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Resurrecting needs a cooldown after getting interrupted

  • Avran_Sylt
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    Nah mate. Just kill the bloke. He's standing still, open for attack, defenseless.

    If you can't kill 'em even then, then you're outta luck. Move on.
  • ArchMikem
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    If you have a Bow with Venom Arrow (the one that interrupts) and you're on the wall in a Keep defense. If enemy players are trying to resurrect someone that's within range of your skills it's hilarious to constantly interrupt them over and over and over again.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Kikke
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    let them ress, more people for me too kill. Then I wont have to wait until they run back till I can kill them again, and again, and again . . . .
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • ak_pvp
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    Agree. It's pathetic how bad xv1 players can just spam res. Should be a 10/15s cool down.

    They should make soul trap prevent the player from being ressed at all, and have to respond at a keep.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • NyassaV
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    kikkehs wrote: »
    let them ress, more people for me too kill. Then I wont have to wait until they run back till I can kill them again, and again, and again . . . .

    flawed logic... They give no AP after rezzing
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Vostorn
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    What about something like every time someone get interrupted while being resurrected, it will take 25% more times to res you ? Reseted after 1 minute without interrupt, cap to 30sec to res.
  • Jade1986
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    This would just be silly. If u can't kill them, tough . Bash em, lol
  • Avran_Sylt
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    @ak_pvp

    That interesting interaction with Soul Trap aside,

    How in the hell does it matter if they can res a person?

    Is it because you want the satisfaction of killing off an entire group, and resurrecting makes it take longer or be impossible?
  • CelestialSlayer
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    No. Because not everyone plays pvp.
  • Turelus
    Turelus
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    Avran_Sylt wrote: »
    Nah mate. Just kill the bloke. He's standing still, open for attack, defenseless.

    If you can't kill 'em even then, then you're outta luck. Move on.
    Pretty much this. If you're not going to actually fight people (like the video) then stop being mad they're tying to res people.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Avran_Sylt
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    @ZOS_BrianWheeler @ak_pvp

    Would it be worth considering adding an Anti-Resurrection feature to Soul Trap? (Casting Player must have a valid empty Soul Gem in order to successfully block any Resurrection attempts).

    It would most certainly make the skill more strategic in use. Though I can see why it wouldn't be considered due to Lore reasons.
  • ak_pvp
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    Avran_Sylt wrote: »
    @ak_pvp

    That interesting interaction with Soul Trap aside,

    How in the hell does it matter if they can res a person?

    Is it because you want the satisfaction of killing off an entire group, and resurrecting makes it take longer or be impossible?

    What is the point of killing someone if they can just be ressed by plain numbers alone. There needs to be consequence to being killed. Or timing in ressing.

    For example, should be be able to repair keeps during a siege? Nope, and for good reason.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Numerikuu
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    Just kill or interrupt the person, or move on. There's no way I'd see this being balanced around both PvE and PvP, so hell no.
    Edited by Numerikuu on April 15, 2018 11:38AM
  • Avran_Sylt
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    @ak_pvp

    That consequence is having an ally stand in the open to resurrect you, potentially getting them killed in a poor position as well. And if they are outnumbering you, in all honesty, that's just a *** poor scenario to willingly go into.

    It is true that you can build around Resurrection times with sets like kagrenac's hope, and/or playing as a templar, but utilizing those means you have less access to other sets/abilities.

    There is no specific counter to these kinds of classes/sets, which is why the idea around Soul Trap is interesting, however, it should require some kind of cost, not just a bloody bash. And if there was a timer included with it, it'd simply be the 3-4s timer that's found on all the other interuptibles now anyway. Making the cooldown practically useless.

  • Jameliel
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    It would be more realistic if only "healers" could res. This weird, try-too-hard to be different approach is nonsensical. Overall PvP is fun, but the entire game could be a lot better if everything wasn't such a convoluted mess.
  • Blobsky
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    Turelus wrote: »
    Avran_Sylt wrote: »
    Nah mate. Just kill the bloke. He's standing still, open for attack, defenseless.

    If you can't kill 'em even then, then you're outta luck. Move on.
    Pretty much this. If you're not going to actually fight people (like the video) then stop being mad they're tying to res people.

    How exactly am I meant to facetank that group.

    I would fight them... if I was totally stupid. Whilst I kill one another 2 get ressed all while im getting hit by 6+ people
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • The_Protagonist
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    I believe that these type of posts need a global cooldown.
  • CyborgPlatypus
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    No, because molag kena would be a lot harder.
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