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Before complaining about lag...

  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    TBH, I think he's just trying to pass the buck on developers now and not admit to making mistakes. But given the source material of the OP and his threads as well as asking developers from other games for 'help' in an 'internet argument' is not only touching, it's perfect for this popcorn I just popped.

    No, the rationale was that Thogard was talking down to me as if I was stupid and kept saying I had no knowledge on the issue. I then posted a statement from a developer which he also attacked and said was stupid in not so many words. This was done to show that he actually doesn't know what he's talking about and is just being rude to me.
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    If your CPU is incapable as more and more load is put on it, it will begin to slow down.

    If you sound out gullible slow enough, when adding this context to your original post, it sounds like oranges.

    Do you disagree that the CPU plays a role in your game performance?
  • Judas Helviaryn
    Judas Helviaryn
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    Knowledge wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    If your CPU is incapable as more and more load is put on it, it will begin to slow down.

    And if the sun disappears behind the trees, it must have crashed into the earth.

    Please address your original logic behind your first and subsequent posts. Stop using the post from the UW developer as a scapegoat, a post that has been taken out of context and doesn't apply to ESO.

    As has been stated, even a user with the most rudimentary knowledge should understand that "frames" are not "streamed" to the client. That is specifically client-side, and as stated, the necessary information to afford the client the proper information to update and simulate this illusion that is multiplayer is handled by the processing unit dedicated to the task, the NPU, and not your own CPU.
  • Thogard
    Thogard
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    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    What is the developer’s statement? The solo post of yours that talks about CPU and GPU bottlenecks interacting with frame rates? That is completely factual.

    It also has absolutely nothing to do with what we were talking about earlier. At no point in that quote is a connection to a server mentioned. At no point in that post are any of my own points contradicted.

    The CPU and the GPU affect the frame rate.
    Your NIC, settings, route, ISP, modem, and a million other things affect the latency.

    But what I find to be particularly amusing is that you’re under the impression that what the dev in that quote refers to as “input lag” is the same thing as the lag between when a button is pressed and when the skill happens. It’s not. You even linked the correct definition. Did you bother to read that? I haven’t seen you mention monitors yet this thread.

    [Edit to remove flaming]
    Edited by [Deleted User] on April 9, 2018 10:27PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • FleetwoodSmack
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    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    If your CPU is incapable as more and more load is put on it, it will begin to slow down.

    If you sound out gullible slow enough, when adding this context to your original post, it sounds like oranges.

    Do you disagree that the CPU plays a role in your game performance?

    Do you think that the CPU is the only thing that affects performance?
    Tell me lies, tell me sweet little lies!
  • Knowledge
    Knowledge
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    Thogard wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    What is the developer’s statement? The solo post of yours that talks about CPU and GPU bottlenecks interacting with frame rates? That is completely factual.

    It also has absolutely nothing to do with what we were talking about earlier. At no point in that quote is a connection to a server mentioned. At no point in that post are any of my own points contradicted.

    The CPU and the GPU affect the frame rate.
    Your NIC, settings, route, ISP, modem, and a million other things affect the latency.

    But what I find to be particularly amusing is that you’re under the impression that what the dev in that quote refers to as “input lag” is the same thing as the lag between when a button is pressed and when the skill happens. It’s not. You even linked the correct definition. Did you bother to read that? I haven’t seen you mention monitors yet this thread.

    The developer's statement is the end of my post that you critiqued and insulted. https://forums.unknownworlds.com/discussion/comment/1906233/#Comment_1906233

    In your own words: " I knew that you weren’t familiar with how these systems work, but I didn’t realize how spectacularly wrong you are. Reading your most recent post is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    That was in response to Matso's statement.
    Edited by [Deleted User] on April 9, 2018 10:28PM
  • jedtb16_ESO
    jedtb16_ESO
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    Knowledge wrote: »
    I'll say this, if you have a multi core CPU that is somewhat relevant if you see 1 - 100% performance increase when the Multi core Support update is released you will know I was correct.

    at your end the cpu is the last link in a chain that may extend over thousands of miles.

    the infrastructure, including your router and the amount of traffic over it, has a far greater bearing on lag than your cpu does.

    sure multicore support will have a affect but if you think it will be a general panacea for lag you are living in cloud cuckoo land.
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    If your CPU is incapable as more and more load is put on it, it will begin to slow down.

    If you sound out gullible slow enough, when adding this context to your original post, it sounds like oranges.

    Do you disagree that the CPU plays a role in your game performance?

    Do you think that the CPU is the only thing that affects performance?

    No, that's why I listed internet connection speed, cpu, gpu, among other things in my original post. Please read it and you will know what I believe impacts performance on our end. This does not mean I am saying performance hindrances cannot happen on the server side but there are people playing on less than adequate computers that are complaining about Zenimax.

    Zenimax isn't at fault if you're expecting smooth gameplay with integrated graphics and an inadequate CPU.
    Edited by Knowledge on April 9, 2018 10:04PM
  • Smokewood
    Smokewood
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    PC master race.. lol
    Plug a xbox into a tv and you are good to go!!
    All you need is a HDMI cable!
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    I'll say this, if you have a multi core CPU that is somewhat relevant if you see 1 - 100% performance increase when the Multi core Support update is released you will know I was correct.

    at your end the cpu is the last link in a chain that may extend over thousands of miles.

    the infrastructure, including your router and the amount of traffic over it, has a far greater bearing on lag than your cpu does.

    sure multicore support will have a affect but if you think it will be a general panacea for lag you are living in cloud cuckoo land.

    I don't lag that much already. Just like another user pointed out that they don't lag who has an 8700k in this thread.
  • jedtb16_ESO
    jedtb16_ESO
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    i have a 6800k..... i am the only person that uses my router... minimal lag
  • Knowledge
    Knowledge
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    i have a 6800k..... i am the only person that uses my router... minimal lag

    Thank you for chiming in with your experiences. A very nice Broadwell-E processor you have.
  • jedtb16_ESO
    jedtb16_ESO
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    Smokewood wrote: »
    PC master race.. lol
    Plug a xbox into a tv and you are good to go!!
    All you need is a HDMI cable!

    why are xbox players always complaining about lag and disconnects then?


    hint: take a look around the forum.
  • Smokewood
    Smokewood
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    Smokewood wrote: »
    PC master race.. lol
    Plug a xbox into a tv and you are good to go!!
    All you need is a HDMI cable!

    why are xbox players always complaining about lag and disconnects then?


    hint: take a look around the forum.

    Well, they aren't lagging or getting disconnected any more than the PC players are....
    Gaming PC cost at least $900 without a monitor.
    Xbox1 cost less than $400.

    I work all day on computers, the xbox is a great change of pace and environment for me.

    and BTW - I was just poking fun at the PC guys....
  • Knowledge
    Knowledge
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    Smokewood wrote: »
    Smokewood wrote: »
    PC master race.. lol
    Plug a xbox into a tv and you are good to go!!
    All you need is a HDMI cable!

    why are xbox players always complaining about lag and disconnects then?


    hint: take a look around the forum.

    Well, they aren't lagging or getting disconnected any more than the PC players are....
    Gaming PC cost at least $900 without a monitor.
    Xbox1 cost less than $400.

    I work all day on computers, the xbox is a great change of pace and environment for me.

    and BTW - I was just poking fun at the PC guys....

    The fun thing is an XBOX is a computer with a proprietary Operating System and proprietary software. It has a motherboard, GPU, CPU, RAM, and NIC just like a PC. In fact, it even uses similar component brands to most modern PCs! It has an AMD eight core APU.
  • Dredlord
    Dredlord
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    Varidian wrote: »
    To a degree I am in agreement with you sure - not all players will have cutting edge equipment or super fibre broadband that's a granted point... but this game is four years old;

    I have a 980TI and 12 gig of ram pumping through an I7 quad... this game pc was built to run star citizen level graphics... so ESO is fish in a barrel for my comp. I can work on photoshop, run a video editing system processing an MP4 1080p HD video and listen to Spotify whiles I'm tearing around Auridon in between at the same time... I know because I do these things when I need to lol

    and I still suffer from chronic break downs of FPS aswell as motivation when I only have the game running and nothing else in the background. The programming for this game is awful.

    how the f^*k can a bank deposit lag? and a guild store be so choppy? just last night it made me wait 70 odd seconds to place a plant in my house "placing item" or something it said in the corner

    this game has more bugs than a rain forest floor. I'm sorry but I have played Alpha stage games with smoother performance.

    OP thanks for your trigger worthy title...

    Read this post, now come to terms with this game actually being a horrible laggy mess. EVERYONE here since the beginning knows the patch this happened.

    You're not really helping anyone with your thread...
  • Knowledge
    Knowledge
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    Dredlord wrote: »
    Varidian wrote: »
    To a degree I am in agreement with you sure - not all players will have cutting edge equipment or super fibre broadband that's a granted point... but this game is four years old;

    I have a 980TI and 12 gig of ram pumping through an I7 quad... this game pc was built to run star citizen level graphics... so ESO is fish in a barrel for my comp. I can work on photoshop, run a video editing system processing an MP4 1080p HD video and listen to Spotify whiles I'm tearing around Auridon in between at the same time... I know because I do these things when I need to lol

    and I still suffer from chronic break downs of FPS aswell as motivation when I only have the game running and nothing else in the background. The programming for this game is awful.

    how the f^*k can a bank deposit lag? and a guild store be so choppy? just last night it made me wait 70 odd seconds to place a plant in my house "placing item" or something it said in the corner

    this game has more bugs than a rain forest floor. I'm sorry but I have played Alpha stage games with smoother performance.

    OP thanks for your trigger worthy title...

    Read this post, now come to terms with this game actually being a horrible laggy mess. EVERYONE here since the beginning knows the patch this happened.

    You're not really helping anyone with your thread...

    Several users have chimed in, not including me, stating they have little-to-no-lag. They can't all be lying. They did have higher end components though.
  • Thogard
    Thogard
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    Knowledge wrote: »
    Thogard wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    What is the developer’s statement? The solo post of yours that talks about CPU and GPU bottlenecks interacting with frame rates? That is completely factual.

    It also has absolutely nothing to do with what we were talking about earlier. At no point in that quote is a connection to a server mentioned. At no point in that post are any of my own points contradicted.

    The CPU and the GPU affect the frame rate.
    Your NIC, settings, route, ISP, modem, and a million other things affect the latency.

    But what I find to be particularly amusing is that you’re under the impression that what the dev in that quote refers to as “input lag” is the same thing as the lag between when a button is pressed and when the skill happens. It’s not. You even linked the correct definition. Did you bother to read that? I haven’t seen you mention monitors yet this thread, but if you want to take another detour and double down on this too, please be my guest.

    Im Starting to suspect that you’re trolling me. But please go ask your developer friend. Be sure to post his response. I wonder how gently you’ll be corrected.

    The developer's statement is the end of my post that you critiqued and insulted. https://forums.unknownworlds.com/discussion/comment/1906233/#Comment_1906233

    In your own words: " I knew that you weren’t familiar with how these systems work, but I didn’t realize how spectacularly wrong you are. Reading your most recent post is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    That was in response to Matso's statement.

    Ah I found it. Interesting.

    A few things to point out:
    1. This game (natural selection 2) doesn’t appear to have a central server
    2. This is not an MMO it’s an RTS
    3. This “prediction” stuff is not relevant in MMOs and was a specific feature of this game, which is why it reads like gibberish to people who aren’t familiar with that game.

    Let me explain what he means, which might help you understand why it isn’t relevant.

    In ESO you can walk forwards or backwards. You can’t pick a destination and you cannot automate any features
    In an RTS, you don’t choose to walk forwards or backwards, instead you pick a destination and the unit goes there on its own. It navigates terrain on its own.

    In other words, in MMOs you just have one element to an input to move - the direction. This occurs instantaneously. In an RTS, you have one input - the destination, but it takes time to get there.

    When the server lags in an MMO and the command is lost, your character stops moving. Because there is no “final” destination specified, there is no reason or capacity to “predict” where on the path the unit is.

    But what about an RTS? What if the lag happens after the input, but before the unit reaches its destination? That’s where this prediction comes in.

    It’s actually quite clever. The worse the server (ping) gets, the fewer “snapshots” (read: progress updates and verifications) are sent out by the server to the clients. But in an RTS, we know where the unit is going, as well as the speed it takes to get there, so we can PREDICT the unit’s progress even without getting the full information from the server. The less information we get from the server, the more predictions we have to do, and in an RTS with hundreds of units, that can become taxing on the CPU.

    This isn’t relevant in an MMO setting because no “final destinations” are selected. We are vectors, not lines, and when the server freezes, all of your opponents freeze too, only to then have everything hit you all at once when the connection resumes. It does not “predict” that your opponent will follow up a snipe with another snipe.. it just hits you with both of them when the lag spike ends. Yay.

    i want to stress, though, that even if this was relevant to this game (it’s not), your causation here is utterly backwards. The server lag is causing the higher CPU usage by offloading predictions to the client (again, not possible in ESO) which causes the drop in FPS. It is not, as you imply, the other way around... the low FPS is not causing the server to lag. Even in your non-relevant example you still got the relationship backwards.

    OK I’m done here. My thumb hurts and I’m posting from my phone.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Thogard
    Thogard
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    Knowledge wrote: »
    Smokewood wrote: »
    Smokewood wrote: »
    PC master race.. lol
    Plug a xbox into a tv and you are good to go!!
    All you need is a HDMI cable!

    why are xbox players always complaining about lag and disconnects then?


    hint: take a look around the forum.

    Well, they aren't lagging or getting disconnected any more than the PC players are....
    Gaming PC cost at least $900 without a monitor.
    Xbox1 cost less than $400.

    I work all day on computers, the xbox is a great change of pace and environment for me.

    and BTW - I was just poking fun at the PC guys....

    The fun thing is an XBOX is a computer with a proprietary Operating System and proprietary software. It has a motherboard, GPU, CPU, RAM, and NIC just like a PC. In fact, it even uses similar component brands to most modern PCs! It has an AMD eight core APU.

    I can agree 100% with this comment. Let’s end it on a high note.

    Now I’m going to ice my thumb lol.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Smokewood
    Smokewood
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    Knowledge wrote: »
    Smokewood wrote: »
    Smokewood wrote: »
    PC master race.. lol
    Plug a xbox into a tv and you are good to go!!
    All you need is a HDMI cable!

    why are xbox players always complaining about lag and disconnects then?


    hint: take a look around the forum.

    Well, they aren't lagging or getting disconnected any more than the PC players are....
    Gaming PC cost at least $900 without a monitor.
    Xbox1 cost less than $400.

    I work all day on computers, the xbox is a great change of pace and environment for me.

    and BTW - I was just poking fun at the PC guys....

    The fun thing is an XBOX is a computer with a proprietary Operating System and proprietary software. It has a motherboard, GPU, CPU, RAM, and NIC just like a PC. In fact, it even uses similar component brands to most modern PCs! It has an AMD eight core APU.

    I love my xbox 1 S.
    I probably would have went with the Playstation 4, but most of my gaming friends are on xbox.
    It's a great family entertainment system. My 5 year old granddaughter (yes I'm old) can sit down and plug in a controller and play lego star wars with me, or I can watch a bluray in 4k, or surf the web, or whatever... all from my couch and displayed on my 60 inch TV.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Recently we've had to remove a few comments for some unneeded flaming and baiting, both being against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid action on one's own account.

    Thank you for understanding.
    Staff Post
  • Judas Helviaryn
    Judas Helviaryn
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    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    If your CPU is incapable as more and more load is put on it, it will begin to slow down.

    If you sound out gullible slow enough, when adding this context to your original post, it sounds like oranges.

    Do you disagree that the CPU plays a role in your game performance?

    Do you think that the CPU is the only thing that affects performance?

    No, that's why I listed internet connection speed, cpu, gpu, among other things in my original post. Please read it and you will know what I believe impacts performance on our end. This does not mean I am saying performance hindrances cannot happen on the server side but there are people playing on less than adequate computes that are complaining about Zenimax.

    Zenimax isn't at fault if you're expecting smooth gameplay with integrated graphics and an inadequate CPU.

    I did read it. I read it and LOLed when Thogard corrected you- several times. Please read the complaints fully and actually figure out if it's 'graphical lag' or 'latency' before posting another blatantly misinformed thread. Thanks. :)

    Also, your 'dev response' is from 2012 and is an extremely watered down synopsis on how this stuff works. When are we getting a response from your 'developer friend'?

    Thogard was just stating incorrect or altered information. When I posted an actual developer comment on this matter he insulted it thinking it was my own. It is very apparent that Thogard was only looking to impress people with false data.

    So you're calling it fake news now. My god, I wish there was an LOL button.

    No, I am just saying people should actually consider the information they are attacking before assuming it won't be proven or that someone with a specific degree and extensive history in a field won't counter it with actual facts. Matso is a senior developer and former systems architect. He has coded engines from the ground up.

    EDIT: I believe he deserves more respect than: " I knew that you weren’t familiar with how these systems work, but I didn’t realize how spectacularly wrong you are. Reading your most recent post is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. " "

    You made this thread. Not the NS2 dev. You made these erroneous assumptions, not the dev. You advised people, ignorantly, to waste their income on snake oil. Not the dev. You brought the dev, someone far too busy running an actual game, if hes still on the team, into a discussion that doesnt fit the context of said discussion. You are now trying to get this person to back you up on some no name forum.

    You were wrong, you got called out on it.
    Be an adult and accept responsibility, before thus entire thread gets gutted over something pointless like hurt feelings.
    Edited by Judas Helviaryn on April 9, 2018 10:40PM
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Thogard wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    What is the developer’s statement? The solo post of yours that talks about CPU and GPU bottlenecks interacting with frame rates? That is completely factual.

    It also has absolutely nothing to do with what we were talking about earlier. At no point in that quote is a connection to a server mentioned. At no point in that post are any of my own points contradicted.

    The CPU and the GPU affect the frame rate.
    Your NIC, settings, route, ISP, modem, and a million other things affect the latency.

    But what I find to be particularly amusing is that you’re under the impression that what the dev in that quote refers to as “input lag” is the same thing as the lag between when a button is pressed and when the skill happens. It’s not. You even linked the correct definition. Did you bother to read that? I haven’t seen you mention monitors yet this thread, but if you want to take another detour and double down on this too, please be my guest.

    Im Starting to suspect that you’re trolling me. But please go ask your developer friend. Be sure to post his response. I wonder how gently you’ll be corrected.

    The developer's statement is the end of my post that you critiqued and insulted. https://forums.unknownworlds.com/discussion/comment/1906233/#Comment_1906233

    In your own words: " I knew that you weren’t familiar with how these systems work, but I didn’t realize how spectacularly wrong you are. Reading your most recent post is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    That was in response to Matso's statement.

    Ah I found it. Interesting.

    A few things to point out:
    1. This game (natural selection 2) doesn’t appear to have a central server
    2. This is not an MMO it’s an RTS
    3. This “prediction” stuff is not relevant in MMOs and was a specific feature of this game, which is why it reads like gibberish to people who aren’t familiar with that game.

    Let me explain what he means, which might help you understand why it isn’t relevant.

    In ESO you can walk forwards or backwards. You can’t pick a destination and you cannot automate any features
    In an RTS, you don’t choose to walk forwards or backwards, instead you pick a destination and the unit goes there on its own. It navigates terrain on its own.

    In other words, in MMOs you just have one element to an input to move - the direction. This occurs instantaneously. In an RTS, you have one input - the destination, but it takes time to get there.

    When the server lags in an MMO and the command is lost, your character stops moving. Because there is no “final” destination specified, there is no reason or capacity to “predict” where on the path the unit is.

    But what about an RTS? What if the lag happens after the input, but before the unit reaches its destination? That’s where this prediction comes in.

    It’s actually quite clever. The worse the server (ping) gets, the fewer “snapshots” (read: progress updates and verifications) are sent out by the server to the clients. But in an RTS, we know where the unit is going, as well as the speed it takes to get there, so we can PREDICT the unit’s progress even without getting the full information from the server. The less information we get from the server, the more predictions we have to do, and in an RTS with hundreds of units, that can become taxing on the CPU.

    This isn’t relevant in an MMO setting because no “final destinations” are selected. We are vectors, not lines, and when the server freezes, all of your opponents freeze too, only to then have everything hit you all at once when the connection resumes. It does not “predict” that your opponent will follow up a snipe with another snipe.. it just hits you with both of them when the lag spike ends. Yay.

    i want to stress, though, that even if this was relevant to this game (it’s not), your causation here is utterly backwards. The server lag is causing the higher CPU usage by offloading predictions to the client (again, not possible in ESO) which causes the drop in FPS. It is not, as you imply, the other way around... the low FPS is not causing the server to lag. Even in your non-relevant example you still got the relationship backwards.

    OK I’m done here. My thumb hurts and I’m posting from my phone.

    Unfortunately, this is false information. Natural Selection is an FPS also. You're just spouting random information.

    1068941-935065_20091102_001.jpg
  • Defilted
    Defilted
    ✭✭✭✭✭
    Something else to keep in mind ESO is a single core game only. It is not coded to use multiple cores. Multi core support is coming this year. This will make a huge difference with how the game runs.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • FleetwoodSmack
    FleetwoodSmack
    ✭✭✭✭✭
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    If your CPU is incapable as more and more load is put on it, it will begin to slow down.

    If you sound out gullible slow enough, when adding this context to your original post, it sounds like oranges.

    Do you disagree that the CPU plays a role in your game performance?

    Do you think that the CPU is the only thing that affects performance?

    No, that's why I listed internet connection speed, cpu, gpu, among other things in my original post. Please read it and you will know what I believe impacts performance on our end. This does not mean I am saying performance hindrances cannot happen on the server side but there are people playing on less than adequate computes that are complaining about Zenimax.

    Zenimax isn't at fault if you're expecting smooth gameplay with integrated graphics and an inadequate CPU.

    I did read it. I read it and LOLed when Thogard corrected you- several times. Please read the complaints fully and actually figure out if it's 'graphical lag' or 'latency' before posting another blatantly misinformed thread. Thanks. :)

    Also, your 'dev response' is from 2012 and is an extremely watered down synopsis on how this stuff works. When are we getting a response from your 'developer friend'?

    Thogard was just stating incorrect or altered information. When I posted an actual developer comment on this matter he insulted it thinking it was my own. It is very apparent that Thogard was only looking to impress people with false data.

    So you're calling it fake news now. My god, I wish there was an LOL button.

    No, I am just saying people should actually consider the information they are attacking before assuming it won't be proven or that someone with a specific degree and extensive history in a field won't counter it with actual facts. Matso is a senior developer and former systems architect. He has coded engines from the ground up.

    EDIT: I believe he deserves more respect than: " I knew that you weren’t familiar with how these systems work, but I didn’t realize how spectacularly wrong you are. Reading your most recent post is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. " "

    You made this thread. Not the NS2 dev. You made these erroneous assumptions, not the dev. You advised people, ignorantly, to waste their income on snake oil. Not the dev. You brought the dev, someone fsr too busy running an actual game of hes still on the team, into a discussion that doesnt fit the context of said discussion. You are now trying to get this person to back you up on some no name forum.

    You were wrong, you got called out on it.
    Be an adult and accept responsibility, before thus entire thread gets gutted over something pointless like hurt feelings.

    I think it already has.
    Edited by FleetwoodSmack on April 9, 2018 10:39PM
    Tell me lies, tell me sweet little lies!
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    If your CPU is incapable as more and more load is put on it, it will begin to slow down.

    If you sound out gullible slow enough, when adding this context to your original post, it sounds like oranges.

    Do you disagree that the CPU plays a role in your game performance?

    Do you think that the CPU is the only thing that affects performance?

    No, that's why I listed internet connection speed, cpu, gpu, among other things in my original post. Please read it and you will know what I believe impacts performance on our end. This does not mean I am saying performance hindrances cannot happen on the server side but there are people playing on less than adequate computes that are complaining about Zenimax.

    Zenimax isn't at fault if you're expecting smooth gameplay with integrated graphics and an inadequate CPU.

    I did read it. I read it and LOLed when Thogard corrected you- several times. Please read the complaints fully and actually figure out if it's 'graphical lag' or 'latency' before posting another blatantly misinformed thread. Thanks. :)

    Also, your 'dev response' is from 2012 and is an extremely watered down synopsis on how this stuff works. When are we getting a response from your 'developer friend'?

    Thogard was just stating incorrect or altered information. When I posted an actual developer comment on this matter he insulted it thinking it was my own. It is very apparent that Thogard was only looking to impress people with false data.

    So you're calling it fake news now. My god, I wish there was an LOL button.

    No, I am just saying people should actually consider the information they are attacking before assuming it won't be proven or that someone with a specific degree and extensive history in a field won't counter it with actual facts. Matso is a senior developer and former systems architect. He has coded engines from the ground up.

    EDIT: I believe he deserves more respect than: " I knew that you weren’t familiar with how these systems work, but I didn’t realize how spectacularly wrong you are. Reading your most recent post is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. " "

    You made this thread. Not the NS2 dev. You made these erroneous assumptions, not the dev. You advised people, ignorantly, to waste their income on snake oil. Not the dev. You brought the dev, someone fsr too busy running an actual game of hes still on the team, into a discussion that doesnt fit the context of said discussion. You are now trying to get this person to back you up on some no name forum.

    You were wrong, you got called out on it.
    Be an adult and accept responsibility, before thus entire thread gets gutted over something pointless like hurt feelings.

    Matso's statement was literally attacked by someone claiming to know more than what was stated. I literally copy and pasted his statement on this matter and Thogard attacked it saying it was like a witch casting a spell and someone pretending to be a doctor. I'm not sure how this translates to me getting called out when 90% of what I posted was the dev.

    Further, how are so many people coming into this thread stating they have good performance? It can't all be a conspiracy or that they are all lying.
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Defilted wrote: »
    Something else to keep in mind ESO is a single core game only. It is not coded to use multiple cores. Multi core support is coming this year. This will make a huge difference with how the game runs.

    Thank you for chiming in and being another person to point out the facts.
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Knowledge
    You have a fundamental misunderstanding or you can say misinterpretation as to what 'Lag' is. FPS issues are what you're actually stating as Lag refers to your network i.e packets of data being sent to and from the server rendering real-time information/computing it e.g Your damage calculated against X target's resistance and other things that go into that equation.

    If you are crashing, experiencing low frame-rate at times of crowded fights in PvP/PvE and only at those times then that IMO would be lag. Experiencing low frame-rate consistently and even worse during those fights... well yeah that would be a performance issue. These issues the game has suffered from is interesting as many other games with similar side in the PvE aspect and in PvP don't suffer the same technical problems.

    I'm sure there are plenty of things other than poor server performance that contributes to the current gameplay many players (more so on consoles) suffer from. These can extend to their servers, network algorithm, engine, back-end services,etc.

    I can go into detail as a person currently studying Cisco CCNA with a certificate in Network + N10-006,etc
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    Thogard wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    What is the developer’s statement? The solo post of yours that talks about CPU and GPU bottlenecks interacting with frame rates? That is completely factual.

    It also has absolutely nothing to do with what we were talking about earlier. At no point in that quote is a connection to a server mentioned. At no point in that post are any of my own points contradicted.

    The CPU and the GPU affect the frame rate.
    Your NIC, settings, route, ISP, modem, and a million other things affect the latency.

    But what I find to be particularly amusing is that you’re under the impression that what the dev in that quote refers to as “input lag” is the same thing as the lag between when a button is pressed and when the skill happens. It’s not. You even linked the correct definition. Did you bother to read that? I haven’t seen you mention monitors yet this thread, but if you want to take another detour and double down on this too, please be my guest.

    Im Starting to suspect that you’re trolling me. But please go ask your developer friend. Be sure to post his response. I wonder how gently you’ll be corrected.

    The developer's statement is the end of my post that you critiqued and insulted. https://forums.unknownworlds.com/discussion/comment/1906233/#Comment_1906233

    In your own words: " I knew that you weren’t familiar with how these systems work, but I didn’t realize how spectacularly wrong you are. Reading your most recent post is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    That was in response to Matso's statement.

    Ah I found it. Interesting.

    A few things to point out:
    1. This game (natural selection 2) doesn’t appear to have a central server
    2. This is not an MMO it’s an RTS
    3. This “prediction” stuff is not relevant in MMOs and was a specific feature of this game, which is why it reads like gibberish to people who aren’t familiar with that game.

    Let me explain what he means, which might help you understand why it isn’t relevant.

    In ESO you can walk forwards or backwards. You can’t pick a destination and you cannot automate any features
    In an RTS, you don’t choose to walk forwards or backwards, instead you pick a destination and the unit goes there on its own. It navigates terrain on its own.

    In other words, in MMOs you just have one element to an input to move - the direction. This occurs instantaneously. In an RTS, you have one input - the destination, but it takes time to get there.

    When the server lags in an MMO and the command is lost, your character stops moving. Because there is no “final” destination specified, there is no reason or capacity to “predict” where on the path the unit is.

    But what about an RTS? What if the lag happens after the input, but before the unit reaches its destination? That’s where this prediction comes in.

    It’s actually quite clever. The worse the server (ping) gets, the fewer “snapshots” (read: progress updates and verifications) are sent out by the server to the clients. But in an RTS, we know where the unit is going, as well as the speed it takes to get there, so we can PREDICT the unit’s progress even without getting the full information from the server. The less information we get from the server, the more predictions we have to do, and in an RTS with hundreds of units, that can become taxing on the CPU.

    This isn’t relevant in an MMO setting because no “final destinations” are selected. We are vectors, not lines, and when the server freezes, all of your opponents freeze too, only to then have everything hit you all at once when the connection resumes. It does not “predict” that your opponent will follow up a snipe with another snipe.. it just hits you with both of them when the lag spike ends. Yay.

    i want to stress, though, that even if this was relevant to this game (it’s not), your causation here is utterly backwards. The server lag is causing the higher CPU usage by offloading predictions to the client (again, not possible in ESO) which causes the drop in FPS. It is not, as you imply, the other way around... the low FPS is not causing the server to lag. Even in your non-relevant example you still got the relationship backwards.

    OK I’m done here. My thumb hurts and I’m posting from my phone.

    Unfortunately, this is false information. Natural Selection is an FPS also. You're just spouting random information.

    1068941-935065_20091102_001.jpg

    [snip] "Natural Selection 2 is an immersive, multiplayer shooter that pits aliens against humans in a strategic and action-packed struggle for survival. It seamlessly combines a shooter/FPS gameplay with a strategy (RTS) game."

    Regardless, my points still stand. That is a dev comment that specifically relates to a game of an entirely different genre and is not relevant here.

    ...unless, of course, if the ESO LUA actually does have the same ClientGame::PredictMovement variable that is the subject of discussion in the thread OP linked. Someone please tell me.
    Edited by ZOS_JesC on April 10, 2018 1:29PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Judas Helviaryn
    Judas Helviaryn
    ✭✭✭✭✭
    ✭✭✭
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Thogard wrote: »
    @Knowledge just out of curiosity, what exactly do you think the CPU does? I know that you mistakenly believe it to be responsible for data transfer between your client and the game server, but you don’t think it does anything else?

    You seem to be implying that a CPU isn’t needed for single-player games that don’t connect to the internet.

    I'd prefer if you responded to the developer's statement you said " is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. "

    I'm trying to get in touch with him but I'd like to see how you respond to that before we move further.

    So you're not going to address the glaring mistakes he's pointed out in your own logic? Don't be that person.

    You need to learn just like everyone else. There's nothing wrong with being wrong so long as you own up to it and learn.

    If your CPU is incapable as more and more load is put on it, it will begin to slow down.

    If you sound out gullible slow enough, when adding this context to your original post, it sounds like oranges.

    Do you disagree that the CPU plays a role in your game performance?

    Do you think that the CPU is the only thing that affects performance?

    No, that's why I listed internet connection speed, cpu, gpu, among other things in my original post. Please read it and you will know what I believe impacts performance on our end. This does not mean I am saying performance hindrances cannot happen on the server side but there are people playing on less than adequate computes that are complaining about Zenimax.

    Zenimax isn't at fault if you're expecting smooth gameplay with integrated graphics and an inadequate CPU.

    I did read it. I read it and LOLed when Thogard corrected you- several times. Please read the complaints fully and actually figure out if it's 'graphical lag' or 'latency' before posting another blatantly misinformed thread. Thanks. :)

    Also, your 'dev response' is from 2012 and is an extremely watered down synopsis on how this stuff works. When are we getting a response from your 'developer friend'?

    Thogard was just stating incorrect or altered information. When I posted an actual developer comment on this matter he insulted it thinking it was my own. It is very apparent that Thogard was only looking to impress people with false data.

    So you're calling it fake news now. My god, I wish there was an LOL button.

    No, I am just saying people should actually consider the information they are attacking before assuming it won't be proven or that someone with a specific degree and extensive history in a field won't counter it with actual facts. Matso is a senior developer and former systems architect. He has coded engines from the ground up.

    EDIT: I believe he deserves more respect than: " I knew that you weren’t familiar with how these systems work, but I didn’t realize how spectacularly wrong you are. Reading your most recent post is akin to someone claiming to be a doctor saying the reason you feel depressed is because the feel good butterflies in your head had a spell cast on them by a witch. " "

    You made this thread. Not the NS2 dev. You made these erroneous assumptions, not the dev. You advised people, ignorantly, to waste their income on snake oil. Not the dev. You brought the dev, someone fsr too busy running an actual game of hes still on the team, into a discussion that doesnt fit the context of said discussion. You are now trying to get this person to back you up on some no name forum.

    You were wrong, you got called out on it.
    Be an adult and accept responsibility, before thus entire thread gets gutted over something pointless like hurt feelings.

    Matso's statement was literally attacked by someone claiming to know more than what was stated. I literally copy and pasted his statement on this matter and Thogard attacked it saying it was like a witch casting a spell and someone pretending to be a doctor. I'm not sure how this translates to me getting called out when 90% of what I posted was the dev.

    Further, how are so many people coming into this thread stating they have good performance? It can't all be a conspiracy or that they are all lying.

    You are citing anecdote as fact, when anecdote inherently has flaws that are not conducive to proper, logical discourse and application. You have to worry about things like bias, or just plain ignorance, tainting your "evidence".

    What Thogard has posted has been empirically proven and widely documented. [snip]
    Edited by ZOS_JesC on April 10, 2018 1:30PM
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