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I Said It Before, I'm Saying It Again

Akisohida
Akisohida
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Resource Nodes should be locally spawned. I suggested this way back in beta and I'm sad it's not changed.

Nothing sucks harder than 'I want that rune resource, but I have to fight 2 mobs. Oh look, someone watched me get into the fight and punked the node'.

I get that chests are first come/first served; they contain rarer things..but wood, runes, ore..All these nodes should be local; each person gets their own.

To fix this, nodes should be on a cycle:
Let's say it takes..3 hours for a node to respawn after being mined. (I don't know the actual time)
So I mine a node, it disappears for me, but still exists for Runs-At-Nodes. 3 hours later, it exists for me again.

I'm just tired of running towards a node & watching someone mount up and sprint past me to steal it, or feeling bad as I take a node and then see someone else run up who I never noticed.
  • Waylander07
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    I agree :)
  • Xuhora
    Xuhora
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    this would be horrible for farming Nirncrux, since my usual route takes about 15-20 mins. with your suggestion i could only run this ever 3 hours.
    wouldnt like it at all
  • Ley
    Ley
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    I do not appreciate resource ninjas who come and harvest your node before you can get to it. It happens so infrequently thought that I'd rather they keep the current system in place. Also a 3 hour respawn time on resources would be awful.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Merlin13KAGL
    Merlin13KAGL
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    1. There are more than enough nodes available, this shouldn't be an issue.
    2. Pretty sure the respawn time is well under 3 hours.
    3. They'd have to reduce the number of nodes or the amount they give, as it would be even easier to farm than it is now.

    Are you gonna get sniped on occasion? Sure. Will it ever happen enough to prevent you from crafting anything? Absolutely note.

    There is also the logistics of this, with timers for each node for each character. It's neither necessary nor reasonable.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Esha76
    Esha76
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    It's about to get a lot worse, again, with new jewelry mat nodes popping up across Tamriel with Summerset.
    "There is no moisture in your angry stares." - Laughs-at-All
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  • imnotanother
    imnotanother
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    I think the current system helps with supply and demand. At least with Alchemy Reagents.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Kiralyn2000
    Kiralyn2000
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    This would also solve the whole "ooh, I took everything but that one worm/regulus/etc" griefing thing.


    On the other hand, I'm sure it would cause some new issues.
  • Anotherone773
    Anotherone773
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    I have no strong feelings either way. Resource ninjas are just part of playing an mmo. Also i can kill any trash mobs in about 3 seconds from range so i plop them as i run up to it and by time i get there im out of combat.
  • Violynne
    Violynne
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    Akisohida wrote: »
    I'm just tired of running towards a node & watching someone mount up and sprint past me to steal it, or feeling bad as I take a node and then see someone else run up who I never noticed.
    Yet, within a few steps, there's often another one for the taking.

    I will never, ever understand this attitude. There are so many resource nodes this isn't even a real issue in the game.



  • Jade1986
    Jade1986
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    I was hoping you were gonna say " I love being a turtle. " xD
  • Lysette
    Lysette
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    The respawn time of normal resource nodes is just a matter of minutes, not hours - and just a few minutes at it. Chests and thief troves can take a bit longer, but it is as well just minutes. Certainly, it feels bad when "your" node is ninja harvested, but then again, it isn't "your node" in the first place - just deal with it, I would say.
  • Fleshreaper
    Fleshreaper
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    1. There are more than enough nodes available, this shouldn't be an issue.
    2. Pretty sure the respawn time is well under 3 hours.
    3. They'd have to reduce the number of nodes or the amount they give, as it would be even easier to farm than it is now.

    Are you gonna get sniped on occasion? Sure. Will it ever happen enough to prevent you from crafting anything? Absolutely note.

    There is also the logistics of this, with timers for each node for each character. It's neither necessary nor reasonable.

    Agreed. Give it a little bit of time and you will have more than enough mats.

    *2. There are always going to be a set number of nodes in zone, when one is mined another will spawn. (let's say, 50 of every type of node in zone, you just mined an ore node, the ore node that was mined the longest time ago, will spawn next. Obviously, some node types, like chest and thieves troves are going to have a small amount in zone)
  • Grendel_at_ESO
    Grendel_at_ESO
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    I'd think it should be the other way around as far as nodes and chests go, there's literally nodes all over the place, big deal if someone beats you to it. Either way they should just leave it as is. I don't bother fighting mobs for nodes anyway, if I'm actually farming them I'd rather save the time and just move on to the next one.

    Oddly enough I've noticed since coming back that people are not quite the pricks they were two years ago. Quite a few times now I've had other players run up and help me clear mobs from a chest and just run away again letting me have the chest. Not saying some would still just scoop the chest but that never happened two years ago.
  • SolidusPrime
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    I like it the way it is, personally.

    It's annoying to have some no-class'r steal it from under you, but really, have you ever been prevented from farming materials because of this? 99% of the time it's one node and you never see the guy again.
  • mjonis
    mjonis
    This is one of the things that's kinda bugged me about MMO in general:

    They don't really tell you in the tutorials whether the resources/stuff is shared or personal.

    I believe Tera has "personal nodes"? (or was it GW2 --great, now I'm going senile). But I don't recall it being mentioned during the tutorials (had to find out on the forums).

    Neverwinter has some horrible "mix" (not on resource nodes, their craft system is garbage) where quests will require that you get X of something and some quests are shared (so you see "something" and so does someone else but they're shared, so you get sniped), but others are "personal" so you don't have to worry about it.

    So perhaps some of the folks sniping (I just got sniped the other day, the first time since I started like 2 weeks ago), don't realize it's not a "personal" node/device/thingy?

    Although I'm sure there's always some *** out there that does it on purpose.

    :smile:

    Although I kinda lean towards the personal node model myself as then you don't have to worry about it.
  • Tandor
    Tandor
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    I don't have a problem with the OP's suggestion, but nor do I have a problem with ninja-looting of nodes (or chests). In fact, I can't recall when it last happened to me. It would be a QoL improvement sure, but hardly a priority let alone a necessity.
  • redspecter23
    redspecter23
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    Node farming is the real PvP here. I'd love to see an aggro dump skill so I can dump those mobs I'm fighting onto the node thief and use him as a scratching post while I then reverse ninja the node.
  • neverwalk
    neverwalk
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    A-Hole, is what they see in chat.
  • MasterSpatula
    MasterSpatula
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    Violynne wrote: »
    Akisohida wrote: »
    I'm just tired of running towards a node & watching someone mount up and sprint past me to steal it, or feeling bad as I take a node and then see someone else run up who I never noticed.
    Yet, within a few steps, there's often another one for the taking.

    I will never, ever understand this attitude. There are so many resource nodes this isn't even a real issue in the game.



    It's the very unimportance and near-irrelevance of a single node that makes it such an issue, though.

    Let's put it this way: You see someone fighting for a thing and you go up and take that thing while they're occupied. That makes you a pretty rotten person. But then, add in the factor you lowered yourself to that for essentially nothing. That makes you not just rotten but petty and small. It's one thing if anything that matters is on the line, but you will gladly F someone over for something meaningless?

    What kind of person does that? One kind of person: A festering, rancid POS.

    The fact that it doesn't matter is exactly why it matters.

    EDIT: To put it another way, if someone pays you $100 to punch me in the face and you do it, I'll be annoyed. If someone pays you a quarter to punch me in the face and you do it, I'll be a lot angrier--and insulted, too.
    Edited by MasterSpatula on April 16, 2018 6:18PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • AlnilamE
    AlnilamE
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    mjonis wrote: »
    This is one of the things that's kinda bugged me about MMO in general:

    They don't really tell you in the tutorials whether the resources/stuff is shared or personal.

    I believe Tera has "personal nodes"? (or was it GW2 --great, now I'm going senile). But I don't recall it being mentioned during the tutorials (had to find out on the forums).

    Neverwinter has some horrible "mix" (not on resource nodes, their craft system is garbage) where quests will require that you get X of something and some quests are shared (so you see "something" and so does someone else but they're shared, so you get sniped), but others are "personal" so you don't have to worry about it.

    So perhaps some of the folks sniping (I just got sniped the other day, the first time since I started like 2 weeks ago), don't realize it's not a "personal" node/device/thingy?

    Although I'm sure there's always some *** out there that does it on purpose.

    :smile:

    Although I kinda lean towards the personal node model myself as then you don't have to worry about it.

    GW2 has instanced nodes. I have not played Tera.

    I think ESO has a good mix:

    Nodes and overworld chests are not instanced, but there are plenty of both around (GW2 has far fewer nodes in comparison to ESO).

    Chests in group instances are shared (they didn't use to be and there's still a chest in BHH that isn't), as are heavy sacks.

    Containers like sacks, desks and other furniture are instanced to the player. I didn't know this in the beginning and I wondered by people were leaving motif books behind).

    Loot is instanced, so if you help someone kill something, you are not inadvertently taking their loot.
    The Moot Councillor
  • Pheefs
    Pheefs
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    Yesterday my friend & I are walking towards a cloth fiber node, & are within a few steps WALKING...
    guy runs past between us, so rude, and ninja nodes us...
    So naturally we clap and cheer for the "winner"
    >:)

    & FYI
    I checked once, the respawn time on a fiber node that has crawlers left in there is 5 minutes to de-spawn & then about the same to RE-spawn
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • Cpt_Teemo
    Cpt_Teemo
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    Xuhora wrote: »
    this would be horrible for farming Nirncrux, since my usual route takes about 15-20 mins. with your suggestion i could only run this ever 3 hours.
    wouldnt like it at all

    better-meme.jpg
  • Linaleah
    Linaleah
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    I used to play GW2. at first, I was so happy when i realized that nodes were instanced. and then I realize that in order to balance it out and not flood the game with mats... crafting costs were much higher and cooldown on respawns meant you couldn't farm effectively.

    if they make nodes instanced in ESO - they will have to compensate for it in other ways, in order to prevent it from killing the mat trading market. crafting 160 cp gear takes a ton of mats as it is. do you want it to be even worse? becasue that's how you get worse.

    it WOULD however be nice if they would reduce how long the partially looted node/chest stays up before despawning. 60 seconds is more then enough time to clear a spot in your bags to finish looting if this is why you haven't grabbed everything at once. IMO
    Edited by Linaleah on April 16, 2018 6:28PM
    dirty worthless casual.
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  • rynth
    rynth
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    Akisohida wrote: »
    Resource Nodes should be locally spawned. I suggested this way back in beta and I'm sad it's not changed.

    Nothing sucks harder than 'I want that rune resource, but I have to fight 2 mobs. Oh look, someone watched me get into the fight and punked the node'.

    I get that chests are first come/first served; they contain rarer things..but wood, runes, ore..All these nodes should be local; each person gets their own.

    To fix this, nodes should be on a cycle:
    Let's say it takes..3 hours for a node to respawn after being mined. (I don't know the actual time)
    So I mine a node, it disappears for me, but still exists for Runs-At-Nodes. 3 hours later, it exists for me again.

    I'm just tired of running towards a node & watching someone mount up and sprint past me to steal it, or feeling bad as I take a node and then see someone else run up who I never noticed.

    lol have some real issues if this keeps you from farming crafting nodes there are thousands of different crafting nodes out there through out the zones. If someone takes node you were fighting for move on to the next problem solved thank you and good day.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Gargath
    Gargath
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    There are so many empty areas in this game, where you can't spot a single player for hours, why, instead of complaining for your own misery, you go there for the nodes?

    Also you can do other things, first you can make your character to hit stronger, if your dps is low you fight like a lame and someone has time to steal a node. Blame yourself and your misery!
    Have better dps so you kill that mobs quickly and then you get the node first - it's easy.
    Before you start fighting mobs look around for other players nearby. Let them start the fight and be clever yourself.
    Second, use eso calculator and create a special - Running Like A Wind - character just to farm nodes. An orc runner guy who sprint at max speed at almost no stamina cost. When others need to mount to be fast, you are already few meters away. When they run on a horse, you run on your own legs with a similar speed. Just don't forget to laugh at them, when you reach a node first :p.

    Many solutions for your issue.
    And no need for any game changes, which in fact won't happen this way or another ;).
    Edited by Gargath on April 16, 2018 6:42PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • KRBMMO
    KRBMMO
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    1. There are more than enough nodes available, this shouldn't be an issue.
    2. Pretty sure the respawn time is well under 3 hours.
    3. They'd have to reduce the number of nodes or the amount they give, as it would be even easier to farm than it is now.

    Are you gonna get sniped on occasion? Sure. Will it ever happen enough to prevent you from crafting anything? Absolutely note.

    There is also the logistics of this, with timers for each node for each character. It's neither necessary nor reasonable.

    Pretty much this. It happens yeah, but I never considered it significant enough to cry about. Every resource node is super abundant and I get tons of resources just playing and harvesting as I go. Then there are hirelings and surveys that give you even more stuff.

    EDIT: By the way, I get WAY more gold quality mats from hirelings than I'll ever get from harvesting. All you got to do is log in for 1 second and you get mats.

    The only thing nodes that are actually rare in this game are the ones with a % to get nirn and I fully support the idea of players having to compete against each other to get it.
    Edited by KRBMMO on April 16, 2018 7:01PM
  • Queo
    Queo
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    Back in my day, when I played a MMO and had some one being a punk, you'd simply flag up and drop them...

    But that's just to hard core for you all.
  • Raraaku
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    If me and another player are heading to the same node, I usually just let them take it, especially if they get tangled up on accident. I do have a few favored spots where I know I there's a good concentration of nodes of certain mats. I also know I'm probably in the minority that tries to do an honor system. But honestly, outside of gathering mats to grind refinement (for xp and materials); I usually just buy refined materials from guildstores since they're usually in abundance for cheap.
    Edited by Raraaku on April 16, 2018 7:17PM
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  • Sergykid
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    no. It's a competition. This way everyone will have everything (this already exists) even worse. Even the possibility to have all professions destroys any competition and marketing.
    -PC EU- / battlegrounds on my youtube
  • JamuThatsWho
    JamuThatsWho
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    "If you think you're alive, then you're better off dead!" (8)

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