You get Bloodthirsty jewellery this patch, that gives you a pseudo execute, which works pretty nicely with the high constant damage DK deals.
themaddaedra wrote: »Rohamad_Ali wrote: »But ZoS is homogenizing the game already ... Nightblade tank abilities . Spammable Templar dps . Might as well give DK an execute now . It's probably in the works with Wrobel's team . It's already begun with all the other classes .
Well but DK is an exception to this imo. As DK has always been the one and only acceptable tank, while being able to be either mag or stam dd. Actually for quite some time it was the best option for a tank and best option for a stamdd.
I know ZoS is already homogenizing the game, and i would kinda agree if DKs now couldn't be DDs due to lacking of execution. But they can already pull what others do, without having an execute. And asking for an execute ability for DKs would end up bringing them some other nerfs imo.
I mostly play PvE these days and i don't truly care if there's a DK or another class in the melee spot, but there's also this point that DKs are quite strong in PvP (not saying op here) without execute anyways.
So giving DK an execute ability would not make any difference apart from making the game even more homogenized and causing some nerf to DK's other damage sources.
Savos_Saren wrote: »You get Bloodthirsty jewellery this patch, that gives you a pseudo execute, which works pretty nicely with the high constant damage DK deals.
...as does everyone else. And mDKs would then lose out on ~1000 magicka from their pool for each trait slotted. I wonder how OP it will be on classes that already have executes?
grannas211 wrote: »Only class, also Mag Warden
pick one
Well MagDK is still one of the weaker classes on PTS currently. While able to pull off 50k without Raidbuffs, only Bubbles and Drain, every other magicka class hits harder. So yeah it could still use a buff.
Bloodthirsty needs a nerf though lol.
Its OK to buff DK execution ability , they will be the top tank and dps in the game .
Savos_Saren wrote: »Priyasekarssk wrote: »I don't care what the plebs say it's unfair that dk is the only class with no execute hack they gave sorcs two of them at least give us one!
Dude warden also deos not have execute. Scorer does not have a spammable skill . DKs has best spammable in the game. Can you trade execute for spammable flame lash ?
Dont post something which not even a issue.
Warden does have an execute (bear ultimate) But I agree that it’s not effective in a PVP enviornment. Mag wardens could use a better execute.
Spammable attacks do not equal an execute. All stam builds have weapon spammables AND executes. That’s comparing apples to oranges.
Dottzgaming wrote: »Honestly we dont need an execute skill. MagDK bars are already packed to the brim as it is. The class does not need an execute to further clutter things up.
What would be better is if we had a second passive bundled into, say, "Warmth" that increases dot damage by X% on enemies below 25%/20%/15% health (whatever ZoS determines is best). It plays thematically into the class and doesn't further clutter our bar space.
I saw someone say make Power Lash undodgeable and while i would love that as much as the next guy, i understand and can see the rational behind making it dodgeable. Id much prefer if the initial hit from Burning Embers wasnt dodgeable anymore. But thats a whole other conversation
A direct damage skill execute won't ever work on a MagDK. Whip hits for a similar amount of damage as an execute (assuming its not super low, at which point they will be finished either way) and the class relies a little more on pressure. As such, bars are cramped as all hell.
A passive one would also be a bit cheesy, something like implosion would be RNG, something like DW slaughter would ramp DPS up higher. So back to the recently gutted power lash.
Its unique, its not spammable, it requires 3 gcds to hit, and if you couldn't use the numerous methods of evasion then you were probs *** tbh. It should be undodgable again.
OR.
Deal execute damage, but instead of 300 under 25, it'd ramp slowly up to 100% extra at 25%, starting from full health. i.e. at 62.5 it'd deal 50% extra damage. This is of course instead of the current power lash damage increase.
Remember, not only do DKs have the shittest class based defense in the game, [Passive tankiness comes to worse than minor protection, wings is awful, maim is good, but hardly unique] the shittest mobility, one of the (this patch) worst mag sustains, but the worst finishing too. Its not like everything else shines above all either, CC is good, but sorcs and NBs have quite comparable levels. Healing is nice, but templar/warden take the cake. Potential burst is very high, but to spec for the ZOS approved DK defense, block, you lose a lot of it.
A direct damage skill execute won't ever work on a MagDK. Whip hits for a similar amount of damage as an execute (assuming its not super low, at which point they will be finished either way) and the class relies a little more on pressure. As such, bars are cramped as all hell.
A passive one would also be a bit cheesy, something like implosion would be RNG, something like DW slaughter would ramp DPS up higher. So back to the recently gutted power lash.
Its unique, its not spammable, it requires 3 gcds to hit, and if you couldn't use the numerous methods of evasion then you were probs *** tbh. It should be undodgable again.
OR.
Deal execute damage, but instead of 300 under 25, it'd ramp slowly up to 100% extra at 25%, starting from full health. i.e. at 62.5 it'd deal 50% extra damage. This is of course instead of the current power lash damage increase.
Remember, not only do DKs have the shittest class based defense in the game, [Passive tankiness comes to worse than minor protection, wings is awful, maim is good, but hardly unique] the shittest mobility, one of the (this patch) worst mag sustains, but the worst finishing too. Its not like everything else shines above all either, CC is good, but sorcs and NBs have quite comparable levels. Healing is nice, but templar/warden take the cake. Potential burst is very high, but to spec for the ZOS approved DK defense, block, you lose a lot of it.
Pretty much any kind of execute would push dks to top far above all other classes...
Dks have the shittiest defense in the game. Did you forget that they make the best tanks in the game? Maybe they dont have a mechanic like shieldstacking or cloaking, but they surely have better defense than templars...which also has less damage than dks.
A direct damage skill execute won't ever work on a MagDK. Whip hits for a similar amount of damage as an execute (assuming its not super low, at which point they will be finished either way) and the class relies a little more on pressure. As such, bars are cramped as all hell.
A passive one would also be a bit cheesy, something like implosion would be RNG, something like DW slaughter would ramp DPS up higher. So back to the recently gutted power lash.
Its unique, its not spammable, it requires 3 gcds to hit, and if you couldn't use the numerous methods of evasion then you were probs *** tbh. It should be undodgable again.
OR.
Deal execute damage, but instead of 300 under 25, it'd ramp slowly up to 100% extra at 25%, starting from full health. i.e. at 62.5 it'd deal 50% extra damage. This is of course instead of the current power lash damage increase.
Remember, not only do DKs have the shittest class based defense in the game, [Passive tankiness comes to worse than minor protection, wings is awful, maim is good, but hardly unique] the shittest mobility, one of the (this patch) worst mag sustains, but the worst finishing too. Its not like everything else shines above all either, CC is good, but sorcs and NBs have quite comparable levels. Healing is nice, but templar/warden take the cake. Potential burst is very high, but to spec for the ZOS approved DK defense, block, you lose a lot of it.
Pretty much any kind of execute would push dks to top far above all other classes...
Dks have the shittiest defense in the game. Did you forget that they make the best tanks in the game? Maybe they dont have a mechanic like shieldstacking or cloaking, but they surely have better defense than templars...which also has less damage than dks.
They have the worst class defense for PvP. The reason they are the best tanks is the support. Igneous is a group shield, chains exists, engulfing flames exist and they have. The offstat sustain they have is really high even of not specced into.
Templar has better defense. Similar levels of mitigation, but a better (but still weak) class defense in purge.
Why do you think so many run healing ward as their only defense, no block, no wings? Because the others suck. Now how drop purge?
Templars problems are all around.
Savos_Saren wrote: »Priyasekarssk wrote: »I don't care what the plebs say it's unfair that dk is the only class with no execute hack they gave sorcs two of them at least give us one!
Dude warden also deos not have execute. Scorer does not have a spammable skill . DKs has best spammable in the game. Can you trade execute for spammable flame lash ?
Dont post something which not even a issue.
Warden does have an execute (bear ultimate) But I agree that it’s not effective in a PVP enviornment. Mag wardens could use a better execute.
Spammable attacks do not equal an execute. All stam builds have weapon spammables AND executes. That’s comparing apples to oranges.
amazing how many people dont realize the bears special attack is an execute
A direct damage skill execute won't ever work on a MagDK. Whip hits for a similar amount of damage as an execute (assuming its not super low, at which point they will be finished either way) and the class relies a little more on pressure. As such, bars are cramped as all hell.
A passive one would also be a bit cheesy, something like implosion would be RNG, something like DW slaughter would ramp DPS up higher. So back to the recently gutted power lash.
Its unique, its not spammable, it requires 3 gcds to hit, and if you couldn't use the numerous methods of evasion then you were probs *** tbh. It should be undodgable again.
OR.
Deal execute damage, but instead of 300 under 25, it'd ramp slowly up to 100% extra at 25%, starting from full health. i.e. at 62.5 it'd deal 50% extra damage. This is of course instead of the current power lash damage increase.
Remember, not only do DKs have the shittest class based defense in the game, [Passive tankiness comes to worse than minor protection, wings is awful, maim is good, but hardly unique] the shittest mobility, one of the (this patch) worst mag sustains, but the worst finishing too. Its not like everything else shines above all either, CC is good, but sorcs and NBs have quite comparable levels. Healing is nice, but templar/warden take the cake. Potential burst is very high, but to spec for the ZOS approved DK defense, block, you lose a lot of it.
Pretty much any kind of execute would push dks to top far above all other classes...
Dks have the shittiest defense in the game. Did you forget that they make the best tanks in the game? Maybe they dont have a mechanic like shieldstacking or cloaking, but they surely have better defense than templars...which also has less damage than dks.
They have the worst class defense for PvP. The reason they are the best tanks is the support. Igneous is a group shield, chains exists, engulfing flames exist and they have. The offstat sustain they have is really high even of not specced into.
Templar has better defense. Similar levels of mitigation, but a better (but still weak) class defense in purge.
Why do you think so many run healing ward as their only defense, no block, no wings? Because the others suck. Now how drop purge?
Templars problems are all around.
the dks running with destro/restro and healing ward on backbar also run the light armor shield, so they try to play some shieldstacking defense mechanic similar to nbs or magdens. purge and healing of the templars dont count as "defenseive mechanic", it is healing and thats a difference. regarding that, templars have less defense than any other class and dks at least can somehow have sustain blocking, while blocking isnt even possible on templars thanks to a channeled spammable.
Savos_Saren wrote: »A direct damage skill execute won't ever work on a MagDK. Whip hits for a similar amount of damage as an execute (assuming its not super low, at which point they will be finished either way) and the class relies a little more on pressure. As such, bars are cramped as all hell.
A passive one would also be a bit cheesy, something like implosion would be RNG, something like DW slaughter would ramp DPS up higher. So back to the recently gutted power lash.
Its unique, its not spammable, it requires 3 gcds to hit, and if you couldn't use the numerous methods of evasion then you were probs *** tbh. It should be undodgable again.
OR.
Deal execute damage, but instead of 300 under 25, it'd ramp slowly up to 100% extra at 25%, starting from full health. i.e. at 62.5 it'd deal 50% extra damage. This is of course instead of the current power lash damage increase.
Remember, not only do DKs have the shittest class based defense in the game, [Passive tankiness comes to worse than minor protection, wings is awful, maim is good, but hardly unique] the shittest mobility, one of the (this patch) worst mag sustains, but the worst finishing too. Its not like everything else shines above all either, CC is good, but sorcs and NBs have quite comparable levels. Healing is nice, but templar/warden take the cake. Potential burst is very high, but to spec for the ZOS approved DK defense, block, you lose a lot of it.
Pretty much any kind of execute would push dks to top far above all other classes...
Dks have the shittiest defense in the game. Did you forget that they make the best tanks in the game? Maybe they dont have a mechanic like shieldstacking or cloaking, but they surely have better defense than templars...which also has less damage than dks.
They have the worst class defense for PvP. The reason they are the best tanks is the support. Igneous is a group shield, chains exists, engulfing flames exist and they have. The offstat sustain they have is really high even of not specced into.
Templar has better defense. Similar levels of mitigation, but a better (but still weak) class defense in purge.
Why do you think so many run healing ward as their only defense, no block, no wings? Because the others suck. Now how drop purge?
Templars problems are all around.
the dks running with destro/restro and healing ward on backbar also run the light armor shield, so they try to play some shieldstacking defense mechanic similar to nbs or magdens. purge and healing of the templars dont count as "defenseive mechanic", it is healing and thats a difference. regarding that, templars have less defense than any other class and dks at least can somehow have sustain blocking, while blocking isnt even possible on templars thanks to a channeled spammable.
@Checkmath
If you're running destro/resto on your mDK- you're not doing a lot blocking. Blocking is a mechanic of SnB mDK builds. The same can be said with a high damage Templar vs a BlazePlar. BlazePlars will do a lot of blocking while tanking more enemies (trying to get them to surround the blazeplar for that burst).
It all depends on their playstyle. As for arguing that an mDK shouldn't get an execute because they're "tanky"- you should hand that memo to the Devs... because the other classes definitely have the ability to be tanky and/or mitigate damage. Even a BlazePlar can slot their execute to finish off enemies...