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Merciless Resolve remains a [snip] skill

fred4
fred4
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I realise I will get flamed for that title and that this skill works fine for experienced players. I never liked it however, and the current iteration seems hardly better than before.

(1) The sound when it changes from Merciless to Assassin's Will is the same as the sound when it changes from Assassin's Will to Merciless. I never know what that sound is telling me, particularly since I have Merciless on the 2H bar, while weaving ranged attacks on the resto bar.

(2) The icon has not reliably indicated whether Assassin's Will is available in the past. Not sure whether this is still an issue, and not sure whether due to addons, but it has remained stuck on the Assassin's Will icon when the skill was expired, for example.

(3) I can count to umpteenth, in PvP, and it will still not trigger, e.g. it seems to take more than 5 light attacks. My Swallow Soul weave is accurate and consistent against NPCs, and triggers Assassin's Will reliably against IC bosses. Against players, it's another matter. I can hear my Swallow Souls, so I am sure of hitting them with those attacks. Unfortunately the audio feedback for resto light attacks is much quieter, so I am not as sure. Either I am not weaving properly or not hitting players with my light attacks. Does anyone else have this problem?

(4) I believe that the counter now resets when you go out of combat. ZOS aimed to make the skill easier to use, but this may throw a spanner in the works. When you cloak, how long before the game considers you out of combat and resets the counter? I am not sure. Could that be why Assassin's Will is not triggering reliably? Certainly when you build a light-attack stack against NPCs, in IC, followed by some PvP, the game may consider you out-of-combat for a few seconds inbetweeen.

So I guess everyone is just putting up with this cr*p? Or you don't have or don't see these as issues?

[Edited to remove profanity from title]
Edited by ZOS_KatP on April 3, 2018 2:21PM
  • davey1107
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    It is one of the more difficult and frustrating skills, I agree. And yes, often I swear I get 5+ attacks and no bow, or I swear I have plenty of time and the skill resets.
  • Grimhallow
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    It's not easy to go out of combat, it shouldn't ever happen by accident. For context, you can't mount when you're in combat. How often can you be in combat, cloak, and then mount up?

    I'm not sure about the other issues you're experiencing, I've never seen or experienced those personally, but I haven't played mageblade yet this patch.

    Sorry if that comes across wrong, I don't mean to bash you or anything, but the good news is that all of those issues can be solved with experience. So keep it up!
  • Waffennacht
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    ACing and weaving in PvE vs PvP is different.

    I can very consistently weave etc at a much faster pace and have it register in PvE. When I do the same pace in PvP many abilities become cancelled and many weaves are not happening.

    This would make Merc much harder to process when going the same rate as PvE
    Edited by Waffennacht on April 2, 2018 11:55PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • brandonv516
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    Merciless sucks sometimes in PvP.

    The icon for the bow shows up, disappears, comes back. Tons of light/heavy attacks and sometimes doesn't even seem to proc.

    Just make it like Crystal frags already.
  • technohic
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    Its very powerful so; it makes it worth the trouble to monitor it.
  • fred4
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    Just make it like Crystal frags already.
    I don't know that I'd want it to be similar to Frags, Curse, or Shalks. We should retain some variety. What would make it easier / more consistent is if it procd on Strife and Crippling Grasp, if you don't land a light attack in the same second. I mean, how must true beginners of this game feel? This skill screams that you must use AC / weaving.

    Since I now also play stamblade, the other thing is that magblade gameplay sucks in open world, to be honest (other than bombing). You gain such a large advantage from the surprise effect of ganking that I can often make more inroads into a tanky player with a simple Concealed / Soul Harvest (or Incap) / Concealed combo, than hitting them with a Merciless combo later on in the fight. However only stamblade has the damage to truly make that playstyle work, from the Empower of Ambush, to the stun from Incap (the stam ulti), to the penentration from Surprise Attack, the bleeds from dual wield, and higher light / heavy attacks with that weapon type.

    Waiting for Merciless is fine in a duel, but it sucks when the opponents mates are around the corner. The wind-up time for a Merciless combo is by far the longest when you compare it with sorc or warden burst. Consequently the builds that are getting popular now involve Caluurion and Zaan, with Merciless being ditched in some of those. The change from 4 to 5 light attacks hasn't done it any favors for PvP.
  • fred4
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    technohic wrote: »
    Its very powerful so; it makes it worth the trouble to monitor it.
    Powerful? My tooltip sits at 18K unbuffed, maybe around 21K buffed. It hit the last tanky templar I used it on for 4K (non-crit, CP). I can hit that guy with a Shalks / Cliff Racer / Crushing Shock combo for a combined 35K to 40K tooltip every 3 seconds. If you count the ulti, magblade may be in the same ballpark, but not instant, and warden doesn't need an ulti to hit just as hard.

    I'm not sure why magden is so low-rated. It may be that magblade has the better burst in a duel situation. Magden lacks an execute (other than the [snip] bear) and has trouble finishing people off. It also lacks an on demand CC that goes through block. This hampers it among experienced duelists. It doesn't have cloak and isn't as mobile as a sorc. This hampers it in open world. But in terms of punch?

    [Edited to remove profanity]
    Edited by ZOS_KatP on April 3, 2018 2:21PM
  • Waffennacht
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    fred4 wrote: »
    technohic wrote: »
    Its very powerful so; it makes it worth the trouble to monitor it.
    Powerful? My tooltip sits at 18K unbuffed, maybe around 21K buffed. It hit the last tanky templar I used it on for 4K (non-crit, CP). I can hit that guy with a Shalks / Cliff Racer / Crushing Shock combo for a combined 35K to 40K tooltip every 3 seconds. If you count the ulti, magblade may be in the same ballpark, but not instant, and warden doesn't need an ulti to hit just as hard.

    I'm not sure why magden is so low-rated. It may be that magblade has the better burst in a duel situation. Magden lacks an execute (other than the [snip] bear) and has trouble finishing people off. It also lacks an on demand CC that goes through block. This hampers it among experienced duelists. It doesn't have cloak and isn't as mobile as a sorc. This hampers it in open world. But in terms of punch?

    But you already nailed it. Most builds can take that opportunity (where an execute would be) and re start the fight.

    When players are analyzing classes, they assume the opponent(s) are not potatoes

    [Edited for quote]
    Edited by ZOS_KatP on April 3, 2018 2:22PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ShadowMonarch
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    I have noticed it not proccing but im going to assume its cause I just swapped over to 2 handed and im not hitting every ani cancel 100%. As for the icon remaining after it has expired I get that a lot, It sucks when your trying to burst sombody and you spam it 3 times in a row and wandering wtf then realize your just reapplying it.
  • Brutusmax1mus
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    It's only on my bar in duels. Need other things open world.

    Fyi, it takes 6 seconds of not attacking to leave combat and lose your stacks. My skill also had not been changing appearance on my bar like it should. I'll go to recast and it fires a bow..
  • fred4
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    fred4 wrote: »
    technohic wrote: »
    Its very powerful so; it makes it worth the trouble to monitor it.
    Powerful? My tooltip sits at 18K unbuffed, maybe around 21K buffed. It hit the last tanky templar I used it on for 4K (non-crit, CP). I can hit that guy with a Shalks / Cliff Racer / Crushing Shock combo for a combined 35K to 40K tooltip every 3 seconds. If you count the ulti, magblade may be in the same ballpark, but not instant, and warden doesn't need an ulti to hit just as hard.

    I'm not sure why magden is so low-rated. It may be that magblade has the better burst in a duel situation. Magden lacks an execute (other than the [snip] bear) and has trouble finishing people off. It also lacks an on demand CC that goes through block. This hampers it among experienced duelists. It doesn't have cloak and isn't as mobile as a sorc. This hampers it in open world. But in terms of punch?

    But you already nailed it. Most builds can take that opportunity (where an execute would be) and re start the fight.

    When players are analyzing classes, they assume the opponent(s) are not potatoes
    I hear that word a lot. Is there something inbetween a potato and a good dueller / 1vXer? I'd consider myself in that grey area, as I would a lot of other players. The warden build I play is outdated. I know that the Shalks / Cliff Racer / Crushing Shock combo is regarded as too predictable among top players, but I find the fact that it can go off every 3 seconds is a lot of pressure. Many players get caught sooner or later. Many NBs don't get out of the Warden storm ulti fast enough. So it works for me. Occasionally I meet players taken aback by the magden burst. I think it may be a little underrated. What I will say, though, is that other builds are more interesting to play than a warden who fires a broadside every 3 seconds.

    I am a little afraid what will come of ZOS' class representative initiative. Balance at the top level is important, but the concerns of people who are not questers / beginners, but play at a tier below the top, may not be exactly the same.

    [Edited for quote]
    Edited by ZOS_KatP on April 4, 2018 12:48PM
  • fred4
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    I have noticed it not proccing but im going to assume its cause I just swapped over to 2 handed and im not hitting every ani cancel 100%. As for the icon remaining after it has expired I get that a lot, It sucks when your trying to burst sombody and you spam it 3 times in a row and wandering wtf then realize your just reapplying it.
    It's only on my bar in duels. Need other things open world.

    Fyi, it takes 6 seconds of not attacking to leave combat and lose your stacks. My skill also had not been changing appearance on my bar like it should. I'll go to recast and it fires a bow..

    Good to see these on-topic posts (while I went off-topic), and some confirmation of what I'm seeing with the icon. Do you guys use combat addons, such as FTC / LUI?
  • ShadowMonarch
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    fred4 wrote: »
    I have noticed it not proccing but im going to assume its cause I just swapped over to 2 handed and im not hitting every ani cancel 100%. As for the icon remaining after it has expired I get that a lot, It sucks when your trying to burst sombody and you spam it 3 times in a row and wandering wtf then realize your just reapplying it.
    It's only on my bar in duels. Need other things open world.

    Fyi, it takes 6 seconds of not attacking to leave combat and lose your stacks. My skill also had not been changing appearance on my bar like it should. I'll go to recast and it fires a bow..

    Good to see these on-topic posts (while I went off-topic), and some confirmation of what I'm seeing with the icon. Do you guys use combat addons, such as FTC / LUI?

    Also I forgot to mention 1 bug with it.

    Ok so if you have it ready to fire off and you try to fire it at the same time sombody runs out of your LOS, like around a pillar or somthing, then it will consume the bow but it will not fire the arrow. Basically you get robbed of your mercbow.

    Which totally sucks when your trying to kill some stamtard that just runs in circles around a pillar with immovable up.
  • Vaoh
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    The buffs alone make it worth slotting. The actual bow procs will take getting used to. Insanely powerful in all content atm - prob gonna get nerfed :unamused:
  • Baz
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    Minion -> Grim Focus Counter
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • IZZEFlameLash
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    fred4 wrote: »
    technohic wrote: »
    Its very powerful so; it makes it worth the trouble to monitor it.
    Powerful? My tooltip sits at 18K unbuffed, maybe around 21K buffed. It hit the last tanky templar I used it on for 4K (non-crit, CP). I can hit that guy with a Shalks / Cliff Racer / Crushing Shock combo for a combined 35K to 40K tooltip every 3 seconds. If you count the ulti, magblade may be in the same ballpark, but not instant, and warden doesn't need an ulti to hit just as hard.

    I'm not sure why magden is so low-rated. It may be that magblade has the better burst in a duel situation. Magden lacks an execute (other than the [snip] bear) and has trouble finishing people off. It also lacks an on demand CC that goes through block. This hampers it among experienced duelists. It doesn't have cloak and isn't as mobile as a sorc. This hampers it in open world. But in terms of punch?

    Shalks may hit for whatever damage it will hit because it is unblockable but magicka version do not have major breach attached. Which means you won't hit any harder than your will did on the guy if he wasn't blocking. It may even hit for less. Therefore, your warden combo still would not have killed the same guy. I mean, what did you expect? The tank to be hit for 20k?

    The proc is reliably held back now unlike in the past and good NBs utilize it so well. It is a better version of frag since it is not RNG based. The skill is good,despite being buggy when cancelled. Skill's fine.

    [Edited for quote]
    Edited by ZOS_KatP on April 3, 2018 2:22PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • TheMystid
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    An number on the skill icon that tells how many attacks are left for the bow to proc.
    This would be an actual noob-friendly change, that would help experienced players too in the PvP mess.
    Simple as that.
    PC EU

    Nostalgic StamDk
  • Kram8ion
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    It's on my bar for the stam regen and that 8% but in pvp it's like "what? 5 light or heavy...cough.. I a row you say!?
    Pffft never gonna happen man :|
    Aussie lag is real!
  • arkansas_ESO
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    TheMystid wrote: »
    An number on the skill icon that tells how many attacks are left for the bow to proc.
    This would be an actual noob-friendly change, that would help experienced players too in the PvP mess.
    Simple as that.

    This addon has exactly that: http://www.esoui.com/downloads/info1536-ActionDurationReminder.html



    Grand Overlord 25/8/17
  • Skander
    Skander
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    Kram8ion wrote: »
    It's on my bar for the stam regen and that 8% but in pvp it's like "what? 5 light or heavy...cough.. I a row you say!?
    Pffft never gonna happen man :|

    It's not in a row. You can wave
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • fred4
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    Vaoh wrote: »
    The buffs alone make it worth slotting.
    Everyone faithfully quotes the tooltip (not you, right now, but I bet you're thinking it) and assumes that this gives a flat 8% damage buff. It does not. Against a target skeleton the actual figures during testing with my build have been 5.9% and 5.7%, depending on skill used (Funnel or Concealed). That makes it less than Major Sorcery - 7.2% and 6.2% in the same test. Slotting a Siphoning ability on the bar for the extra magicka and/or, say, Inner Light, may also give you extra damage in the same ballpark.

    I find NB particularly constrained for bar space. Entropy or Sap for Major Sorcery, a Siphoning skill on each bar, Merciless Resolve, Crippling Grasp, Inner Light, and Mark, all compete for adding damage. You might slot them all, or you may find that you forego one of these skills, because you prefer a build that doesn't tick all the boxes, but has better playability for you. That is the situation I find myself in and why I don't always slot Merciless.

    In my tests against a target skeleton, Mark Target gave by far the biggest bang for the buck, by the way, at a consistent 14.3% added damage. This comes with a downside of not working against shields and having to apply it to each target, of course.

    Yes, I am ignoring the bow proc / burst potential right now, and I am well aware how important that is. But since you said "The buffs alone make it worth slotting", I strongly disagree with that.
    The actual bow procs will take getting used to. Insanely powerful in all content atm
    Insanely? Give me a break. That word is so overused. I think it's adequate for the hassle you have to go through.
  • fred4
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    Skander wrote: »
    Kram8ion wrote: »
    It's on my bar for the stam regen and that 8% but in pvp it's like "what? 5 light or heavy...cough.. I a row you say!?
    Pffft never gonna happen man :|

    It's not in a row. You can wave

    Seeing as he mentions the stam regen, he is using Relentless and is a stamblade. Some stamblades use it, but I can see how stacking light attacks with only melee weapons might be harder, and typical bow gameplay only involves one light attack / Poison Injection, before moving in. Unless he is using Shield Breaker, of course.

    I think the reality is that stamblades, and magblades who use something like Zaan / Caluurion, simply don't need to use Assassin's Will.
  • Kram8ion
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    Skander wrote: »
    Kram8ion wrote: »
    It's on my bar for the stam regen and that 8% but in pvp it's like "what? 5 light or heavy...cough.. I a row you say!?
    Pffft never gonna happen man :|

    It's not in a row. You can wave

    Emotes aren't really useful in my situation but I'm sure you mean weave and being a stamblade the fights already over
    Aussie lag is real!
  • fred4
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    Kram8ion wrote: »
    ...and being a stamblade the fights already over
    Hahahaha. So true. Stamblades don't have to put up with it.

  • Feanor
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    Kram8ion wrote: »
    Skander wrote: »
    Kram8ion wrote: »
    It's on my bar for the stam regen and that 8% but in pvp it's like "what? 5 light or heavy...cough.. I a row you say!?
    Pffft never gonna happen man :|

    It's not in a row. You can wave

    Emotes aren't really useful in my situation but I'm sure you mean weave and being a stamblade the fights already over

    Yeah it's hard when your opponent already drops after your Incap/DBoS. Probably they should buff Merciless so only 1 skill or LA is required to proc it.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • fred4
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    I mean, what did you expect? The tank to be hit for 20k?
    No, but the point was that warden can hit as hard, has a much shorter delay between bursts, and doesn't have any of the usability issues I mention in my original post. Considering the hoops you have to jump through for an Assassin's Will proc, the payoff isn't very impressive.

    I have played magblade for a long time, but mostly avoided Merciless, because I hate the skill. Yet it gets praised as a defining skill, and as a powerful skill. I think what I am now realising is that it is only powerful in context. In fact, I would go so far as to say the hassle to get Assassin's Will offsets the fact that Fear is such a good CC, and you are going to shoot people in the back with it.

    Sorry, if I'm thinking out loud here. I need to provide some context for myself as to why the skill gets praised. It's got these crappy usability issues nonetheless.
  • Skander
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    fred4 wrote: »
    Skander wrote: »
    Kram8ion wrote: »
    It's on my bar for the stam regen and that 8% but in pvp it's like "what? 5 light or heavy...cough.. I a row you say!?
    Pffft never gonna happen man :|

    It's not in a row. You can wave

    Seeing as he mentions the stam regen, he is using Relentless and is a stamblade. Some stamblades use it, but I can see how stacking light attacks with only melee weapons might be harder, and typical bow gameplay only involves one light attack / Poison Injection, before moving in. Unless he is using Shield Breaker, of course.

    I think the reality is that stamblades, and magblades who use something like Zaan / Caluurion, simply don't need to use Assassin's Will.

    Malee weapon attacks have a silly range.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • fred4
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    I have a question. Did Soul Tether use to stun players through block? I always thought it did, and that magblade burst was so dangerous because it combined ulti damage with unblockable CC, followed by another ulti-strength skill.

    It's certainly blockable (and dodgeable) now.
  • IZZEFlameLash
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    fred4 wrote: »
    I mean, what did you expect? The tank to be hit for 20k?
    No, but the point was that warden can hit as hard, has a much shorter delay between bursts, and doesn't have any of the usability issues I mention in my original post. Considering the hoops you have to jump through for an Assassin's Will proc, the payoff isn't very impressive.

    I have played magblade for a long time, but mostly avoided Merciless, because I hate the skill. Yet it gets praised as a defining skill, and as a powerful skill. I think what I am now realising is that it is only powerful in context. In fact, I would go so far as to say the hassle to get Assassin's Will offsets the fact that Fear is such a good CC, and you are going to shoot people in the back with it.

    Sorry, if I'm thinking out loud here. I need to provide some context for myself as to why the skill gets praised. It's got these crappy usability issues nonetheless.

    Here's the thing though, Assassin's Will always get paired with hard cc and it can be fairly unpredictable because there's no telegraphing unless you are being obvious. Warden burst combo can be avoided due to telegraphed nature of it. Other classes also pair their hard hitter with cc. So it is not new. Will also isn't hard to get a proc especially with constant weaving. I never had trouble retaining the burst when I am on my mNB. Because proc is always there and I often do not realize I have the proc. It is that easy and fast to get.
    Edited by IZZEFlameLash on April 4, 2018 1:56AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • technohic
    technohic
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    TheMystid wrote: »
    An number on the skill icon that tells how many attacks are left for the bow to proc.
    This would be an actual noob-friendly change, that would help experienced players too in the PvP mess.
    Simple as that.

    This addon has exactly that: http://www.esoui.com/downloads/info1536-ActionDurationReminder.html

    This doesnt seem to work for me for the off bar.
    Baz wrote: »
    Minion -> Grim Focus Counter

    This one does. Cant miss it.
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