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Jubilee gift box “valuable item” daily/character limit?

davey1107
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After opening a gazillion boxes, it feels a bit different from last year. For a while, the system seems to reward motifs and similar valuable items quite frequently, then it drops off where I open like 20 in a row and not only don’t get motifs, I get nothing particularly special.

I know there’s no limit to boxes you can earn...but is there a hidden limit to special items you can earn? I wonder if the system is putting into place some sort of limit per account, or per character, or limiting the rewards game-wide in order to better control how much is handed out.

Thoughts?

Don’t get me wrong...I am not complaining. I’d be happy if I got ten raw ancestor silk in each box. I just always find the RPG to be mysterious and curious.
Edited by davey1107 on April 6, 2018 8:13PM
  • Taleof2Cities
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    It’s RNG @davey1107 ... no other way to slice it.
  • Anotherone773
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    Seems to be that way. Im keeping track of some stats on it and the first day i had a 32% drop rate. The second day i had a 15% drop rate. I had a better drop rate on a character that wasnt maxed on crafting( most crafts are 25-40 level range) and only knows blue motifs. My crafter who is maxed in crafting and is 75% done with research and knows a dozen or so full motifs and a bunch of bits and pieces of others had a significantly lower drop rate( about a quarter of my noob and they do roughly the same amount of boxes a day and mostly from the same dailies)

    I plan on keeping track over the weekend and posting 5 day results. But its looking like you should focus on toons that dont know many motifs or any motifs at this point.
  • davey1107
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    @Anotherone773

    Hmm...characters who don’t know motifs. The theory there would be that the system is trying to help players catch up on motif knowledge, which would be a good system considering the outfit system. So maybe they tweaked the rewards to prevent an avalanche of motifs while helping people complete collections.
  • inthecoconut
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    Maybe, but I think its just all a matter of luck. I've gotten like 3-4 writs out of 10 boxes so far, while my husband hasn't received anything but crafting supplies.
  • Arezius
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    I did it on 6 characters.

    My main, veteran, every craft at 50, with almost all researches, many motifs, almost every points spend in every crafts : 6 boxes : 6 motifs (including one Worm Cult Hand).

    First alt, veteran, every craft at 50, with almost all researches, a good bunch of motifs, points spend for max materials but almost nothing else : 6 boxes : 0 motif.

    Second alt, veteran, almost no research, very few motifs, points spend for max materials but almost nothing else : 6 boxes : 1 motif.

    Third alt, non vet, not everything max level, not a lot of everything : 6 boxes : 3 motifs, 1 design, 1 purple recipe.

    Fourth alt, non vet, nothing max level, not a lot of everything : 6 boxes : 2 motifs.

    Fifth alt, non vet, nothing max level, not a lot of everything : 6 boxes : 3 motifs.

    So ?... RNG, and a lot of luck for my main I guess, I'll see tomorrow.
    Edited by Arezius on April 6, 2018 11:09PM
  • Checkmath
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    its purely RNG, one day will get a lot of valuable stuff like motifs or recipes, the other day you wont. as much as i see through this there are different chances to get a specific item. so while necromancer motifs probably are the rarest loot, there are also pretty rare motifs like those from DLC dungeons or morrowind. also the special housing recipes from clockwork city drop surely not often. but other motifs and recipes will be more often in the boxes.
  • jedtb16_ESO
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    rng...

    249 boxes so far with 68 motifs/furnishings of which 3 are of interest. 2x worm cult 1x ba.

    but i also notice a lot of transmog crystals, 10 perfect roe and a dozen or so nirn stones.

    so... not too shabby.
  • Nestor
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    Pure and simple, it's RNG.

    Nothing else.

    These boxes don't care what you know, what level you are, what your crafting level is, how many motifs you know or don't know, your trait research progress, what you did to get the box, your age, whether your dog really likes you or is just scamming you for food.

    There are no patterns, there is no Zul.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • davey1107
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    @Nestor

    I am pretty sure that what actually happens is that anytime I’m awarded something from Zos, they put up a field of null timespace in which carrier pigeons, narwhals and lemurs run the reward boxes to my console, at which point they’re unpacked by fairies and assigned specific items owing to THE WHIMS OF THE FEY.

    I have set up a camera to capture photographic evidence of this phenomenon, and I have one shot of a black flash, which is either the fairies or my cat chasing a housefly.
  • Loralai_907
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    First day I started on my crafter and went down the list doing writs. The next day I started at the bottom and worked my way back to my crafter to save time and not have to load a character twice. Didn't notice a difference on the number of motif pages I ended up with. But the RNG is not my friend this go around. I've only found 2 WC pages.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • starkerealm
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    rng...

    249 boxes so far with 68 motifs/furnishings of which 3 are of interest. 2x worm cult 1x ba.

    but i also notice a lot of transmog crystals, 10 perfect roe and a dozen or so nirn stones.

    so... not too shabby.

    I'd have to double check my inventory, but I'm pretty sure out of around 300 boxes, I've pulled 4 BA pages. Two of them in the same batch of six boxes. Yeah, RNG.
  • Taleof2Cities
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    davey1107 wrote: »
    @Nestor

    I am pretty sure that what actually happens is that anytime I’m awarded something from Zos, they put up a field of null timespace in which carrier pigeons, narwhals and lemurs run the reward boxes to my console, at which point they’re unpacked by fairies and assigned specific items owing to THE WHIMS OF THE FEY.

    I have set up a camera to capture photographic evidence of this phenomenon, and I have one shot of a black flash, which is either the fairies or my cat chasing a housefly.

    Here’s another insightful ...
  • Anotherone773
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    Nestor wrote: »
    Pure and simple, it's RNG.

    Nothing else.

    These boxes don't care what you know, what level you are, what your crafting level is, how many motifs you know or don't know, your trait research progress, what you did to get the box, your age, whether your dog really likes you or is just scamming you for food.

    There are no patterns, there is no Zul.
    DISCLAIMER: Algorithm is an example only and my equation may not be correct format as its been a few years*cough*15*cough* since i have used this type of math. Im more of a geometry guy( carpenter) these days. But im sure you get the jist.

    Algorithm for event boxes reduced rewards.....

    R - (T)P - (X)Y= C
    R=Normal Chance
    T= M - N
    P= penalty rate A
    X= Total Motifs known
    Y= penalty rate B
    M= Total minutes of penalty
    N= Time passed since last "top tier" reward.
    C= Adjusted drop rate.

    The ADR is fed into the RNG. Lets say you have a normal chance of 100,000 in 500,000 of getting a top tier reward. The ADR may lower this to 30,000 in 500,000 for that box. The RNG doesnt "roll" until you click open(or maybe when you receive the reward depending on how its set up, it should be on "use" not "acquire" though it may be on acquire to keep people from hoarding boxes for a better chance). So it determines what you win in that millisecond after you open it.

    Why would they adjust the rewards? Because if everyone got 20% drop rate on every character it flood the market. If everyone got 0.5% drop rate on every character most people wouldnt bother. So how do they give a drop rate that worthy but also one that wont flood the market? You use an algorithm to determine a penalty based on how much you have won in a period of time and on how many you already know( and thus likely to sell on traders). This way characters that have few or no motifs get more and apply them, while characters that have many have a lower drop rate, as to not flood the market.

    Remember, ZOS reduced the drop rates of many motifs just a few weeks ago. Dont you think it a bit odd that they reduce the drop rate and then suddenly offer you extra chances to get a bunch? They want characters not caught up to be able to catch up while characters that dont( and are already likely hoarding gold ) need the motifs dont flood the market with them. This way characters that need them get them and dont have to buy them from ( likely) already wealthy players( concentration of wealth). These characters ( some will be new players) will then spend gold on other things like houses, removing some gold from the game.

    Also another point is if your a vet player and have say 10 characters. You can easily log in each character and get 6 boxes in a few minutes. So you could do 60 boxes in about an hour every day just from writs. Then add in the fairly quick dailies like gold coast dailies which you can do all in less than 30 minutes. Thats another 40(without sacraments). Add thieves guild heist and daily thats 2 in 20 minutes so another 20. Playing 2 hours a day, you could get 120 boxes a day with 10 characters. You been playing a while so you have a lot of motifs already. So you start selling the ones you dont need because you know...lack of space. This drives the price down. Next thing you know you can pick up all the motifs in the game for less than 500 gold each.

    ZOS has to balance the drops but still make them worthwhile so an adjusted drop rate based that uses a penalty system is a good way to make it worthwhile but keep motifs from becoming devalued to much.

    Note: I do know there is a time element involved in motif drops. I farm them and i can tell if a mob is going to drop a motif soon or if its a waste of time based on the other loot that drops.
  • Nestor
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    Note: I do know there is a time element involved in motif drops. I farm them and i can tell if a mob is going to drop a motif soon or if its a waste of time based on the other loot that drops.

    What happens in the overland has nothing to do with the Anniversary Boxes. What you get in one box has nothing to do with what you get in another.

    I get at least 84 Boxes a day, there is no mechanism based on what you got before that determines what you get in the next one. On my first 3 characters I pulled 10 Motifs from the 18 boxes, one had 2 motifs which were Worm and Bloodhorn, so two unicorns right there. Previous box was a Xivikin. Box before that was an Alliance motif. Next character pulled 4 motifs including another Worm. This on a Mule that knows nothing about anything to do with crafting. Have I had a character that pulled no motifs from 6 boxes? Sure, but I am getting Nirncrux and Transmute and other goodies. Besides, I am running out of room to store motifs.

    As far as the over land, the only thing about Motifs that I have determined is your going to get one per cell/building. This is based on 4 years and 1000's of motifs farmed. And there is a Delve in Vardenfell where that may not even apply, but that place is screwy for a number of things.

    So, nice equation but its pure fantasy.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Yakidafi
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    @davey1107 I reached a limit yesterday, the game said u had reached maximum daily quest for this day, I think that was 150 daily quests I did. Was on several characters
    Edited by Yakidafi on April 7, 2018 9:43AM
    Moons and sands shall be your guide and path.
    PC EU/NA
  • fgoron2000
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    OP, I felt the same way. First day, because of holding crafting writs & a couple others from tuesday, I opened almost 200 boxes, and through the day, I'd estimate that I received about 40-50 motifs, and close to 50 transmute crystals, 3 fortified nirncrux, and some other stuff, however almost all of this came earlier in the day, and I didn't get a single motif after about noonish EDT. Granted, most of the boxes were in the morning, but of the last 20ish boxes, I didn't get a single notable drop. During the morning, at one point, I even got a morag tong and a worm cult together in 1 box, but that didn't last <g>. The motifs worked out to be about 20%-25% or so.

    The on the 2nd day, I didn't get as many, maybe about a hundred, but ratio-wise, I got far fewer motifs, maybe about 10ish, and that's more like 10%, maybe a little more but not much. I don't recall if I got any transmutes, but if I did, I could count them on 1 hand, again far far fewer than the day before.

    Yesterday, again about 100 boxes, I got about 15-17 motifs, and definitely more transmute crystals than the day before. It almost feels like they've been tweaking each day. I know that it could be RNG but each of the days felt so distinctly different from the previous day and i'm not comparing 20-30 boxes, but 100-200 on each day. I'm gonna monitor my motif drops once more today, and after that, not gonna bother, it is what it is...

  • Armatesz
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    Yakidafi wrote: »
    @davey1107 I reached a limit yesterday, the game said u had reached maximum daily quest for this day, I think that was 150 daily quests I did. Was on several characters

    Max dailies per character is 40, so likely you reached your max for one character. Switch to another if that happens.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Nemesis7884
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    seems insanely random to me - i do 10x6 writs - today on one character i didnt get a single motif or good item in any of the 6 boxes, the very next character got 2! motifs in EVERY one of the 6 boxes...so i dunno what to tell you
  • Kanar
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    It felt to me like my main characters - higher level, more achievements, more skill points - received more motifs than my mules and crafters. It's probably just coincidence.

    I do believe the various drop tables in the game are weighted in ways we don't know and also that the RNG is not truly random.
  • Kanar
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    Nestor wrote: »
    Pure and simple, it's RNG.

    Nothing else.

    These boxes don't care what you know, what level you are, what your crafting level is, how many motifs you know or don't know, your trait research progress, what you did to get the box, your age, whether your dog really likes you or is just scamming you for food.

    There are no patterns, there is no Zul.

    I 100% disagree and it's easy to prove.

    When I open boxes on my fully leveled + master crafter main, I get only get tier 9 crafting mats - rubedite, ancestor silk, etc. When I open the boxes on my mules, they get maple, iron. When I open the boxes on my max level who does not have any crafting ranks, he gets a combination of low and high level mats. When I open boxes on my lvl 34 (no crafting ranks), he gets a combination of low level mats and lvl 34 mats (ex, beech wood).

    Therefore, it is quite obvious and easy to test that the boxes do indeed care about what level you are and your crafting rank.
  • jedtb16_ESO
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    Nestor wrote: »
    Pure and simple, it's RNG.

    Nothing else.

    These boxes don't care what you know, what level you are, what your crafting level is, how many motifs you know or don't know, your trait research progress, what you did to get the box, your age, whether your dog really likes you or is just scamming you for food.

    There are no patterns, there is no Zul.
    DISCLAIMER: Algorithm is an example only and my equation may not be correct format as its been a few years*cough*15*cough* since i have used this type of math. Im more of a geometry guy( carpenter) these days. But im sure you get the jist.

    Algorithm for event boxes reduced rewards.....

    R - (T)P - (X)Y= C
    R=Normal Chance
    T= M - N
    P= penalty rate A
    X= Total Motifs known
    Y= penalty rate B
    M= Total minutes of penalty
    N= Time passed since last "top tier" reward.
    C= Adjusted drop rate.

    The ADR is fed into the RNG. Lets say you have a normal chance of 100,000 in 500,000 of getting a top tier reward. The ADR may lower this to 30,000 in 500,000 for that box. The RNG doesnt "roll" until you click open(or maybe when you receive the reward depending on how its set up, it should be on "use" not "acquire" though it may be on acquire to keep people from hoarding boxes for a better chance). So it determines what you win in that millisecond after you open it.

    Why would they adjust the rewards? Because if everyone got 20% drop rate on every character it flood the market. If everyone got 0.5% drop rate on every character most people wouldnt bother. So how do they give a drop rate that worthy but also one that wont flood the market? You use an algorithm to determine a penalty based on how much you have won in a period of time and on how many you already know( and thus likely to sell on traders). This way characters that have few or no motifs get more and apply them, while characters that have many have a lower drop rate, as to not flood the market.

    Remember, ZOS reduced the drop rates of many motifs just a few weeks ago. Dont you think it a bit odd that they reduce the drop rate and then suddenly offer you extra chances to get a bunch? They want characters not caught up to be able to catch up while characters that dont( and are already likely hoarding gold ) need the motifs dont flood the market with them. This way characters that need them get them and dont have to buy them from ( likely) already wealthy players( concentration of wealth). These characters ( some will be new players) will then spend gold on other things like houses, removing some gold from the game.

    Also another point is if your a vet player and have say 10 characters. You can easily log in each character and get 6 boxes in a few minutes. So you could do 60 boxes in about an hour every day just from writs. Then add in the fairly quick dailies like gold coast dailies which you can do all in less than 30 minutes. Thats another 40(without sacraments). Add thieves guild heist and daily thats 2 in 20 minutes so another 20. Playing 2 hours a day, you could get 120 boxes a day with 10 characters. You been playing a while so you have a lot of motifs already. So you start selling the ones you dont need because you know...lack of space. This drives the price down. Next thing you know you can pick up all the motifs in the game for less than 500 gold each.

    ZOS has to balance the drops but still make them worthwhile so an adjusted drop rate based that uses a penalty system is a good way to make it worthwhile but keep motifs from becoming devalued to much.

    Note: I do know there is a time element involved in motif drops. I farm them and i can tell if a mob is going to drop a motif soon or if its a waste of time based on the other loot that drops.

    the time thing may be significant.

    usually i burn through crafting writs on 11 toons. then do something different.

    today i did 6 toons in 1 session and got 1wc and 1 ba. logged out for a couple hours for rl stuff then logged in to do the other 5. second toon on got a wc and a ba in one box and a ba in the second box.

    could just be rng but i will try the same thing tomorrow and see what happens.
  • R_K
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    Nestor wrote: »
    Pure and simple, it's RNG.

    Nothing else.

    These boxes don't care what you know, what level you are, what your crafting level is, how many motifs you know or don't know, your trait research progress, what you did to get the box, your age, whether your dog really likes you or is just scamming you for food.

    There are no patterns, there is no Zul.
    DISCLAIMER: Algorithm is an example only and my equation may not be correct format as its been a few years*cough*15*cough* since i have used this type of math. Im more of a geometry guy( carpenter) these days. But im sure you get the jist.

    Algorithm for event boxes reduced rewards.....

    R - (T)P - (X)Y= C
    R=Normal Chance
    T= M - N
    P= penalty rate A
    X= Total Motifs known
    Y= penalty rate B
    M= Total minutes of penalty
    N= Time passed since last "top tier" reward.
    C= Adjusted drop rate.

    The ADR is fed into the RNG. Lets say you have a normal chance of 100,000 in 500,000 of getting a top tier reward. The ADR may lower this to 30,000 in 500,000 for that box. The RNG doesnt "roll" until you click open(or maybe when you receive the reward depending on how its set up, it should be on "use" not "acquire" though it may be on acquire to keep people from hoarding boxes for a better chance). So it determines what you win in that millisecond after you open it.

    Why would they adjust the rewards? Because if everyone got 20% drop rate on every character it flood the market. If everyone got 0.5% drop rate on every character most people wouldnt bother. So how do they give a drop rate that worthy but also one that wont flood the market? You use an algorithm to determine a penalty based on how much you have won in a period of time and on how many you already know( and thus likely to sell on traders). This way characters that have few or no motifs get more and apply them, while characters that have many have a lower drop rate, as to not flood the market.

    Remember, ZOS reduced the drop rates of many motifs just a few weeks ago. Dont you think it a bit odd that they reduce the drop rate and then suddenly offer you extra chances to get a bunch? They want characters not caught up to be able to catch up while characters that dont( and are already likely hoarding gold ) need the motifs dont flood the market with them. This way characters that need them get them and dont have to buy them from ( likely) already wealthy players( concentration of wealth). These characters ( some will be new players) will then spend gold on other things like houses, removing some gold from the game.

    Also another point is if your a vet player and have say 10 characters. You can easily log in each character and get 6 boxes in a few minutes. So you could do 60 boxes in about an hour every day just from writs. Then add in the fairly quick dailies like gold coast dailies which you can do all in less than 30 minutes. Thats another 40(without sacraments). Add thieves guild heist and daily thats 2 in 20 minutes so another 20. Playing 2 hours a day, you could get 120 boxes a day with 10 characters. You been playing a while so you have a lot of motifs already. So you start selling the ones you dont need because you know...lack of space. This drives the price down. Next thing you know you can pick up all the motifs in the game for less than 500 gold each.

    ZOS has to balance the drops but still make them worthwhile so an adjusted drop rate based that uses a penalty system is a good way to make it worthwhile but keep motifs from becoming devalued to much.

    Note: I do know there is a time element involved in motif drops. I farm them and i can tell if a mob is going to drop a motif soon or if its a waste of time based on the other loot that drops.

    @Anotherone773 Awesome breakdown and the explanation that most closely corresponds to my experience everyday of the event thus far. Thank you for taking the time to write this out.
  • Donari
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    Doing 6 crafting writs on each of 3 alts, yesterday I got -no- motifs (first day or two I got a bonanza) and today I got only Draugr Daggers, which at least I didn't already have. It does have that feel of "no more goodies for you." At least I'm getting xp :)
  • jnelson1182
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    I gave been doing quests to get the rune box things almost every day since event started and I haven't gotten anything but crafting materials so I am trying to decide if it is even worth doing anymore or if I should go back to just doing the daily I need
    * Maccb- Level 50 DragonKnight- Fire mage type build/ BSW body, Valkyn Skoria mister set, & Willpower Jewelry/Random Flame/Lightning/Reston STAFF's
    **MBF**
  • davey1107
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    @Anotherone773 I’m inclined to agree with your hypothetical formula. The fact that penalties might be a reduced change and not a zero chance (and who knows...there could be multiple levels of penalties) explains why the drops seem mysterious.

    In the recent presidential election, one candidate was given a 75%chance of winning based on 538.com’s mathematical models. The other had (by extension) a 25% chance. Let’s say we had three races with equal odds. If the favorite won all three, that’d be notable but not overly surprising. If the underdog won all three, it’d seem mysterious...but it’s still a 1.5% chance (kind of...elections aren’t mutually exclusive).

    With the reward boxes, they are potentially underdog characters out there under a penalty, who still pull three motifs in four boxes. They might be inclined to comment in a thread like this that they did so, so they assume there was no penalty. But the fact that some players hit the jackpot on their 300-304th box of the day doesn’t mean the penalty doesn’t exist.

    In other news, in looking for a place to store all these motifs I uncovered 75from last year that I forgot to sell. D’oh.

  • Anotherone773
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    Nestor wrote: »

    What happens in the overland has nothing to do with the Anniversary Boxes. What you get in one box has nothing to do with what you get in another.

    I never claimed that anniversary boxes have anything to do with overland. And i dont know if one box has anything to do with another because i dont know if your loot is generated on acquire or use.

    Nestor wrote: »
    I get at least 84 Boxes a day, there is no mechanism based on what you got before that determines what you get in the next one. On my first 3 characters I pulled 10 Motifs from the 18 boxes, one had 2 motifs which were Worm and Bloodhorn, so two unicorns right there. Previous box was a Xivikin. Box before that was an Alliance motif. Next character pulled 4 motifs including another Worm. This on a Mule that knows nothing about anything to do with crafting. Have I had a character that pulled no motifs from 6 boxes? Sure, but I am getting Nirncrux and Transmute and other goodies. Besides, I am running out of room to store motifs.

    You can still get a penalty and get lucky you know. At the end of the day it is RNG. The RNG doesnt care about what you consider to be a "unicorn" or junk. Worm might high value to you, but its not for me. I dont care if i get worm or minotaur or apostle or silken ring, or outlaw. So how much you value one motif is irrelevant.

    Lets say the RNG has 1 billion possible results or seeds( Its much higher than that but its an easy number to use). The loot table is fed into the RNG with %. So lets say Motif 60: shields has a 3% chance of dropping. 3% of the 1 billion possible results will be assigned to award that motif. That is 30 million seeds in 1 billion. Lets say that algorithm is put in place that reduced the % based on motifs known. Lets say the adjusted chance gets lowered to 2.7%. That is 27 million chances out of 1 billion that it will give you that motif. So what happens to the other 3 million? Well it would either be "no reward" or have filler rewards take up the slots. I think it rolls 3 times per box and picks 3 seeds to reward and some of those are no reward. The reason i think this is because ive gotten and others have gotten 2 motifs in the same box. I dont recall just getting 1 item in a box nor 4 and ive always won something.

    You are half right about it being random. RNG is not completely random. Its mathematical rules and conditions as defined by its creator. RNG is really just an algorithm itself. A list of equations and mathematics to perform. Adding another line or equation to it isnt that difficult. So ultimately its random but only inside the parameters its creator tells it to be. IE: Apply this "penalty" to rewards from this "tier"when this condition is met.

    All loot containers in this game use RNG inside a certain range of parameters. It is why you dont get level 24 gear at CP500. Its why you dont get rough maple with maxed woodworking. And its why you can stand at a delve boss and get a motif drop on your second try and then farm for 4 hours and not get another single motif drop and i can come in hit the boss on the way to do a daily and get a motif. It is also why you dont see people parked at delve/WB bosses farming them constantly. They know that if they got a motif today, they probably arent getting another one. If drop chance was consistent i would just park in a thieves guild delve and just farm outlaw drops all day long. The funny thing is i know i can hit the barhara boss and get a motif on my first or second try and if i come back in x amount of time i can do the same thing. But i can stand there and kill him every 5 minutes for the next 6 hours and not get a single motif after the first one. So one scenario has the drop rate at about 50% chance. And the other has it at a 1% chance or less. Depending on if you stand there for 6 hours or just come back 72 days in a row.


    Nestor wrote: »
    As far as the over land, the only thing about Motifs that I have determined is your going to get one per cell/building. This is based on 4 years and 1000's of motifs farmed. And there is a Delve in Vardenfell where that may not even apply, but that place is screwy for a number of things.

    So, nice equation but its pure fantasy.

    From bosses you can get 1 motif every x amount of time. Id say its more than likely every 24 hours( probably resets with the other stuff). I dont have as much data as i would of liked, but from my data:

    Crafter with about a dozen full motifs known and many many partials =13% drop rate
    Non crafter( still learning traits and gaining craft levels), only blue motifs known = 27% drop rate

    The non crafter also get consistently better results from open world drops and reward containers that may contain motifs. Id say about a 2:1 rate maybe. Though i never keep track of results.

    You might say its fantasy that their is no penalty, my data tells me if your going to focus on maxing your motif chances for this event, spend more time on toons that know very little motifs.
    Edited by Anotherone773 on April 8, 2018 6:54AM
  • starkerealm
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    Nestor wrote: »
    ...one had 2 motifs which were Worm and Bloodhorn...

    Ah, yes, the elusive, doped up, Nord Minotaur motif.

    Bloodforge or Dreadhorn? :P

    Also, weirdest drop pattern for me was two Buoyant motifs on my Templar tank's six motif boxes. RNG is RNG, it has no pity and no remorse; just lots of pocket change.
  • Faulgor
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    It often feels like there is a pity timer, which is not that unusual for this sort of games.
    So you get better rewards when you didn't get anything good in a while/haven't logged in/etc.

    Of course this isn't really distinguishable from pure RNG without massive amounts of data, but my experience since launch would indicate that something like that is going on.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Mannix1958
    Mannix1958
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