Maybe.
I guess you just used any number to make your point, but 3% is waaaaay too much.
sneakymitchell wrote: »Maybe.
I guess you just used any number to make your point, but 3% is waaaaay too much.
The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.
Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?
sneakymitchell wrote: »Maybe.
I guess you just used any number to make your point, but 3% is waaaaay too much.
The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.
Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?
I'd have to compare it more detailed with different skill costs and against other traits, especially Invigorating; but as a quick estimate I'd say around 0.4% - 0.6% .
sneakymitchell wrote: »Maybe.
I guess you just used any number to make your point, but 3% is waaaaay too much.
The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.
Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?
sneakymitchell wrote: »sneakymitchell wrote: »Maybe.
I guess you just used any number to make your point, but 3% is waaaaay too much.
The only nirnhoned is used for is light armor builds since the numbers on reinforced increase if the armor stat is higher.
Plus players complain about resource management. And this is one way to make a solution to the problem. And if 3% is too much what you suggest the number should be?
I'd have to compare it more detailed with different skill costs and against other traits, especially Invigorating; but as a quick estimate I'd say around 0.4% - 0.6% .
Or if zenimax doesn’t like to put decimal value in thier system unless it’s the cp.
possibly keep the flat value was thinking around 50 reduce cost on good. Over that seems too high