GimpyPorcupine wrote: »Attack where the enemy is weakest. The zerg isn't everywhere.
If you want equal numbers, go to battlegrounds.
KingYogi415 wrote: »Do you understand what WvW entails?
Even in an empty server you will cry when a group of 10 kills you.
L2P!
Korah_Eaglecry wrote: »Pink_Violinz wrote: »Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.
Well actually there is , you can put limits on certain sides so it isn’t imbalanced.
Maybe you should retitle this thread "How Id like to kill Large Scale PvP by chasing off every PvPer"
itscompton wrote: »Korah_Eaglecry wrote: »Pink_Violinz wrote: »Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.
Well actually there is , you can put limits on certain sides so it isn’t imbalanced.
Maybe you should retitle this thread "How Id like to kill Large Scale PvP by chasing off every PvPer"
I guess some people are scared of not being able to hide behind a mob 20X bigger than their opposition.
White wabbit wrote: »Population unbalance is a massive issue and is why PvP is unplayable, small play groups can't play when it's like this bug for really doesn't care to try and fix this part of the game
Pink_Violinz wrote: »Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.
Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.
Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.
@Karm1cOne That will only make nightcapping even more effective. But perhaps that is a small price to pay... Sounds interesting though.
White wabbit wrote: »Population unbalance is a massive issue and is why PvP is unplayable, small play groups can't play when it's like this bug for really doesn't care to try and fix this part of the game
How long before people realize that ZOS can't effect a lot of changes in the PvP world. It's PLAYER vs PLAYER...
ZOS is responsible for the ENVIRONMENT (That's the "E" in PvE....)
Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.
Pink_Violinz wrote: »Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.
this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?
only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
now that we have more managable numbers they scrapped the thing, kinda dumb really
Pink_Violinz wrote: »Pink_Violinz wrote: »Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.
this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?
only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
now that we have more managable numbers they scrapped the thing, kinda dumb really
Look, I live for alliance loyalty. I only play red. But complaining about one side being too large gets nothing done. People are free to choose their alliance and it would be unfair of Zeni to force people onto a side they didn't choose. The only way I could think to give an underdog some help would be buffs to the lower-population alliance on a campaign, but we already have something similar with the keeps.
Theres a cap on how many of a team can join a campaign at a time. I really don't understand what OP expects, that doesn't *** off every single pvper.
If you're team loses campaign after campaign either get a team or move on. There are several campaigns to choose from, and I really doubt a color would be loosing them all.
White wabbit wrote: »Pink_Violinz wrote: »Pink_Violinz wrote: »Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.
this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?
only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
now that we have more managable numbers they scrapped the thing, kinda dumb really
Look, I live for alliance loyalty. I only play red. But complaining about one side being too large gets nothing done. People are free to choose their alliance and it would be unfair of Zeni to force people onto a side they didn't choose. The only way I could think to give an underdog some help would be buffs to the lower-population alliance on a campaign, but we already have something similar with the keeps.
Theres a cap on how many of a team can join a campaign at a time. I really don't understand what OP expects, that doesn't *** off every single pvper.
If you're team loses campaign after campaign either get a team or move on. There are several campaigns to choose from, and I really doubt a color would be loosing them all.
Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down
White wabbit wrote: »Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down
Pink_Violinz wrote: »White wabbit wrote: »Pink_Violinz wrote: »Pink_Violinz wrote: »Go to a different campaign or get a new alliance. People are totally free to choose their color and theres nothing Zeni can do about that.
this kind of thinking is why faction loyalty got shafted, which oddly enough skewed servers even more, after all, why play on the side thats losing when you can log in a char with the winning faction?
only reason faction loyalty had one sided camps way back in the day because we had to damn many of the things.
now that we have more managable numbers they scrapped the thing, kinda dumb really
Look, I live for alliance loyalty. I only play red. But complaining about one side being too large gets nothing done. People are free to choose their alliance and it would be unfair of Zeni to force people onto a side they didn't choose. The only way I could think to give an underdog some help would be buffs to the lower-population alliance on a campaign, but we already have something similar with the keeps.
Theres a cap on how many of a team can join a campaign at a time. I really don't understand what OP expects, that doesn't *** off every single pvper.
If you're team loses campaign after campaign either get a team or move on. There are several campaigns to choose from, and I really doubt a color would be loosing them all.
Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down
It happens man. There were a few weeks yellow came on during peak hours and would gate both teams. Try a different time? Sometimes a color just isn't good in a campaign, you just have to cut your losses. Getting mad on the forums usually doesn't go anywhere.
It's not DC or EPs fault that there is no AD presence on your server, and those factions should not be punished with a campaign lockout because of low yellow pop. That is a great way to discourage everyone from ESO PvP.
The solution is within your hands. I speak from experience when I acknowledge that it sucks to be badly outnumbered, to not even be able to take back your tri-keeps without being zerged down by huge numbers. DC on na PC lived like that for a long time before the pendulum swung (too far) in our direction. The answer is to rally your own side, not to ask Zeni to oppress your enemies.
Create or join strong guilds committed to bringing glory to the Dominion in the face of adversity. Recruit from pve zones and host PvP trainings for them. Run with coordinated groups, have fun, and build loyalty. The more those things happen, the more your numbers will build.
This a tail wagging the dog solution, it’s not my job to fix inherent problems in the game. I am part of the biggest guild and we can’t compete with this type of imbalance. This is talking about making the game playable , not oppressing anyone.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
White wabbit wrote: »
I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.
Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.
As in, if you are one bar lower then AP gains are increased by 50%. If you are two bars outnumbered then it’s a 100% increase, giving you double xp for whatever you’re doing. If three bars outnumbered, you get triple AP.
That would incentivize entering a campaign owned by an enemy.
We all see how the pvp campaigns fill up with people who don’t do alliance war when double AP or double telvar kicks in. If someone logs in and sees that there’s a double AP situation going on for a limited time, some people are going to join based on that alone.
If you’ve more than one color on a campaign, you would be rewarded for logging out of the character that is mobbing the map and coming back on another alliance. The phrase is “target rich environment”.
There’s already a slippery slope mechanic in place that makes it harder to fight if the other colors have your scrolls. An AP multiplier on the underpopulated alliance would be a draw to make it worthwhile beyond the usual pvp crowd.
White wabbit wrote: »Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down
There’s a lesson people learn from typical team sports that doesn’t get transferred to online pvp games: helping the other player up after they’ve been knocked down. Sportsmanship.
Simple solution. Increase ap gains for each bar of pop lower than full. The pops will balance themselves.
As in, if you are one bar lower then AP gains are increased by 50%. If you are two bars outnumbered then it’s a 100% increase, giving you double xp for whatever you’re doing. If three bars outnumbered, you get triple AP.
That would incentivize entering a campaign owned by an enemy.
We all see how the pvp campaigns fill up with people who don’t do alliance war when double AP or double telvar kicks in. If someone logs in and sees that there’s a double AP situation going on for a limited time, some people are going to join based on that alone.
If you’ve more than one color on a campaign, you would be rewarded for logging out of the character that is mobbing the map and coming back on another alliance. The phrase is “target rich environment”.
There’s already a slippery slope mechanic in place that makes it harder to fight if the other colors have your scrolls. An AP multiplier on the underpopulated alliance would be a draw to make it worthwhile beyond the usual pvp crowd.
PvP events fill up during events because those events are short. People who don't like PvP come in to take advantage and finally get Caltrops or Vigor. Players know for those two weeks they are going to get double and that intices them to play.
With your idea there really is no guarantee of double AP other than just a few short moments between when you jump into the campaign and other like mined individuals also jump in. Then once the population levels out those same individuals are going to drop out as the bonus no longer applies.
Korah_Eaglecry wrote: »White wabbit wrote: »Guess your not on Eu as really only one campaign and you can go in there and there and the whole map is served down and camping at gates, the population balances are the biggest issue on xbox can't even step near a res without 30 plus players zerging you down
There’s a lesson people learn from typical team sports that doesn’t get transferred to online pvp games: helping the other player up after they’ve been knocked down. Sportsmanship.
Its a game mode based around killing others. The whole concept is wrapped around war. Not baseball, not futbol not basketball. And even in those sports there are individuals that purposely injure opposing players as a means of strategically removing them from the equation. Its sucks but its the reality of the game mode you are participating in.
Allowing enemy players to rez a downed enemy means one more player to fight for that keep or that resource. Its not logical to let it happen. Anyone with an ounce of PvP experience would understand why enemy rezzes on the battlefield is bad for you.
White wabbit wrote: »I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.
Other servers why would I want to go to another server and grind up a character, not a real solution
White wabbit wrote: »I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.
Other servers why would I want to go to another server and grind up a character, not a real solution
Youre new to the game aren't you?
You do not have to make a new character to go to another server.
You actually can home one and guest one, so you can play in two servers at once on one character.
To join a new server other than your homed and guested server you must choose one to abandon and join a new one after specified time has passed.
White wabbit wrote: »
White wabbit wrote: »I think that depends on server and time of day. When and where I play usually it's the opposite of what you say for population saturation. Look at the pops of some of the other servers and go play where you have more population if you are tired of getting zerged. Unfortunately population won't be balanced as long as we have several choices of servers because a lot of people go where they have more population.
Other servers why would I want to go to another server and grind up a character, not a real solution
Youre new to the game aren't you?
You do not have to make a new character to go to another server.
You actually can home one and guest one, so you can play in two servers at once on one character.
To join a new server other than your homed and guested server you must choose one to abandon and join a new one after specified time has passed.