Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.

wenchmore420b14_ESO wrote: »Ok, my 2 drakes for what it's worth....
Manipulate the market~
AH~ you go to a trader. The whole world of products is there. I take 20 mill and buy all temper alloys, and I then can control price and market of alloys.
Which system is easier to manipulate?
wenchmore420b14_ESO wrote: »Shards and Mega-Server~
Games like WoW have hundreds of "Shards" that split up the player base. When you go to a AH there, it is just the items and players of that shard listed.
ESO is not limited to that. We are ALL in the same space, just different instances. So, case in point, all the people who complain about searching a dozen of pages for a item will be searching thousands of pages to find it. Plus the system could not handle a AH with millions and millions of items, (again, the megaserver tech). Yes, AH works in other games. ESO is not other games.
DuskMarine wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
a auction house is not even close to a profitable and useful way to sell stuff in any game yall need to stop trying to force this failure of a system. it makes everything in a game worth nothing at all because everyone undercuts everyone to the point everybody stops selling all together and then the economy dies. that is why a auction should never ever be brought to a game period.
wenchmore420b14_ESO wrote: »Ok, my 2 drakes for what it's worth....
Manipulate the market~
AH~ you go to a trader. The whole world of products is there. I take 20 mill and buy all temper alloys, and I then can control price and market of alloys.
Which system is easier to manipulate?
So what's going to happen if you buy all aviable temper alloys from an auction house and relist them at a much higher price? Players will see the increased price and more and more players will start buying and farming raw materials on their own instead of buying your overpriced tempers. They will sell their own tempers while undercutting you. You won't sell the majority of those tempers and just wasted tons of money. The price will drop until the efford to farm the materials and the money balance each other out. Basic principle of supply and demand.
In the guild store system players are much more likely to pay for overpriced items, because they don't want to spend hours trying to find the best price. And the obscurity of the system results in players - especially new ones - selling some items for much less than their actual value. Both those points together create huge price spans. And traders can capitalize on those. Buying low and selling high works with an auction house too, but it is more limited, due to better transparency and higher competition.
Most players who defend Guild Stores do so because it allows them to make more money. But from a buyers poing of view the system is absolutely garbage.wenchmore420b14_ESO wrote: »Shards and Mega-Server~
Games like WoW have hundreds of "Shards" that split up the player base. When you go to a AH there, it is just the items and players of that shard listed.
ESO is not limited to that. We are ALL in the same space, just different instances. So, case in point, all the people who complain about searching a dozen of pages for a item will be searching thousands of pages to find it. Plus the system could not handle a AH with millions and millions of items, (again, the megaserver tech). Yes, AH works in other games. ESO is not other games.
I don't know about WoW, but i played GW2, which has a global AH for not only one but two megaservers together. And searching for an item takes a few seconds there. So technically it is perfectly possible. Just because the ESO system sucks doesn't mean it can't be done better.
generalmyrick wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
As the supply of a particular item reached infinity, the price of that item would reach zero.
As I'm reading it, that would NEVER happen because someone would go buying it all up. Or...did I get that wrong?
As supply reaches infinity, it would be too much for someone to buy it all up. And people wouldn't want to anyway because the item's value approaches zero.
Lack of search is the main issue, server side text search / object search (click on an item to search for set or motif)Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
I would like to see an intuitive search function inside the trader menu so you can easier see if what you want is listed. This would speed up looking for items you want/need but would still require visiting many traders if you are bargain shopping. How I shop kind of depends on what I need. If it is a common item I usually just hit a main hub because prices will be similar. Higher priced items I tend to shop around more because the prices can be all over the place. Really rare items I grab as soon as I see them unless the price is silly.
Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
wenchmore420b14_ESO wrote: »Ok, my 2 drakes for what it's worth....
Manipulate the market~
AH~ you go to a trader. The whole world of products is there. I take 20 mill and buy all temper alloys, and I then can control price and market of alloys.
ESO~ I have to travel to 183 traders, plus load screen time, buy all tempers I can find, and then I have only 5 guilds to sell them in.
Which system is easier to manipulate?
starkerealm wrote: »Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
This conspiracy theory again.
The bidding isn't fixed. The bids are hilariously high. If you really want a Rawl'kha trader, you just need to get your 499 buddies together and sell an absolute metric **** ton of stuff in another kiosk before you trade up. There's no conspiracy here, just don't expect that they're only spending the 10k minimum on a spot and then pocketing the rest of the cash, that doesn't happen.
DuskMarine wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
a auction house is not even close to a profitable and useful way to sell stuff in any game yall need to stop trying to force this failure of a system. it makes everything in a game worth nothing at all because everyone undercuts everyone to the point everybody stops selling all together and then the economy dies. that is why a auction should never ever be brought to a game period.
wenchmore420b14_ESO wrote: »Ok, my 2 drakes for what it's worth....
Manipulate the market~
AH~ you go to a trader. The whole world of products is there. I take 20 mill and buy all temper alloys, and I then can control price and market of alloys.
Which system is easier to manipulate?
So what's going to happen if you buy all aviable temper alloys from an auction house and relist them at a much higher price? Players will see the increased price and more and more players will start buying and farming raw materials on their own instead of buying your overpriced tempers. They will sell their own tempers while undercutting you. You won't sell the majority of those tempers and just wasted tons of money. The price will drop until the efford to farm the materials and the money balance each other out. Basic principle of supply and demand.
In the guild store system players are much more likely to pay for overpriced items, because they don't want to spend hours trying to find the best price. And the obscurity of the system results in players - especially new ones - selling some items for much less than their actual value. Both those points together create huge price spans. And traders can capitalize on those. Buying low and selling high works with an auction house too, but it is more limited, due to better transparency and higher competition.
Most players who defend Guild Stores do so because it allows them to make more money. But from a buyers poing of view the system is absolutely garbage.
wenchmore420b14_ESO wrote: »Shards and Mega-Server~
Games like WoW have hundreds of "Shards" that split up the player base. When you go to a AH there, it is just the items and players of that shard listed.
ESO is not limited to that. We are ALL in the same space, just different instances. So, case in point, all the people who complain about searching a dozen of pages for a item will be searching thousands of pages to find it. Plus the system could not handle a AH with millions and millions of items, (again, the megaserver tech). Yes, AH works in other games. ESO is not other games.
I don't know about WoW, but i played GW2, which has a global AH for not only one but two megaservers together. And searching for an item takes a few seconds there. So technically it is perfectly possible. Just because the ESO system sucks doesn't mean it can't be done better.
generalmyrick wrote: »starkerealm wrote: »Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
This conspiracy theory again.
The bidding isn't fixed. The bids are hilariously high. If you really want a Rawl'kha trader, you just need to get your 499 buddies together and sell an absolute metric **** ton of stuff in another kiosk before you trade up. There's no conspiracy here, just don't expect that they're only spending the 10k minimum on a spot and then pocketing the rest of the cash, that doesn't happen.
i have personally overheard a convo between guild leaders.
guild leader A was trying to sell the spot to guild leader B after his attempt to flip the grahtwood spot failed and it was wednesday and he needed to move it before his losses were too high.
starkerealm wrote: »Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
The MMOs that use a centralized auction house for the most part have multiple servers to divide the population. ESO has a much bigger player base on each server. If you go to the forums of those other MMOs you will find a multitude of threads complaining about monopolizing rare items or price gouging on the common items.
A centralized auction house would in ESO cause common items to drop in price and would allow three or four players to monopolize any rare item they wish.
You are really going to try and tell us that it is easier to manipulate a system that has over 150 independent traders than it is to manipulate a system that has one central trader? That is going to be your argument?
Isn't it easier to manipulate because most buyers use the same hub spots over and over? Since the guilds like to "fix" the bidding in these kiosks so that the same groups always get the highest traffic areas, the same people make all the coin because nobody is gonna go hunting and shopping around for a thing they want. Especially without a search function.
At least, that's how I understand it.
This conspiracy theory again.
The bidding isn't fixed. The bids are hilariously high. If you really want a Rawl'kha trader, you just need to get your 499 buddies together and sell an absolute metric **** ton of stuff in another kiosk before you trade up. There's no conspiracy here, just don't expect that they're only spending the 10k minimum on a spot and then pocketing the rest of the cash, that doesn't happen.
Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
that's why! farmers in this game are the best i've ever seen. you folks are amazing! just imagine a guild where you had infinite slots or access to every buyer in the game!
that why! too GOOD of an economy would be bad for the game! right?
dead horse memes? at least i brought a different point! too fluid and good of an economy! :-)
lordrichter wrote: »Anotherone773 wrote: »You obviously have not done serious trading in a game with a centralized trade system. It makes it very easy to manipulate the market and also you have to play "penny wars" if your not a high end trader.
And yet 99.99% of the current MMO's use a centralized auction house, its no more manipulative than this system, tbh this system is more manipulative than anything i've seen in any online game
It is cheap and easy for the studios to do it, and they don't really care if people manipulate the market. Shrug. Played those games. ESO is better.
jedtb16_ESO wrote: »generalmyrick wrote: »generalmyrick wrote: »because the market would be too fluid.
as im farming i would be dumping everything in the market at crazy low starting bids and have a max bid that would be just below what i thought market is wanting...i'd farm this game all day making crazy money.
As the supply of a particular item reached infinity, the price of that item would reach zero.
As I'm reading it, that would NEVER happen because someone would go buying it all up. Or...did I get that wrong?
As supply reaches infinity, it would be too much for someone to buy it all up. And people wouldn't want to anyway because the item's value approaches zero.
could you give us a list of desirable items in eso whose supply is approaching infinity please?