Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

1 bar yellow 2 bar blue 3 bar red. This game is unplayable in this state. The servers need balance.

  • itscompton
    itscompton
    ✭✭✭✭✭
    Attack where the enemy is weakest. The zerg isn't everywhere.

    If you want equal numbers, go to battlegrounds.

    Actually it's either fight the zerg or Pvdoor usually, not a lot of in between.

  • itscompton
    itscompton
    ✭✭✭✭✭
    Do you understand what WvW entails?

    Even in an empty server you will cry when a group of 10 kills you.

    L2P!

    I'd love to see a video of you playing on a severely underpopulated faction and doing anything that actually matters to the outcome of the campaign. L2P is the lamest thing anyone ever says in the forums, yeah learn to play against 100 man zergs rolling from keep to keep.
  • itscompton
    itscompton
    ✭✭✭✭✭
    Zer04 wrote: »
    Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.

    Well actually there is , you can put limits on certain sides so it isn’t imbalanced.

    Maybe you should retitle this thread "How Id like to kill Large Scale PvP by chasing off every PvPer"

    I guess some people are scared of not being able to hide behind a mob 20X bigger than their opposition.

  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    itscompton wrote: »
    Zer04 wrote: »
    Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.

    Well actually there is , you can put limits on certain sides so it isn’t imbalanced.

    Maybe you should retitle this thread "How Id like to kill Large Scale PvP by chasing off every PvPer"

    I guess some people are scared of not being able to hide behind a mob 20X bigger than their opposition.

    Youre more than welcome to take your 1vX shenanigans to Battlegrounds. I dont need 20 people to back me up in PvP. But I dont cry about having 20x people infront of me when I willingly and knowningly jump into a PvP environment designed for that. I take my licks with stride and understand I cant win them all and I cant dominate them all. Sometimes the other guys gonna get the upperhand and Im just gonna either take the ass beating or leave. But I dont run to the forums to stump my feet about it.

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Sting864
    Sting864
    ✭✭✭✭
    Population unbalance is a massive issue and is why PvP is unplayable, small play groups can't play when it's like this bug for really doesn't care to try and fix this part of the game

    How long before people realize that ZOS can't effect a lot of changes in the PvP world. It's PLAYER vs PLAYER...
    ZOS is responsible for the ENVIRONMENT (That's the "E" in PvE....)
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.

    this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?

    only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
    now that we have more managable numbers they scrapped the thing, kinda dumb really
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Karm1cOne wrote: »
    Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.

    @Karm1cOne That will only make nightcapping even more effective. But perhaps that is a small price to pay... Sounds interesting though.
    This Bosmer was tortured to death. There is nothing left to be done.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Ratzkifal wrote: »
    Karm1cOne wrote: »
    Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.

    @Karm1cOne That will only make nightcapping even more effective. But perhaps that is a small price to pay... Sounds interesting though.

    or just alter the way the camp tracks people so the numbers arent less skewed.
    tbh along side no faction locking, imperial city, PvE towns (not the respawn ones tho they dont contribute to much either) and delves, its no wonder population gets clogged, many people arent even THERE and yet contribute to it.
    i wouldnt even be surprised if imperial city and delves when logged off into still count towards total pop
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Sting864 wrote: »
    Population unbalance is a massive issue and is why PvP is unplayable, small play groups can't play when it's like this bug for really doesn't care to try and fix this part of the game

    How long before people realize that ZOS can't effect a lot of changes in the PvP world. It's PLAYER vs PLAYER...
    ZOS is responsible for the ENVIRONMENT (That's the "E" in PvE....)

    They can effect it by putting in a mechanic , when there's only one main campaign on Eu and and their is already 2 bar of one faction and nothing else and they are camping at the gates as they have served the map down , then what is the point
  • patents
    patents
    ✭✭✭
    On PC/NA,

    AD is the most challenging to play, always outnumbered most of the time

    IMO, AD unlikely to win so AD’ers should just ignore scoring and to play for fun or to farm AP

    They have the least toxic chat though

    Or you could re-roll a EP for pvp Zerg fun, see how we force DC back to their tri keeps with numbers lol
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Karm1cOne wrote: »
    Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.

    As in, if you are one bar lower then AP gains are increased by 50%. If you are two bars outnumbered then it’s a 100% increase, giving you double xp for whatever you’re doing. If three bars outnumbered, you get triple AP.

    That would incentivize entering a campaign owned by an enemy.

    We all see how the pvp campaigns fill up with people who don’t do alliance war when double AP or double telvar kicks in. If someone logs in and sees that there’s a double AP situation going on for a limited time, some people are going to join based on that alone.

    If you’ve more than one color on a campaign, you would be rewarded for logging out of the character that is mobbing the map and coming back on another alliance. The phrase is “target rich environment”.

    There’s already a slippery slope mechanic in place that makes it harder to fight if the other colors have your scrolls. An AP multiplier on the underpopulated alliance would be a draw to make it worthwhile beyond the usual pvp crowd.
    Xbox NA
  • Pink_Violinz
    Pink_Violinz
    ✭✭✭✭✭
    dsalter wrote: »
    Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.

    this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?

    only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
    now that we have more managable numbers they scrapped the thing, kinda dumb really

    Look, I live for alliance loyalty. I only play red. But complaining about one side being too large gets nothing done. People are free to choose their alliance and it would be unfair of Zeni to force people onto a side they didn't choose. The only way I could think to give an underdog some help would be buffs to the lower-population alliance on a campaign, but we already have something similar with the keeps.

    Theres a cap on how many of a team can join a campaign at a time. I really don't understand what OP expects, that doesn't *** off every single pvper.

    If you're team loses campaign after campaign either get a team or move on. There are several campaigns to choose from, and I really doubt a color would be loosing them all.
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.

    this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?

    only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
    now that we have more managable numbers they scrapped the thing, kinda dumb really

    Look, I live for alliance loyalty. I only play red. But complaining about one side being too large gets nothing done. People are free to choose their alliance and it would be unfair of Zeni to force people onto a side they didn't choose. The only way I could think to give an underdog some help would be buffs to the lower-population alliance on a campaign, but we already have something similar with the keeps.

    Theres a cap on how many of a team can join a campaign at a time. I really don't understand what OP expects, that doesn't *** off every single pvper.

    If you're team loses campaign after campaign either get a team or move on. There are several campaigns to choose from, and I really doubt a color would be loosing them all.

    Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down
  • Pink_Violinz
    Pink_Violinz
    ✭✭✭✭✭
    dsalter wrote: »
    Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.

    this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?

    only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
    now that we have more managable numbers they scrapped the thing, kinda dumb really

    Look, I live for alliance loyalty. I only play red. But complaining about one side being too large gets nothing done. People are free to choose their alliance and it would be unfair of Zeni to force people onto a side they didn't choose. The only way I could think to give an underdog some help would be buffs to the lower-population alliance on a campaign, but we already have something similar with the keeps.

    Theres a cap on how many of a team can join a campaign at a time. I really don't understand what OP expects, that doesn't *** off every single pvper.

    If you're team loses campaign after campaign either get a team or move on. There are several campaigns to choose from, and I really doubt a color would be loosing them all.

    Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down

    It happens man. There were a few weeks yellow came on during peak hours and would gate both teams. Try a different time? Sometimes a color just isn't good in a campaign, you just have to cut your losses. Getting mad on the forums usually doesn't go anywhere.
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down

    There’s a lesson people learn from typical team sports that doesn’t get transferred to online pvp games: helping the other player up after they’ve been knocked down. Sportsmanship.
    Xbox NA
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.

    this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?

    only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
    now that we have more managable numbers they scrapped the thing, kinda dumb really

    Look, I live for alliance loyalty. I only play red. But complaining about one side being too large gets nothing done. People are free to choose their alliance and it would be unfair of Zeni to force people onto a side they didn't choose. The only way I could think to give an underdog some help would be buffs to the lower-population alliance on a campaign, but we already have something similar with the keeps.

    Theres a cap on how many of a team can join a campaign at a time. I really don't understand what OP expects, that doesn't *** off every single pvper.

    If you're team loses campaign after campaign either get a team or move on. There are several campaigns to choose from, and I really doubt a color would be loosing them all.

    Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down

    It happens man. There were a few weeks yellow came on during peak hours and would gate both teams. Try a different time? Sometimes a color just isn't good in a campaign, you just have to cut your losses. Getting mad on the forums usually doesn't go anywhere.

    Not getting mad as I'm not the op just makes me sad that they can't figure out that they will get less ap as less keeps and players to kill and take , but if players want to kill off PvP then this attuide will do it
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zer04 wrote: »
    Reverb wrote: »
    It's not DC or EPs fault that there is no AD presence on your server, and those factions should not be punished with a campaign lockout because of low yellow pop. That is a great way to discourage everyone from ESO PvP.

    The solution is within your hands. I speak from experience when I acknowledge that it sucks to be badly outnumbered, to not even be able to take back your tri-keeps without being zerged down by huge numbers. DC on na PC lived like that for a long time before the pendulum swung (too far) in our direction. The answer is to rally your own side, not to ask Zeni to oppress your enemies.

    Create or join strong guilds committed to bringing glory to the Dominion in the face of adversity. Recruit from pve zones and host PvP trainings for them. Run with coordinated groups, have fun, and build loyalty. The more those things happen, the more your numbers will build.

    This a tail wagging the dog solution, it’s not my job to fix inherent problems in the game. I am part of the biggest guild and we can’t compete with this type of imbalance. This is talking about making the game playable , not oppressing anyone.

    Disagree. This is not Zeni’s problem to fix. This is a player’s war, not a scripted encounter. An alliance that can’t rally their troops, and faces huge opposition needs to accept their inevitable defeat, not cry to mommy to punish the winners for having people willing to fight.

    However, Scoring and AP gains fall solidly into Zeni’s realm as game mechanics. U18 will radically alter AP gains, and hopefully discourage so much PvDoor, which might help population imbalance.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Zer04
    Bars don't mean anything, we had 3 bars blue while others had 2 and DC was still getting decimated (primarily because a lot were in towns getting levels). If you wanna make the map move then lead from in front by giving out strats or making a group.

    I do it all the time so it shouldn't be difficult for you p.s I do it as a solo player. I state in zone chat that we need to cap X so someone should come cap it with me & like minded individuals will follow. When you get that cap others notice and slowly you build up a force.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Hurtfan
    Hurtfan
    ✭✭✭✭✭
    Hurtfan wrote: »
    Be nice if it was perfectly balanced population wise. But small groups can still do a lot of damage, even take keeps. Just have to be quick about it.

    Lol if that was only true

    It's called a ram and pact ballistas...at least 2 ballistas per person. Even people on the ram can do both simultaneously, at least 2 ballistas, and sometimes 3 can be set up from the same people that are on the ram. No fire ballistas nOObs :P

    If I'm not in a large group, I do this pretty much every day since EP is out-numbered, Vivec, PS4.
    For the Pact!
    Keyboard not found, press any key to continue
  • Inarre
    Inarre
    ✭✭✭✭✭
    I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Inarre wrote: »
    I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.

    Other servers why would I want to go to another server and grind up a character, not a real solution
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cryptical wrote: »
    Karm1cOne wrote: »
    Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.

    As in, if you are one bar lower then AP gains are increased by 50%. If you are two bars outnumbered then it’s a 100% increase, giving you double xp for whatever you’re doing. If three bars outnumbered, you get triple AP.

    That would incentivize entering a campaign owned by an enemy.

    We all see how the pvp campaigns fill up with people who don’t do alliance war when double AP or double telvar kicks in. If someone logs in and sees that there’s a double AP situation going on for a limited time, some people are going to join based on that alone.

    If you’ve more than one color on a campaign, you would be rewarded for logging out of the character that is mobbing the map and coming back on another alliance. The phrase is “target rich environment”.

    There’s already a slippery slope mechanic in place that makes it harder to fight if the other colors have your scrolls. An AP multiplier on the underpopulated alliance would be a draw to make it worthwhile beyond the usual pvp crowd.

    PvP events fill up during events because those events are short. People who don't like PvP come in to take advantage and finally get Caltrops or Vigor. Players know for those two weeks they are going to get double and that intices them to play.

    With your idea there really is no guarantee of double AP other than just a few short moments between when you jump into the campaign and other like mined individuals also jump in. Then once the population levels out those same individuals are going to drop out as the bonus no longer applies.
    and then the parrot said, "must be the water mines green too."
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Cryptical wrote: »
    Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down

    There’s a lesson people learn from typical team sports that doesn’t get transferred to online pvp games: helping the other player up after they’ve been knocked down. Sportsmanship.

    Its a game mode based around killing others. The whole concept is wrapped around war. Not baseball, not futbol not basketball. And even in those sports there are individuals that purposely injure opposing players as a means of strategically removing them from the equation. Its sucks but its the reality of the game mode you are participating in.

    Allowing enemy players to rez a downed enemy means one more player to fight for that keep or that resource. Its not logical to let it happen. Anyone with an ounce of PvP experience would understand why enemy rezzes on the battlefield is bad for you.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    kargen27 wrote: »
    Cryptical wrote: »
    Karm1cOne wrote: »
    Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.

    As in, if you are one bar lower then AP gains are increased by 50%. If you are two bars outnumbered then it’s a 100% increase, giving you double xp for whatever you’re doing. If three bars outnumbered, you get triple AP.

    That would incentivize entering a campaign owned by an enemy.

    We all see how the pvp campaigns fill up with people who don’t do alliance war when double AP or double telvar kicks in. If someone logs in and sees that there’s a double AP situation going on for a limited time, some people are going to join based on that alone.

    If you’ve more than one color on a campaign, you would be rewarded for logging out of the character that is mobbing the map and coming back on another alliance. The phrase is “target rich environment”.

    There’s already a slippery slope mechanic in place that makes it harder to fight if the other colors have your scrolls. An AP multiplier on the underpopulated alliance would be a draw to make it worthwhile beyond the usual pvp crowd.

    PvP events fill up during events because those events are short. People who don't like PvP come in to take advantage and finally get Caltrops or Vigor. Players know for those two weeks they are going to get double and that intices them to play.

    With your idea there really is no guarantee of double AP other than just a few short moments between when you jump into the campaign and other like mined individuals also jump in. Then once the population levels out those same individuals are going to drop out as the bonus no longer applies.

    You said it yourself, the double ap brings them in.

    So if they look at the campaign and see zero bars of their alliance and two bars on another, right then they have the enticement of double ap.

    The problem with anything like this is the feast/famine highs and lows. During the 2 week event there is a feast going on, causing you to have wait queues of 250plus just to get in. Then after the event I hear all the comments over it becoming a ghost town where a team of 3 takes a chunk of the map before seeing one opposing player.

    An incentive that smooths out that low point by drawing people in the ‘off season’ can only help you dedicated cyrodiil dwellers. Those who are only there to grind out vigor and caltrops are more likely to have already acquired that during the off season, so will not be in the queue during the event, reducing those long lines. And being able to go do pvp in many shorter sessions rather than one white knuckle crowded time limited event may be more likely to gain you a longer-lasting participant.
    Xbox NA
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cryptical wrote: »
    Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down

    There’s a lesson people learn from typical team sports that doesn’t get transferred to online pvp games: helping the other player up after they’ve been knocked down. Sportsmanship.

    Its a game mode based around killing others. The whole concept is wrapped around war. Not baseball, not futbol not basketball. And even in those sports there are individuals that purposely injure opposing players as a means of strategically removing them from the equation. Its sucks but its the reality of the game mode you are participating in.

    Allowing enemy players to rez a downed enemy means one more player to fight for that keep or that resource. Its not logical to let it happen. Anyone with an ounce of PvP experience would understand why enemy rezzes on the battlefield is bad for you.

    This kind of depends on your goals and strategies. I've been in some epic gate or bridge battles where both (sometimes all three) sides allow the others to keep camps up and will withdraw allowing for res's to take place. Allows for longer lasting and more fun battles. King of the hill near Chalman whoever holds the keep will often retreat and let players res so they can run up and wipe them out all over again.
    If your trying to flip the map and/or crown an emperor then yeah you wanna burn camps and keep the res's to a minimum. Rolling back through a group as they are trying to res is good strategy here. I know some players have builds designed specifically for quick res during battle and those can sometimes turn how the fight is going. So yeah when it comes to controlling the map you want to stop the res'ing where the battle is taking place, but probably don't care about a few player here and there as you make your way between keeps.

    And in reply to a few other posts, every faction at one time or another will swear that the other two are joining together to fight them and/or can only compete if they have huge numbers.
    and then the parrot said, "must be the water mines green too."
  • Inarre
    Inarre
    ✭✭✭✭✭
    Inarre wrote: »
    I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.

    Other servers why would I want to go to another server and grind up a character, not a real solution

    Youre new to the game aren't you?

    You do not have to make a new character to go to another server.

    You actually can home one and guest one, so you can play in two servers at once on one character.

    To join a new server other than your homed and guested server you must choose one to abandon and join a new one after specified time has passed.
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Inarre wrote: »
    Inarre wrote: »
    I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.

    Other servers why would I want to go to another server and grind up a character, not a real solution

    Youre new to the game aren't you?

    You do not have to make a new character to go to another server.

    You actually can home one and guest one, so you can play in two servers at once on one character.

    To join a new server other than your homed and guested server you must choose one to abandon and join a new one after specified time has passed.

    You mean campaign. To join a new campaign means abandoning another. Switching servers is moving between NA and EU, and that means grinding up a whole new character from start.

    Campaigns have names - vivec, Kyne, Sotha Sil etc.
    Xbox NA
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    Hurtfan wrote: »
    Be nice if it was perfectly balanced population wise. But small groups can still do a lot of damage, even take keeps. Just have to be quick about it.

    Lol if that was only true

    It is true.

    Several small groups in different parts of the map works.

    6 on a ram, three ballistas up can take a keep pretty fast.
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Inarre wrote: »
    Inarre wrote: »
    I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.

    Other servers why would I want to go to another server and grind up a character, not a real solution

    Youre new to the game aren't you?

    You do not have to make a new character to go to another server.

    You actually can home one and guest one, so you can play in two servers at once on one character.

    To join a new server other than your homed and guested server you must choose one to abandon and join a new one after specified time has passed.

    Campaign then not server if people where to write it correctly
Sign In or Register to comment.