My biggest issue with the bear isn't the damage. It's the AI and the fact that it dies really easily.
It dies quite often in vMA and vDSA making it useless for the most part. And on some stages it completely ignores adds. Stage 8 for example it attacks broken pillars instead of killing actual enemies.
Quite often you can't recast the ultimate for the power attack because the bear isn't near the target you want it to hit.
MLGProPlayer wrote: »My biggest issue with the bear isn't the damage. It's the AI and the fact that it dies really easily.
It dies quite often in vMA and vDSA making it useless for the most part. And on some stages it completely ignores adds. Stage 8 for example it attacks broken pillars instead of killing actual enemies.
Quite often you can't recast the ultimate for the power attack because the bear isn't near the target you want it to hit.
It dies instantly in almost all veteran boss fights.
MLGProPlayer wrote: »My biggest issue with the bear isn't the damage. It's the AI and the fact that it dies really easily.
It dies quite often in vMA and vDSA making it useless for the most part. And on some stages it completely ignores adds. Stage 8 for example it attacks broken pillars instead of killing actual enemies.
Quite often you can't recast the ultimate for the power attack because the bear isn't near the target you want it to hit.
It dies instantly in almost all veteran boss fights.
I have have my bear die very very few times in vet boss fights, yes there are bosses that will kill it easily (vDSA for example) but for the most part i don't have many issues with it. However in VMA i completely agree it has issues, it has cost me a no death run twice from where it died and I got stuck in a recast animation unable to react properly.
Part of why I want cliff racer and swarm to be merged together, i mean reduce the initial damage from cliff racer sure, but like the templar vampires bane, give us a a skill that isn't just a quick burst of damage and nothing else.
MLGProPlayer wrote: »Just change the morph on eternal guardian:
"The bear no longer de-spawns when you bar swap"
This would allow wardens to slot destruction staff ultimate.
The bear is currently a mandatory skill as it adds around 5k DPS. Even with the bear, warden still has the lowest DPS in the game, but at least it's somewhat competitive.
The current morph for eternal guardian is useless as it doesn't do anything. It just re-spawns the bear for you instead of you having to hit the key bind when it dies. You even have to go through the skill animation, which is doubly annoying as it interrupts your rotation (I would rather cast when I want to).
Ideally, the class should also have some utility on its DPS skills (either debuffs or group buffs). Currently, warden DPS classes have no utility. They just provide straight damage. They need to provide more to compensate for their low damage.
MLGProPlayer wrote: »MLGProPlayer wrote: »My biggest issue with the bear isn't the damage. It's the AI and the fact that it dies really easily.
It dies quite often in vMA and vDSA making it useless for the most part. And on some stages it completely ignores adds. Stage 8 for example it attacks broken pillars instead of killing actual enemies.
Quite often you can't recast the ultimate for the power attack because the bear isn't near the target you want it to hit.
It dies instantly in almost all veteran boss fights.
I have have my bear die very very few times in vet boss fights, yes there are bosses that will kill it easily (vDSA for example) but for the most part i don't have many issues with it. However in VMA i completely agree it has issues, it has cost me a no death run twice from where it died and I got stuck in a recast animation unable to react properly.
Part of why I want cliff racer and swarm to be merged together, i mean reduce the initial damage from cliff racer sure, but like the templar vampires bane, give us a a skill that isn't just a quick burst of damage and nothing else.
Any boss with high AOE damage kills it instantly (think Falkreath Hold, Fang Lair, etc.). It happens in most trials and DLC dungeons.
MLGProPlayer wrote: »Just change the morph on eternal guardian:
"The bear no longer de-spawns when you bar swap"
This would allow wardens to slot destruction staff ultimate.
The bear is currently a mandatory skill as it adds around 5k DPS. Even with the bear, warden still has the lowest DPS in the game, but at least it's somewhat competitive.
The current morph for eternal guardian is useless as it doesn't do anything. It just re-spawns the bear for you instead of you having to hit the key bind when it dies. You even have to go through the skill animation, which is doubly annoying as it interrupts your rotation (I would rather cast when I want to).
Ideally, the class should also have some utility on its DPS skills (either debuffs or group buffs). Currently, warden DPS classes have no utility. They just provide straight damage. They need to provide more to compensate for their low damage.
I don't think it would be fair or balanced with the pet sorcs to give us a pet that doesn't despawn on bar swap to be honest, if they went that route I think they would have to do it to sorc skills too or have every pet sorc crying about it until they did
MLGProPlayer wrote: »MLGProPlayer wrote: »Just change the morph on eternal guardian:
"The bear no longer de-spawns when you bar swap"
This would allow wardens to slot destruction staff ultimate.
The bear is currently a mandatory skill as it adds around 5k DPS. Even with the bear, warden still has the lowest DPS in the game, but at least it's somewhat competitive.
The current morph for eternal guardian is useless as it doesn't do anything. It just re-spawns the bear for you instead of you having to hit the key bind when it dies. You even have to go through the skill animation, which is doubly annoying as it interrupts your rotation (I would rather cast when I want to).
Ideally, the class should also have some utility on its DPS skills (either debuffs or group buffs). Currently, warden DPS classes have no utility. They just provide straight damage. They need to provide more to compensate for their low damage.
I don't think it would be fair or balanced with the pet sorcs to give us a pet that doesn't despawn on bar swap to be honest, if they went that route I think they would have to do it to sorc skills too or have every pet sorc crying about it until they did
The bear is an ultimate. It can behave differently. The bear is also a mandatory skill. Sorcs can still hit competitive DPS without their pets.
MLGProPlayer wrote: »MLGProPlayer wrote: »Just change the morph on eternal guardian:
"The bear no longer de-spawns when you bar swap"
This would allow wardens to slot destruction staff ultimate.
The bear is currently a mandatory skill as it adds around 5k DPS. Even with the bear, warden still has the lowest DPS in the game, but at least it's somewhat competitive.
The current morph for eternal guardian is useless as it doesn't do anything. It just re-spawns the bear for you instead of you having to hit the key bind when it dies. You even have to go through the skill animation, which is doubly annoying as it interrupts your rotation (I would rather cast when I want to).
Ideally, the class should also have some utility on its DPS skills (either debuffs or group buffs). Currently, warden DPS classes have no utility. They just provide straight damage. They need to provide more to compensate for their low damage.
I don't think it would be fair or balanced with the pet sorcs to give us a pet that doesn't despawn on bar swap to be honest, if they went that route I think they would have to do it to sorc skills too or have every pet sorc crying about it until they did
The bear is an ultimate. It can behave differently. The bear is also a mandatory skill. Sorcs can still hit competitive DPS without their pets.
Very very true man, I just want to see some changes I just don't want to lose my bear pet. He is my absolute favorite part of running a warden
You obviously arent measure it's damage correctly. The bear does, on average, over 5k DPS on it's own - that's not even counting using the attack ultimate.
It will not be made single bar, that suggestion has been done a thousand fricking times for both wardens and sorcs - it isnt going to happen.
MLGProPlayer wrote: »You obviously arent measure it's damage correctly. The bear does, on average, over 5k DPS on it's own - that's not even counting using the attack ultimate.
It will not be made single bar, that suggestion has been done a thousand fricking times for both wardens and sorcs - it isnt going to happen.
Show me a parse where warden, with the bear, hits harder than another class.
The problem is warden DPS can't even breach 35k without the bear. It's a mandatory skill. Unless they rework the entire class, the bear isn't going anywhere. The easiest solution is to make it a single bar ability. Magicka warden will STILL have the lowest DPS in the game (as it already does), but it will at least gain access to an AOE ult (which it sorely lacks).
MLGProPlayer wrote: »You obviously arent measure it's damage correctly. The bear does, on average, over 5k DPS on it's own - that's not even counting using the attack ultimate.
It will not be made single bar, that suggestion has been done a thousand fricking times for both wardens and sorcs - it isnt going to happen.
Show me a parse where warden, with the bear, hits harder than another class.
The problem is warden DPS can't even breach 35k without the bear. It's a mandatory skill. Unless they rework the entire class, the bear isn't going anywhere. The easiest solution is to make it a single bar ability. Magicka warden will STILL have the lowest DPS in the game (as it already does), but it will at least gain access to an AOE ult (which it sorely lacks).
Magicka warden's issues arent with the bear at all. Stam wardens are hitting 70k Parses with the bear.
StoicSunbro wrote: »It may be too late for Summerset, but in the future I would like if Warden DPS provided group utility by buffing group DPS. These buffs should not stack so they aren't a flavor of the month with eight in a raid or a plague in pvp zergs. With that in mind here's some "wild" ideas: (pardon the pun)
Bear
The base skill could apply an unused Debuff, Major Vulnerability, which increases Target damage taken by ~14% for 12 seconds. In pvp this is avoidable and purgeable. It buffs group damage considerably and just two wardens could maintain near 100% uptime with coordination.
ZOS could revisit the morphs because right now they are "This one respawns" and "this one's for Stam". Just to throw an idea out, the Magicka morph could be "Polar Bear" that additionally has a constant AOE frost damage aura that snares.
StoicSunbro wrote: »Swarm
Work the AOE "Swarm" morph into the base skill but it procs off a synergy, not time. Your ally synergizes and it "aggravates" the swarm, doing burst damage, and spreading the DoT to nearby enemies.
Infection's 50% damage every other cast can cause weird habits like doublecasting. Instead borrow from DK's Engulfing Flames, enemies affected (even by the synergy AOE) take more 8% damage from magic (not fire) damage abilities. This buffs all Animal Companion abilities, and Magblades and Magplars will be happy a Magden is in group. This doesn't stack with other wardens.
Where Growing Swarm used to be, make a stam morph that deals poison damage, and increases damage taken from poison abilities.
StoicSunbro wrote: »Lotus Flower
Sorcs, the other pet class, can shield their pets. This ability could heal you, the bear, and an ally on each cast. It should either buff light/heavy attack damage or give 5% max magicka/stamina like Bound Armor. I'd prefer the resources since that helps Warden Healers.
StoicSunbro wrote: »Scorch
Both morphs were impacted this patch, it may seem fair to add a Magic/Poison DoT to both morphs to targets hit by the ability. I'm thinking 800 dps in PvP, 1600 in PvE. Again the ability is avoidable and purgeable in PVP. If the DOT lasted 9 seconds, it'd fit nicely in a rotation with Winter's Revenge and Psijic's Accelerate.
StoicSunbro wrote: »It may be too late for Summerset, but in the future I would like if Warden DPS provided group utility by buffing group DPS.
MLGProPlayer wrote: »Just change the morph on eternal guardian:
"The bear no longer de-spawns when you bar swap"
This would allow wardens to slot destruction staff ultimate.
The bear is currently a mandatory skill as it adds around 5k DPS. Even with the bear, warden still has the lowest DPS in the game, but at least it's somewhat competitive.
The current morph for eternal guardian is useless as it doesn't do anything. It just re-spawns the bear for you instead of you having to hit the key bind when it dies. You even have to go through the skill animation, which is doubly annoying as it interrupts your rotation (I would rather cast when I want to).
Ideally, the class should also have some utility on its DPS skills (either debuffs or group buffs). Currently, warden DPS classes have no utility. They just provide straight damage. They need to provide more to compensate for their low damage.
NewBlacksmurf wrote: »MLGProPlayer wrote: »Just change the morph on eternal guardian:
"The bear no longer de-spawns when you bar swap"
This would allow wardens to slot destruction staff ultimate.
The bear is currently a mandatory skill as it adds around 5k DPS. Even with the bear, warden still has the lowest DPS in the game, but at least it's somewhat competitive.
The current morph for eternal guardian is useless as it doesn't do anything. It just re-spawns the bear for you instead of you having to hit the key bind when it dies. You even have to go through the skill animation, which is doubly annoying as it interrupts your rotation (I would rather cast when I want to).
Ideally, the class should also have some utility on its DPS skills (either debuffs or group buffs). Currently, warden DPS classes have no utility. They just provide straight damage. They need to provide more to compensate for their low damage.
The problem is its a Pet......I've just considered this class as another healer only and left it as is....but I'll use the bear ultimate and 2 rejuv staves in non Hard Mode content.
I'm not high enough yet to do Vet content so well see in a few short levels
StoicSunbro wrote: »They once did a patch to make Pets ignore Starfall and other Trial mechanics which was wonderful but there are issues left:
Chain Lightning in vAA causes pets to kill melee dps.
Pets require constant babysitting in Assembly General, since if they attack him while he kneels, you can easily die.
Another issue is AOE kill mechanics. Argonian Behemoth Scream, Storm Atro pads, World shaper just to name a few. Recalling often isn't fast enough and the pet dies throwing us into an animation.
Other classes can keep their DOTs up, especially ultimates, during these mechs. Pets should get some sort of high mitigation against PVE AOE or the recall mech should work faster or teleport.