I got a nice solution to nirnhoned being good on armor.

sneakymitchell
sneakymitchell
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Make it give a cost reduction bonus. Let’s make it gold 3% on stamina and magicka. It will be like invigorating but slightly better for some DPS, tanks, and healers alike.

The difference with invigorating and this nirnhoned is that
Invigorating has got health recovery
Invigorating can stack with other percentages like armor, class skills, cp, and race.
NA-Xbox one- Ebonheart Pact- Nord Tank DK
PC-NA Ebonheart Pact Nord Stam Templar
  • ToRelax
    ToRelax
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    Maybe.

    I guess you just used any number to make your point, but 3% is waaaaay too much. ;)
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Heka Cain
    Heka Cain
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    NO! ZOS know what they're doing and they're having Nirn of it!
    Edited by Heka Cain on May 1, 2018 6:30AM
  • sneakymitchell
    sneakymitchell
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    ToRelax wrote: »
    Maybe.

    I guess you just used any number to make your point, but 3% is waaaaay too much. ;)

    The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.

    Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    Maybe.

    I guess you just used any number to make your point, but 3% is waaaaay too much. ;)

    The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.

    Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?

    I'd have to compare it more detailed with different skill costs and against other traits, especially Invigorating; but as a quick estimate I'd say around 0.4% - 0.6% .
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • sneakymitchell
    sneakymitchell
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    ToRelax wrote: »
    ToRelax wrote: »
    Maybe.

    I guess you just used any number to make your point, but 3% is waaaaay too much. ;)

    The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.

    Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?

    I'd have to compare it more detailed with different skill costs and against other traits, especially Invigorating; but as a quick estimate I'd say around 0.4% - 0.6% .

    Or if zenimax doesn’t like to put decimal value in thier system unless it’s the cp.
    possibly keep the flat value was thinking around 50 reduce cost on good. Over that seems too high
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • starkerealm
    starkerealm
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    ToRelax wrote: »
    Maybe.

    I guess you just used any number to make your point, but 3% is waaaaay too much. ;)

    The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.

    Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?

    Thought it was gloves and... belts? At purple and gold, and then shields, but only if they're purple. Even then, there's better options than increasing the armor's stats, so back around we go.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Nirnhoned needs to be a combination of reinforced and impenetrable. I think it should give 155 critical resistance (about 60% of impen) in addition to its current bonus of 350 spell and physical resistance (which. Reinforced would then need to be buffed to 40% increased resistance (Would provide between 209 resistance and 1109 resistance).Reinforce would always be inferior to nirnhoned on belts, sashes, and gloves in terms of physical and spell resistance, and would grant 155 crit resistance as well, making it pretty much BiS for all PVP waists and hand armor as well. Reinforced would once again be viable for heavy chests, and an option for legs, shoulders, feet, and heads as well.

    This would make heavy reinforced comparable to impenetrable and it would allow medium and light armor users to buff their base resistance in addition to their crit resistance.

    Reinforced is currently useless at 16%. It can't even provide 1% mitigation on a cuirass, while a single impen provides roughly 5% mitigation against the damage of any attack that crits (so around 2%-2.5% mitigation on average assuming 40%-50% crit chance).
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    ToRelax wrote: »
    Maybe.

    I guess you just used any number to make your point, but 3% is waaaaay too much. ;)

    The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.

    Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?

    I'd have to compare it more detailed with different skill costs and against other traits, especially Invigorating; but as a quick estimate I'd say around 0.4% - 0.6% .

    Or if zenimax doesn’t like to put decimal value in thier system unless it’s the cp.
    possibly keep the flat value was thinking around 50 reduce cost on good. Over that seems too high

    They have decimal values on other traits. I wouldn't use flat cost reduction, but if they did, it would have to be around 15-20 per piece.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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