Juju_beans wrote: »They are good for getting your rotation down and highlighting any spamming you do that makes you run out of resources too quick.
Juju_beans wrote: »They are good for getting your rotation down and highlighting any spamming you do that makes you run out of resources too quick.
So... I'm hearing they are good for training... (getting your rotation down and highlighting any spamming you do that makes you run out of resources too quick is training right?)
Scorpiodisc wrote: »
I think delves and random goblin tribes are a good metric... Training dummies are just for that: training...
Getting perfect rotation is really useful, and it's pretty good to know what your limit is
but cheese builds for dummy DPS are not nearly the same as builds you actually play withOn top of that, delve enemies have like, no resist. norm and vet dungeons are waaaaaaay harder because you need to hit a higher penetration level.I think delves and random goblin tribes are a good metric... Training dummies are just for that: training...
Getting perfect rotation is really useful, and it's pretty good to know what your limit is
but cheese builds for dummy DPS are not nearly the same as builds you actually play withOn top of that, delve enemies have like, no resist. norm and vet dungeons are waaaaaaay harder because you need to hit a higher penetration level.I think delves and random goblin tribes are a good metric... Training dummies are just for that: training...
And training dummies do have resist?? Fascinating...