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I can't beat vMA. I need advice.

LuxLunae
LuxLunae
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I can't seem to get through vMA. It's not a sustain problem either. I can't heal my low health.

My build

Redguard Stamina Templar CP 720

5 Medium 2 Heavy.

Health Mundus

Morag Tong with bone pirate. (sustain)

DW

1h+1s


What am I doing wrong?

I WILL NOT CHANGE CHARACTER OR CLASS!!! I WANT TO WIN IT WITH THIS ONE ONLY.
  • Checkmath
    Checkmath
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    heyhey
    first off your build doesnt look that solid. i know, vMSA is hard, but i wouldnt use the lord mundus stone for more health, i would suggest going for the warrior mundus to have more damage.
    second point is, that morag tong isnt a good set for stamplar, especially when you dont even use a bow. bone pirate isnt bad for the sustain. i would recommend changing morag tong with either 5 pieces of hundigs rage or automaton.
    third point is your sword and shield bar, change that to a bow. vMSA is a lot about knowing where enemies spawn and and laying down aoes, where they die in without further actions. in vMSA you always see those white portals, before enemies spawn, use the aoe endless hail from the bow skillline at the position, where the enemy spawns. you also can add a beast trap to that location, then the enemy npc cant move out from the aoe. as soon as he spawns you can add a poison injection and then concentrate on another enemy, while the first one dies from arrows.
    4th point, you stated that you cant heal up. do you have the skill vigor? this is the best stamina heal in the game and really is crucial form vMSA. the skill can be unlocked with doing some pvp. if we already are at this point of doing pvp, you also should unlock the skill caltrops from the same skillline. this again is an aoe damage skill, which you can throw at the spawn positions from enemies. it will slow down enemies and does good damage.
    if you feel very sqishy, you should run a defensive monsterset with resistances (chudan for example)
  • LuxLunae
    LuxLunae
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    I use vigor but I get bombarded too much it dwindles to nothing. I guess if I can use bow to wipe most of the mob before they get to me I should be ok. However does that work for all places in there?
  • kylewwefan
    kylewwefan
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    I’ve been going on my Stamplar with 5 Dreugh King Slayer jewelry chest legs/ 5 Hundings body and daggers/ Mighty Chudan

    Lover mundus. 5 medium 2 heavy. All divines. Redguard. Main dagger Nirnhoned poison enchant. Off hand Infused weapon damage enchant. Poison double damage on bow.

    Maybe not the best build, but works for me.
  • Checkmath
    Checkmath
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    a lot of damage can be dealt by only placing aoes down and it will help you so much to do so, believe me. and this strategy works pretty much on everything in there. there are enemies walking out of the aoe, but they will be half dead when they do. just finish them off with jabs then.


    https://forums.elderscrollsonline.com/en/discussion/381682/joys-new-and-improved-guide-to-beating-maelstrom-arena
    https://alcasthq.com/eso-maelstrom-arena-introduction-pve/

    this is a link to joys guide for the MSA on vet, otherwise alcast has a guide on his webpage and on youtube you will find severals, deltias should do it too (its a bit older, but still explains everything).
    there are many more guides on youtube, just search for it.
    Edited by Checkmath on April 12, 2018 1:15PM
  • driosketch
    driosketch
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    What's always helped is watching video guides of each arena on youtube. I was struggling in the forth round because I though the enemies spawned at random and so I was always out of position when the Dwarven spider boss changed phases and I would get overwhelmed. Video helped me learn the pattern.

    Also be sure to gold out your weapon. vMA is as much about DPS as it is mechanics and pattern memorization. Every extra boost to damage helps.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • I_B_Squishy
    I_B_Squishy
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    LuxLunae wrote: »
    What am I doing wrong?

    It seems you've answered the question yourself:
    LuxLunae wrote: »
    I can't heal my low health.

    Beating Vma requires healing and just as important shielding. If you don't have resolving vigor from the alliance line you need it; it's a stam based heal so it will be stronger and more efficient than your templar heals. Templar heals are all going to be very weak because they're magicka based.

    For shielding, Bone shield from the undaunted line is stamina based so you'll be able to cast it more.
    Edited by I_B_Squishy on April 12, 2018 1:17PM
  • LuxLunae
    LuxLunae
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    driosketch wrote: »
    What's always helped is watching video guides of each arena on youtube. I was struggling in the forth round because I though the enemies spawned at random and so I was always out of position when the Dwarven spider boss changed phases and I would get overwhelmed. Video helped me learn the pattern.

    Also be sure to gold out your weapon. vMA is as much about DPS as it is mechanics and pattern memorization. Every extra boost to damage helps.

    I think I am stuck on the 4th as well...
    kylewwefan wrote: »
    I’ve been going on my Stamplar with 5 Dreugh King Slayer jewelry chest legs/ 5 Hundings body and daggers/ Mighty Chudan

    Lover mundus. 5 medium 2 heavy. All divines. Redguard. Main dagger Nirnhoned poison enchant. Off hand Infused weapon damage enchant. Poison double damage on bow.

    Maybe not the best build, but works for me.

    Did you beat vMA
    Checkmath wrote: »
    a lot of damage can be dealt by only placing aoes down and it will help you so much to do so, believe me. and this strategy works pretty much on everything in there. there are enemies walking out of the aoe, but they will be half dead when they do. just finish them off with jabs then.


    https://forums.elderscrollsonline.com/en/discussion/381682/joys-new-and-improved-guide-to-beating-maelstrom-arena
    https://alcasthq.com/eso-maelstrom-arena-introduction-pve/

    this is a link to joys guide for the MSA on vet, otherwise alcast has a guide on his webpage and on youtube you will find severals, deltias should do it too (its a bit older, but still explains everything).
    there are many more guides on youtube, just search for it.

    I am reading it right now.
  • kylewwefan
    kylewwefan
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    LuxLunae wrote: »
    What am I doing wrong?

    It seems you've answered the question yourself:
    LuxLunae wrote: »
    I can't heal my low health.

    Beating Vma requires healing and just as important shielding. If you don't have resolving vigor from the alliance line you need it; it's a stam based heal so it will be stronger and more efficient than your templar heals. Templar heals are all going to be very weak because they're magicka based.

    For shielding, Bone shield from the undaunted line is stamina based so you'll be able to cast it more.

    Wat!? Bone shield? Do you play Stamplar? It’s like a 2k shield for 3k Stam. Very bad. Here’s what to do if your as bad a player like me. Vigor and repentance on both bars. Bow use endless poison inject caltrops DW Jabs blood craze PoL. Dawnbreaker both bars or ballista bow bar.
  • driosketch
    driosketch
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    If you're on the fourth, be in the green under boss during lightning phase. See what percentage of health you can take off while there. Will tell you how many times you'll repeat this. Also guide you when fire phase starts. Get out of the red. This is when enemies spawn, focus on them not the boss. Get back under when lightning phase starts. If you haven't finished off adds, use line of sight so you don't get zapped. Also, if you haven't killed off the adds between phases, that's an indicator you aren't putting down enough DPS and that's where you'll need to work on. As others have said, ground DoT are very important.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Priyasekarssk
    Priyasekarssk
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    LuxLunae wrote: »
    I can't seem to get through vMA. It's not a sustain problem either. I can't heal my low health.

    My build

    Redguard Stamina Templar CP 720

    5 Medium 2 Heavy.

    Health Mundus

    Morag Tong with bone pirate. (sustain)

    DW

    1h+1s


    What am I doing wrong?

    I WILL NOT CHANGE CHARACTER OR CLASS!!! I WANT TO WIN IT WITH THIS ONE ONLY.

    Dont use dual wield. Use 2 Handler ,brawler , forward momentum & reverslice is must. Have brawler up all the time. Backbar: - Endless hail is must. Use bow to pull all the enemies to your place. Problem is with your damage migitation . With brawler up I rarely go heal, except in boss fights.

    ]1H+S is abolete garbage in mob fights. DOnt use 1H+S is PVE mob fights. Use brawler instead for shielding and attacking in same time. When mobs below 50 percent spam reverslice.

    Major problem is your weapons set up.
    Edited by Priyasekarssk on April 12, 2018 1:39PM
  • Priyasekarssk
    Priyasekarssk
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    LuxLunae wrote: »
    driosketch wrote: »
    What's always helped is watching video guides of each arena on youtube. I was struggling in the forth round because I though the enemies spawned at random and so I was always out of position when the Dwarven spider boss changed phases and I would get overwhelmed. Video helped me learn the pattern.

    Also be sure to gold out your weapon. vMA is as much about DPS as it is mechanics and pattern memorization. Every extra boost to damage helps.

    I think I am stuck on the 4th as well...
    kylewwefan wrote: »
    I’ve been going on my Stamplar with 5 Dreugh King Slayer jewelry chest legs/ 5 Hundings body and daggers/ Mighty Chudan

    Lover mundus. 5 medium 2 heavy. All divines. Redguard. Main dagger Nirnhoned poison enchant. Off hand Infused weapon damage enchant. Poison double damage on bow.

    Maybe not the best build, but works for me.

    Did you beat vMA
    Checkmath wrote: »
    a lot of damage can be dealt by only placing aoes down and it will help you so much to do so, believe me. and this strategy works pretty much on everything in there. there are enemies walking out of the aoe, but they will be half dead when they do. just finish them off with jabs then.


    https://forums.elderscrollsonline.com/en/discussion/381682/joys-new-and-improved-guide-to-beating-maelstrom-arena
    https://alcasthq.com/eso-maelstrom-arena-introduction-pve/

    this is a link to joys guide for the MSA on vet, otherwise alcast has a guide on his webpage and on youtube you will find severals, deltias should do it too (its a bit older, but still explains everything).
    there are many more guides on youtube, just search for it.

    I am reading it right now.

    Dont use dual wield. Use 2 Handler ,brawler , forward momentum & reverslice is must. Have brawler up all the time. Backbar: - Endless hail is must. Use bow to pull all the enemies to your place. Problem is with your damage migitation . With brawler up I rarely go heal, except in boss fights.

    ]1H+S is abolete garbage in mob fights. DOnt use 1H+S is PVE mob fights. Use brawler instead for shielding and attacking in same time. When mobs below 50 percent spam reverslice. Never get your brawler down. You would be fine in entire VMA .

    Major problem is your weapons set up. Just spend time in skyreach solo with set up mentioned above. Then go to VMA. You would easily complete it.
    Edited by Priyasekarssk on April 12, 2018 1:44PM
  • jypcy
    jypcy
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    I’ve done plenty of flawless runs in vma using dw, so can attest that it works fine. 2h should be good as well as Priyasekarssk suggested, and stamplars even have an aoe class spammable so snb could work, too (you can use absorb magicka here as an additional defense+heal, as ranged mobs are typically the most dangerous). But as others have said, bow is really good to have on one bar, but the other can be your choice of any other stam weapon then. If you can be bothered to farm it, I’d recommend swapping out bone pirate for vicious ophidian. This should increase your damage and still give you pretty comparable sustain, especially with repentance. Dreugh king is another good option for increasing damage, but it won’t offer you the same sustain as bone pirate or vicious ophidian.
    But the best general advice I can give is to respect mechanics (which you should learn thoroughly from the guides, or you can probably pick up on from running nma a few times and seeing what happens each round) and play a lot more on the offense than defense. The quicker things die, the shorter they’ll be around to damage you. Some stages even have wipe mechanics if you take too long, such as the freezing water on stage five and the boss enrage on stage six if you don’t stun her. I’ve also heard there’s one on stage four but haven’t seen it personally.
  • Sawzallz
    Sawzallz
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    I have a really good dps build with 20k dps i can kill really fast but those *** dwarves traps can *** off
  • FrancisCrawford
    FrancisCrawford
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    I'm not much of a stamina player nor vMA expert, so I'll throw out some ideas without claiming they're correct:
    • How does Bloodthirst compare for damage to Sweeps?
    • The Briarheart set should proc a lot on Bloodthirst or Sweeps alike, plus of course the bow DoTs.
    • There isn't much hostile AoE in vMA, since the mobs are only trying to kill one opponent -- you. But are there any exceptions where Deadly Cloak could help?
  • mastoeb
    mastoeb
    Atm#8 templar leaderboard as stamplar here my advice:


    1. VO is must for vma as any stam char it will make ur live 100 times easier

    2. Best to pair VO with would be tfs if u dont have it just craft nmg for thevpen

    3. Lover mundus

    4., bow and dw just performs the best other options are playable but will make live harder for u

    5.velidreth or the monster set that gives minor bersrrc

    6. Repentance is ur number 1 sustain and heal skill use it. If there are no corpses make sure to jave vigor

    7. Sigils USE. THEM they are a greatvtraining wheel esp the defensi e one (sidenote the soeed sigil also grants recovety)

    8. Watch stamplar vma videos to see what exp players are doing

    9 rest is all practice and folliwing mechanics
  • mastoeb
    mastoeb
    Also if u have questipns regarding any specific arena feel free to pm me with questions
  • Checkmath
    Checkmath
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    I'm not much of a stamina player nor vMA expert, so I'll throw out some ideas without claiming they're correct:
    • How does Bloodthirst compare for damage to Sweeps?
    • The Briarheart set should proc a lot on Bloodthirst or Sweeps alike, plus of course the bow DoTs.
    • There isn't much hostile AoE in vMA, since the mobs are only trying to kill one opponent -- you. But are there any exceptions where Deadly Cloak could help?

    bloodthirst isnt bad, since it heals a bit with the last tick, but sweeps give you additional 10% crit, deals more damage and s aoe.
    briarheart is a very nice set, could work very well too.
    deadly cloak sure is nice too, since its also a damage source. there are quite some sources, that will deal aoe damage to you, so i would consider it to be worth using it.
  • Juju_beans
    Juju_beans
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    Two questions for you:

    Have you beat MA on normal ?

    What food are you using ?

    With a bow you can you endless hail + caltrops for aoe damage. Damage as much as possible from range so they are low health when they get into your face.
  • kylewwefan
    kylewwefan
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    Yes. I have beat it. And get score runs. Because not many players Templar through Maelstrom.

    I tried S/B for awhile but had to switch. I also tried 2H. It worked great for awhile, but I got stuck on 8th round and switching to DW worked good. I always use bow on backbar. Endless hail and poison injection are crucial.

    As mentioned 2H using skill brawler is quite good when getting overrun with ads. It makes you tanky af for a few seconds.

    Remember your priority targets. A lot of the ranged ads in there hit like a truck and can’t be ignored.

    In the fourth round those little bots that go to middle and shield up. Well, if you don’t kill them, you can get resources by heavy attacking them. And make them heal you a little with blood craze.

    Use the sigils. When you need them. Every one of them. Vigor. A lot. Keep moving. Follow mechanics. Constantly do damage.
  • Asardes
    Asardes
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    About the build:
    - Use either 2H/Bow or 2W/Bow. I recommend the former for easier survival (Brawler) and access to Major Brutality w/o potions (Rally), but bow is needed because Endless Hail is by far your highest damage skill.
    - Drop the Morag Tong set and replace with a general damage oriented one, like Hunding's Rage, Mechanical Acuity or Night Mother's gaze; since Templar lacks access to Major Fracture I would actually recommend the later.
    - Lord mundus doesn't make any sense in PvE outside of tanking, and in PvP its utility is further decreased by the 5K added by Battle Spirit. I would recommend either going for Warrior (more weapon damage) or Lover (more penetration), with the latter slightly better, for the same reason stated above.
    - Bone Pirate is a decent set for PvP, but Vicious Ophidian performs more consistently in PvE and you can easily farm in normal Craglorn trials. The reason why it's better is that it allows you to run lower recovery and go with health+stamina blue food instead of Dubious Camoran Throne
    - You don't say which monster set or weapon set are you using but I would recommend going with Stormfist, since it adds greatly with sustain; if you want to stay with your Pirate/Camoran combo you can use Valkyn Skoria instead, since it will add 1.5K health, putting you at a reasonable 17K HP even with Camoran on. It will proc off your Biting Jabs and other DoTs you are running: Rearming Trap, Poison Injection, Endless Hail, Razor Caltrops, Rending Slases/Blood Craze.

    What I would run:
    2 Stormfist or 2 Valkin Skoria medium divines with maximum stamina enchants (depending on consumables)
    5 Night Mother's Gaze divines, heavy chest, light waist, medium legs maximum stamina enchants (or others, depending what pieces you have from dropped sets), nirnhoned dagger main hand, precise/sharp/infused off-hand or nirnhoned greatsword front bar: in that case you need to craft a shoulder and only run a monster head and vice versa since a 2H weapon still counts as one piece. Also craft a bow to use until you get Maelstrom.
    5 Vicious Serpent or Bone Pirate 3 jewels with weapon damage enchant, 2 medium body pieces

    For 2W setup your bars should be:
    Front: Power of the Light | Rending Slashes | Biting Jabs | Deadly Cloak | Rearming Trap || Flawless/Smithing Dawnbreaker
    Back: Razor Caltrops | Poison Injection | Endless Hail | Resolving Vigor | Repentance || Ballista or Crescent Sweep

    Rotation: Power of the Light -> HA -> Rending Slashes -> HA -> Biting Jabs -> HA -> Deadly Cloak -> HA -> Rearming Trap -> LA -> Power of the Light -> Bar Swap -> Endless Hail -> LA -> Poison Injection -> LA -> Razor Caltrops [repeat, drink weapon power potion every 45 seconds to keep buffs up] Note that you need to have Alchemy leveled and 3/3 in Medicinal Use passive in order to achieve full uptime on potions.

    For 2H setup your bars should be:
    Front: Power of the Light | Brawler | Biting Jabs | Reverse Slice | Rearming Trap || Flawless/Smithing Dawnbreaker
    Back: Razor Caltrops | Poison Injection | Endless Hail | Resolving Vigor | Repentance || Ballista or Crescent Sweep

    Rotation: Power of the Light -> HA -> Brawler -> HA -> Biting Jabs -> HA -> Rearming Trap -> LA -> Power of the Light -> Bar Swap -> Endless Hail -> LA -> Poison Injection -> LA -> Razor Caltrops [repeat, refresh Rally every 2nd rotation] On enemies lower than ~30% use Reverse Slice weaved with HA for maximum damage instead of the usual skills.

    The 2nd setup is safer, cheaper, better sustain, AoE, but slightly lower single target damage.

    Red CP: 66 Ironclad, 14 Spell Shield, 48 Thick Skinned, 56 Elemental Defender, 56 Hardy
    Blue CP: 56 Thaumaturge, 56 Precise Strikes, 56 Mighty, 35 Piercing, 37 Master at Arms
    Green CP: 64 Mooncalf, 64 Arcanist, 48 Shadow Ward, 28 Tumbling, 31 Warlord, 5 Sprinter

    You can vary those a bit, but don't put too much in one star and be sure to stop spending right after hitting an integer since those will be rounded down. The values above are designed to account for this. Having a lot in Ironclad si good since most of the damage in vMA is direct damage. Also having 35 CP in Piercing will give you 3.1K penetration. Night Mother's Gaze is 2.6K and your Power of the Light adds another 1.3K. Lover Mundus with full Divines is 4.2K. So with Warrior you will have 7K penetration, with Lover 11.2K. Most trash mobs have only 9K resistances so you will overpenetrate them but some of the bosses can have as high as 18K, so it's your choice whether you use Warrior or Lover. If you don't use NMG but Hunding or Mechanical Acuity always go with Lover.

    I would not insist on mechanics since there are already a large number of guides on the Internet how to deal with them.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
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  • Uviryth
    Uviryth
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    Forget Survivability. VMA is full of *** oneshotmechanics and luckbased encounters.
    I never had less fun in any mmo in thea last 20 years as I had with VMA.
    Edited by Uviryth on April 12, 2018 4:01PM
  • jypcy
    jypcy
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    I definitely didn’t enjoy vma while first clearing it (and still hate the ice stage tbh) but the final boss fight in the theater of despair is probably now my favorite fight in this entire game.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    On basically any stamina build, I am going to make the same recommendations for a first timer. For Gear, go 5 medium/2 Heavy, with at least one if not two healthy enchants on the big pieces, everything else in stamina and weapon damage. In terms of sets, you cant beat Vicious Ophidian. It is not hard to farm on normal, and even blue jewelry is perfectly acceptable. This is both a damage set and all the sustain you will need (especially with repentance). Then pair it with a crafted set, either hundings or NM, doesnt really matter, then use a monster set. Velidreth is my favorite stam monster set in their, but there are plenty of options here.

    Absolutely back bar a bow. People have cleared with tank builds, but S/B has no place in the arena IMO. The best defense is a good offense, and Endless Hail absolutely wrecks things in there. Get in the habit of putting down hail and trap each time you see a portal spawn. It basically takes one bad guy out of the equation (with tougher enemies, hit them with poison injection as well). The trap will hold the enemy in the hail, and can typically be ignored. Perhaps the most important thing in VMA from a strategic sense is kill priority. Figure out where the most dangerous guy (or the healer) spawns, camp his portal with dots, and then worry about the rest.

    A good rule of thumb for kill priority: 1. Healers, 2. Archers, 3. Mages, 4. Melee. The only thing that perhaps overrides that are the unique stage mechanics (for example trolls in round 5), which should usually be priority number 1.

    Lastly, keep your play sessions to 2 hours or less, and dont be afraid to use sigils. Also, analyze your death recap so you can make intelligent adjustments.
    Edited by Oreyn_Bearclaw on April 12, 2018 5:08PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Uviryth wrote: »
    Forget Survivability. VMA is full of *** oneshotmechanics and luckbased encounters.
    I never had less fun in any mmo in thea last 20 years as I had with VMA.

    This just shows a lack of mechanic awareness. There is almost no RNG to speak of in VMA with the possible exception of round 7 (and the final chest I suppose), but even that can be greatly mitigated. Every one shot mechanic in VMA comes from something unique to that stage (or archers), and ALL are avoidable. If you get one shot, you simply didnt follow a mechanic as intended.

    Dont get me wrong, some of the mechanics are more difficult to follow than others, but pure RNG deaths are very rare in the arena.
  • Cage_Lizardman
    Cage_Lizardman
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    Only way I was able to do vMA on my stamplar was with VO+Bone Pirate to sustain the constant vigor spamming I needed to stay alive, 18k hp, 2h+bow, max CP. And that's with knowing the mechanics about as well as I ever will having done it on 3 other chars before.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Only way I was able to do vMA on my stamplar was with VO+Bone Pirate to sustain the constant vigor spamming I needed to stay alive, 18k hp, 2h+bow, max CP. And that's with knowing the mechanics about as well as I ever will having done it on 3 other chars before.

    DW heavy attacks (and VO) are the key to sustain on stamina in the arena. I heavy attack most of the mobs in there, except the ones that I spawn trap. As you move towards an enemy, wind up that heavy. Also, the speed sigil boosts all stat regen. Lot's of people dont seem to know that. Unless you are clearing in under an hour, you should be grabbing 3-4 sigils a round.
    Edited by Oreyn_Bearclaw on April 12, 2018 8:29PM
  • Asardes
    Asardes
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    One more thing. As you see a "portal" spawning a mob drop Endless Hail on it, and charge a bow heavy attack into Poison Injection. The mob will be most likely dead by the time it fully spawns. HP makes little difference there. If you stack 20K you will probably die even more since you'll be missing stamina and hence damage, so mobs will die slower, having more time to hit you; also mechanics that are not directly cast by the mobs but do occur periodically will drain even more resources from you. Actually on melee builds most of the drain comes not from maintaining rotation, but blocking, dodging, healing. The less DPS you have, the harder will be to sustain. Most fights are not intrinsically DPS races, but clearing them becomes much more difficult with low DPS. For example Arena 6 boss stage is hard to clear unless you nuke the spider boss & lurker add after you've stunned them. At the last boss it's hard to survive boss, crematorial guard and healer hitting you with their attacks at the same time unless you manage to burst the boss so he skips the spawns of those at the start; destroying crystals in one go is much cleaner since if you drop down after the first 2 you'll get another crematorial guard you'll have to kill while avoiding lich crystals. So the less DPS you have, the more occasions to die you will have. I've cleared it with 16.4K health on my Stamina DK, 16.8K on my Warden, 16.2K on my NB, 17.2K on my Templar & Sorcerer, but those have shields, and I can't recollect even one instance where an extra 1-2K health would have saved me. All deaths were basically due to messing up mechanics and would have killed me even with 20K+.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Uviryth
    Uviryth
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    In terms of sets, you cant beat Vicious Ophidian. It is not hard to farm on normal, and even blue jewelry is perfectly acceptable.
    How do you "farm" that set? Dont you need a Raid for that?
    Is there some kind of Dungeonfinder for Raids?

  • Vahrokh
    Vahrokh
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    Uviryth wrote: »
    In terms of sets, you cant beat Vicious Ophidian. It is not hard to farm on normal, and even blue jewelry is perfectly acceptable.
    How do you "farm" that set? Dont you need a Raid for that?
    Is there some kind of Dungeonfinder for Raids?

    Go to Craglorn, wait for one of many "LFM HRC x,y,z" a day
  • Uviryth
    Uviryth
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    Vahrokh wrote: »
    Uviryth wrote: »
    In terms of sets, you cant beat Vicious Ophidian. It is not hard to farm on normal, and even blue jewelry is perfectly acceptable.
    How do you "farm" that set? Dont you need a Raid for that?
    Is there some kind of Dungeonfinder for Raids?

    Go to Craglorn, wait for one of many "LFM HRC x,y,z" a day

    Why Craglorn? Is that some kind of Hub for LFG/LFR?
    Plus what do you do while waiting.

    Looking for Group in Chats, damn I hated that even 18 years ago.
    Edited by Uviryth on April 13, 2018 10:09AM
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