WatchYourSixx wrote: »Personally I'd love to see this happen, but instead of increasing the cap AND scaling, just increase the gear level. Leave everything scaled to 160 for old content, and have any new content (dungeons, trials, overland) be scaled to 200 or whatever. You would gain power in all old content with a newer tier of gear but create a challenge against new content, that will be reduced as you level your gear up or whatever.
But then again I wish they had a system like WoW with the item level deal. You're at Max level but the item strength can vary based on the level of the item itself within the gear level.
Ex. A cp160 piece of gear with a item lvl of 200 would give more stats/stronger procs than a cp160 piece with item level of 150
Problem ESO has in that regard though is crafting is such a huge portion of gear, and personally I think it's ridiculous that I can craft or have someone else craft me a full set of armor golded out and I have as good if not better gear than someone who farmed their ass off in a trial or dungeon or battleground to get a certain full set.
There's literally no progression gear wise and that's why end game players don't stick around once they figure that out.
I've had the exact same bis gear on my mag DK since one Tamriel. Same with my stam NB. There's no point in changing their gear and more importantly there's nothing to change to that is better. (Though I would like the major Slayer Stam set for my Stam NB)
MLGProPlayer wrote: »WatchYourSixx wrote: »Personally I'd love to see this happen, but instead of increasing the cap AND scaling, just increase the gear level. Leave everything scaled to 160 for old content, and have any new content (dungeons, trials, overland) be scaled to 200 or whatever. You would gain power in all old content with a newer tier of gear but create a challenge against new content, that will be reduced as you level your gear up or whatever.
But then again I wish they had a system like WoW with the item level deal. You're at Max level but the item strength can vary based on the level of the item itself within the gear level.
Ex. A cp160 piece of gear with a item lvl of 200 would give more stats/stronger procs than a cp160 piece with item level of 150
Problem ESO has in that regard though is crafting is such a huge portion of gear, and personally I think it's ridiculous that I can craft or have someone else craft me a full set of armor golded out and I have as good if not better gear than someone who farmed their ass off in a trial or dungeon or battleground to get a certain full set.
There's literally no progression gear wise and that's why end game players don't stick around once they figure that out.
I've had the exact same bis gear on my mag DK since one Tamriel. Same with my stam NB. There's no point in changing their gear and more importantly there's nothing to change to that is better. (Though I would like the major Slayer Stam set for my Stam NB)
But that would be undoing One Tamriel, which was their most successful patch to date.
Notice what happened to the Steam population in November 2016 (hint: it tripled and hasn't looked back since).