generalmyrick wrote: »wenchmore420b14_ESO wrote: »Ok, my 2 drakes for what it's worth....
Manipulate the market~
AH~ you go to a trader. The whole world of products is there. I take 20 mill and buy all temper alloys, and I then can control price and market of alloys.
Which system is easier to manipulate?
So what's going to happen if you buy all aviable temper alloys from an auction house and relist them at a much higher price? Players will see the increased price and more and more players will start buying and farming raw materials on their own instead of buying your overpriced tempers. They will sell their own tempers while undercutting you. You won't sell the majority of those tempers and just wasted tons of money. The price will drop until the efford to farm the materials and the money balance each other out. Basic principle of supply and demand.
In the guild store system players are much more likely to pay for overpriced items, because they don't want to spend hours trying to find the best price. And the obscurity of the system results in players - especially new ones - selling some items for much less than their actual value. Both those points together create huge price spans. And traders can capitalize on those. Buying low and selling high works with an auction house too, but it is more limited, due to better transparency and higher competition.
Most players who defend Guild Stores do so because it allows them to make more money. But from a buyers poing of view the system is absolutely garbage.wenchmore420b14_ESO wrote: »Shards and Mega-Server~
Games like WoW have hundreds of "Shards" that split up the player base. When you go to a AH there, it is just the items and players of that shard listed.
ESO is not limited to that. We are ALL in the same space, just different instances. So, case in point, all the people who complain about searching a dozen of pages for a item will be searching thousands of pages to find it. Plus the system could not handle a AH with millions and millions of items, (again, the megaserver tech). Yes, AH works in other games. ESO is not other games.
I don't know about WoW, but i played GW2, which has a global AH for not only one but two megaservers together. And searching for an item takes a few seconds there. So technically it is perfectly possible. Just because the ESO system sucks doesn't mean it can't be done better.
finally...intelligent commentary.
YES, the current system favors sellers, and an ah would favor buyers!
starkerealm wrote: »generalmyrick wrote: »starkerealm wrote: »Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
This conspiracy theory again.
The bidding isn't fixed. The bids are hilariously high. If you really want a Rawl'kha trader, you just need to get your 499 buddies together and sell an absolute metric **** ton of stuff in another kiosk before you trade up. There's no conspiracy here, just don't expect that they're only spending the 10k minimum on a spot and then pocketing the rest of the cash, that doesn't happen.
i have personally overheard a convo between guild leaders.
guild leader A was trying to sell the spot to guild leader B after his attempt to flip the grahtwood spot failed and it was wednesday and he needed to move it before his losses were too high.
And they just had this conversation, openly, in zone, for all to hear, because they're a supersecret cabal that communicates only in /z... right.
disintegr8 wrote: »As someone who uses traders to sell 95% of the time - I do not care which system they use. The only change I would like to see is a global item search function which tells you which traders have a particular item and where they are (not the price).
The only people who want an AH are those who want to buy stuff instead of getting it for themselves. To those people I say you deserve what you get. Instead of complaining that prices are too high, spend that time getting the item yourself.
For me to sell something in a guild store, I have to go and get it first - so you can too.
That's totally false. For example, a lot of players are casual sellers in that they don't farm and grind, aren't even high level necessarily, and they use most of the stuff they do pick up through harvesting and adventuring on their own characters, but occasionally they have a few things they'd like to be able to sell. They don't qualify for a slot in a trading guild so they either have to sell in zone chat or else just dump the stuff on a NPC merchant. In any other MMO they would sell it through the auction house for which there are no minimum weekly requirements or extra costs. The present system favours high level farmers on PC, most other players either want the present system improved significantly or a different system introduced. To suggest that all those other players are merely lazy buyers is nonsense.
Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
Peekachu99 wrote: »[
Newsflash: not having centralized trade and demand-driven prices hurts only the little guy or medium-tier seller—they are never involved in the micromanaging and wars of dedicated financiers.
That's totally false. For example, a lot of players are casual sellers in that they don't farm and grind, aren't even high level necessarily, and they use most of the stuff they do pick up through harvesting and adventuring on their own characters, but occasionally they have a few things they'd like to be able to sell. They don't qualify for a slot in a trading guild so they either have to sell in zone chat or else just dump the stuff on a NPC merchant. In any other MMO they would sell it through the auction house for which there are no minimum weekly requirements or extra costs. The present system favours high level farmers on PC, most other players either want the present system improved significantly or a different system introduced. To suggest that all those other players are merely lazy buyers is nonsense.
Well, not really. an auction house doesn't turn crap into gold. Putting random crap in AH does not mean it'll sell at all .. or at such a low price that you could just as well dump it on an NPC.
I saw both systems, actually. When I played games with AH, common stuff does not sell at all, except if you are absurdly low priced, or very lucky to be selected by the buyers. And rare stuff get preempted by rich guilds, and ends up absurdly high.
Auction houses are ridiculously lame, and would help neither the buyers nor the sellers.
disintegr8 wrote: »As someone who uses traders to sell 95% of the time - I do not care which system they use. The only change I would like to see is a global item search function which tells you which traders have a particular item and where they are (not the price).
The only people who want an AH are those who want to buy stuff instead of getting it for themselves. To those people I say you deserve what you get. Instead of complaining that prices are too high, spend that time getting the item yourself.
For me to sell something in a guild store, I have to go and get it first - so you can too.
That's totally false. For example, a lot of players are casual sellers in that they don't farm and grind, aren't even high level necessarily, and they use most of the stuff they do pick up through harvesting and adventuring on their own characters, but occasionally they have a few things they'd like to be able to sell. They don't qualify for a slot in a trading guild so they either have to sell in zone chat or else just dump the stuff on a NPC merchant. In any other MMO they would sell it through the auction house for which there are no minimum weekly requirements or extra costs. The present system favours high level farmers on PC, most other players either want the present system improved significantly or a different system introduced. To suggest that all those other players are merely lazy buyers is nonsense.
Peekachu99 wrote: »[
Newsflash: not having centralized trade and demand-driven prices hurts only the little guy or medium-tier seller—they are never involved in the micromanaging and wars of dedicated financiers.
Absolutely not. If people drive the price up, the medium seller will sell his farmed wares all the quicker. Bought by those willing to drive the prices up.
On very, very rare stuff, it works the same .. to drive the prices up, the "no-lifers" (that was judgmental and rude, by the way) will still have to buy them from you.
generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
you are all kicking off about the guild trade system and yet I find it makes the game stand aside from the usual MMO market system.
personally I would not swap the system.
ITS REALISTIC IN RESPECT OF THE ERA.
or do you want FedEx, DPD and UPS themed wagons and horses to come and deliver your goods too ?
you are all kicking off about the guild trade system and yet I find it makes the game stand aside from the usual MMO market system.
personally I would not swap the system.
ITS REALISTIC IN RESPECT OF THE ERA.
or do you want FedEx, DPD and UPS themed wagons and horses to come and deliver your goods too ?
Peekachu99 wrote: »Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
Fallacy. The only people who play “penny wars” are no-lifers or people who control 99% of the gold anyhow. Those people exist regardless of the trade system in place and I’ve seen enough manipulation from corrupt GMs and dummy kiosks in this game to rival the worst in MMORPGs.
Newsflash: not having centralized trade and demand-driven prices hurts only the little guy or medium-tier seller—they are never involved in the micromanaging and wars of dedicated financiers.
you are all kicking off about the guild trade system and yet I find it makes the game stand aside from the usual MMO market system.
personally I would not swap the system.
ITS REALISTIC IN RESPECT OF THE ERA.
or do you want FedEx, DPD and UPS themed wagons and horses to come and deliver your goods too ?
True words of someone that has time to play all day ^
you are all kicking off about the guild trade system and yet I find it makes the game stand aside from the usual MMO market system.
personally I would not swap the system.
ITS REALISTIC IN RESPECT OF THE ERA.
or do you want FedEx, DPD and UPS themed wagons and horses to come and deliver your goods too ?
Yeah, actually, I wouldn't mind that at all. The hirelings we get from crafting trees are pretty nice.
Gimmie an Amazon equivalent in this game and I'm happy; let me see what's for sale and click to purchase. We already have writ boards; toss em in there. It's the exact same thing, only I'm interested in buying instead of mailing; I'll even go to the turn-in spot and pick up my order if I have to. Better than running and teleporting around the whole continent for three hours.
Anotherone773 wrote: »Peekachu99 wrote: »Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
Fallacy. The only people who play “penny wars” are no-lifers or people who control 99% of the gold anyhow. Those people exist regardless of the trade system in place and I’ve seen enough manipulation from corrupt GMs and dummy kiosks in this game to rival the worst in MMORPGs.
Newsflash: not having centralized trade and demand-driven prices hurts only the little guy or medium-tier seller—they are never involved in the micromanaging and wars of dedicated financiers.
The people who play penny wars are the ones who get all the sales. And there are people that play every game that love math, trading, running a business, etc. In Eve there are people who play for no other reason than to be traders. That is the game to them. Just like some people play this game solely to PVP even though a majority of players would find that odd.
As for manipulation, i have a trade hub trader, an ok trader, and until recently a crap trader in 3 different guilds. The trade hub trader i could price the same exact items for 25% more and people would suck those up right away. whereas the ok trader it would take 12 hours or more to sell at 25% less at the crap trader it would take days and many items would never sell. For example its much harder to sell gear when your not in a hub.
Is this the fault of the GMs of those trade guilds in those hubs? You want to say it is, because its easier to blame them than it is to blame the population of the game. Its not the GMs fault that people want to shop there and wont go to that lone trader in firsthold or bother going to the docks in abah's landing. People pay higher prices in those hubs sometimes amounting to several thousand gold more just for the convenience. Those guilds make more money and can spend more money on traders and thus secure the spot that makes them more money.
Its like people complaining about Walmart but then shop at walmart because its convenient. You want to change the system start shopping in anvil, abah's landing, skywatch, balmora, etc. etc and stop shopping in the alliance capitals and major hubs.
this system needs improvements but we dont need a central system. In a year, two max the economy would be so screwed up the only thing worth putting on the market will be high end rare items. And right now i can sell lockpicks, soul gems, and wheat on the market and turn a small profit on them. a central system comes into play and what is sellable on the market will be reduced to the top 25% of high end items.
you are all kicking off about the guild trade system and yet I find it makes the game stand aside from the usual MMO market system.
personally I would not swap the system.
ITS REALISTIC IN RESPECT OF THE ERA.
or do you want FedEx, DPD and UPS themed wagons and horses to come and deliver your goods too ?
Yeah, actually, I wouldn't mind that at all. The hirelings we get from crafting trees are pretty nice.
Gimmie an Amazon equivalent in this game and I'm happy; let me see what's for sale and click to purchase. We already have writ boards; toss em in there. It's the exact same thing, only I'm interested in buying instead of mailing; I'll even go to the turn-in spot and pick up my order if I have to. Better than running and teleporting around the whole continent for three hours.
collecting orders is something I like the concept of, but the current system is different to 99% of the MMO trader systems
you are all kicking off about the guild trade system and yet I find it makes the game stand aside from the usual MMO market system.
personally I would not swap the system.
ITS REALISTIC IN RESPECT OF THE ERA.
or do you want FedEx, DPD and UPS themed wagons and horses to come and deliver your goods too ?
you are all kicking off about the guild trade system and yet I find it makes the game stand aside from the usual MMO market system.
personally I would not swap the system.
ITS REALISTIC IN RESPECT OF THE ERA.
or do you want FedEx, DPD and UPS themed wagons and horses to come and deliver your goods too ?
True words of someone that has time to play all day ^
Actually I have a full time job.... and a life. I play in my spare time.
Tommy_The_Gun wrote: »Jewellery crafting was also never supposed to happen... Also I remember abundant amount of threads "make 2 handed weapon count as 2 set pcs" - oh and look what we have in new update.. hmm...
But anyway - it doesn't need to be am auction house where there are actual "auctions" going on. Just a "trading" house so it would work kind-of like a steam market.
You post an item, with a price and wait... Or if you want to buy something you search for it. Similar to a current trading guild - vendor system - except it should have some limitations (like selling & buying limited number of items per week or something like that - to keep current trading guilds relevant but offer something to smaller guilds & solo players to be an alternative to spamming zone chat with WTS xyz... because this it literally the worst trading system I have ever seen in a mmo...
Azuramoonstar wrote: »Tommy_The_Gun wrote: »Jewellery crafting was also never supposed to happen... Also I remember abundant amount of threads "make 2 handed weapon count as 2 set pcs" - oh and look what we have in new update.. hmm...
But anyway - it doesn't need to be am auction house where there are actual "auctions" going on. Just a "trading" house so it would work kind-of like a steam market.
You post an item, with a price and wait... Or if you want to buy something you search for it. Similar to a current trading guild - vendor system - except it should have some limitations (like selling & buying limited number of items per week or something like that - to keep current trading guilds relevant but offer something to smaller guilds & solo players to be an alternative to spamming zone chat with WTS xyz... because this it literally the worst trading system I have ever seen in a mmo...
ff14 has a market board, not an Auction house. You just list items and people buy it. No auctions. It uses a retainer system to limit when you can put stuff up (was suppose to limit rmt.... lol) And honestly I hated it. It was easy to manipulate the market by rmt, or by high end crafters. A ton of people would make thread after thread after thread, complaining about undercutting.
ff14 is gonna release an app for $5 a mnth to make it easier to list stuff on the MB with use of a bought currency. People are literally quitting the game over it.
It was hard to make gil from the MB unless you knew and watched the prices and kept up to date on what popular.
As for the zone chat stuff, though spammy, it is a non issue. Makes ESO lively. Like people actually talk. What they could do is make chat tabs, and let you customize them so you don't have to see zone chat.
I prefer how ESO does it, it limits rmt to a degree as you start to know what guild sells stuff with the best price, and i rather not see "pvp.c0m 10Kgold $2" like how bad i saw it in ff14traveling is a non issue as you can zone jump free. Just let ppl have chat tabs, and turn off zone chat.
Azuramoonstar wrote: »Tommy_The_Gun wrote: »Jewellery crafting was also never supposed to happen... Also I remember abundant amount of threads "make 2 handed weapon count as 2 set pcs" - oh and look what we have in new update.. hmm...
But anyway - it doesn't need to be am auction house where there are actual "auctions" going on. Just a "trading" house so it would work kind-of like a steam market.
You post an item, with a price and wait... Or if you want to buy something you search for it. Similar to a current trading guild - vendor system - except it should have some limitations (like selling & buying limited number of items per week or something like that - to keep current trading guilds relevant but offer something to smaller guilds & solo players to be an alternative to spamming zone chat with WTS xyz... because this it literally the worst trading system I have ever seen in a mmo...
ff14 has a market board, not an Auction house. You just list items and people buy it. No auctions. It uses a retainer system to limit when you can put stuff up (was suppose to limit rmt.... lol) And honestly I hated it. It was easy to manipulate the market by rmt, or by high end crafters. A ton of people would make thread after thread after thread, complaining about undercutting.
ff14 is gonna release an app for $5 a mnth to make it easier to list stuff on the MB with use of a bought currency. People are literally quitting the game over it.
It was hard to make gil from the MB unless you knew and watched the prices and kept up to date on what popular.
As for the zone chat stuff, though spammy, it is a non issue. Makes ESO lively. Like people actually talk. What they could do is make chat tabs, and let you customize them so you don't have to see zone chat.
I prefer how ESO does it, it limits rmt to a degree as you start to know what guild sells stuff with the best price, and i rather not see "pvp.c0m 10Kgold $2" like how bad i saw it in ff14traveling is a non issue as you can zone jump free. Just let ppl have chat tabs, and turn off zone chat.
Traveling is an issue if most people can only be on for about 2 hours a day, you can only get to about 6-9 vendors in about 30 minutes of searching and zoning and alot longer with an older computer, this system does not favor buyers whatsoever.
jedtb16_ESO wrote: »Azuramoonstar wrote: »Tommy_The_Gun wrote: »Jewellery crafting was also never supposed to happen... Also I remember abundant amount of threads "make 2 handed weapon count as 2 set pcs" - oh and look what we have in new update.. hmm...
But anyway - it doesn't need to be am auction house where there are actual "auctions" going on. Just a "trading" house so it would work kind-of like a steam market.
You post an item, with a price and wait... Or if you want to buy something you search for it. Similar to a current trading guild - vendor system - except it should have some limitations (like selling & buying limited number of items per week or something like that - to keep current trading guilds relevant but offer something to smaller guilds & solo players to be an alternative to spamming zone chat with WTS xyz... because this it literally the worst trading system I have ever seen in a mmo...
ff14 has a market board, not an Auction house. You just list items and people buy it. No auctions. It uses a retainer system to limit when you can put stuff up (was suppose to limit rmt.... lol) And honestly I hated it. It was easy to manipulate the market by rmt, or by high end crafters. A ton of people would make thread after thread after thread, complaining about undercutting.
ff14 is gonna release an app for $5 a mnth to make it easier to list stuff on the MB with use of a bought currency. People are literally quitting the game over it.
It was hard to make gil from the MB unless you knew and watched the prices and kept up to date on what popular.
As for the zone chat stuff, though spammy, it is a non issue. Makes ESO lively. Like people actually talk. What they could do is make chat tabs, and let you customize them so you don't have to see zone chat.
I prefer how ESO does it, it limits rmt to a degree as you start to know what guild sells stuff with the best price, and i rather not see "pvp.c0m 10Kgold $2" like how bad i saw it in ff14traveling is a non issue as you can zone jump free. Just let ppl have chat tabs, and turn off zone chat.
Traveling is an issue if most people can only be on for about 2 hours a day, you can only get to about 6-9 vendors in about 30 minutes of searching and zoning and alot longer with an older computer, this system does not favor buyers whatsoever.
where do you get that data from?
jedtb16_ESO wrote: »Azuramoonstar wrote: »Tommy_The_Gun wrote: »Jewellery crafting was also never supposed to happen... Also I remember abundant amount of threads "make 2 handed weapon count as 2 set pcs" - oh and look what we have in new update.. hmm...
But anyway - it doesn't need to be am auction house where there are actual "auctions" going on. Just a "trading" house so it would work kind-of like a steam market.
You post an item, with a price and wait... Or if you want to buy something you search for it. Similar to a current trading guild - vendor system - except it should have some limitations (like selling & buying limited number of items per week or something like that - to keep current trading guilds relevant but offer something to smaller guilds & solo players to be an alternative to spamming zone chat with WTS xyz... because this it literally the worst trading system I have ever seen in a mmo...
ff14 has a market board, not an Auction house. You just list items and people buy it. No auctions. It uses a retainer system to limit when you can put stuff up (was suppose to limit rmt.... lol) And honestly I hated it. It was easy to manipulate the market by rmt, or by high end crafters. A ton of people would make thread after thread after thread, complaining about undercutting.
ff14 is gonna release an app for $5 a mnth to make it easier to list stuff on the MB with use of a bought currency. People are literally quitting the game over it.
It was hard to make gil from the MB unless you knew and watched the prices and kept up to date on what popular.
As for the zone chat stuff, though spammy, it is a non issue. Makes ESO lively. Like people actually talk. What they could do is make chat tabs, and let you customize them so you don't have to see zone chat.
I prefer how ESO does it, it limits rmt to a degree as you start to know what guild sells stuff with the best price, and i rather not see "pvp.c0m 10Kgold $2" like how bad i saw it in ff14traveling is a non issue as you can zone jump free. Just let ppl have chat tabs, and turn off zone chat.
Traveling is an issue if most people can only be on for about 2 hours a day, you can only get to about 6-9 vendors in about 30 minutes of searching and zoning and alot longer with an older computer, this system does not favor buyers whatsoever.
where do you get that data from?
Does everything have to be backed by hard data? That was a reasonable assumption to make. (And before someone goes on about "what happens when people assume," I assume the sun will rise tomorrow, so get back to me when it doesn't and make your point then.)
Shopping around is basically this rotation:
Map -> Mark -> Wayshrine/Teleport -> Loading screen -> Sprint -> Annoying interface -> Scroll, scroll -> Disappointment -> Map -> Mark -> Wayshrine/Teleport -> Loading screen -> Repeat.
This is a waste of valuable game time, and woe betide the person who dares have slow internet or try to port into a zone so busy that they ctd.
Azuramoonstar wrote: »Tommy_The_Gun wrote: »Jewellery crafting was also never supposed to happen... Also I remember abundant amount of threads "make 2 handed weapon count as 2 set pcs" - oh and look what we have in new update.. hmm...
But anyway - it doesn't need to be am auction house where there are actual "auctions" going on. Just a "trading" house so it would work kind-of like a steam market.
You post an item, with a price and wait... Or if you want to buy something you search for it. Similar to a current trading guild - vendor system - except it should have some limitations (like selling & buying limited number of items per week or something like that - to keep current trading guilds relevant but offer something to smaller guilds & solo players to be an alternative to spamming zone chat with WTS xyz... because this it literally the worst trading system I have ever seen in a mmo...
ff14 has a market board, not an Auction house. You just list items and people buy it. No auctions. It uses a retainer system to limit when you can put stuff up (was suppose to limit rmt.... lol) And honestly I hated it. It was easy to manipulate the market by rmt, or by high end crafters. A ton of people would make thread after thread after thread, complaining about undercutting.
ff14 is gonna release an app for $5 a mnth to make it easier to list stuff on the MB with use of a bought currency. People are literally quitting the game over it.
It was hard to make gil from the MB unless you knew and watched the prices and kept up to date on what popular.
As for the zone chat stuff, though spammy, it is a non issue. Makes ESO lively. Like people actually talk. What they could do is make chat tabs, and let you customize them so you don't have to see zone chat.
I prefer how ESO does it, it limits rmt to a degree as you start to know what guild sells stuff with the best price, and i rather not see "pvp.c0m 10Kgold $2" like how bad i saw it in ff14traveling is a non issue as you can zone jump free. Just let ppl have chat tabs, and turn off zone chat.
Traveling is an issue if most people can only be on for about 2 hours a day, you can only get to about 6-9 vendors in about 30 minutes of searching and zoning and alot longer with an older computer, this system does not favor buyers whatsoever.