VaranisArano wrote: »Septimus_Magna wrote: »Why is there a cap in the first place?
Gathering transmute stones is pretty slow for PVEers, PVPers get them quicker so they dont have to grind PVE content. Sounds fair and balanced so there’s not really a need for only a 4 item transmute cap.
Probably because as a dedicated PVPer I can get 50 crystals a month on however many characters I own. If we assume base max of 8 characters and that I can PVP with all of them in a 3p day campaign, thats 400 crystals every time the campaign ends.
Septimus_Magna wrote: »VaranisArano wrote: »Septimus_Magna wrote: »Why is there a cap in the first place?
Gathering transmute stones is pretty slow for PVEers, PVPers get them quicker so they dont have to grind PVE content. Sounds fair and balanced so there’s not really a need for only a 4 item transmute cap.
Probably because as a dedicated PVPer I can get 50 crystals a month on however many characters I own. If we assume base max of 8 characters and that I can PVP with all of them in a 3p day campaign, thats 400 crystals every time the campaign ends.
So you can transmute any item you want but you still have to grind dungeons to get the BoP pieces that you need.
Even if transmutating was free for players that spend most of their time in PVP, I dont really see it being a problem.
Christ guys, how many threads about this same topic are you going to make within the space of a few days?
The transmute crystal cap is low for a reason. It's to help discourage hoarding of massive numbers of crystals so people can just instantly change over entire sets whenever a buff/nerf happens. It's to encourage people to keep playing the content, and not just stop when they have 940393040 or whatever ridiculous amount of crystals squirreled away.
Deal with it.
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Taleof2Cities wrote: »Christ guys, how many threads about this same topic are you going to make within the space of a few days?
The transmute crystal cap is low for a reason. It's to help discourage hoarding of massive numbers of crystals so people can just instantly change over entire sets whenever a buff/nerf happens. It's to encourage people to keep playing the content, and not just stop when they have 940393040 or whatever ridiculous amount of crystals squirreled away.
Deal with it.
Ridiculous. When I get tired of playing, I don't play, period. Trying to force me to do something I don't want has the opposite effect of making me want to play. If ZOS shares your opinions, they should "transmute" them.
Ah ... gonna hold the game hostage until you get what you want.
That one always works with the devs.
I mentioned this is another thread. With the upcoming jewelry transmutation, the only way to get current sets in the new jewelry traits will be through transmutation. You will be unable to farm those sets in those traits. The 200 cap is not going to be anywhere near suitable for these upcoming transmutation requirements.
Taleof2Cities wrote: »Christ guys, how many threads about this same topic are you going to make within the space of a few days?
The transmute crystal cap is low for a reason. It's to help discourage hoarding of massive numbers of crystals so people can just instantly change over entire sets whenever a buff/nerf happens. It's to encourage people to keep playing the content, and not just stop when they have 940393040 or whatever ridiculous amount of crystals squirreled away.
Deal with it.
Ridiculous. When I get tired of playing, I don't play, period. Trying to force me to do something I don't want has the opposite effect of making me want to play. If ZOS shares your opinions, they should "transmute" them.
Ah ... gonna hold the game hostage until you get what you want.
That one always works with the devs.
You may see it that way. For many, when feeling forced into too much grindy repetition, we simply don't play. What the devs do or not is up to them really. When we aren't playing or paying anymore, it's safe to say we no longer care.
Your hostage-taking analogy doesn't make sense in relation to what I first posted. I made no demands, nor forced anyone or anything. It would make more sense if you said ZOS attempts to take us as hostages. Literally and figuratively.
If they upped the gear level to CP200, then increased the crystal limit to 500 and allowed us to transmute items from CP160 to CP200 for 100 crystals each that would solve all the problems.
I mentioned this is another thread. With the upcoming jewelry transmutation, the only way to get current sets in the new jewelry traits will be through transmutation. You will be unable to farm those sets in those traits. The 200 cap is not going to be anywhere near suitable for these upcoming transmutation requirements.
More suitable than what we had previously.. did you forget what things were like just a few months ago?
VaranisArano wrote: »Things you can do with transmute crystals when you are at cap, have too many filling your inventory, and want to fix the problem.Or you can beg ZOS to up the cap for Crystals.
- Pull them off your mail on your mule character.
- Pull them off your mail on multiple characters so no one takes a big bag space hit,
- Transmute all those random set pieces you had laying around from the days when "Oh, I don't need this item right now but its a good trait so I have to keep it or it'll never drop again" was a thing. Oh and now the meta changed so you probably don't need Sharpened on practically everything the way you did pre-HotR.
- Transmute lowbie set pieces to Training for your leveling characters.
- Swap back and forth between PVE and PVP by transmuting armor back and forth between Divines/Infused and Impenetrable.
- Transmute random weapons to nirnhoned trait and deconstruct them for the nirnhoned mat which you can sell. Crystals to gold conversion right there, folks! (at least until ZOS fixes it)