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Templar Jabs/Sweeps "ninja" nerf??

WreckfulAbandon
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I really hope that they are working on a fix for (unintentionally and bugged) double dipping Red CP vs Jabs/Sweeps. The proposed 5% dmg increase isn't going to bridge that gap and the general power creep with Summerset will leave Templars further behind.

It would be nice if we could just get a fix so as not to risk future complications but that's assuming that they will buff it to avoid having to do a likely complicated fix.

So what's up fellow Templars and especially PvP Stamplars? What are your thoughts on the proposed 5% dmg increase with or without a fix?
PC NA

All my comments are regarding PvP
  • Mr_Nobody
    Mr_Nobody
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    LolTemplarsttttttttttttt
    ~ @Niekas ~




  • MalakithAlamahdi
    MalakithAlamahdi
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    I think i'll barely notice it. The things that have been shown so far are not enough to make Templars good or fun in PvP besides being pocket healers. There have been many suggestions and really big posts made by @Joy_Division and more yet this is all we get (for as far as we know now). They must really hate this class.
  • Minno
    Minno
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    I really hope that they are working on a fix for (unintentionally and bugged) double dipping Red CP vs Jabs/Sweeps. The proposed 5% dmg increase isn't going to bridge that gap and the general power creep with Summerset will leave Templars further behind.

    It would be nice if we could just get a fix so as not to risk future complications but that's assuming that they will buff it to avoid having to do a likely complicated fix.

    So what's up fellow Templars and especially PvP Stamplars? What are your thoughts on the proposed 5% dmg increase with or without a fix?

    Well here's two thoughts:
    - if sweeps/jabs is being impacted by hardy/defender/thick skin/Ironclad then sweeps initial DMG on coolest target should be buffed by master of arms.
    - if sweeps shouldn't be impacted by Ironclad, then that just needs to change so it's only reduced by thick shin plus your respective DMG mitigation star (Hardy/defender).

    The right move is the latter but the former raised the question if jabs should be a dot if there DMG has weird clunky and stats. Would be cool to see its initial codes and buffed by master of arms but the aoe DMG is only buffed by thick skin.

    Those are my thoughts. They did claim to buff burning light, which in turn helps add to the 5% DMG buff.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    I think i'll barely notice it. The things that have been shown so far are not enough to make Templars good or fun in PvP besides being pocket healers. There have been many suggestions and really big posts made by @Joy_Division and more yet this is all we get (for as far as we know now). They must really hate this class.

    They seemed to have given the mobilty camp of Templars a buff in an effort to modernize their mobilty while keeping the changes within each class role. For example they didn't give us major expedition but they have us minor expedition and potentially the ability to grant that buff to allies. But the spell it's attached to is now 60% more expensive but it also AOE heals to 6 players with the same heal size of BoL.

    They probably had to balance us around purge which does give us the ability to cast debuffs, immobilze and snares and felt that was too strong to give us other mobilty buffs. Flipside all mag classes can now get minor force and Sprint reduction for 12s and major expedition for 3s. So while we didn't get a huge DMG buff, we get get burning light buffed, jabs got 5% DMG/heals and if we use the new mobilty spell we get a special DMG passive, minor force which stacks with our crit DMG buff, and Sprint reduction so we can move.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MalakithAlamahdi
    MalakithAlamahdi
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    Minno wrote: »
    I think i'll barely notice it. The things that have been shown so far are not enough to make Templars good or fun in PvP besides being pocket healers. There have been many suggestions and really big posts made by @Joy_Division and more yet this is all we get (for as far as we know now). They must really hate this class.

    They seemed to have given the mobilty camp of Templars a buff in an effort to modernize their mobilty while keeping the changes within each class role. For example they didn't give us major expedition but they have us minor expedition and potentially the ability to grant that buff to allies. But the spell it's attached to is now 60% more expensive but it also AOE heals to 6 players with the same heal size of BoL.

    They probably had to balance us around purge which does give us the ability to cast debuffs, immobilze and snares and felt that was too strong to give us other mobilty buffs. Flipside all mag classes can now get minor force and Sprint reduction for 12s and major expedition for 3s. So while we didn't get a huge DMG buff, we get get burning light buffed, jabs got 5% DMG/heals and if we use the new mobilty spell we get a special DMG passive, minor force which stacks with our crit DMG buff, and Sprint reduction so we can move.

    The biggest issue I think is that our skills just don't synergize well with mobility. It's a must in PvP but even if we have it half our skills don't work well with it. You need to sit in Rune, Cleansing Ritual, Jabs is cluncky against anyone who isn't afk, Flares have a long cast time etc. Comes by that other classes will likely still outrun us since they all have acces to the speed buffs. 6k for Healing Ritual is really expensive as well...might be good for zergs but I don't really see much use for it otherwise.

    We just have to many channels and the kit doesn't synergize well with eachother. It wasn't so bad in the past but after all the healing debuffs we've got and the huge buff to defile we're just seals waiting to be clubbed. I really hope we get some actual buffs to our class so it becomes good, unique and fun to play again.

    Actually funny to see how they listened to me and some other asking for ritual to be an instant cast, but the 60% increase in cost still makes it rather pointless to have a lot of the time. They could have made one morph an instant cast at the normal cost but turn it into a HoT, that would give the class some more room switch from defence to offence again ones things get hairy.
  • Cinbri
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    I have 2 sad things to say:
    1. Fix to Jabs incorrectly calculating with Red CP was never confirmed to be fixed, so...
    2. 5% damage buff to Puncturing Strikes wasn't 100% confirmed yet too..
  • Minno
    Minno
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    The resto line is the only one that doesn't synergize with mobilty; because it used to be a buff to stand still back at launch. We had 30% extra healing for all sources to anyone in our circles. But that's now watered down to a moble major buff for 6 seconds.

    And even then, the resto line is somewhat moble:
    - purge doesn't need to be standing still to remove 5 effects.
    - Purge animation cancel into dodge roll is highly mobile combo; the snare helps you create an area that limits the mobilty if anyone inside which helps in reposition.
    - BoL can also be AC into dodge roll. Low Heal passive doesn't need you to be standing still to get it either.
    - run focus, despite it's getting effect, still grants you 6 seconds of armor buffs. This needs to be a self buff in order to fully make Templar as mobile as we can get it without them removing our class identity via purge.

    And even jabs/other skills are mobile:
    - major speed buffs help you move around while in the channel which doesn't let you sprint.
    - range of jabs is quite large. It's also been used while walking backwards to increase efficiency in PvP (blabs said that was the best use of sweeps since the target usually moves towards you).
    - single target dots, Unstable core, ranged abilities from Dawn's wraith; all of these synergize best if you could be at range or move around.
    - javelin has a DMG buff but no class/skill mobilty buff to synergize with.

    They just made a mag based expedition tool, Nova gives major maim a similar debuff to targets that move out of the circle after being hit, hasty prayer now gives minor expedition, etc. All efforts to modernize the class for mobilty.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Checkmath
    Checkmath
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    Hasty prayer wont fit into solo gameplay, so it rather reinforces the grouphealer playstyle. Also nova will not see an increase in popularity in my opinion in pvp. It only can be used against zergs gathering around flags, but for everyone else 4 seconds after walking out isnt much to worry about. Also ballgroups will laugh, walk out and purge.
    Templars pretty much will be the same as before, mostly been locked at as supporter and healer. We wont feel any significant increase in damage from jabs or burning light. And just because blobs say, walking backward while jabbing, doesnt make it better. Anyway walking backwards is slower than walking in other directions, also good players dont move towards you when you are jabbing, they walk around you avoiding jabs by getting sideways out of the aoe. This makes it more difficult to land jabs than walking towards templars.
  • Vaoh
    Vaoh
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    I thought the only Summerset change mentioned so far specifically for Jabs/Sweeps was a 5% damage buff..... how is that a ninja nerf? :/

    Unless you're referring to Templar as a whole ofc. You're posting this thread at a time all about the new Summerset changes though lol.
  • WreckfulAbandon
    WreckfulAbandon
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    Vaoh wrote: »
    I thought the only Summerset change mentioned so far specifically for Jabs/Sweeps was a 5% damage buff..... how is that a ninja nerf? :/

    Unless you're referring to Templar as a whole ofc. You're posting this thread at a time all about the new Summerset changes though lol.

    Since there has been no official acknowledgement of the (current... not the first time sadly) bugged damage calculations behind jabs for some time now it's getting close to that time that we just chalk it up to a ninja nerf :/

    The 5% buff won't make up for the loss we've experienced from this bug. If the 5% buff took an upcoming fix into consideration that's a different story. But, no word on that :(
    Edited by WreckfulAbandon on April 3, 2018 10:57PM
    PC NA

    All my comments are regarding PvP
  • ExhumedToConsume
    ExhumedToConsume
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    ZOS needs to take responsibility for bugging jabs and fix it. Or just fix it and notify us of the fix.
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