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Why snares

Skander
Skander
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Why are we having snares in pvp?
I meme, but my memes are so truthful they hurt
-Elder Nightblades Online
Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • VaranisArano
    VaranisArano
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    Why not?
  • Mannix1958
    Mannix1958
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    To hinder the opponent?
  • Checkmath
    Checkmath
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    stupid question, stupid aswer: because ZoS wants it!
  • Jameliel
    Jameliel
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    To keep you stationary, immobilized, to stop you from escaping, to freeze you in place, making you easier to focus on and damage until you die and go cry.
  • Yakidafi
    Yakidafi
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    Stress is real, slow down!
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Skander
    Skander
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    Next question: Why magicka doesn't have a snare immunity?
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
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    go 2h and you have one, its a free skill accessible for everyone.
  • Skander
    Skander
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    Checkmath wrote: »
    go 2h and you have one, its a free skill accessible for everyone.

    No, it's not
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
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    its not free regarding costs, but its open for everyone, its pretty cheap and lasts 8 seconds i think?
    additionally there is an alliance spell called purge, also available for everyone.
    and the last point, with summerset there will be a magicka skill with major velocity and sprint cost reduction.
    also is 2h a very good choice for magicka setups with summerset, since we get full set boni, same damage passives as dual wield and a huge stamina sustain passive, when we kill something. this again makes forward momentum an easy to get, accessible and easy to use skill.
    Edited by Checkmath on April 8, 2018 11:35AM
  • Yakidafi
    Yakidafi
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    Checkmath wrote: »
    its not free regarding costs, but its open for everyone, its pretty cheap and lasts 8 seconds i think?
    additionally there is an alliance spell called purge, also available for everyone.
    and the last point, with summerset there will be a magicka skill with major velocity and sprint cost reduction.
    also is 2h a very good choice for magicka setups with summerset, since we get full set boni, same damage passives as dual wield and a huge stamina sustain passive, when we kill something. this again makes forward momentum an easy to get, accessible and easy to use skill.

    Lol and major expedition?
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Lord-Otto
    Lord-Otto
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    Checkmath wrote: »
    its not free regarding costs, but its open for everyone, its pretty cheap and lasts 8 seconds i think?
    additionally there is an alliance spell called purge, also available for everyone.
    and the last point, with summerset there will be a magicka skill with major velocity and sprint cost reduction.
    also is 2h a very good choice for magicka setups with summerset, since we get full set boni, same damage passives as dual wield and a huge stamina sustain passive, when we kill something. this again makes forward momentum an easy to get, accessible and easy to use skill.

    Dude, no.
    Giving up my destro spammable or my resto healing is not a good choice.
  • VaranisArano
    VaranisArano
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    Skander wrote: »
    Next question: Why magicka doesn't have a snare immunity?

    WTB stamina purge.
  • Checkmath
    Checkmath
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    forward momentum costs around 2.7k stamina in heavy armor, without any stamina cost reduction. so yeah it is CHEAP.
    you get also 30% more stamina regen after killing someone, so sustaining that skill is very easy.
    major expedition comes with the psychic skillline as a magicka skill with sprint cost reduction tied to it. not the best skill, but it is a way to deal with it. also there is a jewellry trait coming, which increases your movement speed at ALL time for 10%. and this per jewellry piece.
  • Checkmath
    Checkmath
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    @Lord-Otto
    destro spammables is only needed on one magicka class, magsorc and this class already has major expedition and streak.
    every other class isnt tied to a destro.
  • Lord-Otto
    Lord-Otto
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    Checkmath wrote: »
    @Lord-Otto
    destro spammables is only needed on one magicka class, magsorc and this class already has major expedition and streak.
    every other class isnt tied to a destro.

    Debatable.
    But fact of the matter is that magicka has to make a sizable sacrifice, whereas stamina doesn't. Imbalanced, bad design.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Lord-Otto wrote: »
    Checkmath wrote: »
    @Lord-Otto
    destro spammables is only needed on one magicka class, magsorc and this class already has major expedition and streak.
    every other class isnt tied to a destro.

    Debatable.
    But fact of the matter is that magicka has to make a sizable sacrifice, whereas stamina doesn't. Imbalanced, bad design.

    And you can't think of even one benefit at all that magicka has over stamina?
  • Yakidafi
    Yakidafi
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    Lord-Otto wrote: »
    Checkmath wrote: »
    @Lord-Otto
    destro spammables is only needed on one magicka class, magsorc and this class already has major expedition and streak.
    every other class isnt tied to a destro.

    Debatable.
    But fact of the matter is that magicka has to make a sizable sacrifice, whereas stamina doesn't. Imbalanced, bad design.

    And you can't think of even one benefit at all that magicka has over stamina?

    Ice staff for block with magicka.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Checkmath
    Checkmath
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    2h is the weapon with the highest base damage, counting as two items i see many magicka toons using it as soon as summerset if available. as said, its a cheap snare removal and immunity, a decent heal over time, you get same damage passives as dual wield and a huge unique stamregen buff. i cant think of any magclass beside sorcs to not use use a 2h weapon.
    so i dont see much sacrificing in here....
    Edited by Checkmath on April 8, 2018 12:24PM
  • Skander
    Skander
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    Skander wrote: »
    Next question: Why magicka doesn't have a snare immunity?

    WTB stamina purge.

    Get it. It would be 7k stamina cost for 2 negative effects.

    I mean, get it. it would kill you faster
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • VaranisArano
    VaranisArano
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    Skander wrote: »
    Skander wrote: »
    Next question: Why magicka doesn't have a snare immunity?

    WTB stamina purge.

    Get it. It would be 7k stamina cost for 2 negative effects.

    I mean, get it. it would kill you faster

    So, yeah, Stamina has immunity and removing snares through rapids
    Magicka has purge for negative effects.

    Almost like ZOS doesn't intend for stam players and magicka players to have easy access to both unless they group up in, wait for it, a PVP zone originally intended for 8 to 24 player groups.

    You can certainly argue that should be changed with the introduction of Battlegrounds, but I think ZOS' reasoning is pretty clear. PVP was intended to be a group activity and the skills are designed and divided accordingly.
    Edited by VaranisArano on April 8, 2018 1:12PM
  • Lord-Otto
    Lord-Otto
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    Checkmath wrote: »
    2h is the weapon with the highest base damage, counting as two items i see many magicka toons using it as soon as summerset if available. as said, its a cheap snare removal and immunity, a decent heal over time, you get same damage passives as dual wield and a huge unique stamregen buff. i cant think of any magclass beside sorcs to not use use a 2h weapon.
    so i dont see much sacrificing in here....

    Destructive Reach, destro light attacks, 8% damage passive. Or, on the rest side, Healing Ward, Rapid Regen and Light's Champion.
  • Ectheliontnacil
    Ectheliontnacil
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    Snare's are stupid and pander to the wishes of zergling scrubs. In my opinion it's also the reason why stamina is stronger and easier to play in openworld pvp, as they have easy access to snare removal through forward momentum or through shuffle.

    I wish snares were removed completely from the game. It was a *** idea to introduce them to the game and they completely ruin your gameplay experience.

    I made a thread on this a while back, but I so many stampede spamming zergtards were crying about my thread that I don't think snares will ever go away.
  • Checkmath
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    @Lord-Otto
    You get 5% increase to all damage by using a 2h sword, you still can weave (a little bit less dame tough) and beside sorcs every class has a better spammable the fire clench. Surprise attack and strife (was the english name strife?) for magblades, templar have jabs, warden have birds and dks use whip. You can keep your resto, but again: its a 8%more single target damage and better weaving against 5% overall damage, at min 200 more spelldamage, far better stamina sustain and a skill, which provides a hot, snare removal and immunity.
  • Skander
    Skander
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    Skander wrote: »
    Skander wrote: »
    Next question: Why magicka doesn't have a snare immunity?

    WTB stamina purge.

    Get it. It would be 7k stamina cost for 2 negative effects.

    I mean, get it. it would kill you faster

    So, yeah, Stamina has immunity and removing snares through rapids
    Magicka has purge for negative effects.

    Almost like ZOS doesn't intend for stam players and magicka players to have easy access to both unless they group up in, wait for it, a PVP zone originally intended for 8 to 24 player groups.

    You can certainly argue that should be changed with the introduction of Battlegrounds, but I think ZOS' reasoning is pretty clear. PVP was intended to be a group activity and the skills are designed and divided accordingly.

    Purge doesn't work. At all, you can't choose what you can purge and the purge size is little, too little.

    Shuffle and forward momentum have one thing in common, aim at doing something and they do it well.

    also, purge, which is worse, costs 5k mag in light.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • VaranisArano
    VaranisArano
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    Skander wrote: »
    Skander wrote: »
    Skander wrote: »
    Next question: Why magicka doesn't have a snare immunity?

    WTB stamina purge.

    Get it. It would be 7k stamina cost for 2 negative effects.

    I mean, get it. it would kill you faster

    So, yeah, Stamina has immunity and removing snares through rapids
    Magicka has purge for negative effects.

    Almost like ZOS doesn't intend for stam players and magicka players to have easy access to both unless they group up in, wait for it, a PVP zone originally intended for 8 to 24 player groups.

    You can certainly argue that should be changed with the introduction of Battlegrounds, but I think ZOS' reasoning is pretty clear. PVP was intended to be a group activity and the skills are designed and divided accordingly.

    Purge doesn't work. At all, you can't choose what you can purge and the purge size is little, too little.

    Shuffle and forward momentum have one thing in common, aim at doing something and they do it well.

    also, purge, which is worse, costs 5k mag in light.

    Purge works fine in large group play, which shockingly enough, is exactly where it was intended be used.
  • Skander
    Skander
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    Skander wrote: »
    Skander wrote: »
    Skander wrote: »
    Next question: Why magicka doesn't have a snare immunity?

    WTB stamina purge.

    Get it. It would be 7k stamina cost for 2 negative effects.

    I mean, get it. it would kill you faster

    So, yeah, Stamina has immunity and removing snares through rapids
    Magicka has purge for negative effects.

    Almost like ZOS doesn't intend for stam players and magicka players to have easy access to both unless they group up in, wait for it, a PVP zone originally intended for 8 to 24 player groups.

    You can certainly argue that should be changed with the introduction of Battlegrounds, but I think ZOS' reasoning is pretty clear. PVP was intended to be a group activity and the skills are designed and divided accordingly.

    Purge doesn't work. At all, you can't choose what you can purge and the purge size is little, too little.

    Shuffle and forward momentum have one thing in common, aim at doing something and they do it well.

    also, purge, which is worse, costs 5k mag in light.

    Purge works fine in large group play, which shockingly enough, is exactly where it was intended be used.

    that's it then. it's useless if you run a group with less then 20 people

    When shuffle-forward momentum is useful, everywhere
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
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    So why not going for those skills then instead of complaining in here?
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    @Skander matey, dont bother even asking these kind of questions, 99% cant even handle basic combat mechanics in this forum.

    Theyre not even close to being competent to judge in these type of questions.
  • Skander
    Skander
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    Checkmath wrote: »
    So why not going for those skills then instead of complaining in here?

    Becouse making purge cheap would break the balance, since purge spammed is better then a snare immunity. But try spam 5k purge every second. Please
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
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    purge spammed is better than snare immunity...sure.
    in a fight you will get debuffs and negative effects on you pretty much every second. so to keep them off you need to purge every 2 seconds, which is surely better than once casting FM to remove all your snares.
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