. You can add things like shimmering shield in all its OP glory, constant toughness, better ult gen and comparable healing. DK has better stam regen, that's about it, I suppose a strong tank ult too, but numbers will melt you hard.
. You can add things like shimmering shield in all its OP glory, constant toughness, better ult gen and comparable healing. DK has better stam regen, that's about it, I suppose a strong tank ult too, but numbers will melt you hard.
this is sooo Biased... acting like DKs have no Reflect Wings and a Bunch of Absorbs...
and ignoring that DKs can convert Mag to Stamina in some extend...
Also i have a feeling Shimmering Shield will get multiple Nerfs in the future i bet anyway....
Console? Warden
PC? DKs still the best PvP tanks.
That being said, who cares about being a PvP tank?
Warden is the better class.
DK cannot raw tank more than a warden can. Not even close to same mitigation.
A DK has 5% damage reduction when blocking (10% more of 50% base reduction) and 3300 spell resistance. (5.16% damage reduction) So you have 10.16% damage reduction, half only works against mag, and the other half only works on the hard to sustain block. (No dots either) OPTIONAL: Melee maim on talons
Warden gets minor protection on their iced armour. OPTIONAL: some extra spell and physical resists for slotted WE skills.
Even discounting the slotted skills, constant 8% against everything but oblivion > situational DK buffs. You can add things like shimmering shield in all its OP glory, constant toughness, better ult gen and comparable healing. DK has better stam regen, that's about it, I suppose a strong tank ult too, but numbers will melt you hard.
I do this all the time when I see another tank. I’m like “Let’s be tank buddies!!!” And then we just sit there holding block, immobilizing, and healing each other. It’s a grand time.TheBonesXXX wrote: »A Warden and DK tank working with that damn tether between em
exeeter702 wrote: »There could be an interesting discussion between warden and Dk if you are talking about durable, resilient tank that has agency and meaningful influence in a pvp encounter.
If you are talking about a useless time wasting tryhard with zero ACTUAL pvp influence "hahahaha these noobz cant even kill me" or "ill hold this choke point for a little while! Because i am pvping!!!!" (You arent), than really who cares.
Regarding the former, personally i perfer to have a warden with me.
exeeter702 wrote: »There could be an interesting discussion between warden and Dk if you are talking about durable, resilient tank that has agency and meaningful influence in a pvp encounter.
If you are talking about a useless time wasting tryhard with zero ACTUAL pvp influence "hahahaha these noobz cant even kill me" or "ill hold this choke point for a little while! Because i am pvping!!!!" (You arent), than really who cares.
Regarding the former, personally i perfer to have a warden with me.
Wardens can cast gripping shards off an edge if you stand real close to the edge. I do this on people breaking the front doors all the time. Mix this with some destro bombs or tethers and you have a failed attack.
It's certainly not even in BGs. Warden might have more burst in theory, but it's far easier to deal with (unless perhaps you're a Templar, and/or have one on your team providing some frequent cleansing synergy). Neither Mag Warden nor Mag DK has any in-combat mobility worth mentioning, unless using Mist Form.
MagDK will dominate warden next patch, this patch its even. Assuming similar builds, warden has better burst, better sustain, and better mobility. Defense is similar (crystallized>>wings, but DK can block more.) Healing is similar, and both lack executes. DK wins on CC and pressure.
MagDK will dominate warden next patch, this patch its even. Assuming similar builds, warden has better burst, better sustain, and better mobility. Defense is similar (crystallized>>wings, but DK can block more.) Healing is similar, and both lack executes. DK wins on CC and pressure.
It's certainly not even in BGs. Warden might have more burst in theory, but it's far easier to deal with (unless perhaps you're a Templar, and/or have one on your team providing some frequent cleansing synergy). Neither Mag Warden nor Mag DK has any in-combat mobility worth mentioning, unless using Mist Form.
MagDK will dominate warden next patch, this patch its even. Assuming similar builds, warden has better burst, better sustain, and better mobility. Defense is similar (crystallized>>wings, but DK can block more.) Healing is similar, and both lack executes. DK wins on CC and pressure.
While 10 seconds worth of Major Expedition on the Warden can be pretty handy at times, when you're chain snared (and you will be) it has very limited usefulness. Other than that, you can use the Vine heal/pull on a teammate, but that's by no means reliable, unless maybe you're always in a coordinated group that has a ranged player with solid positioning.
I've played quite a lot as a Magicka Warden, and have gone against other Mag Wardens and Mag DKs on 3 different classes: the aforementioned Mag Warden, Mag Sorcerer, and Mag Nightblade. Thus far, the good Mag DKs have been far more dangerous to me on all 3 classes than any Mag Warden that I've ever encountered - including the ones that I consider to be good players. Needing the shalks in order to land kills is a huge liability, as is the generally poor survivability (barring the overpowered class absorb vs projectile-based magicka setups).