Warden representation on leader boards

  • MLGProPlayer
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    Jade1986 wrote: »
    Jade1986 wrote: »
    Blanco wrote: »
    The games more worth balancing around PVP at this stage. In terms of depth there is no comparison, there is far more depth in PVP and it is a more skill-oriented mode.

    I just jumped into PVE last night for the first time in a while, played a couple dungs, and I cannot imagine how balance should be a priority there. It's a potato-fest

    It's like saying you need to balance the playground game, four square. No balance required!!

    Lol @ MMO PvP being skill-based where everyone is a different level and has different gear. I play MOBAs for PvP, not MMOs.

    SKill or no skill, it doesnt change the fact that the game should be balanced around pvp, and then content be created around that balance for pve. Then everyone wins. If you balance it around pve, then you will always have a constant stream of people complaining about balance in pvp. Its a really simple concept tbh, and one that would work, versus this mess we have atm.

    That doesn't make any sense.

    In an ideal world, the two would be balanced separately. Since we don't have that, they need to balance both modes simultaneously. If they're just going to balance one mode, then it makes sense to balance the more popular of the two (which is PvE).

    Its not about whats more popular, its about what would work. If you balance around static environments and bosses, who never change, there is bound ti be issues with pvp. If you balance around pvp and those situations, and then make content according to that balance, then everything works out, because youll never see a trial boss complain about balance. Its been done in other games and they are generally more balanced. A more convoluted approach would be to balance them seperately and make the game act differently depending on if you were in pvp or pve.

    Both would work, none are being done. So we get this mess we have atm. No game in the history of MMOS has EVER achieved true balance by balancing pvp around pve content. However, the otherway, has been achieved. The game escapes me tho. Its been a long, long time.

    PvP and PvE rely on entirely different mechanics. Balancing around PvP will not result in PvE balance.

    See: Magicka warden

    PvP is all about burst damage and control while PvE is all about sustained damage.
  • NupidStoob
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    Inherent problem is that you have to buy it. I can already see all the p2w whining threads if it ever becomes too strong. That being said a little closer performance to other classes wouldn't hurt....
  • MLGProPlayer
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    NupidStoob wrote: »
    Inherent problem is that you have to buy it. I can already see all the p2w whining threads if it ever becomes too strong. That being said a little closer performance to other classes wouldn't hurt....

    No one wants them to be OP. We just want them to be close to the other classes. Wardens are so far behind right now you need binoculars to see them.

    I'm also not sure why them being strong would be considered P2W. WoW, GW2, and other MMOs all release powerful new classes with their expansions. Literally every MMO ever released has done this.
    Edited by MLGProPlayer on April 18, 2018 10:33AM
  • Jade1986
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    Jade1986 wrote: »
    Jade1986 wrote: »
    Blanco wrote: »
    The games more worth balancing around PVP at this stage. In terms of depth there is no comparison, there is far more depth in PVP and it is a more skill-oriented mode.

    I just jumped into PVE last night for the first time in a while, played a couple dungs, and I cannot imagine how balance should be a priority there. It's a potato-fest

    It's like saying you need to balance the playground game, four square. No balance required!!

    Lol @ MMO PvP being skill-based where everyone is a different level and has different gear. I play MOBAs for PvP, not MMOs.

    SKill or no skill, it doesnt change the fact that the game should be balanced around pvp, and then content be created around that balance for pve. Then everyone wins. If you balance it around pve, then you will always have a constant stream of people complaining about balance in pvp. Its a really simple concept tbh, and one that would work, versus this mess we have atm.

    That doesn't make any sense.

    In an ideal world, the two would be balanced separately. Since we don't have that, they need to balance both modes simultaneously. If they're just going to balance one mode, then it makes sense to balance the more popular of the two (which is PvE).

    Its not about whats more popular, its about what would work. If you balance around static environments and bosses, who never change, there is bound ti be issues with pvp. If you balance around pvp and those situations, and then make content according to that balance, then everything works out, because youll never see a trial boss complain about balance. Its been done in other games and they are generally more balanced. A more convoluted approach would be to balance them seperately and make the game act differently depending on if you were in pvp or pve.

    Both would work, none are being done. So we get this mess we have atm. No game in the history of MMOS has EVER achieved true balance by balancing pvp around pve content. However, the otherway, has been achieved. The game escapes me tho. Its been a long, long time.

    PvP and PvE rely on entirely different mechanics. Balancing around PvP will not result in PvE balance.

    See: Magicka warden

    PvP is all about burst damage and control while PvE is all about sustained damage.

    There is far far more to it than just the difference between burst and sustain. Far more. Sustain classes suffer the worst from the balance around pve. Sustain classes are supposed to have higher survivability because of the TTK, burst less, yet what we ahve because of the pve balance is a complete mess and mix of the two. Again, its worked that way, it has never been truly balanced with the way we have.

    Also, magicka warden is a hybrid of pvp and pve abilities. Which is why its a mess.
    Edited by Jade1986 on April 18, 2018 10:35AM
  • NupidStoob
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    NupidStoob wrote: »
    Inherent problem is that you have to buy it. I can already see all the p2w whining threads if it ever becomes too strong. That being said a little closer performance to other classes wouldn't hurt....

    No one wants them to be OP. We just want them to be close to the other classes. Wardens are so far behind right now you need binoculars to see them.

    I'm also not sure why them being strong would be considered P2W. WoW, GW2, and other MMOs all release powerful new classes with their expansions. Literally every MMO ever released has done this.

    When warden was first introduced people were complaining about P2W too which made ZoS reconsider numbers and then we got what we have now. We have daily P2W threads on here already for things like craftbag. No matter how well in line with other classes Warden is there will be people who will write big threads how it's P2W.

    I totally agree that Warden needs some love and ZoS should not be afraid to *** some people off.
  • Vaoh
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    PS4 NA


    Here are the percentages of each class representation per trial:

    Hel Ra Citadel:
    DK: 23.12%
    Sorc: 26.30%
    NB: 26.01%
    Templar: 22.68%
    Warden: 1.878%

    Aetherian Archive
    DK: 18.95%
    Sorc: 24.18%
    NB: 30.74%
    Templar: 24.42%
    Warden: 0.895%

    Sanctum Ophidia
    DK: 3.72%
    Sorc: 25.74%
    NB: 23.32%
    Templar: 24.66%
    Warden: 2.560%

    Dragonstar Arena
    DK: 29.59%
    Sorc: 31.39%
    NB: 21.07%
    Templar: 15.24%
    Warden: 2.690%

    Maw of Lorkhaj
    DK: 24.38%
    Sorc: 20.08%
    NB: 30.94%
    Templar: 31.76%
    Warden: 1.024%

    Halls of Fabrication
    DK: 22.24%
    Sorc: 21.56%
    NB: 31.65%
    Templar: 23.85%
    Warden: 0.688%

    Asylum Sanctorium
    DK: 11.98%
    Sorc: 22.71%
    NB: 40.06%
    Templar: 22.08%
    Warden: 3.154%

    TOTAL
    DK: 21.95%
    Sorc: 24.35%
    NB: 28.64%
    Templar: 23.32%
    Warden: 1.740%


    Here are the raw numbers, including the total entries per trial.
    Using a similar template to what @GaelicCat made.

    Hel Ra Citadel:
    Total entries: 692
    DK: 160
    Sorc: 182
    NB: 180
    Templar: 157
    Warden: 13

    Aetherian Archive
    Total entries: 670
    DK: 127
    Sorc: 162
    NB: 206
    Templar: 169
    Warden: 6 .... fun fact: 3 entries were the same person, 1 was me because I was really bored during and did the weekly .....

    Sanctum Ophidia
    Total entries: 742
    DK: 176
    Sorc: 191
    NB: 173
    Templar: 183
    Warden: 19

    Dragonstar Arena
    Total entries: 223
    DK: 66
    Sorc: 70
    NB: 47
    Templar: 34
    Warden: 6

    Maw of Lorkhaj
    Total entries: 488
    DK: 119
    Sorc: 98
    NB: 151
    Templar: 115
    Warden: 5

    Halls of Fabrication
    Total entries: 436
    DK: 97
    Sorc: 94
    NB: 138
    Templar: 104
    Warden: 3

    Asylum Sanctorium
    Total entries: 317
    DK: 38
    Sorc: 72
    NB: 127
    Templar: 70
    Warden: 10

    TOTAL
    Total entries: 3568
    DK: 783
    Sorc: 869
    NB: 1022
    Templar: 832
    Warden: 62

    EDITED to make sure this is all correct.

    As of April 21st, 2018 at 2:01am est, this is exactly what the PS4 NA trial leaderboards look like.
    Edited by Vaoh on April 22, 2018 6:01AM
  • Vapirko
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    In PvP they are currently very over the top on DPS, defense, and sustain.

    They're going to be the worst PvP class following the removal of their stun. Yet ZOS sill refuses to buff them in PvE, where they have been the worst class since they were released.

    People have got to differentiate whether they’re discussing mag or stam. Because this statement is entirely true for mag and entirely untrue for stamina. You can’t discuss class short comings when people are bringing points from entirely different contexts. This happens with sorcs all the time. People post some thread about what sorcs need and based on all the comments it’s just assumed to be magicka.
  • Integral1900
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    In pve this thing is a walking liability, the skills are clunky and lack any meaningful impact, also the exploding shalks look soooo dum...

    The class needs a big buff, aoe or single target this thing lags way behind. As a healer it’s strong, almost as strong as a Templar... but a Templar is easier and quite frankly in a trial I don’t want a healer that’s constantly faffing around trying to get line of sight on its own team!

    That mushroom heal should have some way to catch the idiot with his bow who is constantly moving behind me when I try to heal the stupid lump, the winter skill would work as an alternative if it wasn’t hopelessly feeble

    The bear when set to eternal guardian should not force the animation on you every time it dies, also it’s constantly vanishing into the ceiling of dungeons, I wouldn’t mind so much if the stupid thing came back!


    Edited by Integral1900 on April 22, 2018 6:31AM
  • MLGProPlayer
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    Vaoh wrote: »
    PS4 NA


    Here are the percentages of each class representation per trial:

    Hel Ra Citadel:
    DK: 23.12%
    Sorc: 26.30%
    NB: 26.01%
    Templar: 22.68%
    Warden: 1.878%

    Aetherian Archive
    DK: 18.95%
    Sorc: 24.18%
    NB: 30.74%
    Templar: 24.42%
    Warden: 0.895%

    Sanctum Ophidia
    DK: 3.72%
    Sorc: 25.74%
    NB: 23.32%
    Templar: 24.66%
    Warden: 2.560%

    Dragonstar Arena
    DK: 29.59%
    Sorc: 31.39%
    NB: 21.07%
    Templar: 15.24%
    Warden: 2.690%

    Maw of Lorkhaj
    DK: 24.38%
    Sorc: 20.08%
    NB: 30.94%
    Templar: 31.76%
    Warden: 1.024%

    Halls of Fabrication
    DK: 22.24%
    Sorc: 21.56%
    NB: 31.65%
    Templar: 23.85%
    Warden: 0.688%

    Asylum Sanctorium
    DK: 11.98%
    Sorc: 22.71%
    NB: 40.06%
    Templar: 22.08%
    Warden: 3.154%

    TOTAL
    DK: 21.95%
    Sorc: 24.35%
    NB: 28.64%
    Templar: 23.32%
    Warden: 1.740%


    Here are the raw numbers, including the total entries per trial.
    Using a similar template to what @GaelicCat made.

    Hel Ra Citadel:
    Total entries: 692
    DK: 160
    Sorc: 182
    NB: 180
    Templar: 157
    Warden: 13

    Aetherian Archive
    Total entries: 670
    DK: 127
    Sorc: 162
    NB: 206
    Templar: 169
    Warden: 6 .... fun fact: 3 entries were the same person, 1 was me because I was really bored during and did the weekly .....

    Sanctum Ophidia
    Total entries: 742
    DK: 176
    Sorc: 191
    NB: 173
    Templar: 183
    Warden: 19

    Dragonstar Arena
    Total entries: 223
    DK: 66
    Sorc: 70
    NB: 47
    Templar: 34
    Warden: 6

    Maw of Lorkhaj
    Total entries: 488
    DK: 119
    Sorc: 98
    NB: 151
    Templar: 115
    Warden: 5

    Halls of Fabrication
    Total entries: 436
    DK: 97
    Sorc: 94
    NB: 138
    Templar: 104
    Warden: 3

    Asylum Sanctorium
    Total entries: 317
    DK: 38
    Sorc: 72
    NB: 127
    Templar: 70
    Warden: 10

    TOTAL
    Total entries: 3568
    DK: 783
    Sorc: 869
    NB: 1022
    Templar: 832
    Warden: 62

    EDITED to make sure this is all correct.

    As of April 21st, 2018 at 2:01am est, this is exactly what the PS4 NA trial leaderboards look like.

    Thanks for compiling console numbers as well. It looks like representation is around the same on all platforms.
  • datgladiatah
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    I've been looking into similarities between classes and what sort of 'goals' each ability has in various roles and I think the three aspects of their 'damage' spell goals are:

    Their spammable: screaming cliff racer adds 15% more damage on impact from high distance and it's still relatively pathetic AND it's slow. So who in the world would ever be motivated into picking cutting dive regardless? Also they're dodgeable now, which isn't a problem to me, except compared to any other spammable they offer 0 utility and simply aren't fun to use. Weapon spammables atm are all better.

    Their 'burst' ability: Deep fissure is getting its stun removed for a debuff you can freely cast on a destro staff for the sole benefit of increasing aoe damage when you have very little aoe as it is. It has an awkward cast time, duration, and has no set up or reward. It treats itself more like a spammable ability and cliff racer/scorch are constantly conflicting. Its damage in PVE is bad. High ranking trial players that insist on bringing wardens in choose *** alliance spells like stalwart guard over this ability. Compare it to backlash, crystal frags, grim focus: Backlash can give aoe utility and at least does 20k within 6 seconds. Crystal frags procs dark magic heal and RNG can make it useful more than just 1 out of 5 spells (i still have issues with it being nerfed to 10% though, but conceptually the gameplay is still there). Grim focus overperforms because LW is easy, it's fast, and hits at the same damage as your execute at 25% health. It takes a lot less time to get satisfactory results from any of these abilities. I don't really understand what the identity of this attack is, especially when the debuff duration is only 5 seconds. Is it a spammable? Is it a combo setter? Why would I want to use it?

    Their DOT: Fletcherflies on its own does pathetic damage. No morph has initial direct damage, it doesn't slow/heal/buff/debuff in either morph, it has a terrible aoe mechanic that is unuseable in almost every scenario. It does magic damage so it can't proc any elemental status effect. So why would I use this ability over like... slotting clench? Range I suppose? I'd rather maintain a burning proc than waste my time with a 1.5k DPS dot that offers me little to nothing other than a damage bonus/resources for slotting it. Compare it with cripple: direct damage, immobilizes, does about the same damage, buffs yourself through siphoning passives. Compare it with vampires bane: Gives minor sorcery, direct damage, slows, burns, does about the same damage. Any DK ability does it better. Sorc doesn't really have a single target DOT though I suppose you could count pet actives/liquid lightning

    I suppose I'll just raise my complaints to 5 abilities then and talk about winters revenge and wild guardian. Why would I EVER want to double bar a pet that can only do single target with absolutely no utility and terrible survivability, which COUPLES with the fact that its death interrupts my rotation and leaves me vulnerable? Why wouldn't I just want an active like storm atro? Why are any pets toggles? Pet toggles aren't fun to use period, but that's a whole 'nother issue.

    Winters revenge. Cold damage sucks for DPS. I understand why this is here, but again, why is the only benefit for the ability that it's magicka and ranged? Neat, it can chill people at the same capacity an ice staff can. So glad there aren't already plenty of tools given to every class that provides minor maim and once again, the warden provides nothing for their team even though their class identity is buffing and supporting.

    So what does green balance do that a potion can't? What damage does the warden do that's unique, eventful, and worth using over other classes? What makes the warden appealing? On paper I could see changes that could make me fall in love with them. But they're god awful. And it's been a full year without anything other than minor tune ups to make them less powerful in pvp. But they're too strong there for all the long reasons. They're still clunky and unfun and it's disappointing that improving their pathetic class damage is so frightening to ZOS
  • MinarasLaure
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    I've been looking into similarities between classes and what sort of 'goals' each ability has in various roles and I think the three aspects of their 'damage' spell goals are:

    Their spammable: screaming cliff racer adds 15% more damage on impact from high distance and it's still relatively pathetic AND it's slow. So who in the world would ever be motivated into picking cutting dive regardless? Also they're dodgeable now, which isn't a problem to me, except compared to any other spammable they offer 0 utility and simply aren't fun to use. Weapon spammables atm are all better.

    Their 'burst' ability: Deep fissure is getting its stun removed for a debuff you can freely cast on a destro staff for the sole benefit of increasing aoe damage when you have very little aoe as it is. It has an awkward cast time, duration, and has no set up or reward. It treats itself more like a spammable ability and cliff racer/scorch are constantly conflicting. Its damage in PVE is bad. High ranking trial players that insist on bringing wardens in choose *** alliance spells like stalwart guard over this ability. Compare it to backlash, crystal frags, grim focus: Backlash can give aoe utility and at least does 20k within 6 seconds. Crystal frags procs dark magic heal and RNG can make it useful more than just 1 out of 5 spells (i still have issues with it being nerfed to 10% though, but conceptually the gameplay is still there). Grim focus overperforms because LW is easy, it's fast, and hits at the same damage as your execute at 25% health. It takes a lot less time to get satisfactory results from any of these abilities. I don't really understand what the identity of this attack is, especially when the debuff duration is only 5 seconds. Is it a spammable? Is it a combo setter? Why would I want to use it?

    Their DOT: Fletcherflies on its own does pathetic damage. No morph has initial direct damage, it doesn't slow/heal/buff/debuff in either morph, it has a terrible aoe mechanic that is unuseable in almost every scenario. It does magic damage so it can't proc any elemental status effect. So why would I use this ability over like... slotting clench? Range I suppose? I'd rather maintain a burning proc than waste my time with a 1.5k DPS dot that offers me little to nothing other than a damage bonus/resources for slotting it. Compare it with cripple: direct damage, immobilizes, does about the same damage, buffs yourself through siphoning passives. Compare it with vampires bane: Gives minor sorcery, direct damage, slows, burns, does about the same damage. Any DK ability does it better. Sorc doesn't really have a single target DOT though I suppose you could count pet actives/liquid lightning

    I suppose I'll just raise my complaints to 5 abilities then and talk about winters revenge and wild guardian. Why would I EVER want to double bar a pet that can only do single target with absolutely no utility and terrible survivability, which COUPLES with the fact that its death interrupts my rotation and leaves me vulnerable? Why wouldn't I just want an active like storm atro? Why are any pets toggles? Pet toggles aren't fun to use period, but that's a whole 'nother issue.

    Winters revenge. Cold damage sucks for DPS. I understand why this is here, but again, why is the only benefit for the ability that it's magicka and ranged? Neat, it can chill people at the same capacity an ice staff can. So glad there aren't already plenty of tools given to every class that provides minor maim and once again, the warden provides nothing for their team even though their class identity is buffing and supporting.

    So what does green balance do that a potion can't? What damage does the warden do that's unique, eventful, and worth using over other classes? What makes the warden appealing? On paper I could see changes that could make me fall in love with them. But they're god awful. And it's been a full year without anything other than minor tune ups to make them less powerful in pvp. But they're too strong there for all the long reasons. They're still clunky and unfun and it's disappointing that improving their pathetic class damage is so frightening to ZOS
    That's it, can we close the thread, send this to zos (cause obviously they don't read) and can we get part of our money back when they're going to delete this class for good?
    A class that sucks with its own class abilities.
    A class that performs only as a stamina (and again, it shines ONLY in pvp, and the reason why it shines it's because the majority of the abilities it uses are not even class abilities which, when matched with 2 warden abilities, they outperform)

    This is only under a dps pov obviously
  • MLGProPlayer
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    Thanks ZOS for fixing this issue. I really appreciafe it!

    /s
  • _Ahala_
    _Ahala_
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    Magdens are capable of one shotting mud crabs on live... they are more than viable

    /s
  • Korah_Eaglecry
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    Thogard wrote: »
    Blanco wrote: »
    The games more worth balancing around PVP at this stage. In terms of depth there is no comparison, there is far more depth in PVP and it is a more skill-oriented mode.

    I just jumped into PVE last night for the first time in a while, played a couple dungs, and I cannot imagine how balance should be a priority there. It's a potato-fest

    It's like saying you need to balance the playground game, four square. No balance required!!

    Lol @ MMO PvP being skill-based where everyone is a different level and has different gear. I play MOBAs for PvP, not MMOs.

    You keep saying that. If the PvP in this game is so easy, why don’t you dominate it? If you’re doing vet trials, gearing out for PvP should be really really easy.

    Rainbow 6,

    BAHAHAHAHAHAHAHA. Now I know youre full of it. That game launches 2 new overpowered operators (weapons doing far more damage than their counterparts) every 3 months and continues to release abilities for said Operators that are Wall-Hacks. All you need to do to dominate the match is have a intimate understanding of the map and the latest OP operator. That game is far from balanced and fair, there is a LOT of debate over whether it should have a competitive league at all.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • MLGProPlayer
    MLGProPlayer
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    Thogard wrote: »
    Blanco wrote: »
    The games more worth balancing around PVP at this stage. In terms of depth there is no comparison, there is far more depth in PVP and it is a more skill-oriented mode.

    I just jumped into PVE last night for the first time in a while, played a couple dungs, and I cannot imagine how balance should be a priority there. It's a potato-fest

    It's like saying you need to balance the playground game, four square. No balance required!!

    Lol @ MMO PvP being skill-based where everyone is a different level and has different gear. I play MOBAs for PvP, not MMOs.

    You keep saying that. If the PvP in this game is so easy, why don’t you dominate it? If you’re doing vet trials, gearing out for PvP should be really really easy.

    Rainbow 6,

    BAHAHAHAHAHAHAHA. Now I know youre full of it. That game launches 2 new overpowered operators (weapons doing far more damage than their counterparts) every 3 months and continues to release abilities for said Operators that are Wall-Hacks. All you need to do to dominate the match is have a intimate understanding of the map and the latest OP operator. That game is far from balanced and fair, there is a LOT of debate over whether it should have a competitive league at all.

    If it wasn't competitive, no one would play it. The fatct is, it's one of the biggest e-sports on the market. Lion was the only truly OP operator they've ever released, and he's been nerfed. The upcoming operators are both very niche, like all the others before them.
    Edited by MLGProPlayer on May 7, 2018 7:08PM
  • erlewine
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    Well, Cloudrest leaderboards are off to a good start. Of the 461 characters currently listed on PCNA, 13 are Wardens, a robust 2.60% representation. Only two have a score over 25k so most are clearly just alts, but hey, we'll gloss over that.

    Balanced though, probably. Or like, maybe those guys are newbs, I mean, I've got a lvl 35 Warden alt and I've soloed some World Bosses. They probably just don't know what they're doing.

    tl;dr - wardens still fine

    edit: fixed numbers. Obv that 3.33% number couldn't be right, and it turned out I had forgotten to add DK to the total. So yeah, Warden back to 2.6%. Imagine if any other class had a 2.6% appearance rate in endgame content. It would be bedlam. But since Warden is the ESO Official "Medicore Weekend Alt" class, even the """"wardens""" reliably spout the party line.
    vCR PCNA leaderboards - 6/8/18

    Nightblades - 199
    Sorcerer - 88
    Dragonknight - 86
    Templar - 76
    Warden - 12
    Edited by erlewine on June 9, 2018 4:08AM
    eisley the worst
  • AlienatedGoat
    AlienatedGoat
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    erlewine wrote: »
    Well, Cloudrest leaderboards are off to a good start. Of the 390 characters currently listed on PCNA, 13 are Wardens, a robust 3.33% representation. Only two have a score over 25k so most are clearly just alts, but hey, we'll gloss over that.

    Balanced though, probably. Or like, maybe those guys are newbs, I mean, I've got a lvl 35 Warden alt and I've soloed some World Bosses. They probably just don't know what they're doing.

    tl;dr - wardens still fine

    980x.jpg
    PC-NA Goat - Bleat Bleat Baaaa
  • MLGProPlayer
    MLGProPlayer
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    erlewine wrote: »
    Well, Cloudrest leaderboards are off to a good start. Of the 390 characters currently listed on PCNA, 13 are Wardens, a robust 3.33% representation. Only two have a score over 25k so most are clearly just alts, but hey, we'll gloss over that.

    Balanced though, probably. Or like, maybe those guys are newbs, I mean, I've got a lvl 35 Warden alt and I've soloed some World Bosses. They probably just don't know what they're doing.

    tl;dr - wardens still fine

    Where is everyone from the PTS forum who was saying wardens would be viable this patch because of Psijic skills and the light attack buff? :lol:

    Incidentally, warden damage went up, but so did every other class', because, you know, they all got access to the Psijic skill line and light attack buff... The end result? No change! Still dead last in DPS and overall representation!
    Edited by MLGProPlayer on June 9, 2018 12:51AM
  • erlewine
    erlewine
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    edit: double post
    Edited by erlewine on June 9, 2018 3:51AM
    eisley the worst
  • Vaoh
    Vaoh
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    erlewine wrote: »
    Well, Cloudrest leaderboards are off to a good start. Of the 461 characters currently listed on PCNA, 13 are Wardens, a robust 2.60% representation. Only two have a score over 25k so most are clearly just alts, but hey, we'll gloss over that.

    Balanced though, probably. Or like, maybe those guys are newbs, I mean, I've got a lvl 35 Warden alt and I've soloed some World Bosses. They probably just don't know what they're doing.

    tl;dr - wardens still fine

    edit: fixed numbers. Obv that 3.33% number couldn't be right, and it turned out I had forgotten to add DK to the total. So yeah, Warden back to 2.6%. Imagine if any other class had a 2.6% appearance rate in endgame content. It would be bedlam. But since Warden is the ESO Official "Medicore Weekend Alt" class, even the """"wardens""" reliably spout the party line.
    vCR PCNA leaderboards - 6/8/18

    Nightblades - 199
    Sorcerer - 88
    Dragonknight - 86
    Templar - 76
    Warden - 12

    So essentially:
    Dragonknights - 18.66%
    Sorcerers - 19.09%
    Nightblades - 43.16%
    Templars - 16.49%
    Wardens - 2.60%

    I will also add that a Trial has never released before where a Warden was *more* useful than they currently are in Cloudrest, and you can also bet that literally everyone has the Warden class unlocked or everyone would if necessary. Shimmering Shield absorbs Z’Maja’s Heavy attacks, and Warden Healing is actually useful in Cloudrest execute.

    So basically...... Warden is just that bad. 2.6% Warden Representation where most of them are alts is OP...
    Edited by Vaoh on June 9, 2018 9:29AM
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