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Updated my magsorc build. Whatcha all think

ReverseVenom
ReverseVenom
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http://en.uesp.net/wiki/Special:EsoBuildData?id=59327

I've kept the gear levels at what I have now instead of golding everything out on the simulator but... yeah. Thoughts?
Nerf mudcrabs
  • Aedaryl
    Aedaryl
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    It's epic *** sorry.

    Low mag regen, low stam regen, low spell damage.

    Think more about it.
  • Waffennacht
    Waffennacht
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    For pre Summerset, solid
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ForsakenSin
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    Sorry OP i don't know what kind of build you were building there i was expecting something like 60k magica or 5k spell damage something WOW.

    Where to start , magica is not the greatest spell critical way too low , as @Aedaryl stated "Low mag regen, low stam regen, low spell damage."

    As i mentioned i don't understand what is the purpose of this build ?

    Also i noticed you don't have undaunted there as well , you should always try to use the 1 medium 2 heavy for undaunted passive and then 5 piece light.
    Edited by ForsakenSin on May 1, 2018 11:05PM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • ShadowMonarch
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    Looks like lich for recovery and spinner for damage,

    Spinner is kinda a double edged sword cause the pen doesn't help you at all vs shields.
  • ReverseVenom
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    Well Lich is for recovery, when it procs I have 3k magicka regen and I don't have any problem sustaining with it so... Some advice might be more helpful instead of everyone just telling me it sucks but if y'all need to get your *** fix for the day go off I guess
    Nerf mudcrabs
  • ReverseVenom
    ReverseVenom
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    Looks like lich for recovery and spinner for damage,

    Spinner is kinda a double edged sword cause the pen doesn't help you at all vs shields.

    Yeah I took that into account with spinners, I liked the max mag bonus's and figured I could lack a bit in the errosion CP with the 5pc. What other dmg set would you recommend?
    Nerf mudcrabs
  • ForsakenSin
    ForsakenSin
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    Well Lich is for recovery, when it procs I have 3k magicka regen and I don't have any problem sustaining with it so... Some advice might be more helpful instead of everyone just telling me it sucks but if y'all need to get your *** fix for the day go off I guess


    OP there is no need to get aggressive and disrespectful if you didn't notice the comments were only placed due to the lack of information you have provided.

    In future write everything down.

    You should of told us that in the first part you were going for max regent and penetration and its for PVP build instead of just going " here tell me what you think" so we all had to guess wtf is this ? for pvp for pve ? for VDSA for trials ? for VMSA?
    And then when we pointed out the flaws in the build you took offense to it.

    Edited by ForsakenSin on May 1, 2018 11:28PM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • mikegundy
    mikegundy
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    Change Ice Comet to Shooting Star. Get a weapon/spell dmg glyph on your backbar and a Disease glyph on your frontbar. Would also recommend swapping mundus to atro, 1600 is low even if you use lich.
    Gundysorc - AR50

    GM of Hysteria
  • ReverseVenom
    ReverseVenom
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    Well Lich is for recovery, when it procs I have 3k magicka regen and I don't have any problem sustaining with it so... Some advice might be more helpful instead of everyone just telling me it sucks but if y'all need to get your *** fix for the day go off I guess


    OP there is no need to get aggressive and disrespectful if you didn't notice the comments were only placed due to the lack of information you have provided.

    In future write everything down.

    You should of told us that in the first part you were going for max regent and penetration and its for PVP build instead of just going " here tell me what you think" so we all had to guess wtf is this ? for pvp for pve ? for VDSA for trials ? for VMSA?
    And then when we pointed out the flaws in the build you took offense to it.
    @ForsakenSin
    Well I mean the first thing I read was "its epic ass sorry" so that didn't set it up well. I posted it in the PvP section but I guess I should specify more, I don't know if you guys could highlight the pieces or not to see what sets. Sorry

    How would you go about improving the max magicka besides what I've done. I tried to leave some spots for stam for cc breaking
    Edited by ReverseVenom on May 1, 2018 11:36PM
    Nerf mudcrabs
  • ReverseVenom
    ReverseVenom
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    mikegundy wrote: »
    Change Ice Comet to Shooting Star. Get a weapon/spell dmg glyph on your backbar and a Disease glyph on your frontbar. Would also recommend swapping mundus to atro, 1600 is low even if you use lich.

    Okay, If I switch to atro I'll lose some max mag. Others have pointed out that is low too. how could I balance those out?
    Nerf mudcrabs
  • ForsakenSin
    ForsakenSin
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    Np OP, just in future be more specific :)

    You can do the undaunted passive and then place one heavy helmet and one shoulder in medium to get 6% increase in your stats, for more magica you can slot inner light on your bar. me personally i would go helmet and should do Domihaus for the aoe ring and 200 Spell damage as well.

    As this is a PVP build and im not the best pvp player to give advice i will leave this to more professional pvp player good luck Op.
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • ReverseVenom
    ReverseVenom
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    Np OP, just in future be more specific :)

    You can do the undaunted passive and then place one heavy helmet and one shoulder in medium to get 6% increase in your stats, for more magica you can slot inner light on your bar. me personally i would go helmet and should do Domihaus for the aoe ring and 200 Spell damage as well.

    As this is a PVP build and im not the best pvp player to give advice i will leave this to more professional pvp player good luck Op.

    Thank you
    Nerf mudcrabs
  • Lexxypwns
    Lexxypwns
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    So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).

    Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).
    Edited by Lexxypwns on May 2, 2018 12:42AM
  • KRBMMO
    KRBMMO
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    Maybe post some video clips and we can see how it works.
  • bardx86
    bardx86
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    Lexxypwns wrote: »
    So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).

    Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).

    Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.
  • ReverseVenom
    ReverseVenom
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    Lexxypwns wrote: »
    So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).

    Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).

    interesting. I don't have a masters inferno staff so would another 1pc monster set (like shadowrend for regen) work with shackle/lich combo?

    @Lexxypwns
    Nerf mudcrabs
  • ReverseVenom
    ReverseVenom
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    bardx86 wrote: »
    Lexxypwns wrote: »
    So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).

    Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).

    Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.

    I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k
    Nerf mudcrabs
  • bardx86
    bardx86
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    bardx86 wrote: »
    Lexxypwns wrote: »
    So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).

    Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).

    Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.

    I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k

    Ive test just about every build vs a test dummy. Shackle/spinner is actually the best as far as damage goes but stamina is too low for open PVP. Spinner/lich is second and shackle/lich is in third. It comes down to play style, I run out of stam more with spinner/lich. If you use dark conversion, which you should, sustain is much better with shackle/lich as you are using 2 bars or regen mag/stam. Imo the damage isn't enough over the regen of shackles, I personally stay in fights longer. Last friday i was 271 kills to 30 deaths with shackles/lich.
    Edited by bardx86 on May 2, 2018 2:23AM
  • Biro123
    Biro123
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    Bah.. Was obvious to me its a PVP build - being in the PVP forum section and all..

    Its a fairly solid setup - pretty standard, tbf.. Was meta once upon a time - still decent enough now.

    For more mag/crit, I'd suggest trying to fit inner light on your front bar - and as others have suggested 5/1/1 for full undaunted mettle.

    ofc. running inner light means sacrificing something else... I would suggest (for non-group play) dropping negate for overload and running surge on the overload bar so you can drop degeneration. - or getting major sorcery from pots (and still dropping degeneration).
    Oh, and move runecage to your back-bar. It seems to work better with swap-cancelling.
    Minalan owes me a beer.

    PC EU Megaserver
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    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • ToRelax
    ToRelax
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    Pretty terrible tbh. Nothing special but then some things that really pull the build down.

    - You have no stamina sustain. Dead. Get at least one stam regen bonus or similar along with regen and cost modifiers in CP.

    - I'd much rather use a full monster set or master staff.

    - Change Infused on destro staff to Nirnhoned or Sharpened. You just used a 5 pc set on penetration and then threw what you already had on a weapon trait out the window!

    - On that note, Spinner isn't very good because it only buffs your offense and not against shields. Defensive/regen/hybrid sets generally scale better and since that's what you're missing most, I'd suggest you get one of those.

    - Your armor traits... no, no, no. I'd use Impen, especially after Summerset. If you don't want to, I'd at least replace the divines and Infused with well-fitted or even invigorating.

    - Why do you run Degeneration over Surge? I don't see you making good use of Empower there.

    - What do you use Negate for? If this is a group build, some more information about the group would help because that's kind of important when setting up skills. If not, this isn't a very good use for that ultimate slot as you could use resto ult for survivability, overload for more skill slots or atronach for a more defensive/offensive mix. You lack AoE skills to make Negate particularly viable.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Biro123
    Biro123
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    ToRelax wrote: »
    Pretty terrible tbh. Nothing special but then some things that really pull the build down.

    - You have no stamina sustain. Dead. Get at least one stam regen bonus or similar along with regen and cost modifiers in CP.

    - I'd much rather use a full monster set or master staff.

    - Change Infused on destro staff to Nirnhoned or Sharpened. You just used a 5 pc set on penetration and then threw what you already had on a weapon trait out the window!

    - On that note, Spinner isn't very good because it only buffs your offense and not against shields. Defensive/regen/hybrid sets generally scale better and since that's what you're missing most, I'd suggest you get one of those.

    - Your armor traits... no, no, no. I'd use Impen, especially after Summerset. If you don't want to, I'd at least replace the divines and Infused with well-fitted or even invigorating.

    - Why do you run Degeneration over Surge? I don't see you making good use of Empower there.

    - What do you use Negate for? If this is a group build, some more information about the group would help because that's kind of important when setting up skills. If not, this isn't a very good use for that ultimate slot as you could use resto ult for survivability, overload for more skill slots or atronach for a more defensive/offensive mix. You lack AoE skills to make Negate particularly viable.

    I think you're being a little harsh.

    You only really need more stamina recov if you want it to be able to 1vX. It should be fine otherwise. Basically, if you die due to running out of stam, you either need more recov or cost reduction - or are using too much of it. If you're dying with plenty of stam left - you don't need more. Only each individual player can really judge that based on how they play. That said, I have different builds for different purposes. Many do have that extra bit of stam recov built in (either from shackle or bloodspawn usually). Some don't - and they are fine (but also have huge shields to compensate).

    I generally prefer the raw stats from 2 mis-matched sets than from a single monster set. Never really been too impressed by the magicka monster options for PVP.

    Infused isn't bad. Sharpened can be overkill with Spinners - especially when you then indicate that spinners isn't very good due to its pen..? Nirnhoned is better with 2-handers (as its bonus is %-based). Never really tried it with staff, but I understand that overall its VERY close with those 3 traits. Infused is definitely NOT wasted. I often run it with either the mag or stam recov glyph - letting me put more into base dmg stats... :-)

    Spinners is fine. It is one of the few sets that you want active on your front bar - and lose nothing when on your back bar - allowing that extra set piece. And yes, its a trade-off with pen not helping vs shielded opponents.. but it DOES help vs everyone else - probably more than any other set bonus for increasing damage. It IS decent. Its 2nd - 4th bonuses are great too. May even be meta next patch :-)
    Masters is currently BiS - if you have it. I don't and do fine with the alternatives - like spinners/necro/shackle

    I kind of agree on traits, but would leant towards well-fitted rather than impen.





    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Asardes
    Asardes
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    I run a similar build currently and use Whichmother's Potent Brew for more recovery while going full damage glyphs on jewels. I see you only have 2K spell damage. That's pretty low, mine is ~3.1K I think. I have 5/1/1 setup for max stats. I had no real issue with this build's lack of stamina recovery since I usually stay ranged. My Templar, which is more melee, uses Amber Plasm for sustain instead. I could easily swap them around if needed.

    The gear setup 5/4 Spinner's front bar with Nirnhoned inferno, 4/5 powered Lich back bar with Powered restoration staff, 2 Infernal Guardian, all impenetrable, Apprentice mundus. It's pretty solid I'd say. One thing I'll probably do next patch is go 5 Spinners, 3/5 Lich back bar and Master nirnhone infeno front bar for more damage on Clench. I ponder if going Dominahus or Kena instead of full Infernal Guardian will be better though. The 3 Lich front bar buggs me though, since the 4th piece is also magicka recovery, so I'll be losing there. So I might go with other sets as well.
    Edited by Asardes on May 2, 2018 12:03PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Biro123
    Biro123
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    I think next patch, I may try 5/3 spinners/lich front 3/5 spinners/lich back - and fit in 2 willpower (along with having 2 monster pieces)

    Among other things to try...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • ReverseVenom
    ReverseVenom
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    ToRelax wrote: »
    Pretty terrible tbh. Nothing special but then some things that really pull the build down.

    - You have no stamina sustain. Dead. Get at least one stam regen bonus or similar along with regen and cost modifiers in CP.

    - I'd much rather use a full monster set or master staff.

    - Change Infused on destro staff to Nirnhoned or Sharpened. You just used a 5 pc set on penetration and then threw what you already had on a weapon trait out the window!

    - On that note, Spinner isn't very good because it only buffs your offense and not against shields. Defensive/regen/hybrid sets generally scale better and since that's what you're missing most, I'd suggest you get one of those.

    - Your armor traits... no, no, no. I'd use Impen, especially after Summerset. If you don't want to, I'd at least replace the divines and Infused with well-fitted or even invigorating.

    - Why do you run Degeneration over Surge? I don't see you making good use of Empower there.

    - What do you use Negate for? If this is a group build, some more information about the group would help because that's kind of important when setting up skills. If not, this isn't a very good use for that ultimate slot as you could use resto ult for survivability, overload for more skill slots or atronach for a more defensive/offensive mix. You lack AoE skills to make Negate particularly viable.

    -Stam actually isn't much of a problem with the long fin pasty. I haven't died once because of running out of stam, especially with streak working through snares.

    -Don't have masters staff and I don't really like any of the monster sets for sorc. I either have to be close with grothdarr or they dodge valkyn/guardian. rather have passive max stats.

    -I'll agree here. Infused was probably stupid idea. I'll probably go nirnhoned

    -Seeing as majority of cyrodiil is stam users I don't find the sheilds to be too much of an issue. But I'll look at some other stat sets.

    -On most of my PvP characters I use impen, but with my mag sustain and shields I really don't need it. I wholly understand the importance of impen but on a magsorc I'm comfortable going for more mag. I'll look at infused though if that gives me more

    -To keep the mages guild passives/buffs on my back bar with meteor on my front and degeneration on my back. Also the heal is more reliable because my crit is low.

    I solo and group with this character. Did pretty well on both fronts last night. negate is for group play and meteor is for my own single target burst needs.

    Nerf mudcrabs
  • ReverseVenom
    ReverseVenom
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    Asardes wrote: »
    I run a similar build currently and use Whichmother's Potent Brew for more recovery while going full damage glyphs on jewels. I see you only have 2K spell damage. That's pretty low, mine is ~3.1K I think. I have 5/1/1 setup for max stats. I had no real issue with this build's lack of stamina recovery since I usually stay ranged. My Templar, which is more melee, uses Amber Plasm for sustain instead. I could easily swap them around if needed.

    The gear setup 5/4 Spinner's front bar with Nirnhoned inferno, 4/5 powered Lich back bar with Powered restoration staff, 2 Infernal Guardian, all impenetrable, Apprentice mundus. It's pretty solid I'd say. One thing I'll probably do next patch is go 5 Spinners, 3/5 Lich back bar and Master nirnhone infeno front bar for more damage on Clench. I ponder if going Dominahus or Kena instead of full Infernal Guardian will be better though. The 3 Lich front bar buggs me though, since the 4th piece is also magicka recovery, so I'll be losing there. So I might go with other sets as well.

    @Asardes
    See I would have more spell damage but I'm sacrificing it for some more stam because I do either spend my time in the middle or font lines cause I am a battlemage at heart. I also don't generally zerg surf so it's either small group play or solo which I need to make sure I have some stam to waste. The damage is still killer I find though with spinners despite the low overall spell damage
    Nerf mudcrabs
  • LeifErickson
    LeifErickson
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    This is a really good build. I don't know why everyone is saying it's bad. If you aren't looking to run a build with stam regen then this might be the best build you can get on sorc. Only thing I'd say is go nirnhoned on offensive bar weapon, add some impen in there if you are getting popped, and find a way to run harness magicka as it is super strong for both sustain and tankiness on sorc. Seriously harness is a must have in my opinion. But really this is a solid build. You can't get much better than this if at all.
  • ReverseVenom
    ReverseVenom
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    This is a really good build. I don't know why everyone is saying it's bad. If you aren't looking to run a build with stam regen then this might be the best build you can get on sorc. Only thing I'd say is go nirnhoned on offensive bar weapon, add some impen in there if you are getting popped, and find a way to run harness magicka as it is super strong for both sustain and tankiness on sorc. Seriously harness is a must have in my opinion. But really this is a solid build. You can't get much better than this if at all.

    I find that hardened ward and healing ward are enough shields, don't really feel I can trade off any skills and I don't think I'd enjoy popping three shields anyways. sounds kinda overkill especially because once you're done popping them all theres three seconds left on hardened. but thank you for the advice. I will definitely be changing the trait to nirnhoned though. Thanks!
    Nerf mudcrabs
  • Subversus
    Subversus
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    bardx86 wrote: »
    Lexxypwns wrote: »
    So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).

    Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).

    Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.

    I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k

    You should run tristat food with lich/shackle/domi, reason you run shackle over amberplasm is for the extra stats and tristat complements that. You don’t need witchmother’s drink, dark deal + lich + shackle is enough magicka sustain for open world.

    I play my Malcom build with 2 damage glyphs and 1 stam glyph, tristat food. That allows me to get to 18.4k stam and 1k stam recovery, which is MUCH more valuable on mag sorc than whatever extra mag or stam regen you’d get.

    Also drop mage mundus, it’s really bad. Either go for spell dmg or regen. I go regen. Mage mundus is reserved for high magicka setups like necro sorcs, which yours is not.
  • ReverseVenom
    ReverseVenom
    ✭✭✭
    Subversus wrote: »
    bardx86 wrote: »
    Lexxypwns wrote: »
    So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).

    Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).

    Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.

    I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k

    You should run tristat food with lich/shackle/domi, reason you run shackle over amberplasm is for the extra stats and tristat complements that. You don’t need witchmother’s drink, dark deal + lich + shackle is enough magicka sustain for open world.

    I play my Malcom build with 2 damage glyphs and 1 stam glyph, tristat food. That allows me to get to 18.4k stam and 1k stam recovery, which is MUCH more valuable on mag sorc than whatever extra mag or stam regen you’d get.

    Also drop mage mundus, it’s really bad. Either go for spell dmg or regen. I go regen. Mage mundus is reserved for high magicka setups like necro sorcs, which yours is not.

    I'll definitely check it out then
    thanks
    Nerf mudcrabs
  • LeifErickson
    LeifErickson
    ✭✭✭✭✭
    Subversus wrote: »
    bardx86 wrote: »
    Lexxypwns wrote: »
    So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).

    Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).

    Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.

    I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k

    You should run tristat food with lich/shackle/domi, reason you run shackle over amberplasm is for the extra stats and tristat complements that. You don’t need witchmother’s drink, dark deal + lich + shackle is enough magicka sustain for open world.

    I play my Malcom build with 2 damage glyphs and 1 stam glyph, tristat food. That allows me to get to 18.4k stam and 1k stam recovery, which is MUCH more valuable on mag sorc than whatever extra mag or stam regen you’d get.

    Also drop mage mundus, it’s really bad. Either go for spell dmg or regen. I go regen. Mage mundus is reserved for high magicka setups like necro sorcs, which yours is not.

    Mage mundus is really good. The difference between it and atro for me was 50 on tooltips but with mage you get bigger shields and more sustain and I have a similar pool to his.
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