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Pro's and con's of crafting stations in player homes.

ghastley
ghastley
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As I see it, crafting stations have limited use in player homes, with a few exceptions.

Cons
  1. There are no writ pick-up or drop-off points there, so you need to travel for dailies anyway.
  2. Unless you have a really large home, you won't have room for a full collection of attuned stations to make sets.
  3. Now that you may need jewelry stations for each set as well, the furnishing slots available are an issue

Pros
  1. An outfit/dye station is just as useful anywhere, and a private one lets you choose the lighting conditions.
  2. Provisioning at home lets you make sure you have food before you set out.
  3. You can make room in inventory by deconstructing items you don't need before setting out to gather more.

What else am I missing, and how do you see the balance?
  • DeadlyRecluse
    DeadlyRecluse
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    1. Easy powerleveling crafting with a friend and zero interruptions (trading gear back and forth as you craft/deconstruct each others stuff)
    2. Multiple set stations in one place for master writs (only really useful in guildhalls with all/most sets)
    3. Access to Transmutation station outside of the DLC

    Just a few more pros off the top of my head.
    Thrice Empress, Forever Scrub
  • Asardes
    Asardes
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    I don't really see any pros to having crafting stations, even more so non-set ones in a home. If you have a big trade guild where people put effort, you'll have all set crafting stations in the big manor that serves as guild hall. Both of my trading guilds have this feature. As for writs I always craft in town, hold pre-crafted in bank for provisioning and alchemy since not all my chars have the multiplier passives, and also do my deconstructing in town or wherever I please after I place them in the bank. I picked a town where all of those are in close proximity. Having a house would bring me no advantage compared to the current situation so I didn't even bother buying one till now. I may buy one in the 2nd half of the year because I will need the extra storage space available in coffers.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • driosketch
    driosketch
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    Nonset stations in the home are cheap to add, and allow you to craft your furniture right there.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • DeadlyRecluse
    DeadlyRecluse
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    driosketch wrote: »
    Nonset stations in the home are cheap to add, and allow you to craft your furniture right there.

    Oh, i forgot about this one, but it's really nice. Being able to whip up a chair, test it out, and then make a full set if you like the look in context is really great.
    Thrice Empress, Forever Scrub
  • ghastley
    ghastley
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    driosketch wrote: »
    Nonset stations in the home are cheap to add, and allow you to craft your furniture right there.

    But would you then treat them as "scaffolding", and remove them after construction to free a few slots?
  • Ley
    Ley
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    Pro - Convenience.

    Con - Cost.
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  • Nestor
    Nestor
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    I can't imagine a main home without at least the basic stations.

    I have a sweet little crafting set up in my main home. No Attunables. I can go there and craft at any time, for a free travel too. All the stations are in a circle so I can decon all my swag in just a few minutes, no running around. My banker and merchant are there too, so I can do the basic things I need to. There is a WS just outside the door so I am quickly going back to where I need to. But I don't have to ever to go to a city, find the stations, wade through the crowds etc. I also don't have to wade through guild lists or friends lists and hope that someone is near a crafting center.

    I don't care about attunables, I have access to enough houses that have all the stations, and I can get to any special crafting station in the game.


    Edited by Nestor on May 3, 2018 1:51PM
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  • Sparr0w
    Sparr0w
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    Allows people without DLC to have access to sets, saves you from running all over the map on a squishy crafter just to craft sets, easy and quick deconstructing, free travel from anywhere.
    @Sparr0w so I get the notification
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  • ghastley
    ghastley
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    Supplemental question: If I have access to all attuned stations at a guild-mate's home, are there still reasons for plain ones at home?

    I've seen a few replies that think so, and a few that don't.
  • Nestor
    Nestor
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    Yea, I can get to my house quicker than anyone elses to decon, make foods, potions etc. I don't have time to open up the guild roster, find the person who has the home, travel to it, run all over their large property to do my basic crafting.

    Really not sure what the purpose of this thread is. Either you want Crafting Stations in your Home, or you don't.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ghastley
    ghastley
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    Nestor wrote: »
    Yea, I can get to my house quicker than anyone elses to decon, make foods, potions etc. I don't have time to open up the guild roster, find the person who has the home, travel to it, run all over their large property to do my basic crafting.

    Really not sure what the purpose of this thread is. Either you want Crafting Stations in your Home, or you don't.

    I was hoping for things like "the equipment ones are, but consumables aren't" (or vice-versa) or "only if you have a nearby wayshrine". I'm wavering because furnishing slots are limited, and these are the borderline items. Any considerations I haven't thought of will help make my decisions. They probably won't be the same for all homes, either, so advice on whether each alt's home needs one, or just one between the whole crew would be useful. And a discussion will help others making the same decisions.
  • driosketch
    driosketch
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    ghastley wrote: »
    driosketch wrote: »
    Nonset stations in the home are cheap to add, and allow you to craft your furniture right there.

    But would you then treat them as "scaffolding", and remove them after construction to free a few slots?

    I'll let you know if I ever finish.

    I was at 600/600 slots filled, including the stations. Then the events happened and I got a plan for a bigger nicer table. So I packed up some bread so I could check how the table looked. It fit great so I replaced the 6 table setup I had, wood working, and added some more dishware, blacksmith, so now I'm at 598/600. I also replaced a desk chair, clothing, for a more ornate one. I leave them there, the craft stations, as they are part of my decor. It would be a pain having to pick one up and put another down every time I wanted to update my house.
    Edited by driosketch on May 3, 2018 3:09PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Nestor
    Nestor
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    ghastley wrote: »
    I was hoping for things like "the equipment ones are, but consumables aren't" (or vice-versa) or "only if you have a nearby wayshrine". I'm wavering because furnishing slots are limited, and these are the borderline items. Any considerations I haven't thought of will help make my decisions. They probably won't be the same for all homes, either, so advice on whether each alt's home needs one, or just one between the whole crew would be useful. And a discussion will help others making the same decisions.

    Its 7 slots for a complete crafting set up including a Dye/Outfit Station. 8 slots if your going to have a Transmute Station. Give up a few plants or cups and saucers.



    Edited by Nestor on May 3, 2018 3:49PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    ghastley wrote: »
    driosketch wrote: »
    Nonset stations in the home are cheap to add, and allow you to craft your furniture right there.

    But would you then treat them as "scaffolding", and remove them after construction to free a few slots?

    I set up a workshop in the basement of my house, so the stations serve as decor also.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Pheefs
    Pheefs
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    Convenient for research, also I can go home to deconstruct...
    & they look good too!

    Spending a long time at the dye station & no mud or nonsense... priceless.
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  • ghastley
    ghastley
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    Pheefs wrote: »
    Spending a long time at the dye station & no mud or nonsense... priceless.

    The mud probably deserves a whole thread of its own!
  • phileunderx2
    phileunderx2
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    I use my stations all the time. great to just port back home after i'm done doing whatever and decon and refine in peace. no mudballs or annoying twilights in my face. and for decorating your homes they are a must.
  • firedrgn
    firedrgn
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    So can u craft all armor sets on one tunable station. Or do u have to have a separate tunable station for each armor set.?
  • disintegr8
    disintegr8
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    A separate station for each craft of each set. I have 8 crafting sets at home, so 8 Smith, 8 wood and 8 Cloth.

    I just don't have to wayshrine then ride to a location - just travel to my house and craft what I need.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • zaria
    zaria
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    Asardes wrote: »
    I don't really see any pros to having crafting stations, even more so non-set ones in a home. If you have a big trade guild where people put effort, you'll have all set crafting stations in the big manor that serves as guild hall. Both of my trading guilds have this feature. As for writs I always craft in town, hold pre-crafted in bank for provisioning and alchemy since not all my chars have the multiplier passives, and also do my deconstructing in town or wherever I please after I place them in the bank. I picked a town where all of those are in close proximity. Having a house would bring me no advantage compared to the current situation so I didn't even bother buying one till now. I may buy one in the 2nd half of the year because I will need the extra storage space available in coffers.
    Base crafting stations in house is very nice if you decorate as you can make stuff at need without porting out.
    its also nice if you want do deconstruct if porting to house with an bounty, or deconstruct then reorganizing storage chests.
    I do writs in rawl there I also pick up and deliver.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Wreuntzylla
    Wreuntzylla
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    ghastley wrote: »
    As I see it, crafting stations have limited use in player homes, with a few exceptions.

    Cons
    1. There are no writ pick-up or drop-off points there, so you need to travel for dailies anyway.
    2. Unless you have a really large home, you won't have room for a full collection of attuned stations to make sets.
    3. Now that you may need jewelry stations for each set as well, the furnishing slots available are an issue

    Pros
    1. An outfit/dye station is just as useful anywhere, and a private one lets you choose the lighting conditions.
    2. Provisioning at home lets you make sure you have food before you set out.
    3. You can make room in inventory by deconstructing items you don't need before setting out to gather more.

    What else am I missing, and how do you see the balance?

    You don't need a full collection of attunables. Just the ones that are the most irritating to get to.

    Having said that, I will get them all if ZoS adds moar slots.
    1. Easy powerleveling crafting with a friend and zero interruptions (trading gear back and forth as you craft/deconstruct each others stuff)
    2. Multiple set stations in one place for master writs (only really useful in guildhalls with all/most sets)
    3. Access to Transmutation station outside of the DLC

    Just a few more pros off the top of my head.

    My priority for attunables was from the start an open access and annoyance avoidance effort.

    1. Imperial City stations
    2. Quest locked stations
    A. mage guild
    B. Fighter's guild
    C. Morkuldin
    4. Pellinals
    5. Trial by fire
    6. Clever Alchemist

    Once I knock out the most annoying, I'll move to stations that are most often called for by master writs.

    To me, it makes little sense to acquire stations for people to craft sets for use. That's typically a one and done scenario, so annoying travel is less annoying.
  • Feric51
    Feric51
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    I have mine in my house for the simple reason as all my furnishings... immersion. I only ever use them for crafting furniture when decorating, and not for their gear/weapons intended purpose. But... I am a crafter at heart, and I like having my own personal workshop.

    The choice of whether they are "worth" having in your house is a decision only you can make. Mine are a necessity for both aesthetic and practical reasons, but your personal opinion may differ completely.


    Edit for misspelling.
    Edited by Feric51 on May 4, 2018 8:20PM
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


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