I would love to see this option in open world pvp. Basically the idea is:
A player character is able to put out a contract to take out another player from the opposing faction. Only 1 player can accept the contract, the reason is so the target is not steamrolled by the whole faction. There is also a cool down period so that, super rich trolls cannot make 100 contracts to take out the same player.
Once the contract is accepted, the hitman will have the target's location on their map, and will be able to track them down. upon successful fulfillment of the contract the hitman is rewarded with the gold(80% of total amount, 20% goes to the dark hood), or a combination crafting mats and such.
Couple of issues and workarounds:
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- What if, the target is a zerg leader and is untouchable in his zerg group - well I guess there better be a hefty bounty
- What if the target is chilling in a keep and does not come out - make preparations to take over the keep and hefty bounty
- What if the target is chilling in the home base keep - target is not informed if there is a contract on their name. and they should be unaware up their inevitable demise. after some time. the contract will be canceled.
- What if the target logs out - contract can only last for a fixed amount of time. if it is not fulfilled it is canceled and money is returned to the contractor.
- /list]
What do you guys think? any suggestions to improve this concept?
or or or comment why it would not work any why pvp sucks, if you are a PVE unicorn teddy bear.
Much love.
THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.
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