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Health Pool vs Damage Output Balance

MidknightWolf
MidknightWolf
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With our ever increasing champion point pool, our characters are only going to become even more powerful over time; on top of how OP they currently are. We have two choices to fix this to keep the game and combat challenging. Which would you prefer? Also, DISCUSS

Health Pool vs Damage Output Balance 7 votes

Re-balance the Champ Tree to keep damage low and in check
57%
whiteshadow711jppreub18_ESOMidknightWolfAnkael07Wyresscliffracer 4 votes
Allow enormous output numbers but just keep adding HP to players and enemies
42%
TyharMicah_BayerBagatur 3 votes
  • Yakidafi
    Yakidafi
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    As someone who want to kill his opponent I do not understand the poll.

    One option is sugar-coated as the option I should choose but smell a bit odd.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Waffennacht
    Waffennacht
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    Bad poll
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • VaranisArano
    VaranisArano
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    ZOS generally chooses the options of adding layers of mechanics to boss fights, adding more HP, and nerfing various sets and player skills when they become overused.

    Most classes still aren't where they were at pre-Morrowind, so I think the calls for nerfs/buffs are a little premature.
  • DoctorESO
    DoctorESO
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    How about we stop increasing CP?
  • MisterBigglesworth
    MisterBigglesworth
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    Regarding CP power creep, we already know what ZOS will do because they already did it: they will lower the amount that X% stat increases from filling out any given champion passive, so we are continually rolled back over and over the approximate power levels we were at before the Champion System existed.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • MidknightWolf
    MidknightWolf
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    Re-balance the Champ Tree to keep damage low and in check
    Regarding CP power creep, we already know what ZOS will do because they already did it: they will lower the amount that X% stat increases from filling out any given champion passive, so we are continually rolled back over and over the approximate power levels we were at before the Champion System existed.

    CP is still more powerful than ever and there is a HUGE difference when playing the game with 0 cp allocated. Im not a fan of systems like the CP system because it creates a game where enemies begin to hit like trucks and have life pools the size of Manhattan.

    Instead of CP, I prefer deeper itemization and keep the gear chase relevant throughout the life of your character and more creative ways to allow progression to exist in end game.
  • Maryal
    Maryal
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    troll post
  • MidknightWolf
    MidknightWolf
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    Re-balance the Champ Tree to keep damage low and in check
    How so?
  • MisterBigglesworth
    MisterBigglesworth
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    Regarding CP power creep, we already know what ZOS will do because they already did it: they will lower the amount that X% stat increases from filling out any given champion passive, so we are continually rolled back over and over the approximate power levels we were at before the Champion System existed.

    CP is still more powerful than ever and there is a HUGE difference when playing the game with 0 cp allocated. Im not a fan of systems like the CP system because it creates a game where enemies begin to hit like trucks and have life pools the size of Manhattan.

    Instead of CP, I prefer deeper itemization and keep the gear chase relevant throughout the life of your character and more creative ways to allow progression to exist in end game.

    It's not as powerful as it was when there was no restriction and people allocated thousands of CP.
    Also, our characters were nerfed when the Champion System was first created, and we earned a lot of that power back... then later on a lot of passives used to increase stats by 25% with 100 points spent on them, and now they cap out at 15%.

    We may very well be approaching new absurd levels of player power again, so another nerf it probably just around the corner.

    But I agree with you that there should be a more interesting progression system, not just an interface you use for flat damage damage/healing/mitigation increases.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
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