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~ One Tamriel Immersion ~

drkfrontiers
drkfrontiers
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I have noticed a few threads on the forum in regards to how some of the zones, and game play, and features lack replayability, and I would like to discuss some ideas which could be used to build an immersive experience.

This is going to be a fairly long thread so I will breakdown each component/ idea into its own reply.
Edited by drkfrontiers on May 7, 2018 9:59AM
"One must still have chaos in oneself to be able to give birth to a dancing star."
~ Friedrich Nietzsche
  • drkfrontiers
    drkfrontiers
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    Quest givers

    These world characters could add a significant amount of secondary quests to zones. The nature of Quest givers would be that they are coded to follow a daily routine based on their class. E.g. A swordsman would start their day at the keep working at the forge, then after a certain time go to the stable to collect their horse; they then set out on a patrol first of the town, then outside in the surrounding country-side.

    Players interaction with these characters could occur at any point along their path. And sometimes their responses would be simple interactions, while at other times a quest is unlock. The quest giver always will direct the player to the towns local constabulary for pickup/ completion, so there’s no fear that the players would get lost.
    Also, what could add depth to the Quest givers is that each zone has several seasonal characters which are not always around. The idea is that characters, with new stories are always popping around with different tales of new adventures they were on, and now need your help with.

    Dailies

    More dailies could be added to every zone in the game, unlocked through CP. This would encourage people to go back to older zones for a reason.

    Another way to attract people to the zones would be through means of the writ system.

    Perhaps sometimes players could be given a bonus if they hand the writ in at a specified town or location. While they could still just hand in the writ wherever they are, if they choice to visit the writ location, they could get a small +1 writ, for example.
    For extra bonus, like +5 writs, they could be asked to completed a small mission e.g. “Go fetch me 10x Mudcrab Chitin”
    The point is everything in regards to the reward is by choice, and effort – and you get people to play the game more meaningfully than by simply clicking a button.

    But, it still allows for people who just want to hand-in the writ with no extra effort or reward.
    Edited by drkfrontiers on May 7, 2018 9:42AM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • drkfrontiers
    drkfrontiers
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    Companions

    Throughout the world of Tamriel players could encounter potential Companions for hire. This could unlock a new form of merit system like the Inspiration System of Crafting.
    Each Companion would have their own backstory quest which the player can go through to immerse themselves in the life of that character.

    Additionally, each Companion grants player’s daily tasks which the player needs to completed, and on completion earn some form of merit with that Companion.
    As higher levels are unlocked, better equipment for that Comrades-in-arm & Companion can be assigned together with more challenging quests.

    Some restrictions would be that they would only be useable for overland content, not in dungeons etc., and Mages/ Wardens could not have pets spawned.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • drkfrontiers
    drkfrontiers
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    Gardner/ Miner/ Forester

    This could be a new form of NPC character which the player could purchase then assign to their home.
    The helper system would be a form of workstation where one would harvest seeds from Reagents, saplings from trees, & crystal from rock. Once assigned to the helper, they would go off and do their thing.

    After a given period the player would then have access to a harvest node like with what the survey maps provide, just from their homes!
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • drkfrontiers
    drkfrontiers
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    PvP influence in a PvE world

    It would be nice to see how the war in Cyrodiil could be learnt of within the world.
    Rumours and gossip in towns and inns for example could add depth to the player’s experience, like how NPCS comment on your many accomplishments.

    When a certain amount of Keeps and territory is captured by a faction it would trigger events against the other faction’s zones.

    These events would be known as Campaigns, a storyline based mini-quest in which the objectives, and key actors constantly change. One week they attacking a garrison town outside Wayrest, the next they’ve have breached the sewages near Auridon. The order in which these events occur, & their content could be programmed to be determined by the keeps, etc. held by the current winner. As winners, the faction that is currently winning also unlocks quests but based more on their home front during a time of war for example.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Dapper Dinosaur
    Dapper Dinosaur
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    All of this could easily have been done in one post.
  • drkfrontiers
    drkfrontiers
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    All of this could easily have been done in one post.

    Thanks I was afraid of wall-of text :pensive:
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Dapper Dinosaur
    Dapper Dinosaur
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    Splitting your post into 4 posts in a row is adding space, not removing it. A "wall of text" is when you never use the enter key to break up your formatting.
  • drkfrontiers
    drkfrontiers
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    Splitting your post into 4 posts in a row is adding space, not removing it. A "wall of text" is when you never use the enter key to break up your formatting.

    And do you think I should go with left aligned? Or justified.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • phaneub17_ESO
    phaneub17_ESO
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    Keep each bold title, but put the paragraphs into spoilers so the readers can expand or collapse each idea.
  • drkfrontiers
    drkfrontiers
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    Thanks guys - will work on my forum approach! lol you should see mah newbie skillz in dungeons!!
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
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