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Root Sunder creatures no longer neutral?

Pink_E_808
Pink_E_808
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I haven't done mages guild dailys for a couple of months, started again for the event, but every time I'd gone into Root Sunder Ruins for Big Sister, Little Brother since completing the quest ages ago on my main, all the creatures besides the bosses were neutral. I went in today and they were all hostile. I did some searching and saw that this has happened before, around the time MW released, but I'm pretty sure I've done RS at least once or twice in the last six months and the creatures were still neutral. Any one know anything about this?
  • maltinkilic
    maltinkilic
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    Don't worry man. The event will end in a few days and I guess you won't do mage guild dailies after then, until next year of course. Then we can discuss it again. But next year.
  • Vercingetorix
    Vercingetorix
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    Did you cast any damaging AoE near you? It will trigger agro. For example, you can use the Sorc's Lightning Form (either morph) ability and it will damage and aggro nearby neutral enemies.
    Edited by Vercingetorix on April 19, 2018 2:39PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Pink_E_808
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    Don't worry man. The event will end in a few days and I guess you won't do mage guild dailies after then, until next year of course. Then we can discuss it again. But next year.

    I've been focusing on PvP more the last couple months, but that doesn't mean I won't be doing any more dailys over the next year, thanks tho. Also, I'm not a man :)
    Did you cast any damaging AoE near you? It will trigger agro. For example, you can use the Sorc's Lightning Form (either morph) ability and it will damage and aggro nearby neutral enemies.

    I did not cast anything, did not aggro in any way, I do know that to do so causes neutral enemies/creatures to go hostile.
  • Ley
    Ley
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    I noticed this as well. Mobs were neutral last time I completed the group dungeon, went back to complete daily and they were hostile.

    Anyone else remember when this was a very popular grinding spot for EXP and leather?
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • VerboseQuips
    VerboseQuips
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    I noticed it too. It annoys me, as it negates the result of my questing here. :(
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • xbobx
    xbobx
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    Don't worry man. The event will end in a few days and I guess you won't do mage guild dailies after then, until next year of course. Then we can discuss it again. But next year.

    but the amazing things you get in the mage coffer, all the crap white stuff
  • Tan9oSuccka
    Tan9oSuccka
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    Yes. I noticed this as well. So much for the quest/story there.

    Silly elves.
  • zaria
    zaria
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    its an feature / bug, earlier they was neutral after quest, now they are hostile like normal mobs.
    Not an big thing but it was cool
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    Maybe they return to being hostile when you get the mages guild daily quest that takes you there?
  • Sekero
    Sekero
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    They are neutral after you finish the quest until you leave the dungeon. Next time you go back, they will be hostile.
  • Pink_E_808
    Pink_E_808
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    I've gone in there for the daily multiple times after completing the quest and every time until today the creatures were neutral. I never go in there otherwise. Like @zaria said, it's really not a big deal, I was just curious if it was something that was changed that I hadn't heard of. I'll admit I don't always read the patch notes, so thought I missed it.
  • cyclonus11
    cyclonus11
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    Allanm wrote: »
    They are neutral after you finish the quest until you leave the dungeon. Next time you go back, they will be hostile.

    This. After I completed the Root Sunder quest (not the mage's guild quest) and left, I forgot something inside. So I went back in, and everything was hostile again.
  • IrishRonD
    IrishRonD
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    I've done the mages daily there several times since the anniversary event started. The mobs were neutral to start with, then went in yesterday or day before and they were hostile without any provocation.
  • Violynne
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    Were you near any other players by chance?

    I notice this game tends to get me involved in fights I did not partake in just for being too close to the "attack zone" of another player.

  • Cryptical
    Cryptical
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    cyclonus11 wrote: »
    Allanm wrote: »
    They are neutral after you finish the quest until you leave the dungeon. Next time you go back, they will be hostile.

    This. After I completed the Root Sunder quest (not the mage's guild quest) and left, I forgot something inside. So I went back in, and everything was hostile again.

    Except that completing the quest there removed the reason they were raging, and you were named a friend.

    They aren’t supposed to be hostile after you have soothed them through the quest.
    Xbox NA
  • Pink_E_808
    Pink_E_808
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    Violynne wrote: »
    Were you near any other players by chance?

    I notice this game tends to get me involved in fights I did not partake in just for being too close to the "attack zone" of another player.

    There were a couple of other people in there, but usually that doesn't matter unless I engage the creature, too. Been in there plenty of times when others were fighting them and I'd still have the yellow neutral outlines and can stand right next to someone else fighting them without being attacked myself. They were all red hostile today.
  • Sekero
    Sekero
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    Cryptical wrote: »
    cyclonus11 wrote: »
    Allanm wrote: »
    They are neutral after you finish the quest until you leave the dungeon. Next time you go back, they will be hostile.

    This. After I completed the Root Sunder quest (not the mage's guild quest) and left, I forgot something inside. So I went back in, and everything was hostile again.

    Except that completing the quest there removed the reason they were raging, and you were named a friend.

    They aren’t supposed to be hostile after you have soothed them through the quest.

    Critters in Tamriel have short memories. There are some areas that stay calm, like Tanzelwil, but dungeons don't. What would be the point of doing them again if they stayed neutral?
  • Pink_E_808
    Pink_E_808
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    Allanm wrote: »
    Cryptical wrote: »
    cyclonus11 wrote: »
    Allanm wrote: »
    They are neutral after you finish the quest until you leave the dungeon. Next time you go back, they will be hostile.

    This. After I completed the Root Sunder quest (not the mage's guild quest) and left, I forgot something inside. So I went back in, and everything was hostile again.

    Except that completing the quest there removed the reason they were raging, and you were named a friend.

    They aren’t supposed to be hostile after you have soothed them through the quest.

    Critters in Tamriel have short memories. There are some areas that stay calm, like Tanzelwil, but dungeons don't. What would be the point of doing them again if they stayed neutral?

    Except this one, or so I thought. Literally every time I went in after I completed the quest with my main, they were always neutral, with the exception of all the bosses. I've been playing for over a year now and have been in there probably a dozen times since completion for the dailys as I used to pick to them up almost every day until a couple months ago. The regular mobs have always been neutral until today. I have gone in there on alts and they were hostile until, again, I completed the quest, then they became neutral.
  • Nestor
    Nestor
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    During at least the first year of the game, Root Sunder remained Neutral after you did the quest. Some update happened and now they are hostile when you go back.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Linaleah
    Linaleah
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    Nestor wrote: »
    During at least the first year of the game, Root Sunder remained Neutral after you did the quest. Some update happened and now they are hostile when you go back.

    they were still neutral as of about year or so ago :/
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • zaria
    zaria
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    Main shame is that you can not watch the spigians walk animation from close, that is awesome.
    An spigian ploymorph would be the coolest thing ever.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Cryptical
    Cryptical
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    zaria wrote: »
    Main shame is that you can not watch the spigians walk animation from close, that is awesome.
    An spigian ploymorph would be the coolest thing ever.

    Yes.

    Although, as a reward. For something big. Like, all base game 4 person dungeons on vet hard mode.
    Xbox NA
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    I've been in there after completing the quests and they were neutral as well. Must be a weird bug causing them to be hostile.
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