In this game damage shields arent equal to healing. Danage shields belong to defence mechanism, while healing isnt defence.
So damage shields arent buffed my minor or major mending, only by your max star pool and your cp‘s set into the specific tree.
the only 2 wards that use max magic exclusively are Conjured Ward and morphs(~36% max magic) and Annulment and morphs( ~34% of your max magic) all other shields use health (1. Hardened Armor , 2. Obsidian Shield and morphs, 3. Sun Shield and morphs, 4. Crystallized Shield and morphs{not a true ward though, only absorbs the projectiles damage but scales with 150% of your health}, 5. Shielded Assault {~12.5% max health}, 6. Bone Shield and morphs, 7. Absorb Magic {again, not a true ward but scales with 50% of max health}, 8. the shield you get from heavy attacking with a frost staff from the passive "Tri Focus", ~8% max health), also use spell damage (Steadfast Ward and morphs) or use max stamina and weapon damage(the shield from brawler)
Seraphayel wrote: »All of this is so confusing.
nooo cant read the original post @Lightspeedflashb14_ESO .....
just tested it wilt healing ward, the damage shield size in that case is dependent on magicka and spelldamage, there you are right. but minor and major mending only increase the initial heal and the final heal when the shield time runs out. shieldsize only is dependent on magicka and spelldamage and the coefficient of the health of the target