Just go solo in Cyrodiil.. This is when I get the urge for veteran HM content. Gets the fix in just right.
MaleAmazon wrote: »But now there is a whole new chapter, and it cost me quite a bit to buy. And there is going to be no reasonable way to get a challenge when playing story? And no, gimping yourself, creating alts and refusing to allocate CP, and standing on your head drunk while playing are not reasonable ways.
To be fair, if they did add in harder difficulty modes, it would still just be gimping yourself. You take a stat debuff, so the enemies are harder?
Thing is, some of the normal Summerset enemies have entirely new mechanics, that are actually pretty cool, and experienced players will almost never see them because of how fast we can burn through trash pulls.
Reset your CP, reset your attributes, reset your passive skill points and use only gear, food and potions you find on your way.
This is how you enable additional difficulty.
The OP said they didn't want to gimp their character, yet they ask for a battle spirit de-buff that would do exactly what they said they didn't want. Sounds like someone's been dipping into the skooma a bit too much.
MaleAmazon wrote: »The OP said they didn't want to gimp their character, yet they ask for a battle spirit de-buff that would do exactly what they said they didn't want. Sounds like someone's been dipping into the skooma a bit too much.
I suppose I shouldnt even bother to respond to people who can´t be bothered to read, yet love to post useless text chunks. But anyway:
Deliberately gimping your character by not upgrading your gear despite being able to, not allocating CP despite being able to, etc, is different from turning the difficulty up. By the logic of some people here nothing can ever be too easy in a computer game, you just adjust it by deliberately playing worse.
And turning the difficulty up by reducing high-end players´ stats is the only way to ensure content can be completed by all players.
You can of course give better loot as well, similar to veteran dungeon mode.
MaleAmazon wrote: »Yeah, those were good ideas. I think a player debuff has the advantage that
1) It is really simple, you don´t need to do anything except add a status effect and things like more XP and gold (which could serve as rewards) have already been used in the game (prosperous trait).
I could maybe get behind a player scaleback, but I'd still tell myself its the monsters getting stronger, not me getting weaker >_<
MaleAmazon wrote: »To be fair, if they did add in harder difficulty modes, it would still just be gimping yourself. You take a stat debuff, so the enemies are harder?
I wouldnt have to switch gear for crappier gear, there could be a small reward like more gold, and I would have to pay some attention to myself in order to survive...
Might even need to switch gears to be tankier in order to beat a solo boss.. imagine thatThing is, some of the normal Summerset enemies have entirely new mechanics, that are actually pretty cool, and experienced players will almost never see them because of how fast we can burn through trash pulls.
This is a problem and it´s a problem with ESO in general. From vMA being recommended as a DPS race, to players frequently wanting to skip everything they can skip in dungeons...
I mean something like when I solo world bosses. That can get pretty hairy sometimes and it feels like a real fight where you have to pay attention to the mechanics and slowly whittle the boss down.
Honestly the only gold piece on my gear is 1 sword of my DW frontbar, and I could probably burn through every Summerset preview boss in less than 10 seconds.
MaleAmazon wrote: »I could maybe get behind a player scaleback, but I'd still tell myself its the monsters getting stronger, not me getting weaker >_<
Sometimes when I solo aoe down giants I remember how they used to be in Skyrim..You are ridiculously strong as it is in ESO, it´s more reminiscent of Diablo than TES
But, the way ESO is set up, no reward is really going to be meaningful, outside of something like vMA. The only reasons vet trial and dungeon completes matter is because of the monster sets, and the gold jewelry. That's not really better rewards, that's unique stuff you can't get elsewhere. And, the gold jewelry is going to be a lot easier to collect once Summerset hits live. (Okay, maybe not, "a lot easier," but there will be more options.)
MaleAmazon wrote: »So I just finished the Summerset preview. Nice and all, and I kinda look forward to playing some story, but... it reminded me of the biggest problematic difference between say Fallout 4 and ESO. Solo player game difficulty, or rather the complete lack thereof. Every boss in the Summerset quest was the same. Cue dramatic music, cue boss threats, cue 4.2 seconds of combat...
And this is without optimised gear, but rather just good gear.
No I will not gimp my character. I get it that since we share the world and ZOS doesn´t seem to like to do instancing beyond the MQ, it gets hard to balance.
So here´s what I suggest. I´m sure it´s been suggested before, but really, playing through quests again after I restarted characters, deciding to play more casually, this is a huge hit on enjoyment;
Create a battle-spirit type debuff that players can opt into, like veteran mode for dungeons. Call it "Champion questing mode" or something. Have it debuff player health and damage output, and in return give a little better loot and maybe a chance for unique loot. This way it does not affect lower level players, but you are not forced into gimping yourself to avoid 'auto god mode' when playing anything other than dungeons.
This way some places might actually start to feel dangerous again. Right now I honestly feel like I´m in some kind of cheat mode when questing.