WreckfulAbandon wrote: »I really hope that they are working on a fix for (unintentionally and bugged) double dipping Red CP vs Jabs/Sweeps. The proposed 5% dmg increase isn't going to bridge that gap and the general power creep with Summerset will leave Templars further behind.
It would be nice if we could just get a fix so as not to risk future complications but that's assuming that they will buff it to avoid having to do a likely complicated fix.
So what's up fellow Templars and especially PvP Stamplars? What are your thoughts on the proposed 5% dmg increase with or without a fix?
MalakithAlamahdi wrote: »I think i'll barely notice it. The things that have been shown so far are not enough to make Templars good or fun in PvP besides being pocket healers. There have been many suggestions and really big posts made by @Joy_Division and more yet this is all we get (for as far as we know now). They must really hate this class.
MalakithAlamahdi wrote: »I think i'll barely notice it. The things that have been shown so far are not enough to make Templars good or fun in PvP besides being pocket healers. There have been many suggestions and really big posts made by @Joy_Division and more yet this is all we get (for as far as we know now). They must really hate this class.
They seemed to have given the mobilty camp of Templars a buff in an effort to modernize their mobilty while keeping the changes within each class role. For example they didn't give us major expedition but they have us minor expedition and potentially the ability to grant that buff to allies. But the spell it's attached to is now 60% more expensive but it also AOE heals to 6 players with the same heal size of BoL.
They probably had to balance us around purge which does give us the ability to cast debuffs, immobilze and snares and felt that was too strong to give us other mobilty buffs. Flipside all mag classes can now get minor force and Sprint reduction for 12s and major expedition for 3s. So while we didn't get a huge DMG buff, we get get burning light buffed, jabs got 5% DMG/heals and if we use the new mobilty spell we get a special DMG passive, minor force which stacks with our crit DMG buff, and Sprint reduction so we can move.
I thought the only Summerset change mentioned so far specifically for Jabs/Sweeps was a 5% damage buff..... how is that a ninja nerf?
Unless you're referring to Templar as a whole ofc. You're posting this thread at a time all about the new Summerset changes though lol.