it's locked on and leaps at them, dealing X Magic Damage and stunning them for 2 seconds.

This ability can be blocked, and the stun would be short, considering sorcerers have a pretty long stun from another skill. It would not stun CC-immune NPCs or players, but it would still damage. It would deal direct damage, and would scale off max magicka, as well as Master-at-Arms and Elemental Expert.

I just want the cool little Clannfear to be more versatile other than being an extremely expensive heal and low-damage pet compared to even the Winged Twilight and Twilight Matriarch.


@ZOS_GinaBruno I hope the sad dino moves you guys's hearts!!
Edited by WuffyCerulei on May 10, 2018 8:51AM
"Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

Bring Back Pure Class Build Power
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    They won't drop the heal, not after having every class have a similar heal for Tank Roles, which I believe is ZOS' intent for clannfear, a tank assist pet. The damage type doesn't particularly matter in that regard as a traditional tank build won't have much damage to begin with (I'm well aware of those Sorc Tanks that have 18k health that use Wards as they bulk for tanking. I'm saying the Heavy Armor, SnB tank not Ward Tanks)

    With that in mind, I believe Clannfear could use a cost reduction because it is a fairly expensive heal, even if it is both instant and the strongest of the tank heals, as it requires double barring and the pet can be killed.
    Argonian forever
  • adriant1978
    adriant1978
    ✭✭✭✭✭
    ✭✭
    I always used the Clannfear on my PetSorc to help me solo stuff, on the assumption that he was tankier than the Scamp. According to what I read in another thread though, the Scamp has the exact same health and resistances. :o

    IMO the Clannfear should be the tank morph of this skill and should be more durable than the Scamp. Not so bothered by how much damage he does; the idea is for him to keep the enemies busy while I apply the damage.
  • Colecovision
    Colecovision
    ✭✭✭✭✭
    He’s got physical damage. It’s a whack from his tail. It should scale from stamina.

    Stam sorc would make way more sense and be much more fun.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think a cost reduction to his very expensive heal is the top priority for improvement.
    PC NA(no Steam), PvE, mostly solo
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Only thing reduce healing cost on par with others. Its ridiculous. Matriarch has super stupid AI, which no cares. It dies often for no reason & almost impossible to control & unreliable.
    Edited by Priyasekarssk on May 10, 2018 7:32PM
  • Itacira
    Itacira
    ✭✭✭✭✭
    Agree with @adriant1978 @Colecovision and @AcadianPaladin : the clannfear shouldn't be reworked in a completely different direction but buffed to its strengths. People use it as a pocket tank : make it tankier. Reduce the heal cost (it already needs to be slotted on TWO skill bars so the clannfear doesn't get unsummoned during rotation, would be nice for it to be a bit worthier of the trouble).

    AND in my WILDEST DREAMS : stamina based attack scaling.

    WILDEST DREAMS.

    Otherwise, I'm very attached to my insta-healing myself. Dark Deal is nice and all but a) talk about a drop in dps b) I have this issue where I die by the time it's cast x)
    PC/EU - PVE 2H stam orc petsorc (meta, what meta?) ww - terrible dps - mediocre player - fun times - free ww bites to whomever asks so don't be shy if interested
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's intended as a Sorc tank skill...in particular health tanksm, still it's current potential is quite limited. Then again evaulting will probably be after population of them come to a rise. My hope is in future it does something worthy of taking two slots and a lot of Magicka to use.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    The Clannfear used to be awesome, because of his taunt, which was utterly reliable, at least when solo.

    I'd love to see him have a reliable taunt even in group play, but if ZoS gave him that, then they'd generally have to be careful about debugging pet functionality, and I doubt they'll ever take that burden on.

  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    The only things I support changing on him are reducing the cost for the heal, and giving him more health to make him the tank pet they're trying to make him. Another thing I'd give him is the ability to jump attack an enemy who's a couple meters away instead of wasting time running over to it. That's it. No giving him magic dmg instead of physical. No, changing his dmg so it scales off of stamina. None of that.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Oakmontowls_ESO
    Oakmontowls_ESO
    ✭✭✭✭✭
    What about making all of the pets scale their health based your own? With no investment in hp their health would be around the same as it is now but when a tank uses it they have enough health to actually be tanky.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    What about making all of the pets scale their health based your own? With no investment in hp their health would be around the same as it is now but when a tank uses it they have enough health to actually be tanky.

    Clanfear base health is 30k but issue is pets are keep alive via healing. This can not be activitly done with clanfear. This part of issue with torremtor too. Scamp does enough damage and seems dye less then other 3.
  • TheUndeadAmulet
    TheUndeadAmulet
    ✭✭✭✭✭
    Clanfear heal is stupidly strong and bursty. On my 40k hp sorc tank if I crit the heal I can go from 10% to nearly full hp. Getting rid of it would rip sorc tanks.

    If I were to buff the clanfear I would advise reducing the cost by around 10%.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Ladislao
    Ladislao
    ✭✭✭✭✭
    1. This guy needs to either deal shock damage or magic damage. This way his damage benefits from magicka-base damage modifiers like Champion Points and is more conducive with magicka.

    This is not true. Unstable Familiar and Winged Twilight do not receive benefits from champion system (except bonus magicka), if it comes to basic attacks (not abilities).
    There is a topic with details about it. It is valid for current PTS patch.

    Therefore, in fact, there is not much difference what kind of damage it is. Because Energized passive buff both of them, Implosion passive proc by both of them, etc. Maybe, the only difference is the lack of probability of status effect proc, and some kind of this.
    Everything is viable
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    Tasear wrote: »
    What about making all of the pets scale their health based your own? With no investment in hp their health would be around the same as it is now but when a tank uses it they have enough health to actually be tanky.

    Clanfear base health is 30k but issue is pets are keep alive via healing. This can not be activitly done with clanfear. This part of issue with torremtor too. Scamp does enough damage and seems dye less then other 3.

    If the clannfear's base health is 30k, then why is mine at 20k?
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tasear wrote: »
    What about making all of the pets scale their health based your own? With no investment in hp their health would be around the same as it is now but when a tank uses it they have enough health to actually be tanky.

    Clanfear base health is 30k but issue is pets are keep alive via healing. This can not be activitly done with clanfear. This part of issue with torremtor too. Scamp does enough damage and seems dye less then other 3.

    If the clannfear's base health is 30k, then why is mine at 20k?

    O.o that's odd. Mine is definitely 30k.
Sign In or Register to comment.