ZOS_GinaBruno wrote: »Cross-alliance groups can no longer group queue for Cyrodiil. When queuing in this situation, you will now be entered into your respective alliance solo queue.
f047ys3v3n wrote: »Apparently, the way it worked is that they would form a group que of DC players with an AD toon as the leader. When they then entered the campaign it would count all of them against the AD pop cap. So, for raid of 24 players they would offset their alliance + 23 players and AD -23 players giving themselves a 46 person advantage.
I mean it sounds pretty serious, but who gets banned? Anyone playing on AD? I don’t think ZOS can really figure out players that used this bug vs players that queued normally. If the bug is fixed then honestly just let it go.
Unfortunately the proper punishment can’t be handed out in this situation. ZOS either bans no one and moves on, or they ban a ridiculous amount of people with the majority being innocent. There’s no way to properly judge who did what.
Crispen_Longbow wrote: »This is just speculation on your part though.
ZOS as never said if it counted towards the opposing alliance queue or not. What we do know is that the bug allowed you to bypass the queue line for your own faction. We don't know if it counted towards the opposing alliance population score.
Every faction believes this to be true of the other two factions.....and they are assuredly all right.
f047ys3v3n wrote: »Every faction believes this to be true of the other two factions.....and they are assuredly all right.
The PVP guild that I am in in PCNA AD did not know of this. Since the guild leaders are pretty well connected around AD I would be utterly surprised if any primarily PCNA AD guilds did as I expect there would have been some sharing of information like that. Certainly EP and DC seem to have done a pretty good job of sharing it (though they do have to work together every night to make the purple thing work and many are the same folks.)
I'm not saying AD woldn't have done it. Damn sure we would have. The whole XP ban is the first ZOS police action ZOS has done in a very long time. And their last one before that, the brief CE ban with reinstatement of almost everybody, was more of an invitation to cheat than a deterrence. Lots of AD run CE just like lots of blue and reds do to get an advantage. Certainly the nascar "if you ain't cheating you ain't trying" mentality is dominant and ZOS has reinforced it many times. What I am saying is if they don't want that sort of thinking to be the way it is and they actually wanted their little IC XP ban to mean something this is far more important than that. Also, I would love to see it as it was less than fun to get rolled by what turned out to be impossibly large DC numbers every night at 1:30 for months. Ain't no sore looser like sore looser who just found out the game was rigged the whole time and nobody told him.
VaranisArano wrote: »1. As an EP player, I'v both seen a fellow EP player ask for someone to help him do this (and I reported him for it) and can promise you that EP is dead certain that AD and DC do it to the EP queues. That whole thing with "I noticed so much more AD out and fighting since ZOS fixed it!" Yeah, we on EP saw that for EP too. So either we ALL got hit with the queue thing, or we are all seeing our little portion of Cyrodiil that's right in front of our faces.
2. I'm hands down delighted that ZOS fixed this. It needed to be fixed a long time ago.
3. Be honest. People on every faction did this. Ebonheart Pact, Daggerfall Covenant AND Aldmeri Dominion.
Grampa_Smurf wrote: »Just a note, even though you recorded 105+ doesn't mean you hit 105 separate players, it just counts the total separate hits. You are still hitting a large group but you may only have hit 52 players twice with separate attacks before you died.
Grampa_Smurf wrote: »Just a note, even though you recorded 105+ doesn't mean you hit 105 separate players, it just counts the total separate hits. You are still hitting a large group but you may only have hit 52 players twice with separate attacks before you died.
usmcjdking wrote: »You've drawn no definitive correlation between said bug (because no one has said what it's actual impact is) and ADs poor performance in Vivec.
I actually would like to see a screenshot of “100 plus people tagged” - id just really like to see what that looks like
Vilestride wrote: »Score change has nothing to do with que bug and everything to do with the only 2 relevant oceanic guilds playing for AD now. Don't kid yourself.
f047ys3v3n wrote: »I actually would like to see a screenshot of “100 plus people tagged” - id just really like to see what that looks like
There is a 105 in the first post but that one kind of sucks because it was taken after rez so you don't see the hordes around my corpse. Here is a 103 (sorry about the small text, I run 4k) that is a bit nicer since you see the swarm of exploiting blues. This was a keep defense so no NPC's in the parse. There also weren't any reds for whatever reason. While parses over 100 were not the most common thing, they were also not that rare and ones in the 80's were quite common. Since the fix I haven't seen much over 50. Blue was really cashing in for a long time. While the campaign may have ended the same way post exploit (the only thing that really matters score wise is who is winning in off peak hours) I can assure you that things have felt a lot different from the AD point of view in peak hours not having to fight more than 2 on 1 odds against us.
I see 20 players. I thought you meant like you had Miat's player counter. . .
As an AD on NA PC. If they didn’t have a number advantage they would get @^$&£&*”’.
Vilestride wrote: »Score change has nothing to do with que bug and everything to do with the only 2 relevant oceanic guilds playing for AD now. Don't kid yourself.
The AD score lead is actually a result of another guild moving from DC to AD before Oceanic timezone.
Vilestride wrote: »Vilestride wrote: »Score change has nothing to do with que bug and everything to do with the only 2 relevant oceanic guilds playing for AD now. Don't kid yourself.
The AD score lead is actually a result of another guild moving from DC to AD before Oceanic timezone.
That's what I am saying. The only 2 relevant oceanic guilds being TKG and Knights of Ni who just moved over.
Agrippa_Invisus wrote: »Vilestride wrote: »Vilestride wrote: »Score change has nothing to do with que bug and everything to do with the only 2 relevant oceanic guilds playing for AD now. Don't kid yourself.
The AD score lead is actually a result of another guild moving from DC to AD before Oceanic timezone.
That's what I am saying. The only 2 relevant oceanic guilds being TKG and Knights of Ni who just moved over.
I would love it if EP had a better oceanic presence. We have some very good players in that time period, but they are very much outnumbered.