SilasMurder wrote: »I agree. Only time I die in pvp is to a damn dawnbreaker on vamp characters. Immovable pots to avoid the cc from the initial bust and dodge roll. If you are 1vx you got to kite them around. Yeah, it’s what pvp is atm. Only way to avoid the problem is avoid being undead. Hope you like crafting potions if that’s the route you go.
Syncronaut wrote: »If you need to sneak just use Night's Silence. (if you play stamblade)
Dawnbreaker weakness in pvp is simply not worth it.
When summerset is out you can combine it with another set (2 piece for monster set, 5 for damage set and 5 for night)
And it only needs 2 traits to research.
You can block the CC.
To counter DB you have to be proactive, if your opponent has a DBoS ready then you need to watch your health closely and not fall into dangerous levels of health OR pop an immovable pot.
Not being able to CC you shortens the burst window by a significant margin or eliminates it completely
I'm not calling for any "nerfs" or whatever. But it's starting to become really old, having like 2-3 Dawnbreakers on your death recap every time you die. A while back, it was Eye of Flame, but that stopped for whatever reason. Now it's all Dawnbreaker, with a touch of Steel Tornado. Unless I've been completely zerged down (i.e. by innumerable enemies), I can hardly remember when I actually died from something else over the last two months.
How do you best counter this ultimate? It's really fast, so you hardly have any time to react and block or try to roll dodge or whatever, suddenly you just can't move and then you're dead. It seems kind of glitched as well, the reach should be like 10 meters - but I know I've been just a couple of meters into a keep, and had some guys running down from the stairs of the back flag, suddenly I can't move and *poow*, I'm dead.
Where do you invest champion points to decrease this damage, I mean the skill itself hits for about 5-6k, and then there's usually a couple of dot ticks of an equal amount that does the job. The reach makes it kind of hard to dodge too, I know I've rolldodged forward sometimes, and seemingly successfully dodged the attack, but the problem is to even be able of having the time to do so.
Some of my toons are vampires, more specifically the nightblade ones. That's only for the sneak bonus, but it sure hits harder then. I can't imagine playing NB without vampire, the agonizing slow sneak would drive me completely nuts. LOL On my werewolves, I usually don't die because of just a couple of dawnbreakers, so the problem isn't that bad on those toons.
It's because many classes don't have a good, cheap, dmg+CC ult for PVP. Apart from Incap and Dragon Leap, the rest are completely meh.
StamSorc, Stamden, Stamplar and MagPlar use it religiously. The others maybe use Meteor or Soul Assault if they're playing a ranged build or also resort to DBoS.
Syncronaut wrote: »You can block the CC.
To counter DB you have to be proactive, if your opponent has a DBoS ready then you need to watch your health closely and not fall into dangerous levels of health OR pop an immovable pot.
Not being able to CC you shortens the burst window by a significant margin or eliminates it completely
Putting some points into cheaper rolls also works. If you are low, just roll araund them and they will miss.
(if you use a trap set -- even better)
Syncronaut wrote: »You can block the CC.
To counter DB you have to be proactive, if your opponent has a DBoS ready then you need to watch your health closely and not fall into dangerous levels of health OR pop an immovable pot.
Not being able to CC you shortens the burst window by a significant margin or eliminates it completely
Putting some points into cheaper rolls also works. If you are low, just roll araund them and they will miss.
(if you use a trap set -- even better)
You can only effectively use dodge roll to avoid a DB on console, on pc it is much easier to aim.
Also, @Raudgrani meteor is the most buggy ult in the game. I routinely have the circle render late and since Dragon Bones launched it will randomly decide to ignore block and CC anyway. Plus, if it hits a group of players only 1 has to not be blocking for them all to get CC’ed and there’s the rubber banding that occurs open world
Syncronaut wrote: »You can block the CC.
To counter DB you have to be proactive, if your opponent has a DBoS ready then you need to watch your health closely and not fall into dangerous levels of health OR pop an immovable pot.
Not being able to CC you shortens the burst window by a significant margin or eliminates it completely
Putting some points into cheaper rolls also works. If you are low, just roll araund them and they will miss.
(if you use a trap set -- even better)
You can only effectively use dodge roll to avoid a DB on console, on pc it is much easier to aim.
Also, @Raudgrani meteor is the most buggy ult in the game. I routinely have the circle render late and since Dragon Bones launched it will randomly decide to ignore block and CC anyway. Plus, if it hits a group of players only 1 has to not be blocking for them all to get CC’ed and there’s the rubber banding that occurs open world
I get that. Given the reach (10m?), I suppose it's better to roll dodge forward instead of backwards? It's a frontal cone effect I think?
the_broo11 wrote: »Syncronaut wrote: »You can block the CC.
To counter DB you have to be proactive, if your opponent has a DBoS ready then you need to watch your health closely and not fall into dangerous levels of health OR pop an immovable pot.
Not being able to CC you shortens the burst window by a significant margin or eliminates it completely
Putting some points into cheaper rolls also works. If you are low, just roll araund them and they will miss.
(if you use a trap set -- even better)
You can only effectively use dodge roll to avoid a DB on console, on pc it is much easier to aim.
Also, @Raudgrani meteor is the most buggy ult in the game. I routinely have the circle render late and since Dragon Bones launched it will randomly decide to ignore block and CC anyway. Plus, if it hits a group of players only 1 has to not be blocking for them all to get CC’ed and there’s the rubber banding that occurs open world
I get that. Given the reach (10m?), I suppose it's better to roll dodge forward instead of backwards? It's a frontal cone effect I think?
Yes (to both questions), but that touches back on the original point. Roll dodging is only beneficial if you can get out of the cone. Otherwise you're taking the full effect (no block) as you get caught mid dodge. The best bet is to try to track the timing of enemies that are using dbos, that way you know when you need to be extra defensive and avoid that CC/death.
Littlebluelizard wrote: »While I do agree DB could use a ult cost nerf(+10 or +15), you're complaining that you're dying after you took 3 ultimates on your face.
Honestly, it sounds to me like you just ran into the usual suspects.
There are certain groups on our server that will only ult dump DBs and do little else. After a while playing and memorizing their names, you should see the multiple Dawnbreakers coming. Just try to stay away from ally clusters and you should avoid most DBs.
When it gets to small fights, just predict the DB hit based on your ult generation since the last one. It shouldn't kill you, and that is important, as long as you didn't let your guard drop and got too offensive when it dropped!
But I agree, Dawnbreaker is leagues above 90% of all ultimates.
Oreyn_Bearclaw wrote: »Unless I've been completely zerged down (i.e. by innumerable enemies), I can hardly remember when I actually died from something else over the last two months.
Funny, I usually find that is in fact when I see my death recap covered in dawnbreakers.
Since they removed AOE caps, you have seen a lot of Raid (zerg) DPS go towards stamina. Stam warden for example has great survival, great burst, and with Steel Tornado, great AOE. Stam players have actually pulled ahead of bomblades for raw damage in terms of zerg DPS.
If you got hit by 3 dawnbreakers, you were in a bad spot. Sometimes that happens, but If three people dump their ult on you at the same time (dawnbreaker or other), you are probably going to die, and you were probably over extended.
Oreyn_Bearclaw wrote: »Unless I've been completely zerged down (i.e. by innumerable enemies), I can hardly remember when I actually died from something else over the last two months.
Funny, I usually find that is in fact when I see my death recap covered in dawnbreakers.
Since they removed AOE caps, you have seen a lot of Raid (zerg) DPS go towards stamina. Stam warden for example has great survival, great burst, and with Steel Tornado, great AOE. Stam players have actually pulled ahead of bomblades for raw damage in terms of zerg DPS.
If you got hit by 3 dawnbreakers, you were in a bad spot. Sometimes that happens, but If three people dump their ult on you at the same time (dawnbreaker or other), you are probably going to die, and you were probably over extended.
No stam spec is superior to mageblade as raid damage, in a vacuum. As long as vicious death is magika only bomb blade is simply more efficient and effective. Plus it has a larger aoe range making your burst less likely to be mitigated by spreading
Oreyn_Bearclaw wrote: »Unless I've been completely zerged down (i.e. by innumerable enemies), I can hardly remember when I actually died from something else over the last two months.
Funny, I usually find that is in fact when I see my death recap covered in dawnbreakers.
Since they removed AOE caps, you have seen a lot of Raid (zerg) DPS go towards stamina. Stam warden for example has great survival, great burst, and with Steel Tornado, great AOE. Stam players have actually pulled ahead of bomblades for raw damage in terms of zerg DPS.
If you got hit by 3 dawnbreakers, you were in a bad spot. Sometimes that happens, but If three people dump their ult on you at the same time (dawnbreaker or other), you are probably going to die, and you were probably over extended.