ShadowMonarch wrote: »Looks like lich for recovery and spinner for damage,
Spinner is kinda a double edged sword cause the pen doesn't help you at all vs shields.
ReverseVenom wrote: »Well Lich is for recovery, when it procs I have 3k magicka regen and I don't have any problem sustaining with it so... Some advice might be more helpful instead of everyone just telling me it sucks but if y'all need to get your *** fix for the day go off I guess
@ForsakenSinForsakenSin wrote: »ReverseVenom wrote: »Well Lich is for recovery, when it procs I have 3k magicka regen and I don't have any problem sustaining with it so... Some advice might be more helpful instead of everyone just telling me it sucks but if y'all need to get your *** fix for the day go off I guess
OP there is no need to get aggressive and disrespectful if you didn't notice the comments were only placed due to the lack of information you have provided.
In future write everything down.
You should of told us that in the first part you were going for max regent and penetration and its for PVP build instead of just going " here tell me what you think" so we all had to guess wtf is this ? for pvp for pve ? for VDSA for trials ? for VMSA?
And then when we pointed out the flaws in the build you took offense to it.
Change Ice Comet to Shooting Star. Get a weapon/spell dmg glyph on your backbar and a Disease glyph on your frontbar. Would also recommend swapping mundus to atro, 1600 is low even if you use lich.
ForsakenSin wrote: »Np OP, just in future be more specific
You can do the undaunted passive and then place one heavy helmet and one shoulder in medium to get 6% increase in your stats, for more magica you can slot inner light on your bar. me personally i would go helmet and should do Domihaus for the aoe ring and 200 Spell damage as well.
As this is a PVP build and im not the best pvp player to give advice i will leave this to more professional pvp player good luck Op.
So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).
Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).
So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).
Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).
So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).
Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).
Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.
ReverseVenom wrote: »So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).
Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).
Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.
I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k
Pretty terrible tbh. Nothing special but then some things that really pull the build down.
- You have no stamina sustain. Dead. Get at least one stam regen bonus or similar along with regen and cost modifiers in CP.
- I'd much rather use a full monster set or master staff.
- Change Infused on destro staff to Nirnhoned or Sharpened. You just used a 5 pc set on penetration and then threw what you already had on a weapon trait out the window!
- On that note, Spinner isn't very good because it only buffs your offense and not against shields. Defensive/regen/hybrid sets generally scale better and since that's what you're missing most, I'd suggest you get one of those.
- Your armor traits... no, no, no. I'd use Impen, especially after Summerset. If you don't want to, I'd at least replace the divines and Infused with well-fitted or even invigorating.
- Why do you run Degeneration over Surge? I don't see you making good use of Empower there.
- What do you use Negate for? If this is a group build, some more information about the group would help because that's kind of important when setting up skills. If not, this isn't a very good use for that ultimate slot as you could use resto ult for survivability, overload for more skill slots or atronach for a more defensive/offensive mix. You lack AoE skills to make Negate particularly viable.
Pretty terrible tbh. Nothing special but then some things that really pull the build down.
- You have no stamina sustain. Dead. Get at least one stam regen bonus or similar along with regen and cost modifiers in CP.
- I'd much rather use a full monster set or master staff.
- Change Infused on destro staff to Nirnhoned or Sharpened. You just used a 5 pc set on penetration and then threw what you already had on a weapon trait out the window!
- On that note, Spinner isn't very good because it only buffs your offense and not against shields. Defensive/regen/hybrid sets generally scale better and since that's what you're missing most, I'd suggest you get one of those.
- Your armor traits... no, no, no. I'd use Impen, especially after Summerset. If you don't want to, I'd at least replace the divines and Infused with well-fitted or even invigorating.
- Why do you run Degeneration over Surge? I don't see you making good use of Empower there.
- What do you use Negate for? If this is a group build, some more information about the group would help because that's kind of important when setting up skills. If not, this isn't a very good use for that ultimate slot as you could use resto ult for survivability, overload for more skill slots or atronach for a more defensive/offensive mix. You lack AoE skills to make Negate particularly viable.
I run a similar build currently and use Whichmother's Potent Brew for more recovery while going full damage glyphs on jewels. I see you only have 2K spell damage. That's pretty low, mine is ~3.1K I think. I have 5/1/1 setup for max stats. I had no real issue with this build's lack of stamina recovery since I usually stay ranged. My Templar, which is more melee, uses Amber Plasm for sustain instead. I could easily swap them around if needed.
The gear setup 5/4 Spinner's front bar with Nirnhoned inferno, 4/5 powered Lich back bar with Powered restoration staff, 2 Infernal Guardian, all impenetrable, Apprentice mundus. It's pretty solid I'd say. One thing I'll probably do next patch is go 5 Spinners, 3/5 Lich back bar and Master nirnhone infeno front bar for more damage on Clench. I ponder if going Dominahus or Kena instead of full Infernal Guardian will be better though. The 3 Lich front bar buggs me though, since the 4th piece is also magicka recovery, so I'll be losing there. So I might go with other sets as well.
LeifErickson wrote: »This is a really good build. I don't know why everyone is saying it's bad. If you aren't looking to run a build with stam regen then this might be the best build you can get on sorc. Only thing I'd say is go nirnhoned on offensive bar weapon, add some impen in there if you are getting popped, and find a way to run harness magicka as it is super strong for both sustain and tankiness on sorc. Seriously harness is a must have in my opinion. But really this is a solid build. You can't get much better than this if at all.
ReverseVenom wrote: »So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).
Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).
Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.
I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k
ReverseVenom wrote: »So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).
Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).
Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.
I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k
You should run tristat food with lich/shackle/domi, reason you run shackle over amberplasm is for the extra stats and tristat complements that. You don’t need witchmother’s drink, dark deal + lich + shackle is enough magicka sustain for open world.
I play my Malcom build with 2 damage glyphs and 1 stam glyph, tristat food. That allows me to get to 18.4k stam and 1k stam recovery, which is MUCH more valuable on mag sorc than whatever extra mag or stam regen you’d get.
Also drop mage mundus, it’s really bad. Either go for spell dmg or regen. I go regen. Mage mundus is reserved for high magicka setups like necro sorcs, which yours is not.
ReverseVenom wrote: »So for me, I don’t like running damage sets on mag sorc. I aim for sustain and utility while being able to use damage glyphs on my jewelry(this is even stronger in Summerset than on live).
Obviously the Malcolm spec is phenomenal(5 Shackle 5 Lich 1 Domi Masters inferno).
Ive run both Malcolms and OP's. OP"s actually is more damage however I prefer Malcolms for the stamina sustain.
I just put both builds into the build editor and with the shackle/lich combo I actually lose 2k mag, 1k stam, and 1k health because i have to swap the long fin pasty for witchmothers. The magicka recovery and overall spell damage goes up but idk if the pen is actually more damaging than the 2k to the 2.5k
You should run tristat food with lich/shackle/domi, reason you run shackle over amberplasm is for the extra stats and tristat complements that. You don’t need witchmother’s drink, dark deal + lich + shackle is enough magicka sustain for open world.
I play my Malcom build with 2 damage glyphs and 1 stam glyph, tristat food. That allows me to get to 18.4k stam and 1k stam recovery, which is MUCH more valuable on mag sorc than whatever extra mag or stam regen you’d get.
Also drop mage mundus, it’s really bad. Either go for spell dmg or regen. I go regen. Mage mundus is reserved for high magicka setups like necro sorcs, which yours is not.