How come more stuff isn't account wide?

ShadowMonarch
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I don't understand why my level 3 can have full access to Champion points but not to a mount above the speed of a turtle.

If champion points are account wide why aren't skyshards, lorebooks, and crafting skills?

I can understand and ACCEPT why zos wouldn't do Lorebooks because the mages guild implication, though making people regrind every single book for every character is a bit dull, perhaps once the Eidetic memory is given to you in the mages guild quest line then you it should?

I can understand and ACCEPT why zos might not let mount speed because its a item in their cash shop, but one of my friends that tried the game insists he would definitely level up his mount speed through the cash shop, but the fact it would only be for one character kept him from doing so.

I don't really understand why crafting skills can't be made account wide or the cyrodil skill lines for that matter but I ACCEPT they are not.

MOST of all I cannot understand why Skyshards are not account wide? If champion points somehow make sense to persist to your other characters shouldn't skyshards as well? In other mmo's with similar things to skyshards they usually are account wide, and the shear grind of having to collect them all every time you want to make a new character really makes trying new class's just unfun for a lot of players.

Does it make sense that players would be able to try more character/class's out if these were account wide and would encourage more game play rather then more grinding? What do you think?
  • VaranisArano
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    Because the stuff that isn't account-wide isn't difficult but it is grindy to,acquire on alts. And hours grinding = hours spent playing the game, which makes ZOS happy.

    Also, there's a quick solution to your slow mount problem in the Crown Store...
  • Nemesis7884
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    because

    1rckpj.jpg
  • ShadowMonarch
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    Because the stuff that isn't account-wide isn't difficult but it is grindy to,acquire on alts. And hours grinding = hours spent playing the game, which makes ZOS happy.

    Also, there's a quick solution to your slow mount problem in the Crown Store...

    Ahh yes 6,000 crowns to finish the speed, the options on buying crowns however are 5500 for 39.99. Wonder who planned that one out!

    If sombody wanted to max all the stats of their mount they would be looking closer to the 149.99$ pack of crowns.

    WHAT A DEAL, considering the alternative would be 180 days out of the year!!!

    Edited by ShadowMonarch on April 25, 2018 4:12AM
  • Guarlet
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    MOST of all I cannot understand why Skyshards are not account wide? If champion points somehow make sense to persist to your other characters shouldn't skyshards as well? In other mmo's with similar things to skyshards they usually are account wide, and the shear grind of having to collect them all every time you want to make a new character really makes trying new class's just unfun for a lot of players.

    Does it make sense that players would be able to try more character/class's out if these were account wide and would encourage more game play rather then more grinding? What do you think?

    Well, as it stands, ESO is already one of the most alt-friendly games out there. You can create a new character and have it completely endgame-ready in a matter of a few weeks, or even a few days if you're dedicated enough to grinding. Most people I know have at least a handful (ranging to tons) of alts, so I'm not sure more encouragement is needed.

    Having to hunt down Skyshards for each character can be a chore, but you actually don't need that many skill points on a character to 'complete' their build. You need loads if you make a crafter, of course, but you only need one of those per account. Otherwise, the default skill points you get just from levelling up, and perhaps just a few more depending on if you want to branch out a bit, should suffice for most characters. What I'm saying is, there's no need to hunt down every Skyshard for every slot on your account.

    Also, earning skyshards is tied to achievements (which are character-only), which is probably one reason why skyshards are also character-only and not account wide-- it would probably require some amount of work to disentangle those two things.
    AKA The Goblinator, PC/EU
  • VaranisArano
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    Because the stuff that isn't account-wide isn't difficult but it is grindy to,acquire on alts. And hours grinding = hours spent playing the game, which makes ZOS happy.

    Also, there's a quick solution to your slow mount problem in the Crown Store...

    Ahh yes 6,000 crowns to finish the speed, the options on buying crowns however are 5500 for 39.99. Wonder who planned that one out!

    If sombody wanted to max all the stats of their mount they would be looking closer to the 149.99$ pack of crowns.

    WHAT A DEAL, considering the alternative would be 180 days out of the year!!!

    Exactly. The grind is a feature, not a bug.
  • ShadowMonarch
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    Guarlet wrote: »
    MOST of all I cannot understand why Skyshards are not account wide? If champion points somehow make sense to persist to your other characters shouldn't skyshards as well? In other mmo's with similar things to skyshards they usually are account wide, and the shear grind of having to collect them all every time you want to make a new character really makes trying new class's just unfun for a lot of players.

    Does it make sense that players would be able to try more character/class's out if these were account wide and would encourage more game play rather then more grinding? What do you think?

    Well, as it stands, ESO is already one of the most alt-friendly games out there. You can create a new character and have it completely endgame-ready in a matter of a few weeks, or even a few days if you're dedicated enough to grinding. Most people I know have at least a handful (ranging to tons) of alts, so I'm not sure more encouragement is needed.

    Having to hunt down Skyshards for each character can be a chore, but you actually don't need that many skill points on a character to 'complete' their build. You need loads if you make a crafter, of course, but you only need one of those per account. Otherwise, the default skill points you get just from levelling up, and perhaps just a few more depending on if you want to branch out a bit, should suffice for most characters. What I'm saying is, there's no need to hunt down every Skyshard for every slot on your account.

    Also, earning skyshards is tied to achievements (which are character-only), which is probably one reason why skyshards are also character-only and not account wide-- it would probably require some amount of work to disentangle those two things.
    Agree to disagree on it being alt friendly.

    Perhaps some achievements could be made account wide? How would you feel about that?
    Edited by ShadowMonarch on April 25, 2018 4:16AM
  • Kiralyn2000
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    Exactly. The grind is a feature, not a bug.

    Same as in every MMO. Been like that since the beginning - the longer you had to grind, 1) the more time they had to make new content, and 2) the more months you had to sub.
  • ZiRM
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    because.... MONEY
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • xxthir13enxx
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    The only thing I’d like to see be made Acct Wide is gold....unnecessary pain having to transfer gold between Toons through bank
  • Hokiewa
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    Grind is content
  • AlnilamE
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    I can understand and ACCEPT why zos might not let mount speed because its a item in their cash shop, but one of my friends that tried the game insists he would definitely level up his mount speed through the cash shop, but the fact it would only be for one character kept him from doing so.

    Actually, the riding skills are the way they are because they were by horse before the Crown Store, and you could "feed" each horse 50 times (and the more expensive horses had 10 points in one of the skills).

    Since ZOS knew that people wouldn't be willing to level every shiny new mount they put on the crown store, they changed "feeding horses" to "riding skill" and let you max out all three stats.

    Which immediately made people feel that they HAD to put 180 points into riding, when they had never had that option before.

    MOST of all I cannot understand why Skyshards are not account wide? If champion points somehow make sense to persist to your other characters shouldn't skyshards as well? In other mmo's with similar things to skyshards they usually are account wide, and the shear grind of having to collect them all every time you want to make a new character really makes trying new class's just unfun for a lot of players.

    Does it make sense that players would be able to try more character/class's out if these were account wide and would encourage more game play rather then more grinding? What do you think?

    Not for me. There is no point in making a new character that doesn't have a world to discover (and that includes the skyshards in it).

    As for other games, they all have a mix of things that are per account and per character.

    GW2, for example, has Masteries per account, so you only need to find Mastery Points on one character and level it and all of your characters can use it. I don't know how this works for Masteries that you gain by doing the stories for each character, but I should find out soon.

    Meanwhile, Hero Points, which are the equivalent of Skill points in ESO, are earned per character. Each character needs to go through the zones to gain enough Hero Points to develop their build.

    BDO has a knowledge and energy system that is account wide, but character levels and skill points are per character, and the skill points are super grindy.

    SWL just hates alts and I'm only making one character there.

    So you sort of have to look at the whole game rather than picking one thing and saying "but other games do it this way". They do that one aspect this way because of the whole.

    I think "alt friendly" is used by people in different ways. Some people think "alt friendly" means being able to treat characters as just a new set of skills/gear that they can change into at will.

    Other people think "alt friendly" means that the game is worth replaying with an alt, while still keeping some of the influence of your other characters alive. Sort of having alts gives the game a replay value that having one character does not.

    The Moot Councillor
  • driosketch
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    The only thing I’d like to see be made Acct Wide is gold....unnecessary pain having to transfer gold between Toons through bank

    Keep 10k on each toon and store the rest in the bank. Pull out your shopping budget when you need it. You don't want one crime spree alt to drain your account of gold when they get caught.

    With regards to mount stats, it use to be per mount, and you could could only max one stat. How it is now is already pretty player friendly. I'm training a couple characters now, with a third planned after Summerset. I have deleted fully maxed riding lesson characters. 6 months seems like a lot of time the first few times you do it. After 4 years, the 17-18th time is par for the course. The key is to just start the character and training mounts before you're ready to play them.

    Also, I fine with account wide achievements as long as it doesn't effect exploration and progression tracking for individual characters. Skyshards, lore books, and titles would.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • warabi
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    Exactly. The grind is a feature, not a bug.

    Same as in every MMO. Been like that since the beginning - the longer you had to grind, 1) the more time they had to make new content, and 2) the more months you had to sub.

    Pretty much exactly this. Just add even more money grubbing via crown store for ESO.
  • Violynne
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    I'm not in a very good mood today, so I'm just going to throw down this...

    /lurk

    I can't say anything nice right at the moment.

  • jedtb16_ESO
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    i feel the need for a flogged horse meme...
  • neverwalk
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    Motifs should be account-wide, taking me 3 years to get to know almost every motif in game, shy by 5 Militant Ordinator motifs on just 1 character. Crafting needs to be re-designed and put completely in base game. Jewelery crafting will NOT be base game=you must own Summerset.
  • driosketch
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    neverwalk wrote: »
    Motifs should be account-wide, taking me 3 years to get to know almost every motif in game, shy by 5 Militant Ordinator motifs on just 1 character. Crafting needs to be re-designed and put completely in base game. Jewelery crafting will NOT be base game=you must own Summerset.

    Motifs kind of are now with the outfit system.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Zordrage
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    Guarlet wrote: »
    MOST of all I cannot understand why Skyshards are not account wide? If champion points somehow make sense to persist to your other characters shouldn't skyshards as well? In other mmo's with similar things to skyshards they usually are account wide, and the shear grind of having to collect them all every time you want to make a new character really makes trying new class's just unfun for a lot of players.

    Does it make sense that players would be able to try more character/class's out if these were account wide and would encourage more game play rather then more grinding? What do you think?

    Well, as it stands, ESO is already one of the most alt-friendly games out there.

    ***............

    Eso is reeeeeeeeeeeeeally far away from being alt friendly lol for MANY reasons...

    if you want to see what a truly Alt friendly MMOrpg is look at GW2... now THATS alt friendly...
  • Tandor
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    There are different definitions of "alt-friendly". While some people prefer to play a main character and have alts leveled instantly to endgame, and therefore prefer account-wide achievements etc, others prefer to play a variety of characters fully and equally, and therefore prefer character-specific achievements etc. The game does a pretty good job of balancing the two approaches so that you already have account-wide champion points, collections and dye unlocks, for example, as against character-specific achievements and mount skills, for example.
  • driosketch
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    Edit: nevermind, don't want to start a fight. Carry on.
    Edited by driosketch on April 27, 2018 5:22PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • ShadowMonarch
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    driosketch wrote: »
    Honestly, I don't think some people will ever be happy. ZOS could modify their PTS template system so when creating a new character you had an option to create from the template system a character with skill progression maxed, skill points earned, and research known according to the highest learned across your account. And people would be on the forums complaining it takes too long to reapply CP points, so where's the character sheet copy and saved loadouts. Also why existing characters don't learn things across account, probably.

    Can you try to derail less and keep productive posts only please?

    Obviously what you just stated is way over blown and out of context.

    Please try to keep the discussion serious and be an adult.
  • temjiu
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    Agree to disagree on it being alt friendly.

    Perhaps some achievements could be made account wide? How would you feel about that?

    Id support that. Achievements can be a pain, and they aren't necessarily directly impacting an individual toons progression.

    I'm not sure I'd support skyshards account wide, even though I do get tired sometimes of grinding the shards. Why? Because it's part of individual character growth. Having CP account wide IMO was a decision due to the nature of how they applied CP, which was due to the nature of how they release a game with a horrible end game initially, and had to go back to the drawing board when it almost went under, with little experience in MMO development.

    It wasn't a decision made with years of planning and integrating ideas and systems into a well polished game. so they had to do with what they already had, and tack on a system that would do "enough", and CP is what it ended up being. So CP in its current form wasn't an intended design, it was more of an emergency bandaid that they later adjusted to keep going. So it's not really the model that the game was built on.

    But with how the initial game is designed, there has to be some form of individual character progression, and this falls to levels and skyshards. Skyshards also give players incentive post 50 to go out in the world and cruise around. really, post cp160 there isn't much reason for players to even play unless they want to do competitive group content. I think skyshards gives many casual players something to do. I know it does this to me. even on days where I don't feel like grouping or crafting, I have no issue logging into a toon to run after a few shards I know I forgot.
  • AlnilamE
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    Zordrage wrote: »
    Guarlet wrote: »
    MOST of all I cannot understand why Skyshards are not account wide? If champion points somehow make sense to persist to your other characters shouldn't skyshards as well? In other mmo's with similar things to skyshards they usually are account wide, and the shear grind of having to collect them all every time you want to make a new character really makes trying new class's just unfun for a lot of players.

    Does it make sense that players would be able to try more character/class's out if these were account wide and would encourage more game play rather then more grinding? What do you think?

    Well, as it stands, ESO is already one of the most alt-friendly games out there.

    ***............

    Eso is reeeeeeeeeeeeeally far away from being alt friendly lol for MANY reasons...

    if you want to see what a truly Alt friendly MMOrpg is look at GW2... now THATS alt friendly...

    I'm not experienced in GW2 (as in, I have 4 characters, 2 of which are at 80 and am struggling with crafting), but how is it alt friendly in your opinion? From what I have experienced so far, it doesn't seem more or less friendly than ESO.

    The Moot Councillor
  • Sting864
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    Guarlet wrote: »
    MOST of all I cannot understand why Skyshards are not account wide?

    Skyshards earn Skill points.... which are NOT account-wide... EZPZ...
    Edited by Sting864 on April 27, 2018 7:28PM
  • Sting864
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    Hokiewa wrote: »
    Grind is content

    I haven't had to grind in 4 1/2 years... I don't think I've missed content by not grinding...
  • ADarklore
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    We must also consider, chasing down Skyshards is also a good way to unlock nearby Wayshrines- and from what I hear about Summerset- it will be good to have all those Wayshrines unlocked ahead of time.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • kargen27
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    "If champion points are account wide why aren't skyshards, lorebooks, and crafting skills?"

    MMOs survive on their content being repeated. That is why we can have fifteen characters and why a lot of things are not account wide.
    Also the reason for bind on pick-up items and a sometimes brutal RNG. Sure we complain about it but if all those things were easy to get and you didn't have to grind for gear most of us would have bailed on the game long ago.
    and then the parrot said, "must be the water mines green too."
  • Bhaal5
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    Short answer:
    Time is money
    Zos loves money
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