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A plead to change Vampires to powerful beings instead of lifeless husks with no sustain (revisited)

  • BozzyTheDrummer
    BozzyTheDrummer
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    I turned my MagDK into a vampire and I regret it :( I have all the passives and whatnot but my health recovery is to slow. I cannot keep him alive in solo play most of the time. If I play with a healer, I'm golden.

    Edit: yes I'm sure i'm playing it wrong lol
    Edited by BozzyTheDrummer on April 26, 2018 7:35PM
    Xbox NA
    CP810+

    Valthyr Alynwen High Elf MagSorc EP
    Valeon Indoril Dark Elf MagDK EP
    Willard Lorrthane Breton MagDen EP
    Faelian Elilanar High Elf MagPlar EP
    Dro'Kassa Khajiit MagCro EP
    Im-Tanky-Enough Argonian Tank EP
    Lorgdan Bladesmith Orc StamBlade DC
    Cyrus Hayle Redguard StamSorc EP
    Xuxtheem-Light-Bearer Argonian Healer AD
    Galen Morthain Dark Elf MagBlade EP
    Burgesh the Mighty Orc StamDen DC
    Mekar the Vile Orc StamCro DC

    "Fimmion hungry. Want sweetroll. Fimmion like pants. Love sweetroll."
  • BozzyTheDrummer
    BozzyTheDrummer
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    I'll give up 100% health regen for 5% magicka regen. What we have currently is an amazing tradeoff. I can cast one spell to heal myself and completely negate the health regen "penalty". My sustain to use abilities and deal damage is far more important than health regen in 99.9% of builds for pvp and pve.

    Sure you can argue for improvements to vampire. They may need it in some areas, but the health regen penalty is an absolute joke as it's no real penalty at all for anyone with the ability to heal at all.

    From reading this, I am sure I am playing my magDK wrong. What are you using to heal? I can't keep my toon alive unless I have a healer with me.
    Xbox NA
    CP810+

    Valthyr Alynwen High Elf MagSorc EP
    Valeon Indoril Dark Elf MagDK EP
    Willard Lorrthane Breton MagDen EP
    Faelian Elilanar High Elf MagPlar EP
    Dro'Kassa Khajiit MagCro EP
    Im-Tanky-Enough Argonian Tank EP
    Lorgdan Bladesmith Orc StamBlade DC
    Cyrus Hayle Redguard StamSorc EP
    Xuxtheem-Light-Bearer Argonian Healer AD
    Galen Morthain Dark Elf MagBlade EP
    Burgesh the Mighty Orc StamDen DC
    Mekar the Vile Orc StamCro DC

    "Fimmion hungry. Want sweetroll. Fimmion like pants. Love sweetroll."
  • KRBMMO
    KRBMMO
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    Just the dark stalker alone is useful enough for me to use vamp on a stamblade. It give me unlimited sneak. Stam is precious and I don't need to be using it sneaking around. Also stam regenerates in mist form so it's very useful for stamina build to escape a bad spot and also get some resources back.
  • Emma_Overload
    Emma_Overload
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    Vampire should have FIVE abilities, just like WW. PERIOD.
    #CAREBEARMASTERRACE
  • Kodrac
    Kodrac
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    Mannox wrote: »
    I think Werewolves are fantastic and wouldn't change them. Vampires on the other hand are terrible.

    Then why, when I go to the bank in any zone, am I surrounded by vampires?
  • Lake
    Lake
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    As long as they are made even uglier, then sure.
  • stimpy986b14_ESO
    stimpy986b14_ESO
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    Vampire should have FIVE abilities, just like WW. PERIOD.

    First let's try re-balancing the abilities we have since they were nerfed into oblivion.

    Drain essence: the heal should go back to being based on the damage done

    Invigorating drain: should restore stamina instead of ultimate and the damage should be based on max health

    Accelerating drain: should be renamed "consume essence" and hit 2 additional enemies within 6m of the target (instead of granting major expedition which is the least accessible way to get this buff in the game)


    I don't use mist form so don't know from experience what it needs.


    Bat Swarm was both the vampire's best ability and it's curse. In previous versions, Bat Swarm's morph "Devouring Swarm" was immensely powerful and cost next to nothing if you stacked enough ultimate cost reduction. this caused non-vamps to rage and call down the nerf bat which got us vastly less cost reduction, 20% less damage, and 30% less healing. I've always thought that the ability was lackluster in general and just an aoe version of drain and thus I've revamped it entirely.

    Bat Swarm - Transform into a swarm of bats and fly towards your target to bite them for [x] damage and heal yourself for 70/80/90/100% of the damage done. Using this ability will decrease your vampire stage by 1. 22m range.

    Devouring Swarm - Bats also attack each enemy you pass through on the way to your target dealing [y] damage and healing you for 20/30/40/50% of the damage done.

    Incapacitating Swarm - Bats continue to assault your target, dealing [y] damage and stunning them over 2 seconds.
  • CrazYDunm3r
    CrazYDunm3r
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    Let us be honest: mist form is fine and even strong as it is. If you use it solo and you are out of magicka, you are using it wrong or too much. Healing in mist would be too strong. Just like DK's spamming wings and complaining they are out of magicka so quick: the ability is situational and should not be spammed.
    YouTube
    Triggered Tryhards
  • Aznox
    Aznox
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    And you'll be immune to Defile. Defile applies again to received heal, not to healing regen. You'd be immune even to Fasalla's Guille.

    Yeah ... no you are wrong sorry.

    Defile does apply to health regen.

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • ElliottXO
    ElliottXO
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    Health regen is garbage.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I don't think they should have added Vampires to the game at all. They have been a balancing nightmare from day 1.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    ElliottXO wrote: »
    Health regen is garbage.

    Sad but true.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • temjiu
    temjiu
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    I wasn't a huge fan of having them in the game tbh. Even though I played them in Skyrim, this is an MMO, and balance is an issue. if either of them is an advantage over being just a normal class, then everyone becomes one, and its no longer elder scrolls, it's elder vampires and werewolves. and trying to balance them out to be net neutral after the pro's and cons is a nightmare.

    Personally, I think that both should become cosmetic options only, with multiple options of each. Barring that, they could make Vamp like WW that if you don't feed, it goes away. That would probably be easier to balance then how it is now. WW is a fun aspect of play, but not game breaking due to it's inherent timer. I never see guides recommend WW, but I see Vamp recommended all the time, even with it's current limitations. That says something. so if vamps had a timer like WW did, then they could balance the skills and make them interesting, since it wouldn't be permanent.

    either way, There really shouldn't be a distinct advantage to being one above being normal. Not in an MMO.
  • Beardimus
    Beardimus
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    Odd post. People pick Vampire for sustain, 90% of the time.

    Hence its meta. The penalties aren't enough is a common opinion.

    Buff the skills yes, but Nerf the passives they too good everyone runs vampire pointlessly not wanting to look like a vamp, act like a vamp or do vamp stuff.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
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    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • fxeconomisteb17_ESO
    Seems vampires are becoming actually cool with Greymoor. Looking forward to see.

    The great change is that FEEDING NOW INCREASES VAMPIRE STAGE.

    So, if stages 2/3/4 had 25/50/75% health regen impairment reduced to 25/50/75, (supposedly reduced by Unnatural Resistance to 0/25/50) quickly advancing due to using abilities, now probably abilities either heal vampire stage or do nothing.

    Which means that vampire abilities are very usable with a minimum or NO HEALTH REGEN cost. Forget about Undeath. It was stupid anyway, when you are almost dead to be ultra resilient.
    The percentual cost, Green Blood - like of Drain, or even the Mist Form have a lot of logic now. You have no trouble not being healed in Mist Form, because heath regen is not impaired.

    Overall, looks good to me.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Noxavian
    Noxavian
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    Seems vampires are becoming actually cool with Greymoor. Looking forward to see.

    The great change is that FEEDING NOW INCREASES VAMPIRE STAGE.

    So, if stages 2/3/4 had 25/50/75% health regen impairment reduced to 25/50/75, (supposedly reduced by Unnatural Resistance to 0/25/50) quickly advancing due to using abilities, now probably abilities either heal vampire stage or do nothing.

    Which means that vampire abilities are very usable with a minimum or NO HEALTH REGEN cost. Forget about Undeath. It was stupid anyway, when you are almost dead to be ultra resilient.
    The percentual cost, Green Blood - like of Drain, or even the Mist Form have a lot of logic now. You have no trouble not being healed in Mist Form, because heath regen is not impaired.

    Overall, looks good to me.

    you just replied to a 2 year old thread.....

    Lol.
  • Vevvev
    Vevvev
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    thread_necromancer_card_3.jpg
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Wuuffyy
    Wuuffyy
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    Mannox wrote: »
    I think Werewolves are fantastic and wouldn't change them. Vampires on the other hand are terrible.

    Yep. That’s why everyone stopped playing them. Because they are “fantastic”. I think vampires are fine because they are fantastic and I wouldn’t change them.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Noxavian
    Noxavian
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    Mannox wrote: »
    I think Werewolves are fantastic and wouldn't change them. Vampires on the other hand are terrible.

    Yep. That’s why everyone stopped playing them. Because they are “fantastic”. I think vampires are fine because they are fantastic and I wouldn’t change them.

    Found the guy that likes free passives with no upkeep work.


    Jokes aside, I genuinely do not see the logic in finding the current vampire skill line "fantastic".

    literally doesnt make sense unless you're afraid of losing your free stats because you dont want to actually play as a vampire. ...Even though you're a vampire.
  • Wuuffyy
    Wuuffyy
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    Noxavian wrote: »
    Mannox wrote: »
    I think Werewolves are fantastic and wouldn't change them. Vampires on the other hand are terrible.

    Yep. That’s why everyone stopped playing them. Because they are “fantastic”. I think vampires are fine because they are fantastic and I wouldn’t change them.

    Found the guy that likes free passives with no upkeep work.


    Jokes aside, I genuinely do not see the logic in finding the current vampire skill line "fantastic".

    literally doesnt make sense unless you're afraid of losing your free stats because you dont want to actually play as a vampire. ...Even though you're a vampire.

    What are you on about?
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
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